The variability in which Norse couples could successfully have children thing is not something I'm aware of, is there any further reading you could recommend? But anyway it sounds interesting and I think it would be cool to work that in. It would make the mechanics on dice pools for fertility/fertility magics feel like they actually have a purpose within the setting, rather than kind of gilding the lily as they do currently.
Ah, my apologies. I misremembered. It wasn't birthrate, it was the infant mortality rate.

Regardless, Jenny Jochens' Women in Old Norse Society is pretty good if you haven't read it already. My copy is sitting on my bookshelf and I keep staring at it as I'm rather scared that I've gotten some key aspect fundamentally wrong that would only be revealed upon reread.
Honestly I don't mind Halla's conclusion that she can Have It All, and I think anything different would cause a lot of issues we probably don't want. It's more that... there's a disconnect between how straight the quest portrays the sort of treadmill that is being constantly pregnant for women without access to family planning, and the portrayal of this as sort of pastel-coloured and entirely unconflicted? Raising a family is constantly full of conflict and sacrifice, even when love makes it worthwhile. Also, the fact that we're locked in is a large part of my difficulty - taking away player agency can be a really effective technique sometimes if you want to make them feel boxed in. So when it happens with the pregnancy stuff, it hits kind of harder, if that makes any sense?
You're right. I'll see if I can tighten up the portrayal in future updates. I'll also see about adding in more player agency when it comes to this, though I'm not sure how to go about doing that.
 
I don't want to relitigate this argument, but I would note that making a diegetic argument like "the character is happy with it" is not necessarily that relevant to a non-diegetic critique. Characters aren't real, and can be written to feel whatever the author wants about whatever situation they're in. Non-diegetic critique raises questions like "Do this character's feelings feel believable?" and "What is this saying?", and that's the frame of reference I'm coming from when I say the pregnancy stuff did not work for me.

Like, my great-grandmother had seven kids. This was not her choice. Constant pregnancies left her trapped for the better part of her adult life, not to mention pretty viscerally unpleasant complications with the last few. This is fairly typical of the experience of women before widely available family planning; it's what this kind of thing actually looks like in real life. So the idea of Halla having nine children, and still having time for the vast array of cultivator bullshit we do every turn, and this being treated as entirely stress-free, just kind of shatters my suspension of disbelief.

I mean, on on level, fair enough, on another level, Halla can shapeshift and fly. She's literally superhuman in just about every way and certainly physically so...her having the endurance to do things that are literally physically impossible for real people is not surprising. Having lots of kids is definitely physically hard on a woman, but we've seen Norsemen have their entire chest caved in and keep going like it's no big deal...things that are physically hard or damaging for real people being basically ignored by the Norse to the surprise of even other cultivators is an ongoing theme in this Quest.

For me, pregnancy being comparatively easy for her to the point that 9 kids aren't likely to be a big deal and she loses little time to it falls into the same category as lifting large objects being easy for her to the point she can hurl boulders. It's self-evidently a superhuman physical feat she can do purely because she is, in fact, superhuman. Like, I'm not trying to be flippant here, this issue did not even occur to me, and not because I'm not aware it did and does apply to real women, but because I just immediately went 'Oh, right, she's a high-end physically oriented cultivator, never mind.' immediately after considering how her pregnancies would go.

We do know that, due to their lower Hamr, the same is not universally true of Norsewomen in the setting, who experience less trouble than real women did but can still have issues and die in childbirth (there was discussion of this as a risk during Halla's first pregnancy). Hamr 7, however, is enough that this is not really a problem for Halla specifically (I believe it was at Hamr 6 where we removed the risks entirely).

There definitely is also the aspect of, as you say, 'What is this saying?' but I think there's been enough subtext of Norse society being deeply messed up that her being comfortable with this arrangement falls into the same category as a lot of her other societal views not quite lining up with those of the reader. Like, Norse society or Halla being okay with something has not been presented as making that thing inherently good, and in particular there've definitely been references showing that she, quite reasonably in context, fundamentally does not understand mortals and what their lives are without the casual super powers all of the Norse possess. Halla operates from a position of profound privilege in a lot of ways, and that does come up in the narrative.

