Voting is open
Is that why Sten hasn't been able to create a wonderous tier item yet, he's not rich enough to do so? I'm surprised wondrous tools aren't on the table for Sten yet.
 
Last edited:
Is that why Sten hasn't been able to create a wonderous tier item yet, he's not rich enough to do so? I'm surprised wondrous tools aren't on the table for Sten yet.

Nah, he can do Wondrous if he feels like it, It's T9 that requires a special investment above and beyond, which apparently means "You need to engrave it with Gold" or something. Presumably because Gold is very magically resonant in Cultivation Earth?

I imagine Dwarf Commerce also requires Gold as your currency, is that about right @Imperial Fister ? How's that kind of thing going to work anyway? Do we find out if we go visit Toki later?

Also, did we loot the silk? Silk is one of the very best fabrics when it comes to defensive strength (A good silk shirt had a decent chance of stopping a knife even in reality, let alone what magical silk in Cultivation Earth!), which means it's an excellent component for our future plate armor project.
 
Last edited:
[X] Training Dice: The next time you encounter Hooknails, you will have to fight him. However, you'll gain an extra 12 training dice until that time comes.
[X] Feat: Forced an Ironbrother to Retreat. +5 Orthstirr a year
 
Nah, he can do Wondrous if he feels like it, It's T9 that requires a special investment above and beyond, which apparently means "You need to engrave it with Gold" or something. Presumably because Gold is very magically resonant in Cultivation Earth?

I imagine Dwarf Commerce also requires Gold as your currency, is that about right @Imperial Fister ? How's that kind of thing going to work anyway? Do we find out if we go visit Toki later?

Also, did we loot the silk? Silk is one of the very best fabrics when it comes to defensive strength (A good silk shirt had a decent chance of stopping a knife even in reality, let alone what magical silk in Cultivation Earth!), which means it's an excellent component for our future plate armor project.
I think it's just, the Norse expect T9+ Items to be Blingy. A non-Bling item can't be T9+.

Of course there's also the Knightly Armor Nonsence. They're also very Blingy.
 
I suppose it's cheaper to make a wondrous weapon than to make wondrous armor since that requires investment to fix every time.
 
We also need to buy the rest of the iron we need for Abjorn too, can we delegate him to make a trip to town for that? Or are we giving it a turn to cook to see if the iron supply sorts itself out?
 
101 Forged Iron to make Abjorn's armor. A bit extra if we want to have some flex for later projects.

I wonder how well Halla ranks amongst the craftsmen of the Valley.

She's good, but she's not fantastic, it's just that she has literal rivers of Odr that she can spend freely which lets her perform feats way beyond her age and skill.
 
Last edited:
Didn't we get 240 forged iron from looted dwarven armor did we use it already?

Wasn't that already added to our list?

Then again, I could be mistaken. I note we didn't get our warehouse share of the loot yet.

EDIT: Ah, we got the Glowstones, I think that was because we're hoping we can use it in our Estate to skip a level of quality?
 
Also, @DeadmanwalkingXI

Why not just make an Empty Fast during downtime and experiment there rather than try to fit 15 Pocket's worth of Frenzy into 11? Shapeshifting can absolutely be done outside combat time after all.

Uh...I'm only emptying one of three Fasts. That's all we need to practice with and fills only 9 Pockets with Frenzy rather than the usual 6. We could make another Fast, sure, but the pockets are sitting empty this turn anyway, so...

All that aside incidentally, we're almost done with the Action Debt! Just the Armored Gabriel Rematch and the Hading Witch left! We might actually be done by year's end!

I don't think we should do the Hading Witch this winter. With how we've been told seidr duels go I'm very dubious of our ability to get enough defensive seidr going in time unless we burn way more dice than we likely should. But yeah, we'll get the spar with Gabriel doen by year's end.

We also need to buy the rest of the iron we need for Abjorn too, can we delegate him to make a trip to town for that? Or are we giving it a turn to cook to see if the iron supply sorts itself out?

I'd definitely do it as a Visit so we can see the situation and negotiate. That means waiting until Winter at the very least.

I wonder how well Halla ranks amongst the craftsmen of the Valley.

On smithing? Very high, probably second only to Sten. Our Born With A Hammer Trait is effectively +5 successes on smithing and that combined with our solid skill ratings and Forgefire makes us absurd. For other crafts? Middling, but pulled into the realm of 'good' by our superior tools. Our Housecraft is mediocre by the standards of Norsewomen, but that means we're two dice worse, so less than two successes worse, and our tools even now likely more than make up for it.

Wasn't that already added to our list?

It was. We need Forged Iron for a lot of things other than Abjorn's armor, and we need 500 rather than 400 to make him good armor...more like 590 if we want to make him a good helmet as well. We will need to buy a lot of Forged Iron for what we want.

Then again, I could be mistaken. I note we didn't get our warehouse share of the loot yet.

EDIT: Ah, we got the Glowstones, I think that was because we're hoping we can use it in our Estate?

That was the general consensus, yeah. I remain dubious but it's worth a shot.
 
Last edited:
On smithing? Very high, probably second only to Sten. Our Born With A Hammer Trait is effectively +5 successes on smithing and that combined with our solid skill ratings and Forgefire makes us absurd. For other crafts? Middling, but pulled into the realm of 'good' by our superior tools.
The Asvir Blacksmith is probably also pretty good.
 
The Asvir Blacksmith is probably also pretty good.

The Asvir Blacksmith is likely quite solid, yes. That said, the highest quality stuff they sell is Good. I'm...pretty sure we'd have to actively work at making our products worse to make anything that was merely Good (like, refuse to use our tools or workshop and roll really badly kind of work at it).

Like, we'd need to roll -5 Successes on 18 dice to make something that was less than Fine, and we average Grand Items. Now, my bet is that the blacksmith has a Trick for making multiple less impressive things with one crafting roll by dropping the quality, but the complete absence of Fine or higher items still inclines me to think we're a bit better in terms of quality (they'd have at least a few Fine or better things for sale if they were as good as us, I'd think).

I do bet they can churn out an order of magnitude more items than we can in the same amount of time, though.

I wonder if we can send that 150oz of gold right back for a pair of legitimate dwarven-made helmets.

Basically all the good Dwarf stuff degrades or doesn't work in sunlight. It's why they sell metal and not finished products. There are probably exceptions, but also we're really good at this and I don't think it'd be worth the price they'd charge for something so unique when we can make something really good ourselves.
 
Last edited:
I had assumed their crafting skills were separate from their magic*, but this may not be the case.

* and thus they could make us a nonmagical helmet out of Really Good Metal and we would go on to carve runes into it.

We've been specifically told that all dwarf-made gear has the sunlight problem. We could maybe commission something that didn't, but that'd be real pricey and since they wouldn't be using magic and we're really good, I suspect it wouldn't be that much better than what we can make on our own.
 
Voting is open
Back
Top