Thanks. Would you like Sigmund to be another cousin or something else?

I'm cool with cousin, but sibling to someone would also be fine with that specific person's permission. Probably someone other than Ragnarr if you go sibling.

Do you have any suggestions? I couldn't find a guide on what is or isn't acceptable and I thought I was playing it safe by going for the basic traits from Norsequest.

Really, I think it depends on what you want to specialize in. Like, if you want to be a warrior, grab warrior stuff (possibly including Giant's Blood) if you want to be good at something else, aim for that instead.

You could grab the family Bloodline, which allows for hardening their own blood into items (and, if you wanted, the Martial Style to go with it) if you want to as well. Or be closer related to Kare and grab his Bloodline (which lets you fall in any direction). That's by no means required, but it's an option.
 
Oof, ended up getting boxed in, not cool.

Well, whatever, a 640 acre plot is still a fine starter package once we can find what we need to make them productive
 
Oof, ended up getting boxed in, not cool.

Well, whatever, a 640 acre plot is still a fine starter package once we can find what we need to make them productive

You can still expand on the diagonal to the Northeast, at least at the moment. You could also try and negotiate and get people to move. That's a viable option if you're wanting more space.
 
Hopefully a clan player want to adopt Stonelicker since I can't imagine that he would surive alone. He is just a dude that loves stones, and only fighting method is chucking his beloved stones.
He'd be assumed to have all the skills of a reasonably well brought up Norseman, so he'd be able to perform most kinds of basic farm labor, to be able to fight like a mid-level superhero (probably more dangerous than a lot of the X-Men, for instance*), and so on. As a man alone he couldn't do that well, but he'd be able to contribute to any small group. Not a charity case.

Unless you explicitly want to present him as having absolutely no non-stone related skills, in which case his parents kind of failed him.
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Well there are currently 3 Player Clans:
The "Warrior" Clan Kare-Ragnarr-Moli-Njall Redaxe
The Farmers Clan Gefjosa-Njall Ulfsson-Torgarr
The Support Clan Gunnar-Liv-Valo
We're all coming up with names this Turn and we can have any name except Clan Volsung
If you're looking to join up with a Clan ask the members of a clan and plan out how you're all related to each other.

Edit: Or gather up one or two other Independents and make a clan.
Hmm. I might be interested in clanning. Erik is 1/4th Finnish on his father's side, if that's relevant.

Fairnuff, I just thought with Wards as its own thing implied Runecarving already, but literacy could be applied to other things aswell.
For a woman, Wards might be a seidr specialization, I'd think, but for a man, runes is runes is runes.

(Women can absolutely do runes, it's just that men don't do seidr with at most a handful of exceptions, with Odin being the only well-known one I know of)

I think I'm gonna try to build up my Plow Kunna to the point where I can turn Hills into .
As I understand it, leveling major landmarks is a reasonable but bold ambition for a Norseman in this setting.

That was correct when wabbitking posted it, yeah. Your claim is listed. And Grid's is double-sized because there are technically no rules. Anyone who wants to is free to dispute her.
Just checking. With about two and two thirds able-bodied adults in his household, anything remotely like a 640-acre plot is far more than enough land for him. Erik Hardhead wouldn't see a point in picking a fight.

He'd be very confident of taking on Grid in a straightish fight, mind you, but she gives off witchy vibes, so you can't be too sure. He's not going to press that matter without a reason, if there even were a matter, which there really isn't.

Oof, ended up getting boxed in, not cool.
Eh, there's 30+ of us players and just about every autonomous adult is going to want to stake a land claim. The only way to be reasonably confident of not getting boxed in would be to take a spot waaay out on the periphery.

Also, it's hardly a-historical for medieval farming families to have significantly discontinguous plots of land. 640 acres, the figure you cited, is a mile on a side, and adult Norsemen are fit enough that needing to walk to get to the other part of your land isn't THAT big a problem as long as the person owning the land in between isn't a dick about the right-of-way.



By the way, I'm gonna be gone for a while, maybe up to an hour. Could anyone who's got their finger on the pulse of things fill me in on big activities? I suspect Erik would default to just trying to get the household established and some fields planted when the weather permits. Maybe a bit of hunting except hunting's a big deal given how nasty the wilderness is. But he might join in on something that sounds important.
 
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Hmm. I might be interested in clanning. Erik is 1/4th Finnish on his father's side, if that's relevant.

I mean, people are always welcome in Ragnarr's family, but it's admittedly getting sizeable.

For a woman, Wards might be a seidr specialization, I'd think, but for a man, runes is runes is runes.

(Women can absolutely do runes, it's just that men don't do seidr with at most a handful of exceptions, with Odin being the only well-known one I know of)

Runes are really bad at long-term warding due to the time limits they operate under. If you've got a separate Warding skill, that's definitely seidr.
 
For a woman, Wards might be a seidr specialization, I'd think, but for a man, runes is runes is runes.

(Women can absolutely do runes, it's just that men don't do seidr with at most a handful of exceptions, with Odin being the only well-known one I know of)
At the very least for me it was to skirt around the rules of only having an NPC Seidr. Agnes is not good at bringing people back since she only really learned about how warding works.
 
