I think it's interesting that inflicting Nid on someone, and then killing them, gives you (some of) their Orthsirr. Does their Nid 'store up' the Orthsirr that you inflicted? Then when you kill them, the 'stored up' Orthsirr is puked out?
it devours orthstirr. A single point of nid can devour anywhere from 4 to 40 points if orthstirr (not hard numbers)
Goddamn, that's brutal. You'd want a Nid-Based cultivation system if you accumulate too much..

Oh also, copying Alectai's question over:

Does the 'Extra Orthsirr from Raids' also apply if you're defending against a Raid?
 
If we have time to warn them we should have time to intercept. We don't have advance knowledge he's attacking, we're just planning for it as a contingency.
Not necessarily, he may have more movement tricks or just a quicker one if he moves, not to mention AoE attacks.
so, I'm heading to the forge tomorrow, so it's gonna be a good day no matter what.

But you wanna know how it can be even better? If I come home to a bunch of questions to answer!

So lay 'em on me!
Have fun!

Is Latin the same "too real" language as the Norse runes and that's why Jerasmus won't teach us how to read it?

There was discussion about making knights armor for Norseman, or out PC more specifically.

Is Odr the Norseman's focus? Or it's more like zeal?

Could we have invested Odr into stast before jumping to 1st?

Would the runic plate armor idea work in the knight armor style, what with runes needing to be seen?

Could we make runes in environmental arts, like random standing stones scattered around and their shadow making up the runes or making plants grow a specific way, perhaps making paths in a runic circle?

Do we heard of any shapecrafter nearby, aside from Horra?

Did we ever found out what two shield wanted from Steinar?

I know it was mentioned that Norse don't do the tattoos, but do they know them?
 
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How many seasons do you think will go before we die? (Assuming we win this fight)

Is The Enemy from any kind of religion at all?

Is there someway to temper bad traits?

If we die and pick Sigurdr and then he dies, do we pick between the two other children or do we have to wait till they have kids?
 
Honestly speaking I am on some level curious as to how the Gabriel Husbando option would have worked out. Cause.. like, well, every part of it.

I'm also worried as to how we're going to ensure Orthsirr gains for our children without pseudo plot armor. Is there Seidr ways to give them pseudo plot armor, actually?
 
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Honestly speaking I am on some level curious as to how the Gabriel Husbando option would have worked out. Cause.. like, well, every part of it.

I'm also worried as to how we're going to ensure Orthsirr gains for our children without pseudo plot armor. Is there Seidr ways to give them pseudo plot armor, actually?
Things like poetry can gain you Orthstirr without battle.
Competitions might work?
They might get a soft plot armor that makes them only body-dead, with the body-not-dead-ing being a resource hit.
Then of course there is the option of accepting child mortality as part of the world and just choose one of the kids that survive the reckless stuff until they have enough Orthstirr to gain more through calculated risk.
 
Honestly speaking I am on some level curious as to how the Gabriel Husbando option would have worked out. Cause.. like, well, every part of it.

I'm also worried as to how we're going to ensure Orthsirr gains for our children without pseudo plot armor. Is there Seidr ways to give them pseudo plot armor, actually?
Gabriel is a Harem Protagonist (non)confirmed :V
He would have probably traveled around a lot, getting (at least) a Jade Beauty from every cultivation system :V

Joke aside, probably gone native or converted us or become one the the first diplomats to the Norse or some shit.
Can't wait for The Visit to his town to see if his Fiance got forced into another marriage or not.....

as for padding our kids with Orthstirr.... hobbies and little adventures, i guess? And being related to Halla too, if she survives long enough. Like, Halla also got some starting ones from both Steinar's achievements and from small stuff, like poetry to the family and stuff.
 
I'm also worried as to how we're going to ensure Orthsirr gains for our children without pseudo plot armor. Is there Seidr ways to give them pseudo plot armor, actually?

I mean, we're going to start training them earlier and they have more advantages than Halla did to start with to boot (+1 more to Hamr and Fylgja plus easier Hamingja gains, plus Bloody Basics). I'd imagine their stats as quite a bit better by the time they start having fights, which seems pretty helpful for Orthstirr gain. Theirs may not be quite as impressive as Halla's if they play it safe but it doesn't have to be quite that high to be viable.

And, of course, they don't have to play it safe. Our kids dying would be tragic, but if some of them do that's not quest ending...on a purely mechanical basis if they all go out and take serious risks and half come back with high Orthstirr that would be a valid strategy. We'll try and make sure they don't take unnecessary risks, but they're NPCs until Halla dies, so we don't always get to decide that...once they're adults they very much get to make their own decisions.
 
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Yeah, we should prepare them properly, but at the end of the day, they've all got their own Saga to write.
 
