So our shapecrafter can't Berserker people?
Intersting. Not relevant to my char, but interesting.
What we're missing is Frenzy, it can be found in 2 places naturally. An Odr cultivator and a beast cultivating in the Norse Style. In this new land, nothing we've met cultivates our way thus no more Frenzy.
 
So our shapecrafter can't Berserker people?
Intersting. Not relevant to my char, but interesting.

Making Berserks requires Frenzy from Norse monsters...we lack Norse animals entirely. He knows how but lacks the materials.

Stuff like divination would probably have to be taught by the seeress and not be available at char-gen, right?
Being able to do runecarving would require literacy(runes), right?

Specific branches of seidr are available as skills. PCs have healing and wards, for instance. Dunno if divination is approved ask IF. And yeah, doing runes requires a skill in Literacy or Runes (they're the same skill).

And now I sleep. Hopefully, anyway.
 
Man, I wonder if Hrolfr or (Ingunn, eventually) will be able to give us other weird powers instead of Frenzy by looting them from the local wildlife.
 
Tentative plan for Eirny to contribute to the battle, unless someone has better ideas for her;

Eirny is going to stoke an aspect on her Weapon Flow-Reading Trick. This basically gives her a false Frenzy where she can read where weapons are going and how to perfectly avoid/counter them, and by using an aspect it lasts a Long Time. She's then going to either;

A. Act as support for our front line, dancing through to where she sees/expects dangers, to destroy them

or

B. Invite the horde of skeletons to face her and her blade, as she ultra instincts through the fights and cuts many a skeleton.

A is preferred, but would be more work for IF running one on ones, unless they just want the freedom to use Eirny as a get out of jail free card for X people.


She doesn't otherwise have much that she can do. She's fast, she's got good reactions, she's great with her blade, and... that's all of it.

I have not made the most utility-capable person.
 
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Before I sleep I just want everyone to realize that if we do kill all these smelly bois we have bonemeal fertilizer for a years worth of gold grass :V
 
Tentative plan for Eirny to contribute to the battle, unless someone has better ideas for her;

We're gonna be fighting in lines, but I've got Eirny in the very front where her talents are best used. For prep...maybe commune with your sword? Dunno if that's a thing.

@DeadmanwalkingXI

With a fighting style against Swarms, Fire and Shield Kunna I think I should join a flank where I can keep them at bay for long time. What do you think?

Agreed. You should also do some prep stuff...with Fire you can lay traps with 'delayed blast fireballs' so maybe those? Something in the way of prep anyway

Now hopefully more sleep.
 
I'm pretty sure this is an Event Action and does not replace your Major Action.

Okay, then. Torgarr actions, explicitly this time:

[x] Actions for Torgarr VillageFeeder:
-[x] Main Action (base): Work with Njall to clear the lands claimed by Torgarr and Gefjosa.
-[x] Minor action (base): Grow Golden Grass - as much as he can manage to put in the ground, and encourage it as normal.
-[x] Minor action (base): continue to work around the farm on growing buildings and fences out of fruit trees. The trees take a while to grow large enough to really work with, though, even when encouraged, so this is still mostly prep work.
-[x] Main Action (event): Use his powers over earth and plant to create fortifications, pitfalls, and so forth. If he's given direction by one of the village authorities on where to do that thing, he'll follow it. Otherwise, he's going to be reinforcing his own lands, and those of his kinsfolk.
 
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Also, @I.F. Ister is something like a Refreshing Drink/Washing away Fatigue a possible use of my kunna? If so, I'd want to use it immediately before the fight for those who need it...
 
"That clicking and clacking was skeletal cackling, not crab rattling spies me surprised. Once our life's not deprived, appraise this raiser of dead we must." Moli remarked.
 
[X] Skelly action for steinarr
-[X] Major action: build fortifications with stone kunna, stoneworking and architecture skill where directed
-[X] Passive action: gather throwing stones for battle
 
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-[x] Main Action (event): Use his powers over earth and plant to create fortifications, pitfalls, and so forth. If he's given direction by one of the village authorities on where to do that thing, he'll follow it. Otherwise, he's going to be reinforcing his own lands, and those of his kinsfolk.

We are, for the record, setting up a specific kill-field, but this remains perfect for that.
 
So, I'd scout, but it seems we already have that covered. Want me to do a sweep around the waters, where Moli's vision is warning us?
 
[X] Sigmund Sigurdsson will be at Hersir Ragnarr's disposal with regards to activities prior to the battle.
 
[X] Skeleton Invasion Action: Using Shapeshifting to grant himself nicitating membranes, to let him see underwater, and improve his ability to swim and hold his breath, Gunnar will scout the waters around the settlement and in the direction of the skeleton hoard for the invasion force Moli warned about.

Hopefully my Overland and Scouting skills apply to this, but shapeshifting should let me operate underwater just fine
 
If that isn't allowed, give me a bow and lets get to work.

Shapecrafters aren't generally allowed as PCs, and that set of stats doesn't work for them even if they were. An archery option is fine, but Kunna are based on Things, not Skills. You can have a Bow Kunna or Arrow Kunna, but not generally an Archery Kunna, for instance, or you could branch out and get something elemental or the like.
 
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