FUCKERS
How we should keep their bodies and show them to the jarl to at least.
Aren't they supposed to help in situations like this
 
Might be Horra's men. We don't know what type of ballista bolts they have but explosive bolts are highly possible.

They're all fucking dead then, Steinarr is going to be there faster than we are, and anyone responsible is going to be deleted in a way that literally nobody can protest against.

There is positively no way to start a grudge spiral from retaliating against an unprovoked attack on someone's farm while they're not even there. Remember that the only things we've meddled with are things Horra can't admit to having a hand in without fucking himself. He has no grounds to launch a pre-emptive assault legally, which means we can just fucking delete him without going through all this rigamole.

Now, it's possible that it was the other bandit group that launched this attack--but again, they're all fucking dead now in turn because Steinarr is going to delete them all.
 
Actually reviving Sparky? That would be... I mean, it's doable, but it's also insanely nid attacking a Farm and murdering literal babies while the one you have an actual quarrel with isn't even there.

It's more likely the other group of bandits. The one that Wolfwind messed up wasn't dead, remember, just limbless, and might have similar Hugareida. And the farm does have, like 4-5 warriors at it, they aren't undefended...I think any children dying are collateral damage from the attackers perspective.

That's fair, I'll take that into consideration as well.

Awesome. Can we know what mechanical effects that has, just so we can do good planning?
 
It's more likely the other group of bandits. The one that Wolfwind messed up wasn't dead, remember, just limbless, and might have similar Hugareida. And the farm does have, like 4-5 warriors at it, they aren't undefended...I think any children dying are collateral damage from the attackers perspective.



Awesome. Can we know what mechanical effects that has, just so we can do good planning?

I'd bet they can burn a Hamingja point to reroll.
 
To be fair we have explosives in our inventory.

That's true, but we have nothing that could straight up kill multiple Norsemen combatants instantly. I never got the impression runes could be that powerful either, since their main thing is utility and applications from what I can tell, but I could be entirely wrong.
 
The fact that this is basically a Dumb Luck event suggests that it's a poorly aimed (Un)Natural Disaster as opposed to an actual enemy attack.

If it were aimed well, it wouldn't be a chance roll, it'd just be a straight up "Your children are dead", if it was an enemy attack, the damage would be biased towards our fighters who pushed back instead of evenly distributed. (And also, not plausible because Steinarr would appear in seconds and kill everyone involved in the assault, which is going to table anyone less than Steelfathers).
 
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I think you guys might be focused overly on the mechanical abstraction layer of the roll for deaths vs. what's actually happened in the narrative.

I can't speak for anyone else, but I'm focused on it because it's the only thing we can effect (via Reward Dice). Like, I want our whole family and friend group to survive (but especially the kids), and to ensure that as best as possible, we need to know how it works on a mechanical level.

The fact that this is basically a Dumb Luck event suggests that it's a poorly aimed (Un)Natural Disaster as opposed to an actual enemy attack.

That's plausible, yes. Though then why the distraction? We couldn't have stopped that kind of thing even if we'd been there.
 
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Can't forget Gabriel either, He's a major link to important plotlines and him dying from this would be... A bad look, to say the least.
 
That's plausible, yes. Though then why the distraction? We couldn't have stopped that even if we'd been there.

I suspect Halla would have been able to see it coming if she was there and take countermeasures, she might be on the Enemy's Radar, but she's also exhibited the ability to percieve when they're Meddling.

That being said, if this was an (Un)Natural Disaster, then I don't think they can get away with doing this twice. The Enemy's expenses seem to skyrocket based on how implausible it acting is. A random earthquake or magmatic explosion? Unlikely but weirder things have happened and it's not like we understand geology.

It happening twice in the same area? In the same century? That's not going to happen.
 
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We'll find out soon enough.

Anyways this does mean that ignorance of the Enemy and cultivation isn't much protection. We should spread the knowledge we have to our nearest-and-dearest soon, biting the bullet on the ambush or retributive strike or whatever.
 
We'll find out soon enough.

Anyways this does mean that ignorance of the Enemy isn't much protection. We should spread the knowledge we have to our nearest-and-dearest soon, biting the bullet on the ambush or retributive strike or whatever.

That's an appropriate reprisal, especially if The Enemy has blown a lot of their "Action Budget" on this scheme. It shouldn't be able to launch a subsequent attack in short order without the cost exceeding the gains.

If the Enemy's budget was genuinely unlimited--even at this scale--we'd be dead, no ifs, ands, or buts. But it launched attacks that weren't certain to succeed. Which suggests it has a budget to balance and pushed as hard as it could for maximum damage. It shouldn't have much flex left over to react to us in the short term.
 
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Can't forget Gabriel either, He's a major link to important plotlines and him dying from this would be... A bad look, to say the least.

I'd be very sad if Gabriel died, but not as much as losing the kids. If I had 10 Reward dice or something he'd be on the list That said, you've got a Reward Die...now seems like it might be the time.

I suspect Halla would have been able to see it coming if she was there and take countermeasures, she might be on the Enemy's Radar, but she's also exhibited the ability to percieve when they're Meddling.

That's plausible, yeah.

