I mean if we get a hit with an attack that's boosted with like 10 Odr, or something..
We can't, how much we invest is capped at our Skill...which is 3.
Realistically, the trick is to pop it when it would have maximum possible effect, like doing a 3x Odr Burn on a set up Leaping Cleave or when we really want to shatter someone's nuts to make absolutely certain they're not in any position to retaliate.
Odr Burns are for decisive plays, not something we use regularly. Keystone notes where we positively want to fuck the other guy up as thoroughly as possible during the smallest window.
Yeah, there are definitely uses but I don't think we should plan on them before even knowing someone's capabilities. If they can just avoid the attack automatically it's wasted after all. Good for big tough targets who don't dodge, bad for enemies who are super dodgy.
I'm a little confused here; why did the attack only deal armor damage?
Attacks always deal damage to armor until all the armor is gone. That one stripped our Reinforce Shield and did one damage...which went to armor since we still had armor left.
Because that's what Armor does--at least shitty Norse Armor anyway. It acts as ablative endurance for you.
We were avoiding damage beforehand because we had Reinforce-Shield on it, which gives you an extra ablative layer relatively inexpensive--with the caveat that it collapses when hit by a Trick Attack. This was the first actual bit of Armor Damage we've taken in a while.
In fairness, Mail and Helmets also give a flat bonus on defense rolls (on top of providing Endurance). Gambesons are cheap for a reason and it's that they provide only extra Endurance. Still, doubled Endurance for relatively cheap is a pretty sweet deal. Non-Knight armor used by Christians seems to do the same, based on our fight at the town...only Knight Armor does the really silly stuff.
Interesting....
On the shatter writs trick, do we really need to focus on wrists instead of just any available joints?
It's designed for arms, but name aside I think it targets elbows and hands as well as wrists...whatever will disable an arm.
For the captain.... Either we can block his move or we can't. Although.... Could we warn the others in time, even if we can't intercept? Or could Stig?
If we have time to warn them we should have time to intercept. We don't have advance knowledge he's attacking, we're just planning for it as a contingency.
Edit: on note of Odr tricks.....
I thought there is no difference by Odr boost on an orthstiir fuelled one? Or was that not tested yet?
There are two ways to use Odr on Tricks:
#1: In place of 5 Orthstirr to power the trick.
#2: To upgrade the Trick's effect...for damaging Tricks this is +1 Damage per Odr spent
The second is what we're talking about and is probably occasionally worth using. I'm very skeptical if the first is ever worth doing.