You're right. I'll see if I can tighten up the portrayal in future updates. I'll also see about adding in more player agency when it comes to this, though I'm not sure how to go about doing that.

I mean, the straightforward thing to do is not have options locked when we're pregnant just noted as high risk. We probably won't take them barring great need, but we'll at least be able to if we really feel it's worth it. In terms of getting pregnant in the first place, an option to use seidr to prevent pregnancy (without worrying about the mechanics of the specific spell) if we feel like it is easy enough to institute, I'd think, though that would be a little weirder to come out of nowhere. Though, on the other hand, we did just learn seidr (something most women dabble in), so maybe that would make sense.

We might want more people because we don't want another Enemy Interrupt event.

It's my intention to bring several people, yes. We usually decide that as part of the Visit vote itself, but I could add a note to that effect.
 
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I think Halla hasn't thought about contraception so far because she wants tons of children and sees not reason not to have them. Once she starts planning long sea voyages etc that may change.
 
As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.
 
Hey Blackhand,

Aside from adding Shapeshifts, what else do Shapecrafters do?
Did Hooknails seem like a Shapecrafter to you?

After all was said and done, Asgeirr said that Henrik said bad things about you and Abjorn. So he did what felt right at the time.

You can try to teach him that sort of thing, but this is Asgeirr we're talking about. It might be best to do one-on-one playdates with him.
Right. So Henrik had 'rude' as one of his traits. Probably like Stigr, actually.

So removing flaws was a thing, yes? Is there a way we can get rid of Low Self Control for Asgeirr? Or mitigate it? Train his Composure?
 
I think Halla hasn't thought about contraception so far because she wants tons of children and sees not reason not to have them. Once she starts planning long sea voyages etc that may change.

Yeah, Halla clearly has agency here and has wanted kids. The Questers have not had as much agency in that regard, however, and changing that to be a bit more player focused by giving us the ability to decide for her to not would make a lot of sense. I do think we'd probably still go through with a pregnancy in the coming year because I think there's probably not a better time for it any time soon as we want a bit of time to chill anyway, but making it a choice on the part of the Questers and not an inevitability is probably a good call.

As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.

I think my favorite fight was probably the Bandit Camp fight. That was super neat and got to highlight how fighting other Norsemen works when the power level disparity isn't too wild, as well as a proper boss fight at the end that we nonetheless had enough people for to not feel overwhelmed. The Threaded Men fights were also really sweet.

In terms of kills...I really enjoy the visceral impact of Sten putting a shield through someone's ribcage. I know we didn't even see that one, but it stuck with me. In terms of kills we've seen, the Threaded Elephant kill was obviously deeply awesome. For Halla's own kills probably one of the Threaded Men she killed. Those were, as mentioned, sweet.
 
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As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.
My favorite kill is still Halla's first one against that random outlaw because I'm a sap. I'm still not over her kneeing him so hard his soul just. leaves his body.
 
As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.
Favourite fight, uhhhhh, as usual 'favourite' is hard to say.

I liked how we fought Tyrggr, and found their midbattle conversation hilarious, along with the Sentry we killed going 'this isn't fair!' while we were fighting him. Hope we meet him again, lol.

Kills, I like Halla's kill of that Priest (hate that guy), and while I was very sad at the time, I retrospectively find Haleikr Underfoot getting squished underfoot hilarious.
 
