The Seeds
As the smoke and falling shards of stone-turned-dust clears away, what's left of the meteor is a simple bag of... paper? At least, that's what it looks like.
Sliding down the hillside, you pluck the bag up and pop the seal. Peering inside are a quartet of black, spiky seeds. They seem to pulsate to a steady tempo, like the beating of a heart.
Somebody shouts out the question on everyone's mind. "So... what is it?"
"Seeds!" You reply, meeting Stigr's gaze as you hold one of the four up for all to see.
They seem.... unimpressed.
So are you, all things considered. You'd been hoping for a cool sword or maybe some kind of spirit. But seeds? What use are the-
You're an idiot, you're a moron, and above all else, you're a fool.
You're a farmer. All Norsemen are.
Sighing, you pocket the seeds. Guess you'll have to plant them to figure out what they do... hopefully the fruit isn't as evil as the seeds look.
Shrugging, everyone turns to go home Before you leave, however, Aki stops you.
"Gabriel should be dead," He says as blunt as ever. "Seriously, if you could see what I saw, then you would be fucking flabbergasted."
"I don't know what that word means."
"Doesn't matter." He sighs. "Look, he hit every single trigger in that maze. Every single one. But literally — literally — moments before, the flow of power or magic or whatever changed direction. No warning, it just happened."
Aki is rather out of sorts. His hair is frazzled and his breathing is quick and shallow. "I don't know what I just saw, but if something like that could be harnessed for combat, you'd be utterly unstoppable."
"I'll... I'll keep that in mind." Gabriel might be more dangerous than you gave him credit for...
(Journal Entry: Fire in the Sky is now complete)
(Seeds added to inventory)
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Surplus (Pick up to 2 or none):
[ ] Make a sacrifice to the Gods (+1 Hamingja for 60 Food/Fodder)
[ ] Host a feast (Costs 1 Food per guest, +1 Relations with each)
-[ ] Write in guests
[ ] Donate to a family in need (+1 Drengskapr for 12 Food/Fodder)
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Personal (Pick 2/3, if no Exploration is picked):
[ ] (Empty Sack) ...Maybe you should try stuffing that empty sack full of straw? (Costs 6 Fodder)
[ ] (Violent) Pick a fight or spar with... (Not an option while pregnant)
-[ ] Spar with Abjorn, your husband
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
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Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit... (Unavailable)
-[ ] The Witch! (Actually, it's probably a good idea to avoid her entirely)
-[ ] Asvir!
-[ ] Steinby, your Father's Farm
-[ ] Vidby, Vidar's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight) (Not an option while pregnant)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] Horrby, Horra's Farm (Has a very good chance of ending in a fight) (Not an option while pregnant)
--[ ] Rather than visiting normally, you instead stealthily approach and try to scout it out.
-[ ] Halfdanby, Halfdan's Farm
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
--[ ] (Optional) Try to find those bandits you heard about (not while you're pregnant)
-[ ] The hills!
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Training: You have 33d6 training dice to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (64 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (30 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (13 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
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Management: You have 28d6 management dice to spend as you see fit
[ ] (Construction) Write in
[ ] (Multi-Crafting) Write in
[ ] (Resource) Write in
-[ ] (Cloth) 8 Dice Maximum
[ ] (Fields) Write in
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Orthstirr Available: 241
How do you want to use your orthstirr? You can turn on passive tricks here.
[ ] (Orthstirr Usage) (Write in)
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Fylgja Capacity: 4/4
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
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Equipment Management
What do you want to have equipped? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
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(Bird-Gacha Roll: 6x4, 5x3, 4x1, 3x4,)19 Successes. (Relevancy: 6) Very Relevant
The next morning, the Wizard-Owl hoots happily as it places a sack on the ground next to you.
With raised brows, you hesitantly open it to reveal a small dagger. Well, not really a dagger. It's very solidly a knife. Sized for a young child's hand and no larger.
As you pick it up, you note that it feels... strangely warm? Like you'd left it near a fireplace overnight. Frankly, strange as it is to say, it reminds you almost of something sleeping. Or rather, snoozing.
Odd, really.
Shrugging, you pocket the knife and get started with your day.
(Strange Child's Work-Knife added to inventory)
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AN: And there we go.
25-minute moratorium.