Ooh, I'm really tempted to go for that, then. Aura-based damage combined with Mire Ward, Focus Guard, and maybe Sword Guard make us a really terrifying duelist if it ever comes to that. On the other hand, with our mobility, maybe aura damage is a lesser concern? But then, by that logic we wouldn't be using Mire Ward...

What do people think of the 'heat aura' option? Better than the other possibilities? Worse? What Forgefire Trick are we starting with here?
 
Ooh, I'm really tempted to go for that, then. Aura-based damage combined with Mire Ward, Focus Guard, and maybe Sword Guard make us a really terrifying duelist if it ever comes to that. On the other hand, with our mobility, maybe aura damage is a lesser concern? But then, by that logic we wouldn't be using Mire Ward...

What do people think of the 'heat aura' option? Better than the other possibilities? Worse? What Forgefire Trick are we starting with here?

Heat aura would be good against grapples and melee exclusive enemies
 
You take a mental note — that is, you have Blackhand remember it
Lol Halla using Blackhand as a memorization tool.

Sirihand meme is real.
Furnace Bellows is one that only uses your mouth
Does that mean we can combine this with other attacks!?
"No problem, Halla! And remember the bone-ash!" You return the wave as you exit his forge. You thought about getting your hands on some bone-ash before, the last time you reforged Sagaseeker, but if you're going to do something as permanent as that, then you want the bone-ash to be as strong as can be!
In Vikingquest, the specific bone ash probably matters a lot, too.

Unfortunately going to Gotland to dig up Blackhand's corpse for Bone Ash is probably not an option. Assuming if he even has a corpse left. Or if Blackhand would hypothetically approve of such a thing.
He scoffs, rolling his eyes, "All I know is that your curiosity is a bottomless well, it doesn't take a genius to know that you've got questions on the mind. So," he says as rests the hammer on the anvil and pulls a sweat cloth from his belt, "you'd better not leave me hanging — I'll be rather cross if the fires go out."
Sten is serious here. He seriously thinks the fires could actually go out.

Lmao.
A cough draws you from your reverie. Sten and Eric stand nearby, their weapons held in loose hands as the same smirk plays across both their faces. "You," Eric begins, eyes darting between you and Drifa, "are very cute."

"I am not cute!" You blink at the echo as the cold sensation of a horrifying realization slowly spreads through your body, Blackhand's laughter ringing through your mind all the while. You and Drifa... You spoke at the same time! Gods dammit!
That's how you know Halla and Drifa are blood-sisters.
The old training field is littered with divots and pockmarks, wounds of a hundred different battles tearing away at the grass and dirt. With winter still having a firm grip over the land, most of the battle scars are covered in a thick layer of snow. Though not even mighty winter can hide the crater-turned-iced-over pool left from a particularly vigorous match between Sten and Steinarr — which you somehow missed, dammit!
Poor Halla. And Hallr. Missing out on a fight! How could this terrible fate have happened to us!?!?
It was then, that fateful day, that I witnessed odr being used for the first time. It was that moment that set me down the path I walked until the day I died, the path that brought me to your mind. The path of revenge.'
What would you be willing to give up from revenge?

Your life? Nah, that's a small-time cost.

Now, what about.. being used as a notepad tool by your descendants?!

###

grandmother, who, in revenge for Atilla feeding her brothers to snakes, fed him his own sons. She tried to poison him, but it didn't stick. But Gudrun was long dead by that point.
Was it Nid? Yes. Shits given? Hell no. Anything for revenge.

Now maybe Gudrun would have had more success if she got Eitr instead-
 
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"You're right," Sten nods, "plus they'd have to contend with all the shifting levels of quality that bone-ash can add to the mix. A tall order, that, even for the greatest of smiths." He clicks his tongue as something comes to mind. "Speaking of bone-ash, you should probably bring some the next time you want to reforge Sagaseeker, they can add all sorts of effects to the mix."

"I'll keep that in mind," you say before moving onto the next question in mind ->

Note to self: slay a magical monster so we can use its bones for Sagaseeker.

(Headbonks @DeadmanwalkingXI )

Oiiii, why the hyper-focus on the Aspect Reading stuff? we've got two significant avenues of inquiry regarding Odr Cultivation between the inspecting our cultivation site and seeing if we can awaken it, and setting up a Wall in our Soulspace. Aspect-Reading would be neat to have but really isn't that important to have right this second, and it might come as part of our Seidr Training too.
We need a Design Trick for the Wall to be better than Decent (and we definitely want a good wall here), which we start learning this turn (the Fortification Design Trick is being learned, and learned first, for this purpose very specifically), but it'll be a minute.

It seems to me like we might want to try building basic walls now, so we can see what it does to our Cultivation, and then improve the walls using our Design Trick later? Like, construct a basic drystone of the kind we'll be familiar with from managing sheep pens and fields, then we can disassemble and rebuild/use that as a foundation for something stronger. This avoids the opportunity cost of waiting for the Trick to rank up, which if I understand correctly will take a few turns to become usable.

