Mmm, I hope we check out our ship soon. I realize we don't have immediate plans to go anywhere, but I suspect the ship has a spirit and we don't want to neglect it for a long time.

We should also consider feeding more odr to our soulscape plants. Not sure they're anywhere near their final stage yet.
 
Mmm, I hope we check out our ship soon. I realize we don't have immediate plans to go anywhere, but I suspect the ship has a spirit and we don't want to neglect it for a long time.

We have a lot of actions we need to do. We can try and give it a brief once-over as part of our visit, though that's not gonna be the full action.

We should also consider feeding more odr to our soulscape plants. Not sure they're anywhere near their final stage yet.

We should, I 100% agree...but I also think getting Hamr and Hugr Infusion to 6 is probably a higher priority (in particular, Hamr Infusion 6 is another shapeshifting slot, which is really good). Once we've done that we can advance the plants pretty quickly though, or should be able to anyway.
 
... Infusion 6 is fucking enormous.

I can see 5, yeah, it's tight but not beyond what we can raise every turn as long as we're not doing anything else with it. We are not so flush in Odr though that we can afford rank 6 anytime soon though..
 
Hmmm. @Imperial Fister, for Simplified Farming, maybe something like:
thank you very much. Have 3 Reward Dice
Wait @Imperial Fister is Atilla ... THE HUN?! THE FUCK?
Welcome to NorseQuest
Also, @Imperial Fister, would it be possible to combine more than two tricks - say, three for example - to make a new one?
Yes!
@Imperial Fister does the armor piercing on Molten Metal actually allow it to ignore armor? It'd make sense if it did, but knowing would be good.
Molten Metal does 3 damage, 1 of which slips past armor and damages the person directly (dealing either Endurance or Focus damage/what have you). It also does 3 damage even if there's no armor.
It's not part of Volsungasaga itself (as I understand it),
Well, if you scroll down to the volsunga saga section on Gudrun's wikipedia page...
 
Yeah, Molten Metal doesn't seem great for us, Flashfire Cleave is better in virtually all respects--not the least being that it includes a gap-closer.

...

Just out of curiosity IF.

What kind of Hot Nonsense would we get with EWC + Skewer-Flick + Firebomb Strike?

Because that looks a lot like this.


View: https://youtu.be/7dHdK1ifQ1g?t=17
 
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So the Ember-Wing Cloak + Skewer-Flick + Firebomb-Strike could be real?! That's good to hear.

Molten Metal does 3 damage, 1 of which slips past armor and damages the person directly (dealing either Endurance or Focus damage/what have you). It also does 3 damage even if there's no armor.

Uh, yeah, this feels pretty redundant with Flashfire Cleave. It has its uses, sure, but I don't feel like they're a good enough reason to invest training dice into them.
 
... Infusion 6 is fucking enormous.

I can see 5, yeah, it's tight but not beyond what we can raise every turn as long as we're not doing anything else with it. We are not so flush in Odr though that we can afford rank 6 anytime soon though..

We can get to 6 in both in 7 turns (including this one) with a lot of Odr left over for incidental stuff like crafting. More like 6 if we push it. Make that two turns less if we leave Hugr Infusion at 5 since the 6th point is less essential. We are gaining 18 a turn starting next turn, so going from 4 to 5 is less than one turn's worth, and 5 to 6 is less than two.

Like, over the next 7 turns, we will gain, conservatively, 126 Odr. We're spending 10 of that this turn on hitting Hamr Infusion 4 and picking up Infusion in a couple of low-level skills, leaving 116. Getting both those stats to Infusion 6 is only 96 total.

thank you very much. Have 3 Reward Dice

Sweet! Hopefully that sees some use.

Yeah, Molten Metal doesn't seem great for us, Flashfire Cleave is better in virtually all respects--not the least being that it includes a gap-closer.

It's not as good as I was hoping, yeah. Hmmm. Sparkling Beam is probably largely redundant with our existing arsenal which leaves Furnace Bellows and Ember Eyeshot for combat, and Forge Weld and Heat Hold for noncombat. What do people think we want? I'm leaning Ember Eyeshot but could easily be convinced otherwise.
 
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We can get to 6 in both in 7 turns with a lot of Odr left over for incidental stuff like crafting. More like 6 if we push it. Make that two turns less if we leave Hugr Infusion at 5 since the 6th point is less essential. We are gaining 18 a turn starting next turn, so going from 4 to 5 is less than one turn's worth, and 5 to 6 is less than two.



