[X] Plan Sparring With Steinarr
-[X] (Crafting) Try to make something
--[X] Forged Iron Pot (+15 successes from Tools/Workshop)
--[X] Add runes to it saying "What is cooked in this pot will be healthy to eat."
--[X] Add the bone ash of a particularly tasty sheep to the forging
--[X] Switch Forgefire Slots to Dice before starting and back afterwards
--[X] Burning Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
-[X] (Visit) Go visit...
--[X] Hasviby, Hasvir's Farm
--[X] Tell him we have, kind of accidentally, probably found the location of Hirkir and would happily go with him to retrieve his brother
--[X] We are not going alone but with multiple comrades (probably Abjorn, Stigmar, Tryggr, and Trausti)...if asked why we brought them we can mention Hooknails and the possibility of people from Rogaland being about, and also that the place we're going is further into the Hading which is never perfectly safe
-[X] (Violent) Pick a fight or spar with...
--[X] Spar with Steinarr
--[X] Ask him about Flame-Tending Blade at some point before or after if we can arrange it...there's something weird there that he might know about.
-[X] (Exploration) Go on a walk through...
--[X] The fields!
--[X] Try and find additional tracks from the six-toed creature and maybe what it is and where it lives.
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Heat Hold 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Forge Weld 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Explosive Reactive Armor 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Fireside Barrage 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 2d6 (1d6) (+1 Success from Born of Fire)
---[X] Try and figure out what makes it different from our other Tricks.
--[X] Train Backstep 1d6
--[X] Train Long-Lunge 1d6
--[X] Train a Bash Trick for stunning an opponent 1d6
--[X] Train a Shoot Trick focused on high damage available at long ranges 1d6
--[X] Train an Atgeir Hugareida Trick for forced movement, hopefully forcing the target to go wherever we like 1d6
--[X] Train an 'Atgeir Guard' Hugareida Trick like Sword Guard but designed to work to defend either us or someone else 1d6
--[X] Train an Atgeir Hugareida Trick to counterattack anyone who attempts to attack through the 'Atgeir Guard' Trick above 1d6
--[X] Train Clearwater 4d6
--[X] Train Fylgja Itself 4d6
-[X] (Research)
--[X] Continue working on our soulscape's fence 1d6
--[X] Continue setting up our soulscape's land as a farm 1d6
--[X] Try and figure out what the weird tooth necklace does 1d6
--[X] Try and use Recall like a bow to propel a Trick and see how that works 1d6
--[X] Try and experiment with using Recall and/or seidr and the above Tricks channeled through different materials (ie: try and use it to throw a Kindle Spinner while doing it through Ashen Kiss) 1d6
--[X] Invest 10 Orthstirr into a Pocket and try and make a dedicated Brewery Pocket...see what we can do with that 1d6
--[X] Investigate our physical farm for anything that might be causing a spiritual blockage at our metaphorical gate (ie: our cultivation spot) 1d6
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Continue our basic combat curriculum 1d6
-[X] (Training) Solo Seidr Training
--[X] Quickest Stitch 1d6
--[X] Draw Poison 1d6
--[X] Sear Diseased Flesh 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train Mire Ward 1d6
--[X] Train Slipstream 1d6
--[X] Train Gale Spear 1d6
--[X] Train Sword Guard 1d6
--[X] Train Sword Strike 1d6
-[X] (Training) Tricks
--[X] Talk to Sten about how to make Jewelry and how to Decorate weapons
--[X] Train Sharpen 1d6
--[X] Train Focus Guard 1d6
--[X] Train Sowing Sight 1d6
--[X] Train Harvesting Sense 1d6
--[X] Train 'Residence' Design Skill-Trick 1d6
--[X] Train 'Utility' Design Skill-Trick 1d6
--[X] Train 'Stealth' Wildcraft Skill-Trick 1d6
--[X] Train 'Jewelry' Artcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Decorate' Artcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Hamr (119 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Farmwork 1d6
--[X] Train Labor 1d6
--[X] Train Defend 1d6
--[X] Train Dodge 1d6
--[X] Train Shoot 1d6
--[X] Train Strike 1d6
-[X] (Training) Hugr (57 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Artcraft 1d6 (+1 success from Sten)
--[X] Train Design 1d6
--[X] Train Silver-Tongue 1d6
--[X] Train Tactics 1d6
-[X] (Work Dice Usage)
--[X] Construction: Storage 2-4 (12 Total),
--[X] Buildings: 6 Quality, 1 Living Space, 1 Storage, 5 Workshop (13 Total)
--[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Make 1 Meat Keeping Stick (2 Total)
--[X] Conversion: Spend for 3 Research Dice (6 Total)
-[X] (Orthstirr Usage)
--[X] 2 Orthstirr to Hamr
---[X] 4 Chop, 3 Defend, 4 Dodge, 4 Glima, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 3 Strike, 3 Shoot, 3 Farmwork, 4 Labor, 3 Overland (47 total)
--[X] 2 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Composure, 3 Design, 6 Housecraft, 4 Management, 4 Scouting, 3 Silver-Tongue, 5 Sailing, 4 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (60 total)
--[X] 2 Orthstirr to Fylgja
---[X] 4 Command
--[X] 1 First Impression
--[X] 425 free for tricks
-[X] (Capacity Slots)
--[X] Unassign Forge Weld, assign Time Heals All Wounds