Mmm, fair enough then. Could we at least do 30 on the IAT and Knee-Groin though? Those are the ones he does actually get a response on, hypothetically, and I don't want to leave anything to chance if we don't have to
 
Last edited:
Mmm, fair enough then. Could we at least do 30 on the IAT and Knee-Groin though? Those are the ones he does actually get a response on, hypothetically.

I'm considering the IAT since it's in response to an attack and thus might actually wind up opposed...the KGT should go against 0 as well since he's frozen in place when we do it. I think I'll up IAT to 30d6 just to be safe there.
 
I'm considering the IAT since it's in response to an attack and thus might actually wind up opposed...the KGT should go against 0 as well since he's frozen in place when we do it. I think I'll drop the other two to 24d6 and up IAT to 30d6 just to be safe there.

I think he might still get a defense chance against KGT, just at a penalty, but as I said, I don't want to leave anything to chance
 
I think he might still get a defense chance against KGT, just at a penalty, but as I said, I don't want to leave anything to chance

I kept KGT at 25d6, but upped IAT to 30d6. I really and sincerely feel like this is, if anything, overkill. Like, I'm not sure it will work, but if it doesn't it'll be for reasons that have nothing to do with the number of dice invested.
 
I kept KGT at 25d6, but upped IAT to 30d6. I really and sincerely feel like this is, if anything, overkill. Like, I'm not sure it will work, but if it doesn't it'll be for reasons that have nothing to do with the number of dice invested.

We're in close combat after all, do you have the feint in our tactics? To make him think we're going for another Halting Vortex?
 
Well, I'm certainly not going to come up with anything better. Hopefully we don't have a Rocks Fall.

[X] Plan Trap, Stun, and Burn
 
If we manage to kill the Captain and the cave simultaneously starts collapsing we can rush people out by spamming Emberwing Cloak, maybe even 'Folding' Emberwing Cloak 'attacks' right? And I think we can stop the falling rocks with Standstill as well?

Maybe given how the round ended, the Armor Pierce damage can get carried over to the coming round?
 
Last edited:
If we manage to kill the Captain and the cave simultaneously starts collapsing we can rush people out by spamming Emberwing Cloak, maybe even 'Folding' Emberwing Cloak 'attacks' right? And I think we can stop the falling rocks with Standstill as well?

IAT to block the cave-in for a bit, then EWC spam to evacuate everyone.

That being said, losing all the loot from this fight will be literal cancer.
 
By the way, Armor Health is a little bit different to normal Endurance and Shield Health. If your armor takes 5 damage in a single round, the next attacks will get through it. This only applies for a single round, of course. This rule also applies to Knightly Armor.
So the Captain's Armor seems to have had a threshold of 6 instead of 5 for being pierced. Is that something that could happen for better armor in general? Have a higher damage threshold for being pierced? Could keep them relevant.
 
Last edited:
So the Captain's Armor seems to have had a threshold of 6 instead of 5 for being pierced. Is that something that could happen for better armor in general? Have a higher damage threshold for being pierced? Could keep them relevant.

Good catch. Though I think they stay relevant either way...5 extra health at a minimum plus a bonus on all defense rolls is nothing to sneeze at and good armor is better than that.
 
Your fastest offensive active trick is Palm Strike. The fasted period is Hone/Reinforce.

But Point-Blank Kindle Spinner is up there, definitely top 5.
Does improving our mastery of said trick improve their 'speed'?

Like if we have Perfected Reinforce Shield would we be able to get 4 Layers out in the same 'time' as a Mastered Reinforce Shield can get out 2 Layers?


... Man. Viking Monk Build. Palm Strike: 64 strokes in one! (ENDLESS FOLDING)
 
Last edited:
Viking Monk build is actually viable with Odr too, it's hilarious.

If Palm-Crush and similar Tricks add damage (and I suspect Palm-Crush does exactly that) then it's viable even without Odr, it's just missing out on free damage from Hone and thus slightly suboptimal compared to using a weapon. Which is correct for the world, of course, since if fighting unarmed was optimal a lot more Norsemen would use it as a primary combat style.

A different cultivation system without Hone, or with a Hone equivalent that worked unarmed (I'm looking at you, China), would have no reason to favor armed over unarmed combat whatsoever.
 
It's more that Odr means you can stack a gigantic Hamr score and then double your health, letting you risk going full Monk without sacrificing too much defense.
 
If Palm-Crush and similar Tricks add damage (and I suspect Palm-Crush does exactly that) then it's viable even without Odr, it's just missing out on free damage from Hone and thus slightly suboptimal compared to using a weapon. Which is correct for the world, of course, since if fighting unarmed was optimal a lot more Norsemen would use it as a primary combat style.

A different cultivation system without Hone, or with a Hone equivalent that worked unarmed (I'm looking at you, China), would have no reason to favor armed over unarmed combat whatsoever.
It makes up low damage with really fast damage output. If you can then improve base damage output with shapeshifting.. and then see if you can get some movement tricks. Like a more refined version of Sidestep, you know like the fancy footwork that happens in Wuxias all the time where they say 'snow blossom steps' or 'falling petals dance' or 'windswept whatever'. Which you would need since IRL having a good stance and using your feet has a massive impact on the force of your punches. Remember that time when someone trained their force of their body into single punch so punch it killed on impact?

Could also get gauntlets as well. Or weapon gloves.
 
I am curious to figure out the point where other Norsemen can tell that we're doing something... different than the rest of them. I mean, Aki's "magesight" is able to see that we're doing something strange with our cultivation, but for most Norsemen, all they would see are our Tricks and how much oomph we can put behind them. What would Halla have to do to go from being viewed as "having higher than average stats and Orthstirr for her age" to "wait, she REALLY shouldn't be able to do that"?
 
Back
Top