There was talk of recruiting them as a scout for the village, but the Sundering of Gotland not even a week later put a stop to that. They'd have joined their family under the waters had they not managed to get flung into a fleeing boat.
Added a little more flavor text under my character sheet.
 
Spent some time thinking about it, added a Major Action, and a Passive "Spend time being a Guard" action.

[X] Bjorn Bjarneson
-[X] Passive: Household establishment on claimed land (which I believe is E3? It's the one two squares "up" of the Main Camp). A dwelling large enough to house the four of them, himself, his mother, and his two siblings, is the goal. Maybe one of those blessed with a touch for Stone or Wood would be amendable to a Trade in the future, Fresh Meat for Worked Walls and Floors, but that's a matter that will have to wait until Fresh Meat is had.
-[X] Passive: Try to check in our our local guests and poke and prod at the language. Maybe they can tell stories about the local wild life and hunting methods, once we've learned enough of each others' languages.
-[X] Passive: Spend some time with Ma and the twerps. Check in on how they're doing in the wake of all this, maybe tell some tales about what they'll come to expect of these lands around the fire place.
-[X] Passive: Spend some time between Hunts helping the family prepare the fields for the Summer.
-[X] Passive: When time allows, join the Guard Rotation.
-[X] Major: Now that things have settled down a bit, Bjorne Bjarneson is ready to resume his profession. He will set out regularly to go Hunting, specifically towards the Northern Region. Those Giant Toads caught his interest, and he wants to see what he might be able to catch or spring upon both on his journey there and in the Toady Region.
--[X] He also experiments with creating a Bone Sled, for travel and transportation. Maybe something with legs could give it a proper pulling as well...
 
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To note, I am not an architect, but in the interest of drumming up interest of getting the Main Hall done

[X] Major: Agnes starts setting up the foundation for the Main Hall, with an eye to making it easy to install Wards.
[X] Passive: Agnes spends the winter churning tough, self-repairing jackets for the children
[X] Passive: Starts delineating the edges of her family plot in preparation of warding against spirits.
[X] Passive: Makes netting so husband can try his hand at fishing.
 
How hardcore are they?

Much more so than in real life. Like...bite ships in half with no effort kind of hardcore.

This.

Keep in mind we are talking about magical ships made out of magical wood grown by magical lumberjacks and made into boards by magical sawmills and put together by magical shiprights and manned by a magical captain and crew with specific "Stop my ship from getting bitten in half" abilities.
 
Much more so than in real life. Like...bite ships in half with no effort kind of hardcore.
This.

Keep in mind we are talking about magical ships made out of magical wood grown by magical lumberjacks and made into boards by magical sawmills and put together by magical shiprights and manned by a magical captain and crew with specific "Stop my ship from getting bitten in half" abilities.
Dang that's powerful, that is definitely going to be a very long term goal then.

[X] Dyri Seaborne's Actions, Turn 1 Winter
-[X] Major Action: Scout the village shoreline, above and below the surface.
-[X] Passive Action: Catch fish, small crustaceans, and gather sea plants to help fill the village food stores.
 
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How To Go About A Spar (Aabcehmu)
Here's the omake I mentioned on discord last night. A bit low-effort but hopefully better than nothing.

How To Go About A Spar

Agmundr had worked hard to improve his fighting skills since they'd first landed here in 'Haskistadr,' as Ivor dubbed it (and which no one had thought of a better name for, at least in Agmundr's opinion). But he had been too occupied with helping clear the land and build the hovels that currently shelter most of the village. He had no chance to prove himself, as the mouth-tree was easily handled by Harald, Torgarr, Gefjosa, and Njal, and the great lizard was run off by the ones on watch before anyone else could arrive on the scene.

Agmundr wasn't as hungry for glory as he once was, nor as hungry as some of the other young men in the village, but even aside from that, he wanted to know what he could do, to better understand what he still needs to improve and how to improve it. So, naturally, the evening after Grimfari Jarl's speech for the fall turning, he went around the camp and surrounding land, poking and prodding the other men to see who would be up for some sparring.

He found Ragnarr first, who seemed as much interested in just making friends and having fun as anything else. Then the two of them were joined by Gunnar, who seemed quite proud of his own developments (despite, in Agmundr's opinion, about half of them being thanks to Hrolfr's ministrations) and looking to prove his general superiority. That was about when the three of them started discussing what the format of the spar should be, and after agreeing on some simple ground rules (no shaming blows, no shields to not waste wood, no intentionally breaking weapons to not waste metal, minimal dress to not waste cloth), the issue of how to match up fighters comes up. Agmundr proposes a free-for-all, a round robin, and ponders a two-versus-one, prompting Gunnar to jump in and call dibs on being the one.