Sweet! Hopefully that sees some use.



It's not as good as I was hoping, yeah. Hmmm. Sparkling Beam is probably largely redundant with our existing arsenal which leaves Furnace Bellows and Ember Eyeshot for combat, and Forge Weld and Heat Hold for noncombat. What do people think we want? I'm leaning Ember Eyeshot but could easily be convinced otherwise.

Start with Forge Weld I think, there's no need for Forgefire Tricks given how Ignition is already very good, and we have Forgefire for its utility anyway.

Blargh, here's hoping the Seeress gives us some training dice.
 
Hmm, wonder if a flashbang effect would be useful - explosion of forge sparks.

Hey Blackhand, are there Tricks that give you supernatural senses? Like seeing heat?
 
It's not as good as I was hoping, yeah. Hmmm. Sparkling Beam is probably largely redundant with our existing arsenal which leaves Furnace Bellows and Ember Eyeshot for combat, and Forge Weld and Heat Hold for noncombat. What do people think we want? I'm leaning Ember Eyeshot but could easily be convinced otherwise.

Ember Eyeshot seems like the best out of all those options. We don't really need a finisher - since we have Sparkbomb - and Kindle-Spinners are already a solid ranged option - so unless Sparkling Beam is much better, I don't really see a use for it. I suppose it has better range, but we have Gale Spear for that. Furnace Bellows seems... meh. Doesn't feel like it'd fit Halla's stay very much, anyway - Halla's always struck me as a mobile person, rather than someone to lock blades with someone.

By the way. like... what would Heat Hold actually do, mechanically? Add bonuses to crafting?

Are we ever going to work on that 'Self-Destruct-Counter-In-Response-To-When-I'm-Hit-a-la-Forkbeard' that people suggested, or nah?
 
Start with Forge Weld I think, there's no need for Forgefire Tricks given how Ignition is already very good, and we have Forgefire for its utility anyway.

Blargh, here's hoping the Seeress gives us some training dice.

Ember Eyeshot seems like the best out of all those options. We don't really need a finisher - since we have Sparkbomb - and Kindle-Spinners are already a solid ranged option - so unless Sparkling Beam is much better, I don't really see a use for it. I suppose it has better range, but we have Gale Spear for that. Furnace Bellows seems... meh. Doesn't feel like it'd fit Halla's stay very much, anyway - Halla's always struck me as a mobile person, rather than someone to lock blades with someone.

By the way. like... what would Heat Hold actually do, mechanically? Add bonuses to crafting?

So, that's one vote each for Forge Weld and Ember Eyeshot. Anyone else have an opinion?

Are we ever going to work on that 'Self-Destruct-Counter-In-Response-To-When-I'm-Hit-a-la-Forkbeard' that people suggested, or nah?

It requires Perfected Kindle Spinner (or Reinforce Shield, technically, but that isn't happening). So...it's on the list but we can't do it yet.
 
Could we create a trick to "stoke the forge of our soul" and basicly give off so much heat it can be detrimental to close range enemies?

Sounds like a modified Furnace Bellows used internally and the using heat hold to keep the temperature from decreasing.

Could be a great anti grapple combo
 
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So, that's one vote each for Forge Weld and Ember Eyeshot. Anyone else have an opinion?



It requires Perfected Kindle Spinner (or Reinforce Shield, technically, but that isn't happening). So...it's on the list but we can't do it yet.

Well, no, a point blank reactive explosion we can learn right now, it's just super expensive.

What you're thinking of is a version of Reinforce Shield that works as Explosive Reactive Armor, counterattacking anything that damages it.
 
Could we create a trick to "stoke the forge of our soul" and basicly give off so much heat it can be detrimental to close range enemies?

Sounds like a modified Furnace Bellows used internally and the using heat hold to keep the temperature from decreasing.

Maybe? @Imperial Fister is something like this with an aura of heat doing damage to those nearby a valid use of Forgefire? I might be down with that if it is.

Well, no, a point blank reactive explosion we can learn right now, it's just super expensive.

What you're thinking of is a version of Reinforce Shield that works as Explosive Reactive Armor, counterattacking anything that damages it.

That's what I'm thinking of, yes, but I don't think there was another point-blank reactive explosion on offer. Lars had that as a Twist and it was expensive as hell, I don't remember any equivalent being offered other than the one that required Perfected Kindle Spinner.
 
