:( I spent so much time making it look pretty too.
I'm legitimately sorry, I didn't even see your post before I'd written mine.
Hey, if Deadman agrees to it, then I'll allow the replenishing reward dice to be shared between the two of you. (Deadman's current replenishing dice would shift to a normal one.)
Does Fight of Our Life 5d6 refresh, since we're strictly speaking in a separate combat?
Same battle, different stage. So no
 
Mrrrr.

It's fine, I'll take the bonus die and he can have the replenishing one, I'm just a bit disappointed that my efforts in making it look nice went to waste.

That aside, would KGT work even if he has armor? I don't think Norse armor protects down there in general, but who knows.
 
Hey, if Deadman agrees to it, then I'll allow the replenishing reward dice to be shared between the two of you. (Deadman's current replenishing dice would shift to a normal one.)

I have no objections (though apparently Alectai is fine with not?), but how would a shared Reward die even work? One person gets it one year and the other the next? Or do we both have to agree to spend it?

Mrrrr.

It's fine, I'll take the bonus die and he can have the replenishing one, I'm just a bit disappointed that my efforts in making it look nice went to waste.

Honestly a lot of your post is as much about Saga Cultivation in general than Odr specifically. You can probably rewrite a bit and combine it with the Research Post which is something else we need and something you're several times more qualified to write than I am.

That aside, would KGT work even if he has armor? I don't think Norse armor protects down there in general, but who knows.

We've been told yes if he's stunned, so the IAT/KGT combo works, though KGT alone would likely not.
 
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Or do we both have to agree to spend it?
This. You're both regularly active in thread so I reckon that this method works.
I don't think Norse armor protects down there in general, but who knows.
It sort of does. I was gonna pull up an image of authentic Norse armor, but my internet decided to cark it before I could.

Suffice to say that a mail shirt extends to the knees and there's no way that there wasn't any padding down there.
Is the alive Giantsblooded Raider well enough to like, walk out?
He is.

Yes, even with both of his lungs collapsed and his entire chest caved in.

They're just built different.
 
Mmm, fair enough.

So, does that mean KGT needs to be fired only if we've pierced his armor in a given turn or it fails automatically?
 
Or we have them stunned so we can effectively go under it. Imperial Fister said that worked too, which is why IAT/KGT works.

Right, sorry, my attention's flopping everywhere right now.

Anyway, here's hoping the IAT Odr Burn helps keep him pinned just a bit longer. And hopefully our entire gambit works out well enough for Sten to be able to finish prepping whatever he's going for.
 
If the Giantsblooded Raider is well enough to pick up his brother, Gabriel picks up Stigmar, then we can fight a lot more freely.

My future plans..

1) We should learn that trick from Steinarr where we lop off people's arms instead of killing them, incidentally.
2) As well as getting his understanding on figuring people out via their aspects. Also gets a cute scene potentially.
3) If we can infuse Odr into skills, my suggestions would be the Hugr skills, especially Wordplay. Being better at Teaching would be really good.
4) If we teach our friends the Teaching trick would they start giving more training dice? 🤔
5) If we thought Abjorn Hone and Reinforce, and he gets Boon: The Bloody Basics, would our children have the potential of getting an upgraded version of Boon: The Bloody Basics?
6) Tricks for Strategy or Tactics, maybe one that eases communication and coordination, would be really good. Like a mini Felag thing.
7) It would be great if we made our very big sparring training thing a tradition. Our children and friends could start getting tons of training dice immediately.
 
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1) We should learn that trick from Steinarr where we lop off people's arms instead of killing them, incidentally.

Do we need it? We can already break their arms, which does most of the same stuff. I'm not against it long term, but in the short term we have other priorities.

2) As well as getting his understanding on figuring people out via their aspects. Also gets a cute scene potentially.

This sounds interesting, I'm in, at least in theory. Finding the action may be tricky...I'd like to spend time with Sterki and Drifa at some point. Maybe get to know Minna better.

3) If we can infuse Odr into skills, my suggestions would be the Hugr skills, especially Wordplay. Being better at Teaching would be really good.

Definitely. I personally want to try one combat skill and one non-combat skill...those would be Chop and Wordplay.

4) If we teach our friends the Teaching trick would they start giving more training dice? 🤔

Probably? At least for peers or those better than us. I don't know how we set that up, though.

5) If we thought Abjorn Hone and Reinforce, and he gets Boon: The Bloody Basics, would our children have the potential of getting an upgraded version of Boon: The Bloody Basics?

