What do we know abaout the pieces of the Weapon? I remember that Ironjaw has one. And i think another is in Vestfold. But what else we know?
What do we know abaout the pieces of the Weapon? I remember that Ironjaw has one. And i think another is in Vestfold. But what else we know?
We would need to get wildly stronger to have any hope of killing a Steelfather.
How hard will it be to fix our relationship with Hjalmir Broadbeard?
What happened to your grandma is horrible and sadly common at the time.Like, my great-grandmother had seven kids. This was not her choice. Constant pregnancies left her trapped for the better part of her adult life, not to mention pretty viscerally unpleasant complications with the last few. This is fairly typical of the experience of women before widely available family planning; it's what this kind of thing actually looks like in real life. So the idea of Halla having nine children, and still having time for the vast array of cultivator bullshit we do every turn, and this being treated as entirely stress-free, breaks my suspension of disbelief. If it doesn't for you, then fair enough.
I liked the no-bullshit attitude of the dwarves fire weapons. No 'omg honourablebattle senpai' sugarcoating.As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.
How about Bear?Probably. The historical Norse probably did some whaling, and certainly ate whales that washed up on shore, so there'd be some in circulation. I dunno if that's the best possible bone to use, but I admit I'm not clear what would be better. We do have some from the Threaded Elephant, but that seems better for a weapon than armor, at least to me.
Almost nothing. It's been stated or implied that Gram (a highly famous magic sword) is one piece, but that's about all we know.
How about Bear?
Fits Abjorn, and if you look at the bonus it gives as Fylgja it also fits armor itself. (Though I'd prefer damage reduction over bonus Endurance)
Might have to hunt a bear to get it though, since we'd need the whole bear.
Seems a bit extraneous to give Abjorn armour with bear characteristics. He's already a bear.
Depends.Seems a bit extraneous to give Abjorn armour with bear characteristics. He's already a bear.
If you believe that thematic doubling down can lead to greater potency (potentially greater than the sum of its parts) it can make perfect sense.
I know what Gram is. Honestly i would be preocuppied if somebody on a thread abaout norse mythology did't know what Gram is.
I figured you probably did, but I actually edited that in after remembering at least one person asking about what Gram even was earlier in the thread. Someone reading this surely missed what Gram was and I wanted to be extra clear.
What if the weapon that will defeat the curse of steel is actually Charred Soul? What if before Charred Soul was Charred Soul it was Stoked Soul which was what was used to poison and curse steel? Charred Soul is what remains and was what Hallr was able to retrieve from Ilmarinen's Forge, the fragments are actually just pieces or remnants needed to complete it.
I think the Curse of Steel predates both the Norse and Finnish cultures in this setting.What if the weapon that will defeat the curse of steel is actually Charred Soul? What if before Charred Soul was Charred Soul it was Stoked Soul which was what was used to poison and curse steel? Charred Soul is what remains and was what Hallr was able to retrieve from Ilmarinen's Forge, the fragments are actually just pieces or remnants needed to complete it.
Standstill thoughts:
Standstill Net. If we can pin down someone with a net instead of a cloak, we can stab them freely without breaking Standstill. Downside: It's a partial pin and they can definitely talk.
Standstill Whip. Using standstill as a weapon would allow multiple attacks to attempt a pin on someone, and could allow unbalancing an enemy because dodging invisible whips is kind of hard even if you can detect them.
Try to teach Sagaseeker a trick. I don't know what tricks are even suitable to teach, but if Sagaseeker can use tricks it's basically extra AP in combat. It might even be more dice in combat.
Give our unnamed Armor a name. Seriously, it's already saved us in combat a few times, most notably the previous one.
-And try to teach it a trick as well. Reinforce-Shield would give us in-combat regenerating shields. That would be extremely good.
The armor did save us in our fight against Hookfingers.And we'd definitely try that with the armor, too, assuming we name it and get the opportunity (we've been told actually communing requires dedicating a kill, and we can only dedicate kills to the armor after it has saved us...the opportunity has not presented itself as of yet). As for what name I just have no idea. Anyone who's got a good one should definitely speak up.
I was thinking Standstill has some utility tricks possible, stuff like making an invisible wall over an entrance. Or making an invisible table (lol). Shame we'd need a ton of training dice for each of them though, so certainly not worthwhile.These are conceptually cool, but I feel like there's a lot of duplication of effort and effect here. Like, how often does the circumstance come up that we'd want one of these over IAT? Is it often enough to justify 9 Training Dice and 1 Capacity? Personally, I think probably not. There are definitely a few more Standstill Tricks we want, but I don't think those that mostly duplicate our existing ones are probably among them.
Niche non-combat Tricks are good, and combat Tricks we can slot in vs. specific enemies or situations are potentially solid, but these seem like in order to use them we'd need to have them 'loaded' in our Capacity at all times, and the increase in effectiveness over IAT alone is just not high enough to justify that.
The armor did save us in our fight against Hookfingers.
But then we didn't kill Hookfingers. So it may not count.
I was thinking Standstill has some utility tricks possible, stuff like making an invisible wall over an entrance. Or making an invisible table (lol). Shame we'd need a ton of training dice for each of them though, so certainly not worthwhile.
Also, I was thinking about how our Hamr only gave Endurance (and Shapeshift slots) while Hugr gave an entirely new resource (Frenzy).
I was wondering.. did something corresponding happen for Hamr, we just didn't know what other (hidden) attribute increased from Odr infusion? Could that attribute be related to Flame-Tending Blade, which seems potentially tied to our Organs (heart specifically?)
Hm..... Is there a difference between half finished and finished rune effects?The runes, even half-finished, still work. Which means that you'll have to be careful if you want to ever activate them.
Mud bath, obviously.
We could ask stenar about FTB for no added action cost. Sure, it might not be as comprehensive as a whole action/dice spent on it, but he can give leads.
The priest fight and agree with Cede on the first kill being my favourites, so far.As something of a small bit of levity from the somewhat heavy topic, what is everyone's favorite fight so far and also your favorite kill? Doesn't have to be Halla's kill, just a kill that's happened.
We could ask stenar about FTB for no added action cost. Sure, it might not be as comprehensive as a whole action/dice spent on it, but he can give leads.