I'm thinking a +1 per point of Hamingja they have

Check, that's simple, easy, and makes lots of sense. Two Reward Dice make a dead kid real unlikely then...we don't know other people's Hamingja nearly as well.
 
I'd be very sad if Gabriel died, but not as much as losing the kids. If I had 10 Reward dice or something he'd maybe be on the list. Maybe. That said, you've got a Reward Die...now seems like it might be the time.



That's plausible, yeah.



Check. Two Reward Dice make a dead kid real unlikely then...we don't know other people's Hamingja nearly as well.

I did, an extra one on Sigurdr. So he's at +13 total now (10 Reward Dice + 1 Base Hamingja + 1 Trait Lock In Hamingja + 1 Godly luck). He's only dying if the Universe Itself decrees he needs to go.
 
It could be an enemy combatant and the random luck is seeing if our Huskarls can stay alive and hold it's attention well enough to stall until we get there.
 
It could be an enemy combatant and the random luck is seeing if our Huskarls can stay alive and hold it's attention well enough to stall until we get there.

Halla getting there is not the problem, it's Steinarr getting there first that results in absolute deletion of the offending attacker, if it's an enemy attacker anyway.

We are looking at literally seconds given the distance between it and how obvious the attack is even from a distance. if it's an enemy attacker, they'd need to be damn near Steelfather tier to be able to cause significant harm before Steinarr arrives, as none of our defenders are weak.

And none of those have reason to pick fights with us, which stretches plausibility again.


The fact that the risk is even among all of our residents suggests it's just a general (Un)Natural Disaster that's conveniently hitting, presumably through the same fate-twisting we've already seen when the Enemy makes a move. That's why Halla needed to be distracted, she'd have sensed the twisting of Fate in enough time to get everyone on guard.
 
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It could be an enemy combatant and the random luck is seeing if our Huskarls can stay alive and hold it's attention well enough to stall until we get there.
We are missing three Foemen for a nice round number, and the Foemen's ranged weapons did make thundercracks, implied to be sonic booms from supersonic projectiles. And they could throw all sorts of stuff that sets fires.

We are looking at literally seconds given the distance between it and how obvious the attack is even from a distance. if it's an enemy attacker, they'd need to be damn near Steelfather tier to be able to cause significant harm before Steinarr arrives, as none of our defenders are weak.

Did we put in some sort of signalling system I don't remember? Otherwise there's no telling how long it'll take Steinarr to know something's wrong.
 
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I did, an extra one on Sigurdr. So he's at +13 total now (10 Reward Dice + 1 Base Hamingja + 1 Trait Lock In Hamingja + 1 Godly luck). He's only dying if the Universe Itself decrees he needs to go.

Ah! Missed it. Things are going fast. Cool. That works...we just need 5 more Reward dice to get all the kids down to a 1-2% chance. Hopefully we can get that together...

We are missing three Foemen for a nice round number, and the Foemen's ranged weapons did make thundercracks, implied to be sonic booms from supersonic projectiles. And they could throw all sorts of stuff that sets fires.

Three Foemen wouldn't be anywhere near enough of a problem to result in these odds of death (they're not a match for our Huskarls one on one, especially the twins and Gabriel, and they'd be outnumbered two to one). Twelve foemen now (outnumbering our defenders 2 to 1 instead of being outnumbered), that might do it...
 
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We are missing three Foemen for a nice round number, and the Foemen's ranged weapons did make thundercracks, implied to be sonic booms from supersonic projectiles. And they could throw all sorts of stuff that sets fires.



Did we put in some sort of signalling system I don't remember? Otherwise there's no telling how long it'll take Steinarr to know something's wrong.

There's a big-ass explosion happening in the direction of the Farm, visible and audible from where we are. Steinarr is going to show up on principle.
 
But yeah, I don't see Foemen just being able to punch through our Huskarls in the turn or two before Steinarr shows up in a killing fury, they're not that strong. And if it was something stronger than that, capable of doing to our Farm what Steinarr does to ordinary opponents, then it wouldn't be a random test, it'd be 'Everyone is fucking dead, no save, the only thing you're checking for is if anyone is True Dead, which means Gabriel is absolutely dead without any possibility of recovery'
 
But yeah, I don't see Foemen just being able to punch through our Huskarls in the turn or two before Steinarr shows up in a killing fury, they're not that strong. And if it was something stronger than that, capable of doing to our Farm what Steinarr does to ordinary opponents, then it wouldn't be a random test, it'd be 'Everyone is fucking dead, no save, the only thing you're checking for is if anyone is True Dead, which means Gabriel is absolutely dead without any possibility of recovery'

Eh. Gabriel's armor makes him extra durable. I could see this roll being something like that and he gets a survival chance due to armor and everyone else due to 'avoiding True Death'.
 
"Two guys challenge the huscarls while one guy goes round back and hunts the kids" is a quite effective strategy when you have suicide soldiers. Or just "bombard the house with supersonic projectiles".

Also, given the Enemy's deployment abilities, kids could be outside the house and targeted first before the huskarls have a chance to respond.
 
Was the Foeman that spoke to us Danish? Are the Foemen based in Denmark? Because he had a Danish accent.
 
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