I mean, people are always welcome in Ragnarr's family, but it's admittedly getting sizeable.
I was thinking of putting together a new clan of a couple of people who are, like, officially Erik Hardhead's first or second cousins or something, not joining a big existing one.

At the very least for me it was to skirt around the rules of only having an NPC Seidr. Agnes is not good at bringing people back since she only really learned about how warding works.
Reasonable. The thing is, "seidr" is a pretty large category and it's implied that quite a few women know at least some seidr. While any seeress is going to be very good at seidr, being a competent seidr practitioner does not, in itself, necessarily imply things like "able to bring people back from the dead." Or that's my understanding.

[I figured that Erik's NPC mother knows some domestic-only seidr, for instance]
 
I was thinking of putting together a new clan of a couple of people who are, like, officially Erik Hardhead's first or second cousins or something, not joining a big existing one.

That's fair. Another clan or two would be interesting.

Reasonable. The thing is, "seidr" is a pretty large category and it's implied that quite a few women know at least some seidr. While any seeress is going to be very good at seidr, being a competent seidr practitioner does not, in itself, necessarily imply things like "able to bring people back from the dead." Or that's my understanding.

[I figured that Erik's NPC mother knows some domestic-only seidr, for instance]

Per IF specific skills are better within their area than general ones, so a Warding skill is better at warding than a Seidr skill would be. But also, I do suspect general seidr without restrictions is intended as NPC only. Specific subcategories are clearly valid, though.
 
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Ingegärd and Runa ran into each other while scouting for plants and they split a patch of golden grass that seems to be Anti-Poison
 
I want the Jungle Hills by Steinarr's claim for Sigmund please.
 
I was thinking of putting together a new clan of a couple of people who are, like, officially Erik Hardhead's first or second cousins or something, not joining a big existing one.

Well, we ended up land claiming next to each other.

It looks like you're spec'd decently for domestic stuff (including protective violence), and I'm spec'd decently for exploration violence, so I can see things working out decently?

Our mothers could be sisters, and us cousins?
 
[X] Sigmund's Actions: Turn 1 Winter
-[X] Main Action: Join in general scouting that Alectai is leading
-[X] Passive Action: Set up his wife and son with the clan until he can pacify the land he has claimed.
-[X] Passive Action: Ask his cousin Steinarr Stonelicker for a lucky stone.
-[X] Passive Action: Spend time with his wife and son, trying for another child with Torunn to help with the low population issue. (Results in twin girls called Astrid and Sigrid)
-[X] Passive Action: Help out around the farms of his clan.
-[X] Passive Action: Practice wielding a sword with one-hand as Tyr is one-handed and uses a sword.
 
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Saw the notice of spin off post yesterday and figured I'd have more time before the first turn, or apparently it's ending, but better late than never. Here's my character concept.

Name: Hrósvior Stigandsson
1 PT Rot Kunna
1 PT Farming
1 PT Martial Style "Fleet Footed Flurry" (lots of attacks that do little damage individually, + dodging opponents)

Appearance: A young man on verge of reaching 20, Hrósvior keeps his brown hair short, his face with not but stubble, and his clothes simple and clean. A little shorter than average with a wiry body, he is not much to look at aside from a pleasant enough face.

Personality: Standoffish and quiet, Hrósvior is one to keep to himself. His lack of social skills makes it easier to leave others alone, though those he is close with he would trust dearly. Focuses deeply on whatever task is at hand. Likes mushrooms and other fungi. Generally just odd, keeping strange hours, collecting random rocks and twigsthat catch his fancy, and focusing on inconsequential details.

Combat: With his martial style, Hrósvior is focused on whittling his opponents away and bleeding them dry. When facing someone heavily armored or quick footed, he turns to his Kunna in the hope of sapping away their strength. Uses a dagger.

I'm imagining in combat rot would be a damage over time thing with some extra flavor. Let me know if I need to change anything.

@I.F. Ister
Hello, sorry if this comes off as rude but I think my character submission got skipped over yesterday.
 
Dyri Seaborne

1PT in Swimming
1PT in Spearmanship
1PT for Water Breathing Bloodline

Appearance: 21 years old, tanned complexion, short wild blonde hair, thick beard, salt crusted(from how much time he spends in the ocean.), average height, lean muscled.

Backstory: A young orphan who washed ashore in a small fishing village, he has no memories of his life before waking up there. He made a living for himself aiding the fishermen of the village bring in the daily catch. He discovered his bloodline during a raid by a rival village when he saw out into the ocean to rescue a captive who had been dumped into the water as a distraction by the fleeing raiders. (Might do some more refing on this at some point.)

Personality: Though kind and affable, he feels distant from other people preferring the company of the sea.

Combat Style: While a skilled spearman on land, his true potential shines through when fight in the water using his swimming skills and bloodline to rapidly maneuver around foes.

Family: None that he knows of.

High Concept: Find Whale, Tame Whale, Enhance Whale, Take Whale Raiding

Does this work for a character sheet?
 
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@I.F. Ister Would looking over my plot of land for anything missed by the initial exploration be a major or passive action, also it's one major and any amount of passive (within reason) actions right?
 
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