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@DeadmanwalkingXI, if I pledge my Reward Dice towards getting us a better result on it as @Imperial Fister mentioned was possible, would you be willing to add this Training action to the plan?

[] (Reward dice) Blood-Stoked Sword Flame: Inspired by our last battle, work on merging our Flashfire Cleave and Sparkbomb Tricks into a single finishing move, hitting extremely fast and hard, at the cost of needing to "stoke" as we fight.
 
@DeadmanwalkingXI, if I pledge my Reward Dice towards getting us a better result on it as @Imperial Fister mentioned was possible, would you be willing to add this Training action to the plan?

[] (Reward dice) Blood-Stoked Sword Flame: Inspired by our last battle, work on merging our Flashfire Cleave and Sparkbomb Tricks into a single finishing move, hitting extremely fast and hard, at the cost of needing to "stoke" as we fight.

I don't think that works, sadly. Prior experience says we need to have Mastered one of the two Tricks to make combos. It'd also involve putting actual Training Dice into learning it as well as your Reward die to guide its evolution, but I'd be down to do that if it were allowed.

@Imperial Fister is that rule still in effect, where we need to have Mastered at least one Trick in the combo to try combining them?
 
I don't think that works, sadly. Prior experience says we need to have Mastered one of the two Tricks to make combos. It'd also involve putting actual Training Dice into learning it as well as your Reward die to guide its evolution, but I'd be down to do that if it were allowed.

Oh yeah, apologies if I was unclear; I was absolutely asking you to reallocate a training dice towards it, taken from whatever you were happy swapping out. And thanks!

...I had actually thought that one of them was Mastered already though, so that is potentially a hurdle. :thonk:
 
Oh yeah, apologies if I was unclear; I was absolutely asking you to reallocate a training dice towards it, taken from whatever you were happy swapping out. And thanks!

...I had actually thought that one of them was Mastered already though, so that is potentially a hurdle. :thonk:

I'd just pull one or two from Fylgja, which is at 9d6, assuming it were allowed. We do want more Fylgja but it isn't super urgent and we'll have the dice over the next few turns to keep investing in it decently heavily.
 
So I gotta ask, could we spare a training dice to test out attempting to cast Tricks 'at range'? Possibly combining the principles of Seidr and Tricks - We tell our Orthsirr to become a trick at a distance, and then execute.
Not limiting you folks.

An atgeir is basically a sword on a stick, anyways. Calling it a 'glaive' isn't incorrect in description — though very much incorrect in terminology
My terminology! Yes!

Speaking of which, what would Hooknails have done if it had turned out that we were indeed related to Geirmund somehow?

(Geirmund is probably from a non-Volsung clan though. Prooooobably. Of course Blackhand has had 27 children so it's not out of the question that one of his grandchildren is a Steelfather or something. Interesting that Hooknails, who has met a lot of people, only actually knows 2 people with Red Hair/Steel Eyes/Iron-Crown Saemd)
 
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Nice, so you'd be fine with making Sagaseeker compatible with Sword Tricks as part of the T9 transition? That'd help tighten things up nicely.
Sure!
@Imperial Fister is that rule still in effect, where we need to have Mastered at least one Trick in the combo to try combining them?
Hmm, I'll say that tricks need to be at least Refined in order to be spun off. However, if they're Mastered, then you can combine them with anything
 
Sure!

Hmm, I'll say that tricks need to be at least Refined in order to be spun off. However, if they're Mastered, then you can combine them with anything

Within reason, like combining Reinforce Shield + Kindle-Spinner to create explosive reactive armor requires us to have Perfected Kindle-Spinner and Mastered Reinforced Shield, huh?
 
So I gotta ask, could we spare a training dice to test out attempting to cast Tricks 'at range'? Possibly combining the principles of Seidr and Tricks - We tell our Orthsirr to become a trick at a distance, and then execute.

I had it penciled in for next turn but I can move it to this one with the infusion of dice, yeah.

Hmm, I'll say that tricks need to be at least Refined in order to be spun off. However, if they're Mastered, then you can combine them with anything

Oooh. Nice. So would the Flashfire Cleave + Sparkbomb Trick Skippy is suggesting be an option? I'm down for training it if so.
 