Abjorn has Hone, we've seen him use it. And I suspect he has Reinforce as well given, well, everything about him. I think Bloody Basics may already be predicated on us both having those two things. Or just not at all automatic even if you have both.

6) Tricks for Strategy or Tactics, maybe one that eases communication and coordination, would be really good. Like a mini Felag thing.

Yeah, we've got a lot of different things to work on but a Tactics trick for instant communication is a great idea. I'll add it to the list.

7) It would be great if we made our very big sparring training thing a tradition. Our children and friends could start getting tons of training dice immediately.

I very much think that's the plan, though how easy it is to set up is something else entirely.
 
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Well, that was a nice update and I finally caught up with the discussion too!

The Captain breathes in deeply while closing his eyes. The lungful of air slowly escapes his mouth as he silently offers a prayer to the Gods on high.
Hm..... Centering/calming? Perhaps strategy simulation?
He takes a few steps back — a fresh evaluatory look in his eyes — just as Abjorn makes his appearance in the fight.
Hm..... Calm and collected, that is bad. Even worse, he learned not to get cocky and to not underestimate anyone.....
Danger screams in your ears as you once more dart forward with arm extended to stop his attack in its tracks. Halting Vortex whips into existence as the atgeir bounces off and away.

The Captain scowls. "You're rather annoying."
Hm.... Danger sense is working, huh?

Also, heh, that sums Halla up in a fight for sure.
Moments before contact is made, he tilts his head to the side and his body follows his slight movement as he sways out of the way.
.... wow. Alright.
It's personal now :V
"You really think that's gonna get through this?" Hubris overtakes your senses as a smug grin overtakes your face.
No, Halla, why???
The Captain says nothing, his face impassive, as the first layer of orthstirr on his atgeir explodes out as it makes contact with the whirlwind of stopping force.

The smirk leaves your face as it doesn't stop. The first layer of silver punches holes into your trusty shield as you jerk back — your mouth hanging open from fear and shock.
Huh? Explosive coating? That's.... Wow. Yeah, we gotta learn that.
The second layer shines bright as he brings it down on your body, only for your reflexes to kick in and you to Sidestep out of the way.

You stare wide-eyed at the weapon that could've dealt serious harm to you, if you hadn't been ready in more ways than one. You swallow a gulp as the Captain quirks his head and makes a mental note of something.
Hm.... I know it's stupid, but is he considering to recruit us?
Anyway, I do not like the look of this. Calm, analysing and adaptive.
I can only hope he isn't a pawn of the enemy.
The Captain pulls back and his atgeir twists into a rapid spin as a dozen iron daggers spray out from Sten's palm. The shining atgeir darts left and right, up and down as he's forced back from the onslaught — but not a one manages to slip past his defenses.
... Is this the pole rotation trick we were told by steinar for defensive tricks?
It's such a beautiful word~
Bringing down the house is an option. Not much walks away from a hill being dropped on them.
Good to hear.
We have prisoners and an unconscious comrade we'd have to move out...I'm dubious the logistics work out for this.
Hit him with the IAT but don't attack him? Sten is also winding up for a big move.
Also, I realize I never gave the mechanics for folding attacks.

So, you can spend 2 orthstirr to add an extra fold (a copy of the selected move) to the attack without having to re-spend anything. You can spend 3 to add a third, 4 to add a fourth, 5 to add a fifth, and so on.

This can be brutally effective, but once you start a folded attack, you can't stop until they're all done. Meaning that all you've got to defend yourself is your mundane (plus hone and reinforce) defenses.

Note: Odr does not fold easily.
..... So it's not a trick.
What would be the opposite of folding then? You mentioned my hack and slash idea was a good idea for a trick, but I assumed folding was a general trick at the time....
It's more that the Cave will collapse if anyone's dumbfool enough to start slinging around further high impact attacks. But it won't fall down right this second.
*Looks at Sten*
Yeah, you sure 'bout that, boss?
Neither do. Hone only works on weapons, Reinforce is defensive.
Hm... What about gauntlets? Would both work on them or just reinforce?
... Man. Viking Monk Build. Palm Strike: 64 strokes in one! (ENDLESS FOLDING)
...
I want that.
Mix it with shapecrafter for extra hilarity :V

So, why are we, exactly, stressing the KGT?
Sten is already prepping a finisher, the cave might start collapsing, and he has shapeshifting and a mostly full tank.
Yes, I know it was effective every time so far, but if we don't kill while he is down (which I also have doubts about)...... He will be angry.
Just out of curiosity, really.
 
*Looks at Sten*
Yeah, you sure 'bout that, boss?