They get into a bit of an argument about whether that's reasonable or not, which they're still going at by the time they recruit Ivor, immediately after which Gunnar all-but dares them to have a three-versus-one, which naturally causes the argument to flare back up, only capped off when Agmundr finally makes a proper bet with Gunnar. If Gunnar wins against him, Ragnarr, and Ivor each individually, Agmundr will forgo his land on the beach and be Gunnar's farmhand for a year. If Gunnar loses a single one of those matches, he'll have to take at least one other fighter as back-up when he goes to fight the great lizard that approached the village at the end of summer (which he was, stunningly, planning to fight alone).

The discussion continues, shifting to deciding between a two-round tournament or a round robin, the evening turning to night as the group eventually pulls in Kare and Moli as they drift eastwards into Ragnarr's clan's territory to begin pounding out a stage for the spars. Seeing their group has grown to six, Agmundr proposes they instead try a team fight, three against three, but this is quickly shot down by the rest of the group. It takes a while longer before the six of them are finally able to settle on a round robin, but by that time, the women and children are calling for their husbands and fathers to come inside for the night, so the group breaks up for now.

With a mixture of satisfaction and irritation, Agmundr learns the next morning that Gunnar is now apparently planning on bringing basically his whole clan along for the hunt, and is accepting anyone who wants to come along on top of that, and is going to be trying to build a pit trap (an odd choice for a beast that controls gravity, in Agmundr's opinion, but still better than running off and challenging the thing to a duel). He'd have to talk to him about the bet, though.
 
Passives basically indicate 'I have done work on this thing that is not worth mechanical rewards, but important for character reasons' from how i've seen it.
 
Passives basically indicate 'I have done work on this thing that is not worth mechanical rewards, but important for character reasons' from how i've seen it.

It can be mechanically relevant, albeit on the low end of mechanical relevance...making clothing or houses and gathering food are relevant to the settlement as a whole. It just can't be a huge deal.
 
I'd like to claim... really any "cleared land" space that's still left, if there are any. I think 2C is still available?

I realize that I'm a bit late to the party on the land-grabbing.

If there aren't any left, I guess I'll go for anything cleared, preferably closer to my kin over on the right. Still, Torgarr intends to spend most of his time working his farm, so he does want one of his own.

[X] Torgarr VillageFeeder
-[X] Major: The Jarl wants farming to be done? Torgarr is here for it. He pours the greater share of his attention into multiplying the contents of the seedbanks through his labors... and of course, to farm properly, one must learn the crop. The meager supplies brought from home are fairly well-understood, of course, but differences in the weather and the soil are still significant, and he does pay attention for what adjustments shoudl be made. For the newer plants, they are comfortable in the local clime, but he doesn't know them at all well. Over a season of caring for the crop, and seeking to better commune with and understand it, he fixes that flaw in himself... and brings the lore of it back to the rest of the survivors, that all might benefit.
-[X] Passive: Torgarr is going to spend time setting up his farm, using his powers of Plant and Earth. He plants fruit trees for fences and encourages them to grow a bit (he'll encourage them to weave together later, once they have some more height on them). He uses fruit trees and a bit of earthshaping to try to grow himself a house. After all, why would you prefer a house that doesn't produce food for you? It's fairly rudimentary for the moment, but he'll grow it better later, once the trees in question have grown enough. Possibly ask for a spring from that girl who makes the springs. A local source of water is always nice.
 
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[X] Gudrun ??? sdottir's Action
-[X](Main) Continue to venture and scout alone trying to find strange places or oddities outside the cleared areas?
--[X] (Side) Make sure to have a pack basket(?) or similar to carry things back to the camp.
--[X] (Side) Try to practice inscribing/carving the Rune of Warmth on a block of wood smeared with her blood that she'll carry around to hopefully keep herself warmth for the whole trek?

Simplicity I guess? I can see Gudrun will be a loner and not really glory seeking I suppose? I think the two Side Actions should be fine and should complement the main action I hope. @_@;
 
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I mean, being a loner is really not a good idea. The Norse Meta's super power is "Bring Dudes", lone murderhobos have a hard time succeeding.
 
Yeah, power of teamwork friendship ganging up on people is definitely in effect.

Dang that's powerful, that is definitely going to be a very long term goal then.
Maybe you could start with a dolphin friend and work your way up?

Well, we ended up land claiming next to each other.

It looks like you're spec'd decently for domestic stuff (including protective violence), and I'm spec'd decently for exploration violence, so I can see things working out decently?

Our mothers could be sisters, and us cousins?
Bjorn Bjarnesson? Bjorn the Bony? ;) Cousin Bjorn? Suits me fine!

And for NPCs, that means Erik's mother Unna is Bjorn's aunt, Bjorn's mother whose name escapes me Erik's aunt, and your two younger siblings whose names also escape me also Erik's cousins.

Clan Bonehead would be a little too silly. Probably. Plus we'd need a third PC for proper clannage anyway.
 
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