How do the Byzantines buff up the Varangian Guard to make them as scary as Knights and similar things? We were speculating armor, but it could be a lot of things.

My personnel guess is duel style cultivation; since members of the Guard had to convert upon arrival. If there's a way to be able to practice Christian cultivation without loosing Norse Bennie's, that would be pretty damn powerful.
 
My personnel guess is duel style cultivation; since members of the Guard had to convert upon arrival. If there's a way to be able to practice Christian cultivation without loosing Norse Bennie's, that would be pretty damn powerful.

Again, reminder that the Byzantines do not use the 'Christian' Cultivation Style we've seen thus far but a modified version of the Roman one. Something like this is possible with the style they do use (though I personally doubt it), but it wouldn't be 'Christian cultivation' in the strictest sense.
 
Again, reminder that the Byzantines do not use the 'Christian' Cultivation Style we've seen thus far but a modified version of the Roman one. Something like this is possible with the style they do use (though I personally doubt it), but it wouldn't be 'Christian cultivation' in the strictest sense.

It absolutely would, considering there's been no reason yet to delineate the Roman Christian system from the Greek Christian system. If the historical reason for the full and unabridged disconnect between the east and west were to have happened here, the resultant Cultivation Enhanced Enfuckening would be powerful enough to feel from Iceland as the Venetians and Genoese sacked Constantinople.
 
It absolutely would, considering there's been no reason yet to delineate the Roman Christian system from the Greek Christian system. If the historical reason for the full and unabridged disconnect between the east and west were to have happened here, the resultant Cultivation Enhanced Enfuckening would be powerful enough to feel from Iceland as the Venetians and Genoese sacked Constantinople.

Cultivation and Religion are not synonymous. By Word of QM, the Byzantines do not use the system of Cultivation Gabriel or the other Christians we have met use. They're still Christian religiously, but use a different Cultivation system entirely (a highly modified version of the Roman one).

Now, some cultivation systems are more tied to a specific religion than others, with the system Gabriel has pretty much requiring you to be Christian, for instance, but they are not the same thing, and learning Cultivation with the Byzantines would not be the same as learning 'Christian Cultivation' in the sense we've been using it (ie: the Knightly, Nobiliary, Clerical, or Errant versions practiced in Wessex or Frisia).

Like, my point is not that learning from the Byzantines wouldn't be learning from Christians, it's that it wouldn't be learning the same cultivation system we've been calling 'Christian Cultivation' and, indeed, that the style the Byzantines are using may even be a mostly secular cultivation style (given that it started out as a system used by non-Christians and has been adapted), though it could also still have religious elements (that part we don't actually know one way or the other).
 
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Does the 'Extra Orthsirr from Raids' also apply if you're defending against a Raid?
Yes, but it's not as much.
Is Latin the same "too real" language as the Norse runes and that's why Jerasmus won't teach us how to read it?
It is not.
Is Odr the Norseman's focus? Or it's more like zeal?
Good question.
Could we have invested Odr into stast before jumping to 1st?
No.
Would the runic plate armor idea work in the knight armor style, what with runes needing to be seen?
It would require some serious shenanigans, but it is possible
Could we make runes in environmental arts, like random standing stones scattered around and their shadow making up the runes or making plants grow a specific way, perhaps making paths in a runic circle?
Yes to all of these.
Do we heard of any shapecrafter nearby, aside from Horra?
There's one in Jurgdby. He works with the Kyrsvikingar to create their berserks.
Did we ever found out what two shield wanted from Steinar?
Business proposition. Since you guys never pursued it, I can't tell you more than that.
I know it was mentioned that Norse don't do the tattoos, but do they know them?
I don't know in real life.

In setting, I'll say that tattoos aren't a thing that the Norse are aware of in any great capacity. Maybe there's some fringe knowledge, but not much more than that.
How many seasons do you think will go before we die? (Assuming we win this fight)
No specifics, but I don't think you guys are going to live as long as Steinarr has.
Is The Enemy from any kind of religion at all?
Yes
Is there someway to temper bad traits?
Yes
If we die and pick Sigurdr and then he dies, do we pick between the two other children or do we have to wait till they have kids?
If you pick Sigurdr and he dies without kids, that's a game over. Bad Ending. Not the worst ending, mind you.
Is it in reference to "come hell or high water"?
Someone who is determined and/or has faced harsh obstacles?
It's a reference to a really obscure mod for an older game.
Also, are Christian surnames still being formed as nicknames (like our Longstride) or do they already denote an old lineage?
Both
Can you tell us anything about the Jotun?
You can think of Jotun and Gods as two branches of the same species.
Is there Seidr ways to give them pseudo plot armor, actually?
Yes, but those are nid.

