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BTW IF, we should be at 500 Orthstirr now, with our yearly Feat related drip.
Plus however much owning The Wavedancer gives us. It's fairly prestigious, after all.
Huh, interesting though that the only times Sten's ever managed to create Forged Iron worthy of the name is when he was 'Sleep Deprived'. That sounds to me like it's going into an Altered State of Consciousness business, which brings you closer to the core of Cultivation.

I wonder if it's as simple as infusing your Internal Power in as you're forging the regular iron into its more refined state?
Well, Forged Iron is metallurgically identical to IRL Steel.

If you asked me to guess.. I have a few hypotheses:

1) Sten started making 'mistakes' while forging, that he wouldn't make while he was alert, but those 'mistakes' are actually part of tempering Carbonized Iron and all.
2) Sten, as a Finnish cultivator where trances and stuff are actually important, was performing Finnish Forging that he doesn't remember the details of.
3) Sten was doing some sort of primal Seidr when forging Iron whilst sleep deprived.
So, that's one vote each for Forge Weld and Ember Eyeshot. Anyone else have an opinion?
IMO we should go for the noncombat utility tricks. We have lotsa options in combat already.
 
IMO we should go for the noncombat utility tricks. We have lotsa options in combat already.

I'd be more enthused if I could come up with more situations we'd use them in. Like, what situations do you see using Forge Weld or Heat Hold? I mean, I guess we could probably use Heat Hold to help inscribe runes...but we've been doing that just fine already and that was before we grabbed Forgefire and got 4 extra dice. Outside that I'm just not seeing a lot of use cases.
 
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When working metal?
Heat Hold could be good for cooking
Forge Weld for field repairs on things (including tools), can help restrain prisoners

Can Forgefire be used to cut through metal like a modern welding torch? Too slow for combat, but helpful when raiding.
 
Do we know if Halla can stow her body in her fylgja and use it to taxi her around?
 
Do we know if Halla can stow her body in her fylgja and use it to taxi her around?

It can't stow living things, so I'm betting not. It seems like a really bad idea even if we can honestly...too risky in a variety of ways.

It is strong enough to just carry us, so we could do that if we wanted...on the other hand, we can fly without it pretty readily.
 
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@Imperial Fister
Better boneash -> better bonus, got it.
What about low quality boneash, like from the bones of a troll men infestation?

If we got a forgefire Muna now, would that make leveling the forgefire alloy useless, or would leveling the alloy also level the effective level of forgefire?

It's not a matter of how tough you are. Any moron can tank a blast of lightning, but it takes a special sort of person to get blasted by lightning and take notes while it's happening.
Why do I hear "Sigurd"...
How strong would one need to be to survive the experience, when starting from the point of a child wanting their first Muna?
 
I'd be more enthused if I could come up with more situations we'd use them in. Like, what situations do you see using Forge Weld or Heat Hold? I mean, I guess we could probably use Heat Hold to help inscribe runes...but we've been doing that just fine already and that was before we grabbed Forgefire and got 4 extra dice. Outside that I'm just not seeing a lot of use cases.
Both would be good if and when we get Jewelrycrafting. The 'quality' of an inscription could be impacted by Heat Hold, especially if we start coming up with longer rune phrases.

.. We are geting Jewelrycrafting right?

Also are we sneaking a peek at the runes of Crowfeeder?
 
Both would be good if and when we get Jewelrycrafting. The 'quality' of an inscription could be impacted by Heat Hold, especially if we start coming up with longer rune phrases.

.. We are geting Jewelrycrafting right?

We are, but not for a bit (we start learning it turn after next so we finish up in 5 turns due to the limits on Sten's teaching time). The question here is what to get first from Forgefire, we are gonna get more than that, and I'm not convinced we need Heat Hold before we get Jewelry.

Also are we sneaking a peek at the runes of Crowfeeder?

Right! We probably can do that as part of talking to Dad. I'll add it. EDIT: And added.
 
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We are, but not for a bit (we start learning it turn after next so we finish up in 5 turns due to the limits on Sten's teaching time). The question here is what to get first from Forgefire, we are gonna get more than that, and I'm not convinced we need Heat Hold before we get Jewelry.
I mean it seems pretty useful to already have it instead of learning it after.

Forge Weld also seems pretty helpful, just like, generically. It might improve our Armor repair HP per turn?
 
Ah, slice of life! It's so good after all the battles.
Hmm, wonder if a flashbang effect would be useful - explosion of forge sparks.
I mean, Lars Forkbeard used ignition for that, so yes, it on the list we know that's possible.
I think maybe we should use that truckload of salt in a few specific aspects.
Hence the warning.
And the difference between modern and original has been conveyed, if I understand your corrections?
Oh? So a damaging aura is easier than one to drain stamina. Honestly, that makes sense.
Heat aura would likely work quite well against foemen.
Yeah, I asked if we can make one that tires people faster after the fight but was said we don't have the right hugreida for it.
"Hey, Blackhand, do you know any trick that creates an area where it's harder to move? Our Mire Wars is one, but can we do something similar with fire, like when at the summer the heat makes it harder to work long, what with the heat draining the endurance of people?"

'Yes, but that is not something that you are capable of learning right now, not with the current hugareida available to you.'