Maybe? @Imperial Fister is something like this with an aura of heat doing damage to those nearby a valid use of Forgefire? I might be down with that if it is.



That's what I'm thinking of, yes, but I don't think there was another point-blank reactive explosion on offer. Lars had that as a Twist and it was expensive as hell, I don't remember any equivalent being offered other than the one that required Perfected Kindle Spinner.

Nah, the thing Lars hit us with wasn't a Twist, it was a regular Trick, it was just stupid powerful because it was based on Lightning, which is a fairly potent prestige Hugareida.

...

On that note...

@Imperial Fister

How tough does someone even have to be to have a good shot at 'Initiating' into Lightning?
 
Nah, the thing Lars hit us with wasn't a Twist, it was a regular Trick, it was just stupid powerful because it was based on Lightning, which is a fairly potent prestige Hugareida.

Actually, going back over it, neither of us is correct entirely (though you're closer). It wasn't a Twist, but it wasn't powerful only because it was lightning based either, Countershock, which is what he used, apparently costs 80 Orthstirr and cannot be reduced in price. It may also only be available in lightning, but the price is part of why it's powerful.
 
Well, yeah, it was 80 orthstirr. I'm not surprised it did so much damn damage. Not to mention he had to be hit to even use it at all. Creating an Ignition-based version of it would be neat... although it'd definitely be as expensive, if not more, considering we have no idea whether that trick was perfected, mastered or refined.
 
Hey Blackhand, are there Tricks that give you supernatural senses? Like seeing heat?
'There are, but they tend to be a bit expensive for what they do, as they also handle the 'translation' into something understandable to our brains. You can also get things like that from consuming the heartblood of powerful beasts.'
Maybe? @Imperial Fister is something like this with an aura of heat doing damage to those nearby a valid use of Forgefire? I might be down with that if it is.
It is, yes
On that note...

@Imperial Fister

How tough does someone even have to be to have a good shot at 'Initiating' into Lightning?
It's not a matter of how tough you are. Any moron can tank a blast of lightning, but it takes a special sort of person to get blasted by lightning and take notes while it's happening.
 
I have only the roughest knowledge on it, from some light wiki surfing, from years ago, so take it with a truckload of salt.

Basically, modern "Damascus" blades are just normal steel or other well known blades, treated with chemicals and to give the still coloration (and some working defenses against the weather iirc) that also gives it the pattern of the original.

Meanwhile, the original was.... Kind of a miracle, in that so many stuff was involved in its making.
The base metal was from India, traded to the middle east, and there start the many "secret methods" to maki it..... One of which was quenching it in goat blood.
The original Damascus blades (or forks or whatever was made, like that one pillar somewhere) has a grainy makeup, so as it was used it shed these grains, which caused it's edge to always remain sharp, no matter what or how long you cut with it..... (Or how long you didn't.)
Damascus weapons, mostly swords, were very prized for that quality.

Basically, modern ones only have the pattern burned/drenched into them, or the ignots' inner pattern pulled out to mix it with the outer one to get it, but it's pure steel.

Original Damascus was ful of impurities, and we still don't know how it was made.

I recall the method being rediscovered, but no specifics, and iirc glass is somehow involved.
But it's still worse than the original one.
Also, if you want to buy one, look for the impurity rates. If it doesn't have it listed, it's a scam.

Oh, yeah. I did needed to look it up, but the either the original or the reproduction is also called Wootz steel.

That's all I can recal at the momen on phone, but the wiki page is very helpful.
I think maybe we should use that truckload of salt in a few specific aspects.

The really good wootz steel wasn't specific to Damascus, it originated from India, hence the name. Damascus smiths had a lot of the techniques and that may or may not have extended to the full package since, as you say, many of the techniques were proprietary and highly specific.

"We don't know how it was made" is a bit tricky. We have an excellent understanding of the key elements in the process and can make better steels today. It's just that from an archaeological standpoint it's very hard to reconstruct some things, for instance. Imagine trying to figure out exactly which iron mine a bunch of smiths were using for their ore a thousand years ago. And imagine trying to figure out how that's significant to the composition of the steel they make, when the deposit has long since been played out and the mineshaft collapsed.
 
Got to have the force of will to stay conscious and learn from the strike rather than just feeling pain at the moment I guess?
 
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