0~0~0

Alright, I'll call voting after I'm done with my shower.
 
You can think of Jotun and Gods as two branches of the same species.

From what I remember of Aesir Mythology there are only two species, Jætter and Man and Jætter is everything that isnt us.

Odin and all the Aesir and Vanir where decended from Jætter though where dwarves and elves come from O dont know, as the sources are hilariously unclear.

Jætter technically means Jotuun in english (ish).
 
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From what i remember of Aesir Mythology there are only two species, Jætter and Man and Jætter is everything that isnt us.

Odin and all the Aesir and Vanir where decended from Jætter though where dwarves and elves come from i dont know, as the sources are hilariously unclear.
I believe dwarves came from the maggots that devoured Ymir's flesh. But I could be wrong

Otherwise, yeah.
 
Alright.

Voting is now closed.

Though, this one might take me a bit to get out as I'm in a bit of weird situation.
Scheduled vote count started by Imperial Fister on Apr 24, 2023 at 8:23 PM, finished with 132 posts and 11 votes.

  • [X] Tag Stigmar Out
    [X] Plan Feeling Out Our Foe
    -[X] 45d6 Attack (all tricks)
    -[X] 0d6 Defense
    -[X] 0d6 Intercept
    -[X] Use Reinforce Shield on our armor for 8 Layers (-4 Orthstirr)
    -[X] Make a total of two 10d6 Honed Power Chop attacks (-2 Orthstirr each) and three Honed Shatter-Wrist Trick attacks (also -2 Orthstirr each) in whatever order seems likely to catch him off guard for the Shatter-Wrist Tricks. If he's already got two broken wrists by the time the third Shatter-Wrist Trick would be aimed his way, replace it with a Honed Power Chop (same cost and dice pool).
    -[X] In response to any Trick Attack it is viable against use Sidestep (-2 Orthstirr), if attacked with a Trick Attack it isn't viable against that seems likely to break Reinforce Shield, or if such an attack comes and Reinforce Shield is already gone, use Halting Vortex (-4 Orthstirr)
    -[X] If the Captain moves to attack any of our allies or tries something big we will use Ember-Wing Cloak to leap between him and them and Halting Vortex to stop the attack as best we can (-16 Orthstirr total)
    -[X] Tactics – Move in and attack fairly aggressively to size up our foe, aiming particularly for the wrists. We want to try and see what this guy can do before committing to an expensive or tricky battle plan.
 
No specifics, but I don't think you guys are going to live as long as Steinarr has.

I mean, Steinarr is a gigantic outlier, and part of that is probably because he was the last thing to be considered a Threat to the Enemy. He's a paragon of the sort of society they want the Norse to be, while Halla is everything they want to suppress. For all Steinarr is a beast after all, he's not a threat. He can't beat a Steelfather after all, simply because he can't hurt one no matter how strong he is, and making further Gainz gets increasingly daunting the higher your stats go--and I don't think Steinarr has any of the Talent Boosters.

Now mind you, Halla is very strong and very talented, and with access to Saga Establishment, she can catch up to Steinarr's level in that time--maybe even surpass him. But the scale goes much higher in the long run, and chances are poor that she'll manage to succeed in breaking through to the next Realm--or if she does, surviving the consequences of doing so.

Her objective should be hammering down the foundation that our successive characters build on. I'll consider it a complete win if Halla lasts long enough for the first batch of Murderkittens to reach adulthood. That's still plenty of time to map out Saga Establishment, build a powerful base of operations, and hash out a number of connections. Moving over to the British Isles might be a solid play actually, simply because it's currently a melting pot of many beliefs in this stage of history, and we already have a potential long term friend in Gabriel.
 
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Her objective should be hammering down the foundation that our successive characters build on.
Halla doesn't really fully understand the vastness of The Enemy. She doesn't grok that this isn't something she can beat in her lifetime.

And maybe that's a good thing.

Imagine if at the age of 16 you learned that your every movement would be countered by an impossibly powerful enemy that explicitly wants you and everyone like you dead? That no matter how powerful you got, you wouldn't be able to beat it? That would really screw people up!

I just thought I'd comment on that.
 
Halla doesn't really fully understand the vastness of The Enemy. She doesn't grok that this isn't something she can beat in her lifetime.

And maybe that's a good thing.

Imagine if at the age of 16 you learned that your every movement would be countered by an impossibly powerful enemy that explicitly wants you and everyone like you dead? That no matter how powerful you got, you wouldn't be able to beat it? That would really screw people up!

I just thought I'd comment on that.

Yep. There's a reason that every Hero's Journey begins with a Fool.

The question is, was Hallr the Fool or is Halla?
 
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