Note to self: slay a magical monster so we can use its bones for Sagaseeker.
Don't forget drinking their heart's blood! Would be such a waste to leave that behind....

[X] Plan Rebuilding Our Farm

@DeadmanwalkingXI I wonder.... If we need to establish a farm in our soul anyway..... Can we ask what one needs to establish a new farm, in a new land, without any support?
Would at least give some guidelines if we ever settle somewhere else.

Oh! Also, deadman, @Imperial Fister , I want to spend my reward dice:
[] Aspect study: we know that framy is hungry, but what about virthing? About saemd? And does their nature really alter tricks or just how they look?

Is it wasteful? Most likely. Is it important? Only IF knows. Has this been a thorn in my side ever since we did Frami and moved on to weaving the other two together right away? Yes, of course.
And, we all agree that one of Halla's bigger legacies will be the basics of Odr cultivation. I feel like covering what does what is part of that.
 
'Crafting was never my strongest skill. Forgefire was actually the last fire hugareida I learned.

I only learned three tricks with it. Flash-Heat, Forge-Weld, and Repair-Edge. Flash-Heat heats up metal quickly. Forge-Weld bonds two pieces of metal together. Repair-Edge repairs chips and damages to an edge.'
Hmm, Blackhand had Flash-Heat and Repair-Edge, which Sten doesn't.

Both had Forge-Weld, though. I'm pretty sure that it's just one of those utility tricks that you wind up finding a use for all over the place once you get it, because it's just simple and versatile.
 
I mean it seems pretty useful to already have it instead of learning it after.

Given how quick Fire Hugareida stuff is to learn, my point was that we could probably have it at Rough before we completed Jewelry (or within a turn after at worst) even with getting something else first. And that assumes we don't assign more dice to Forgefire in the next couple of turns (which we likely will).

Forge Weld also seems pretty helpful, just like, generically. It might improve our Armor repair HP per turn?

Generically in what sense? Like, what would we use it for other than armor repair (which, for the record, I'm not super worried about our rate most of the the time)? I'm not against picking it up eventually because I'm sure it'll come in handy occasionally, but it very much does not seem like The Most Important Trick to get first.

@DeadmanwalkingXI I wonder.... If we need to establish a farm in our soul anyway..... Can we ask what one needs to establish a new farm, in a new land, without any support?
Would at least give some guidelines if we ever settle somewhere else.

I mean, we're literally asking him to teach us how to farm. It's a broad subject and will involve a variety of questions over time. We can't include all of them in the plan. I'll try and reword it to focus on what we're looking for, maybe. EDIT: Wording adjusted.

Oh! Also, deadman, @Imperial Fister , I want to spend my reward dice:
[] Aspect study: we know that framy is hungry, but what about virthing? About saemd? And does their nature really alter tricks or just how they look?

I mean, sure, if you like. It's your Reward Die after all. EDIT: And added.
 
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@Imperial Fister
Better boneash -> better bonus, got it.
What about low quality boneash, like from the bones of a troll men infestation?
Certainly an option
Only a dragon's heart's blood does anything, though? Unless I missed something.
Dragon's heartblood has the most potent effects with the broadest range
Oh! Also, deadman, @Imperial Fister , I want to spend my reward dice:
you got it!
 
Generically in what sense? Like, what would we use it for other than armor repair (which, for the record, I'm not super worried about our rate most of the the time)? I'm not against picking it up because I'm sure it'll come in handy occasionally, but it very much does not seem like The Most Important Trick to get first.
I mean, it's 'join two bits of metal' together. That's.. something you just wind up finding a use-case for almost naturally. Repairing metal things, making makeshift metal stuff, welding metal bits that shouldn't be welded together for whatever reason..
He laughs, running a hand through his iron-speckled hair as he picks at his teeth
If Sten wasn't Sten Iskearauta, I would give it quarter-odds that he'd get the kenning 'Ironhair' at some point.

Logi: Hey, someone with a kenning like mine!
The wind suddenly picks up, extinguishing candles all at once. Candle smoke wafts through the air, forming pictures and skulls and swords as darkness swallows the room — the only light coming from the full moon emerging from behind clouds.
Blackhand is very heavy, even when dead.

...

Hey Halla, have you tried storing your Calm Charges in your Pockets, the same way you were able to store your Frenzy?
 
I mean, it's 'join two bits of metal' together. That's.. something you just wind up finding a use-case for almost naturally. Repairing metal things, making makeshift metal stuff, welding metal bits that shouldn't be welded together for whatever reason..

None of this is wildly compelling, is the the thing. It's useful enough that we want it eventually, but definitely not more useful than several of the other options.

Can we send our new boat to go make us some money? It's not doing anything right just sitting at the dock?

If we had someone we trust who was interested in heading out, sure. I don't think anyone we trust that much is planning an expedition right now.
 
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It's not a matter of how tough you are. Any moron can tank a blast of lightning, but it takes a special sort of person to get blasted by lightning and take notes while it's happening.
Step 1: Have lots of composure.
Step 2: Be hit by lightning.
Step 3: Calm Charge!
Step 3.5: Don't die.
Step 4: Experience the fullness of being thunderstruck!
 
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