Hey Blackhand,

Aside from adding Shapeshifts, what else do Shapecrafters do?
Did Hooknails seem like a Shapecrafter to you?
'Shapeshifting other things is what shapecrafters do. Hooknails was not nearly paranoid enough to be a shapecrafter. If he is one, he is merely an apprentice.'
So removing flaws was a thing, yes? Is there a way we can get rid of Low Self Control for Asgeirr? Or mitigate it? Train his Composure?
'Removing' is a strong word and 'getting rid of' is even stronger. You can't get rid of a flaw, just manage it.
I liked basically everything on the raid. I really want to beat a Knight sometime.
You'll be able to do a trial run with Gabriel in a few turns!
I really enjoy the visceral impact of Sten putting a shield through someone's ribcage.
Specifically, he snapped his shield in half inside someone's ribcage.
My favorite kill is still Halla's first one against that random outlaw because I'm a sap. I'm still not over her kneeing him so hard his soul just. leaves his body.
It does a really good job of setting the scene for the goofy scandinavxia shenanigans.
I liked how we fought Tyrggr, and found their midbattle conversation hilarious, along with the Sentry we killed going 'this isn't fair!' while we were fighting him. Hope we meet him again, lol.
I had a lot of fun writing the dialogue for that one. It just came to me way easier than most mid-battle banter scenes do.
 
Incidentally, on Boons, will stuff like Born with Hammer in Hand be available as recessive traits if we select Sigurdr as our next character? Or are all future Boons that we may acquire as Halla.. stuff that we will need to re-acquire if we pick Sigurdr?
 
Can I use my reward dice on another hint for the Flame Tending Blade.

Also my favorite kill has to be our pops slamming the elephant with the Dnieper Route. Btw did we ever get a name for that attack @Imperial Fister
 
As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.
Favorite fight would probably have to be our battle against the Knight. The opening scene against the squire was a great warmup, as was the use of clever diplomacy to end the battle. What's more, it was one of the first big hints that something wasn't right with Norse Cultivation if it's Christian counterpart could allow even a no-name Knight out in the boonies to be that powerful. It definitely killed by fantasies of Halla raiding Rome, I'll tell you that much.

Favorite kill would probably go to the death of Horra, if only for the sheer amount of well-foreshadowed expectation subversion. We went in expecting a final boss battle with a might sorcerer and his army of Draugr, one which would end with Horra calling up something he couldn't put down and paying the ultimate price. Instead, we arrived only to discover that the army was destroyed and Horra went down like a chump. His death curse then had me on the edge of my proverbial seat for the better part of two weeks.

What makes said subversion even better is how well you foreshadowed it. Orin's prophecy fit Hasvir's actions practically to a T. We had a ton of evidence showing that most, if not all of Horra's forces wouldn't care to spit on him if he was on fire. Despite that we were still completely gobsmacked by the update. You played us good, and I thank you for it.
 
'Removing' is a strong word and 'getting rid of' is even stronger. You can't get rid of a flaw, just manage it.
Well.. we've got a lot of work to do to ensure Asgeirr (and Eyvor) don't start a whole lotta feuds with us on the wrong side of them. Wrathful really is like a worse Bloodlust..

I don't know how we can handle this aside from trying to improve their Composure, either..
---
I think the Enemy is also representative of the pre-Viking age. Specifically the Nordic Stone Age, when Scandinavia was mostly Ice. Naturally when The Enemy was born from the mixing of Fire and Ice, that's also historically when the Ice receded from Scandinavia. The Nordic Bronze Age and/or The Sea Peoples effective killed whatever the Nordic Stone Age culture when forming the current Vikings, and that Blood Feud has never ended to this day.

It raises the question of where The Enemy gets their 'power supply' from though.
I'd hold on to that dice if I were you
Hoooboy
 
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Well.. we've got a lot of work to do to ensure Asgeirr (and Eyvor) don't start a whole lotta feuds with us on the wrong side of them. Wrathful really is like a worse Bloodlust..

I don't know how we can handle this aside from trying to improve their Composure, either..
Don't forget about Asgeirr's Low Self-Control as well. All three of those traits probably synergize to a rather nasty degree. The main reason I don't think he'll get us thrown into too many feuds is that he'll likely get himself killed before he can start more than one or two.
 
Edited the plan very slightly, adding simple runework (a slight modification of Shard's suggestion) and sheep bone ash (from a nparticularly tasty sheep) to the pot (I'm willing to listen to alternatives for what tasty thing's bones to add...other possibilities would also be listened to), and noting that we are not going on our visit alone.
 
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