I'm realizing, though, that we may have shot ourselves in the foot to a degree with our concentration of farmers. It's harder to look really impressive (and thus gain orthstirr) when there are three or four other people also being absurdly good at farming right next door.
Considering a majority of the farmers are in a single clan, that just means the clan as a whole is known for good farmers, thereby increasing orth gain.
I'm realizing, though, that we may have shot ourselves in the foot to a degree with our concentration of farmers. It's harder to look really impressive (and thus gain orthstirr) when there are three or four other people also being absurdly good at farming right next door.
I'm realizing, though, that we may have shot ourselves in the foot to a degree with our concentration of farmers. It's harder to look really impressive (and thus gain orthstirr) when there are three or four other people also being absurdly good at farming right next door.
See, the good thing about having lots of farmers is that, even if it isn't great for ordstirr, it still means that there's plenty of food, shelter, etc., which is important for letting the community get off the ground.
I know that once Agmundr starts going on scouting missions, he's going to remember whoever's letting him hang out on their land and will include them in his tales.
Something tells you that, had Kare Sky-Dancer not distracted the Void Eagle with his body, it would have been after the children. Still, having the presence of a warrior nearby the children soothes the concerns of many parents, allowing them to focus more on their work.
Oh lol i completely missed that it was Bjorn who had a mosquito stuck to their leg and not some other poor sod. Serves me right for being awake at 3 am.
Welp, live and learn. Or die and learn i guess.
-1 PT for Seeing Eyes (Songbird Fylgja)
-1 PT for Cat's Ears
-1 PT for Music Kunna
Arnleif was always a rather restless child, always tapping and pacing and humming along to whatever songs were playing in their head. They were obsessed with keeping a beat, tilling the fields like a drum, mucking the stables with a dance. They rarely ever spoke, and even when the mood for words took them it was often more for lyrics than conversation. Most in the village thought them simple, slightly helpful sure, but unlikely to ever earn ordstirr.
On one especially lovely morning, Arneif was dancing he seabirds whistled, the wind hummed, the tides kept a rumbling beat, the village so far away sounding like applause. Arnleif was dancing along on the beach, collecting seashells as they went when a new player joined, throwing the song out of sync. A lone driftwolf stalked out of the foam with a growl. Arnleif barely had time to blink before it was leaping through the air. They did have just enough time to connect a few memories together-- a dog near the blacksmith's wincing from the clangs, the uncomfortable warbling from two sour notes crashing together, the long hours of practice getting their fylgja to sing a different tune-- and whistled high and clear from two throats. The notes from their human-mouth and their bird-mouth different enough to clash, but not so different as to harmonize. However painful it was for Arnleif, it was clear that the beast was suffering even more. They almost pitied the thing, writhing on the ground with blood gushing from the ears, pitied it enough to put it out of its misery.
Once their ears recovered enough, they noticed the distant noises of humanity were louder than before. Apparently their whistling was loud enough to hear from the village and drew a curious crowd to the scene. Thus was their kenning born.
There was talk of recruiting them as a scout for the village, but the Sundering of Gotland not even a week later put a stop to that. They'd have joined their family under the waters had they not managed to get flung into a fleeing boat.
- Music 2
- Bird 2
- Mimikeet (Lv 3 Songbird Fylgja)
-- Speaker on the back of head that enhances Arnleif's voice (Lv 2 upgrade)
-- Can perfectly mimic any sound it hears (Lv 3 upgrade)
-- Wings are now a true part of Arnleif's body (Lv 3 upgrade)
-- Arnleif's personality is now much more birdlike (Lv 3 upgrade?)
- Wings (Shapecrafted Boon Lv 3 Fylgja-mark)
-- Large functional pair on back, various non-functional aesthtic wings in assorted locations
Oh lol i completely missed that it was Bjorn who had a mosquito stuck to their leg and not some other poor sod. Serves me right for being awake at 3 am.
Welp, live and learn. Or die and learn i guess.
I'm realizing, though, that we may have shot ourselves in the foot to a degree with our concentration of farmers. It's harder to look really impressive (and thus gain orthstirr) when there are three or four other people also being absurdly good at farming right next door.
yeah, I probably shouldn't have picked a name related to an MC of a famous saga, but referring to my character exclusively as Njall Redaxe isn't too arduous.
Btw, wasn't a shapecrafter required for resurrection only in cases where the body was destroyed beyond even the norse' insane regenerative capablities? I recall seers being able to ressurrect the dead by themselves in most cases.
It's harder to look really impressive (and thus gain orthstirr) when there are three or four other people also being absurdly good at farming right next door.