Hmm, I'll say that tricks need to be at least Refined in order to be spun off. However, if they're Mastered, then you can combine them with anything

Apologies, but for the extremely smooth-brained golden retrievers in the audience, does this mean that my write-in would be valid, since they're both Refined?

Within reason, like combining Reinforce Shield + Kindle-Spinner to create explosive reactive armor requires us to have Perfected Kindle-Spinner and Mastered Reinforced Shield, huh?

We need to think like we're three horns of mead into the evening. What about Heat Shroud + Kindle-Spinner?

"FUCK YOU, I'M MADE OF EXPLOSIONS!"

(we should not do this)
 
Alright, edited in a couple of more research topics and the Blood Stoked Sword-Flame idea (though I'm not sold on the name...still included as it's your Reward Die).

I'll edit it back out if it's not valid.
 
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Alright, edited in a couple of more research topics and the Blood Stoked Sword-Flame idea (though I'm not sold on the name...still included as it's your Reward Die).

I'll edit it back out if it's not valid.

Yeah the name was more of an attempt at an evocative suggestion really. I do like the imagery of Halla's blood kind of stoking the longer she fights and eventually furiously igniting, which is what I was trying to go for as an attempt to make the "charge up" more interesting. But anything @Imperial Fister would prefer namewise is fine by me.
 
Oi, @DeadmanwalkingXI , I'm going to commit both of my reward dice to our Fence Building. We need to start making strides towards Realm 2 before our next meeting. Since he's only going to get stronger in the future, and we need to close that gap, and the only thing we have access to that he doesn't have better access to is True Cultivation.
 
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Oi, @DeadmanwalkingXI , I'm going to commit both of my reward dice to our Fence Building. We need to start making strides towards Realm 2 before our next meeting. Since he's only going to get stronger in the future, and we need to close that gap.

If you so desire. I personally don't think we need it quite this urgently (we need it, but we've got at least a year or two, I think), but added to the plan nonetheless.
 
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Within reason, like combining Reinforce Shield + Kindle-Spinner to create explosive reactive armor requires us to have Perfected Kindle-Spinner and Mastered Reinforced Shield, huh?
Honestly, I think I'll walk back a little bit on that one. You can create it with both of them being Refined
Apologies, but for the extremely smooth-brained golden retrievers in the audience, does this mean that my write-in would be valid, since they're both Refined?
It does, yes.
Yeah the name was more of an attempt at an evocative suggestion really. I do like the imagery of Halla's blood kind of stoking the longer she fights and eventually furiously igniting, which is what I was trying to go for as an attempt to make the "charge up" more interesting. But anything @Imperial Fister would prefer namewise is fine by me.
I tend to prefer more mundane names for Norse tricks because, to them, it is utterly mundane. Also because I'm extremely lazy.

However, the Norse were also MASSIVE drama queens so literally anything works.
 
Incidentally, what's the counter for High-Orthsirr Tricks with Puncture applied?

Presumably it's stuff that does relatively cheap punishes. I'd be unsurprised if there's a Trick that lets you accept an incoming hit in exchange for countering them in that moment.

"Shed Blood to Break Bone" and all that.
 
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Honestly, I think I'll walk back a little bit on that one. You can create it with both of them being Refined

Oh, well, in that case, I'm definitely adding that to the list of things to Train this turn, though I've got a thing, so it may be, like, an hour.

Incidentally, what's the counter for High-Orthsirr Tricks with Puncture applied?

Rolled defenses. Puncture only works on 'perfect' effects, so if you throw a 40d6 attack with Puncture, a 50d6 Sway will still stop it dead.
 
Additionally, Semi-Halting Vortex still is affected by Puncture, right? Can we make a version of it that isn't a Perfect Defense?
 
Also, @DeadmanwalkingXI

Why not just make an Empty Fast during downtime and experiment there rather than try to fit 15 Pocket's worth of Frenzy into 11? Shapeshifting can absolutely be done outside combat time after all.

All that aside incidentally, we're almost done with the Action Debt! Just the Armored Gabriel Rematch and the Hading Witch left! We might actually be done by year's end!
 
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