@Imperial Fister, would building basic farm walls in our soul now and then rebuilding them to be swankier later be doable?
 
It seems to me like we might want to try building basic walls now, so we can see what it does to our Cultivation, and then improve the walls using our Design Trick later? Like, construct a basic drystone of the kind we'll be familiar with from managing sheep pens and fields, then we can disassemble and rebuild/use that as a foundation for something stronger. This avoids the opportunity cost of waiting for the Trick to rank up, which if I understand correctly will take a few turns to become usable.

@Imperial Fister, would building basic farm walls in our soul now and then rebuilding them to be swankier later be doable?

A lot of cultivation related fiction has things you do as part of cultivation be a lot more permanent than this. I really don't want to risk having sub-par walls in our soul because it turns out we can't tear them down and rebuild them without causing serious damage. We've been warned about risks and traps a lot of times in cultivation and this would be a really straightforward one.


Do we know that this wouldn't cause some sort of problems down the line?
 
If we're going with the analogy of a farm, mending drystone walls is a pretty normal seasonal task, so I think it would be odd if walls in the soul were an extremely static thing which cannot be rebuilt or replaced.

(Also I'm not entirely sure if studying Fortification is necessarily advantageous in the way people expect it will be; a farm is not a fortress. Still worth a try though!)
 
If we're going with the analogy of a farm, mending drystone walls is a pretty normal seasonal task, so I think it would be odd if walls in the soul were an extremely static thing which cannot be rebuilt or replaced.

This is very plausible, I'd just like to be sure before we commit.

(Also I'm not entirely sure if studying Fortification is necessarily advantageous in the way people expect it will be; a farm is not a fortress. Still worth a try though!)

I mean, walls were a big part of Norse farming and we've been explicitly told it's the skill-trick to make such walls. I can't imagine how it wouldn't be helpful for making the walls we need...which is the advantage we're looking for out of it, I think.
 
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I mean, walls were a big part of Norse farming and we've been explicitly told it's the skill-trick to make such walls. I can't imagine how it wouldn't be helpful for making the walls we need...which is the advantage we're looking for out of it, I think.

Fair enough, it might be the name "Fortification" tripping me up a bit.

Do we know that this wouldn't cause some sort of problems down the line?

@Imperial Fister, if it's hopefully alright to ask, seconding this question.
 
Fair enough, it might be the name "Fortification" tripping me up a bit.

It apparently got renamed after I first saw it (or I imagined things), as going back and looking at it, the Trick is named 'Security' now. I went back and fixed the plan accordingly. I dunno if that name flows better for you, but the discussion inspired me to check, so that's good.

I'm thinking something like this for Design.
-Residence Skill-Trick (handles houses and things of that nature)
-Utility Skill-Trick (This is for things like workshops, storage sheds, barns, things like that)
-Security Skill-Trick (this one does walls, hideouts, lookout points, and so on)

Labor is just the skill that is used to build the thing, not how it functions or how good it is at it, that's all from how it's designed.

We do want all of these anyway, Security being first for walls makes sense, but we want all three eventually.
 
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So, a good farm needs Security, it needs actual crops, it presumably needs a place to live at, and presumably livestock of some kind?

The last bit's the hard part though since we can't bring living things inside apparently, which means we've got to make them inside somehow?
 
So, a good farm needs Security, it needs actual crops, it presumably needs a place to live at, and presumably livestock of some kind?

The last bit's the hard part though since we can't bring living things inside apparently, which means we've got to make them inside somehow?

It's an interesting question. Personally, I'd say that a farm doesn't need livestock, it just really wants them, and I thus suspect that livestock are actually a part of the Second Realm rather than the first...like, the First Realm establishes your farm as some place other things can, and would want to, live, and then you can attract or create things like spiritual livestock and maybe a nisse, and that getting them is more of a Second Realm thing.

That's pure guesswork, but it would be consistent with what we've seen thus far.
 
There's four things we need apparently if we want a proper foundation. Walls are one of them, but have we locked in any of the others?
 
There's four things we need apparently if we want a proper foundation. Walls are one of them, but have we locked in any of the others?

Probably plants in proper farm fields and a house, barn, etc...the building that make up a farm. That would be two more, if correct. We know that of those two and a Tree planted at the Well, two are largely correct, and those are the two that make thematic sense with the walls.

The fourth requirement we're a lot less clear on.
 
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Soulfarm Stage 2 Requirements:

Walls
House
Crops??
???

??? Candidates
People/Workers?
Animals?
Good Soil? (Soulscape quality is already good)
Good Weather? (Soulscape has no weather)
Nisse-Equivalent?
Enough Odr??

###

I wonder if other cultivation systems are as fucked up as the Norse, if in different ways.
 
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