Btw, wasn't a shapecrafter required for resurrection only in cases where the body was destroyed beyond even the norse' insane regenerative capablities? I recall seers being able to ressurrect the dead by themselves in most cases.
Btw, wasn't a shapecrafter required for resurrection only in cases where the body was destroyed beyond even the norse' insane regenerative capablities? I recall seers being able to ressurrect the dead by themselves in most cases.
So, just for clarity - does the fact that we went fairly deep on the field-clearing have a meaningful impact on how much got cleared in-game, or is the practical effect more a case of having more folks around and available for dealing with the inevitable carnivorous trees?
So, just for clarity - does the fact that we went fairly deep on the field-clearing have a meaningful impact on how much got cleared in-game, or is the practical effect more a case of having more folks around and available for dealing with the inevitable carnivorous trees?
Erik Hardhead (1 PT Carpentry, 1 PT Force Kunna, 1 PT Spear Kunna)
Appearance: Age 19, florid, ruddy complexion, dark brown hair, slightly taller than average, with unusually though not freakishly long arms.
Personality: Erik has a habit of taking very noticeable pauses, sometimes short, sometimes long, followed by abrupt action or speech. He likes to listen, but after he's listened for a while, he'll usually start liking to talk for a while. This pattern of cycling back and forth between action and inaction can be seen in most things he does. He has a reputation for perfectionism and carefully following through on agreements, but also for being rather inflexible about what he sees as an important matter, even by the standards of the honor-focused Norse.
His 'force' kunna tends to express itself with sudden, explosive bursts of force or motion. Thus, for instance, while his ability to lift or carry heavy burdens is unremarkable by the admittedly insane standards of the Norse, he often strikes much harder or faster than those who don't know him would expect. He got his nickname as a boy by headbutting a ship's anchor on a wager; the anchor lost.
Combat Style: Erik is a passable archer, but only uses the bow for hunting. His close combat with spear and shield is enough to see him through skirmishes- deft, but not the stuff of legend. What you really have to watch out for is when he throws the spear. Very forcefully.
Family: widowed mother Unna, age 46, wife Svanfrid, age 18, daughter Ingfrid, age 1.
"First," he waves a broad gesture at the surrounding landscape, which even now seems to almost grasp at the collected survivors with arms of humidity and fingers of dense, rain-forged forests. His hand stops at the cauldron-shaped natural bay in which you find yourselves. Dark, sandy soil clings to the boots of those who walk across the beach as waves lap against the shore, "we must clear the land for our people to reside upon. We will need workers to topple trees, uproot underbrush, and shatter stones. Should it be deemed necessary, do not hesitate in putting the trees to the torch."
"With that," he folds his hands at the small of his back, "let us commence in our labors."
0~0~0
Settlement Status: Bad
-Ship-based Temporary Shelter...
-You have 5 ships of varying size currently being used as temporary shelter. They will likely not survive extended use in this manner.
-Your immediate surroundings are the bay, then a small, jungle-choked semi-flat area that leads into hills topped by more jungle before rapidly becoming mountainous yet still retaining the jungle.
It occurs to me... it's not on the list this turn, but we'll want to get fairly heavy on buildignas soon as we can to get everyone out from under those boats. First off, living under boats isn't a pleasant experience, and second we have no shipbuilders, so the bit where they'll degrade and break if we leave them in place too long is kind of a big deal... especially when expeditions by ship are going to be important for getting in those specialists that we don't have.
I mean, it's not Torgarr's priority or anything, but it is something we'll want to get serious on next turn, I think.
After the jarl's speech, Erik stands there, still as a post, for a good couple of minutes. He turns slowly, looking around. His wife Svanfrid starts to look a bit nervous. From a distance away, a little boy points at Erik and giggles, but is shushed by his mother. Erik shows no sign of noticing.
Erik: "Three sides. Notched logs. We'll want more tools. Adzes. Hatchets. Got to talk to the others about nice sharp rocks. Maybe flint?"
[X] Erik Hardhead sets to constructing three-sided lean-to shelters built up out of the logs being taken down by the tree-felling crew.
With generous use of his uncreatively named "Straighten Out This Stupid Timber" trick, and a bit of notching with whatever tools are available (oddly, Svanfrid's best kitchen knife works surprisingly well for this, and seems to still hold an edge afterwards), the walls should hopefully go up fairly quickly. The open side of each shelter is intended to face the beach, unless someone talks him into pointing them in some other direction.
The shelters will, hopefully, be roofed over with more logs, at which point his mother Unna has the brainwave of recruiting some of the kiddies to help take uprooted or cut brush and weave it into a proper roof to mostly keep the rain off the shelters.