The vibe of Sten's attack is that it's fire-based, which would have less chance of collapsing things than a physical one.

So, why are we, exactly, stressing the KGT?
Sten is already prepping a finisher, the cave might start collapsing, and he has shapeshifting and a mostly full tank.
Yes, I know it was effective every time so far, but if we don't kill while he is down (which I also have doubts about)...... He will be angry.
Just out of curiosity, really.

In order to really hurt this guy we need to disable him temporarily (which hopefully KGT can do)...and I think we do need to hurt him. Sten's finisher is definitely something we'll probably need, but I think we need to do this guy some serious damage in order for even that to finish him off. Relying on any single attack to kill him seems like a bad call, and this seems our best bet to actually get some serious damage in.

Like, right now, our KGT does maybe 1-2 damage if it ignores armor (after his damage reduction stuff), then our first Kindle-Spinner hopefully breaks the armor (or comes close anyway), and the follow-ups do 3-4 damage each (after his reductions). Given his stats, this guy seems to have, like, Hamr 9 at a minimum...it's very plausible that our whole threefold Kindle Spinner will hit, do damage, and he'll still be standing and then he'll defend against the remaining three attacks in some way. In order to kill him in one hit, Sten's attack would need to do something like 18-20 damage, and that seems a bit much to expect out of one attack. But him doing more like 10 damage and enough to finish him off after we soften him up and break his armor? Absolutely. I have faith in him, and I think we can soften this guy up for that. There is also Abjorn, but his damage potential is pretty handicapped by the 'collapsing cave' issue, so I think we need to plan for coming as close to killing him all by ourselves as we can arrange.

KGT also has the advantage of adding to a Boon we're working on...and honestly, pissing him off would be a bonus in some ways. As you say, him being calm and calculating is a problem. Eliminating that would be useful.
 
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So if I understand right, each Kindle-Spinner will do

3 +1 (Hearthroot berry) + 2 (Odr) - 2 (Shapeshift: DR x2) - 1 (Whatever gave him 1 DR vs Abjorn's attack) = 3 Damage/Hit

Which is actually pretty brutal if we get all of them in. Wonder if he's willing to yield like the Brute, or will instead fight to the death and claw for any chance of victory?

Can we make 'concentrated Hearthberry juice'? If it amps damage by 2..

Oh, and the Captain may not consider the Kindle-Spinners as too dangerous, because the version we were previously doing was 3 damage a pop.
 
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So if I understand right, each Kindle-Spinner will do

3 +1 (Hearthroot berry) + 2 (Odr) - 2 (Shapeshift: DR x2) - 1 (Whatever gave him 1 DR vs Abjorn's attack) = 3 Damage/Hit

Which is actually pretty brutal if we get all of them in. Wonder if he's willing to yield like the Brute, or will instead fight to the death and claw for any chance of victory?

That's substantially correct, yeah.

The -2 Shapeshift also doesn't protect his armor, so the first one on his armor should hit it for 5 breaking or nearly breaking it. And yes, if we hit him with every attack listed in the plan we probably kill him...I suspect events will intervene and prevent that before it occurs, however.

If just KGT and the Threefold Kindle Spinner go off, I expect him to take about 6 damage to his actual person (after DR)...which is rough on him, but not unsurvivable...hopefully at that point Sten's finisher works or we and Abjorn can manage to do the remaining damage.

Can we make 'concentrated Hearthberry juice'? If it amps damage by 2.

I suspect we need to upgrade our Hearthroot for that.

Oh, and the Captain may not consider the Kindle-Spinners as too dangerous, because the version we were previously doing was 3 damage a pop.

He may underestimate it yes, though not after getting hit the first time.
 
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Next time we are in the city we really need to ask the Seeress about the plants fruit (and other resources from it).
Maybe there is proto-Alchemy we can do with it.
 
The vibe of Sten's attack is that it's fire-based, which would have less chance of collapsing things than a physical one.
Right, I keep forgetting not every fire hugreida is explosive...
It shouldn't be a flamethrower though.... Perhaps molten iron coating?

As for the KGT, I guess I just prefer dismemberment, crippling or bindings for incapacitation if we can't knock them out.

We could try to bury him next round though, depending how this one shakes out.

Edit typo
 
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If we can't bury him this round we're on very shaky (literally) ground. If we can't take him out on next round we're probably screwed.
 
I'm wondering if we could develop tricks to extend our reach in hand to hand combat. An tricks to make our unarmed attacks count as different kinds of attack. Because by default I assume unarmed attacks work with the bash skill but expanding that to chop, cut and pierce doesn't seen too unlikely.
 
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