Well, it worked once.

And this whole area is probably (as in real life) former glacier country or something; big rocks shouldn't be hard to find.

Every Norse Farmer Ever: "On the contrary, they are too fucking easy to find with the fucking plow and it's a pain in the ass!"

Yeah, my current intention is just putting 'add three boulders' in our Fylgja entry for the new turn because it's not gonna be hard and, well, why not? We then rune them up whenever we get explosive charm production back online...or maybe for free since we did it in a combat round here?

Look, I don't want to trigger a giant ass boulder arms race. A trump card vs Monsters or Foemen? Great. Something we make part of our key strategy? No.

Again, no intentions of making it a key strategy, or even investing any more in it than I suggest above and what we've already done. But there's no reason not to have a few on hand.
 
Saving Haleikr means we get the Haklangr's Grave filled scene!

Assuming Haklangr can't be regenerated, anyway.

On the Boulder thing I think it would narratively be best if we kept Bomb Boulders to a 1/Only.

Regular Boulders are fair game though.
 
I still wanna know what the deal is with Torsten apparently being able to just randomly pull a ship out of nowhere and yeet it at his enemies.
 
He didn't pull it out of nowhere. He turned a building into it. Big difference.

Actually, no. There's a reference to 'the ship crushed smithy' so he seems to have summoned it. But really, extradimensional spaces aren't that rare...we could do it with our Fylgja if we could lift a ship, and I'm sure there are non-fylgja alternatives...hell, maybe he has a Ship Hugareida. That'd be neat.
 
I mean, a Ship Hugareida would surely be the way to do it.

Using actual ships would get real expensive real fast.
 
I still wanna know what the deal is with Torsten apparently being able to just randomly pull a ship out of nowhere and yeet it at his enemies.

He has the Dao of Vehicular Combat, which he learned from a certain Dragon of the West. While it normally applies to motorcycles and sometimes park benches, those are not available here.
 
For this vote I was wondering what THE WEAPON meant. Ah, a D&D Shrink Item/Giant's Wrath + Explosive Runes combo.
/unserious The challenging part is having enough of the boulder left over to carve with runes celebrating the battle it was used in and leaving it in the crater made by the impact.

There was a delightful little fillip I noticed with Gabriel. Christian cultivation is top heavy and concentrated into an elite segment protecting mortals. Norse cultivation starts earlier and is more broadly spread through the population, and lets the normal Norse raider punch down on the vast majority of the opposition they face raiding Christian lands. Gabriel pulled out some really high rolls to protect Norse cultivators...just as a Christian would to protect a mortal from the stroke of a Norseman's sword. Good for him, being a thrall as a teenage Squire would have sucked.

Question for people with system mastery: We roll Ignition tricks against a targets defense and compare the number of successes to determine whether it hits or not. And we roll Standstill against an attackers weapon/projectile and likewise compare successes? No Margin of Success effects that determine damage? And @DeadmanwalkingXI voted for upgrading Ignition because we [stack more attack actions than defense actions each round by nature, tactics, and Folded attacks] and [the level of Alloy hugareida depends on the input levels of the source, and we have an Ignition-sourced Alloy already]?
 
It's more that Ignition improves the strength of all of our Alloys, but Standstill is generally unrolled stuff, where it either works and helps, or does not and does nothing. The only Standstill trick we have that is aided by the Standstill Grade is Inertia Arresting Throw, because that does involve a roll.

Contested Movement is also a roll, but it exclusively works as a contested roll-off of Hamr, so the Standstill Grade doesn't apply. The only thing we've found that modifies Contested Movement are Twist based bonus dice (So Fight of your Life works--and indeed, this is the best use of it we have), and our Frenzy bonus (Which is a flat + Frenzy to all combat and perception rolls.)

Skyfire might apply to Contested Movement, but it's probably best not to test it until we've Perfected Ember Winged Cloak and gotten Inertia-Cancel online.

More importantly, Standstill combines with almost nothing to form new Alloys, while Ignition is very compatible at forming Alloys.
 
Question for people with system mastery: We roll Ignition tricks against a targets defense and compare the number of successes to determine whether it hits or not. And we roll Standstill against an attackers weapon/projectile and likewise compare successes? No Margin of Success effects that determine damage?

No. For combat, all dice on a particular roll are just added together, no successes involved. So we roll 1d6 and get a 5, our attack result is a 5, if we roll 20d6 and get a 73, we got a 73.

For defenses, it depends. If using a rolled defense (Sway, Hefty-Halter Chop, Inertia-Arresting Throw or basic Defenses) we roll the dice and compare. For Perfect defenses (Halting Vortex, Sidestep) we just automatically succeed, canceling the attack (unless it has some way to get through like Puncture). For Contested Movement, the normal roll is rendered irrelevant and it's just a straight Hamr vs. Hamr roll to see what happens.

And no, there is no margin of success stuff for damage, though we've gotten bonus damage when rolling absolute max on attacks before...but that's based on our roll alone, not comparing it to the enemy.

And @DeadmanwalkingXI voted for upgrading Ignition because we [stack more attack actions than defense actions each round by nature, tactics, and Folded attacks] and [the level of Alloy hugareida depends on the input levels of the source, and we have an Ignition-sourced Alloy already]?

Not quite on the first one (the second is basically correct). The reason we roll Standstill less is that our only rolled Standstill Trick is Inertia-Arresting Throw, which we tend to use once or twice per combat at most. The others are all used frequently in the right sort of combat, but they aren't rolled, which means they don't add the dice (they do hit a wider area with higher dice, but they're already pretty sizeable).

Meanwhile, of our Ignition Tricks, only Ember-Wing Cloak isn't rolled. So we roll those a lot more...honestly, I wouldn't be surprised if we make 10 Ignition-based attacks for every IAT we throw out, and it's definitely at least a 5 to 1 ratio.

Also, for the record, rolls are all (or at least mostly) in the posts in invisitext, so you can examine them directly if you want.
 
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Standstill can involve rolls if we use it in its non-absolute form but like we're ever gonna do that lol.
 
Stigmar: Don't we have enough Orthsirr left for Stabilizing Palm? He's recently dead, so it should have an effect. On his odds, at the least.

Haleikr's squashed so I guess he's kind of a lost cause on that front, but Stigmar should be semi-fixable.
 
Stigmar: Don't we have enough Orthsirr left for Stabilizing Palm? He's recently dead, so it should have an effect. On his odds, at the least.

Haleikr's squashed so I guess he's kind of a lost cause on that front, but Stigmar should be semi-fixable.

He just got one-shot apparently, those bolts do shittons of damage evidently.
 
He just got one-shot apparently, those bolts do shittons of damage evidently.

He may already have been injured. Or, at least, had his armor wrecked. This was his third fight, and he probably only has 6 Endurance to start with (I don't think he has shapeshifting, which means 6 Hamr max)...the one of those bolt-throwers we got shot with did 6 damage.

Now, he has mail, so normally he could take it anyway, but if his mail was wrecked...
 
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Main use of more Standstill ranks is that is increases the strength and magnitude of effects that can be done. Difference between stopping an arrow or stopping a landslide, to make an extreme example.
 
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