Liv Sweetwater upgrades for Summer 2
From: Clearwater Kunna 2, Architecture 1, Demolition 1, (Unspent 0/5, Ordstirr 17)
To: Clearwater Kunna 2, Architecture 2, Demolition 1, Shield 1, Brewing 1 [+ The Spring 1 (not sure where to put that one...)] (Unspent 0/10, Ordstirr 2)

Following having been forced to fight in the attack of the walking bones and after having listened to the stories of the dangers that stalk these lands, Liv takes to training her skill with the shield, to be better prepared should she find herself in the face of danger again. (Spend 1 PT to gain Shield 1)

The experiences gained from helping construct the Main Hall, the fortifications around the village, and lastly constructing a palisade and watchtower all on her own pushes Liv's Skill in all things Architecture to a new level. (Spend 2 PT to advance Architecture 1 -> 2)

Having had her first real taste of alcohol, Liv sets out to learn more about this stuff and asks those that brought it back to the village what the locals told them about its creation. Starting from there Liv collects tips and tricks from any who will share them about the art of Brewing, which is collectively enough to push her into someone with noteworthy Skill in this art. (Spend 1 PT to gain Brewing 1)

Liv also conducts a ritual: Two days from the summer solstice she retraces her steps to the secluded spot she'd found. She carries with her the waterskin with which she'd brought proof of the spring she'd found, years ago, in a place now lost; the spare shield of her father, the thing that is her closest connection to those who are not here with her; and the name she earned, when she brought the sweet water of an unknown spring back with her; and neither food nor drink. On that first night, she marks the spot with her blood, places the waterskin as a seed from which a new-old spring shall grow, and states her purpose, and promises to fast, until she can drink from that same spring again. On the second night she offers the shield, and her blood, and pleads for the place to become a safe refuge for those that rest in it. On the night of the solstice she offers more blood, her kenning and pours power into her kunna, recreating that spring she'd found, long ago, on a perfect summer day. (Spend 1 PT, misc. narrative items, and the "Sweetwater" kenning to re-create the spring that Liv found on Gotland, which earned her the kenning in the first place)

Hope that last one works like this...?
@DeadmanwalkingXI @I.F. Ister
 
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What should I even do with my ord, I've been so out of play for a while that I don't even know what would be best right now.
 
Debt to settle

@DeadmanwalkingXI ; @Shard

The day after the party, Gefjosa goes to Moli's house with 2 units of Glow Coral (or 1 if it hasn't regenerated yet) in the brightest, prettiest colors shes got. "I apologize for my behavior at your party, Moli Spotlight. Please accept this," she gestures to the crude wheelbarrow full of raw materials, "as payment."
 
So going by the front page I have 4 PT to spend?

That's correct.

What should I even do with my ord, I've been so out of play for a while that I don't even know what would be best right now.

You also have a Seeress Reward. Maybe upgrade your Fylgja with that and see what direction it takes you on the Ordstirr stuff? It becoming something cool and magical could give you direction?

There was a minor retcon for Bo's conversation with Hulfr and Geirfinnr's conversation with Ragnarr

For those curious, Geirfinnr is less of a bully now (including not insulting Bo's father), which was really bothering me for several reasons (including Ragnarr not catching it, which he should've).

The core interaction with conflict between the two with the ball is unchanged, however, and thus so is the Ragnarr/Erik confrontation. I'll post to that in a moment.
 
Yeah, I suppose I can go with that.

Need to figure out the rest of my exploration stuff too, blech, it's still like trudging through tar to produce content, but at least I wrote something somewhere last night.
 
Erik nods, and rejoins.

"And I do not think the intent was shaming Geirfinnr. My son is six years old this past season Ragnarr. He struck your son in defending himself when he has more passion than skill than a boy three years his elder and almost fit for adventuring! What more did you expect from such a young boy?

"I will teach Bo better, but I will not pay reparations for a shaming strike when my boy was defending himself from thievery. Your boy shall have to take the nid that came from the attempt during a time that should have been a joyous celebration.

OOC: Agnes would have agreed to the fine. There is something...more going on here.

Ragnarr's face grows blank, rage starts to seep into his eyes, and his tone is no longer conciliatory and friendly becoming instead sharp and precise "A shaming strike is an extreme escalation over a child's argument over a toy. Neither I or my family will lie down for this kind of thing under any circumstances, and a price will be paid for striking my son in this way. I will give you a third and final opportunity to pay that price in wealth. If you reject this offer it will be paid instead with damage upon your body. I will, for the good of the settlement, try not to kill you, and suggest we wrestle rather than fight with weapons, though if you prefer a full fight with all weapons, so be it. So, what price will you be paying, wealth or pain?"
 
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