I'll say one last thing; none of these items are wholesome in nature.

Please keep this in mind going forwards

Ehhhhh. That makes me more dubious of using the plants in our soul, but unsavory magic plants are probably still better than a cursed artifact. On the other hand, 'unwholesome' and 'cursed' are very different things. Hmmm.

[X] A pouch of unknown seeds bristling with dangerous potential.
[X] A sword like a lover's touch, bundled away in cloth.

I think the cat is most likely to be an actual problem, upon reflection. Either of the others we can be careful of in different ways and ameliorate their issues...I dunno how to do that with the cat.

EDIT: Y'know what, while the logic above stands, the sword sounds cooler. I'll go sword.
 
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Anyway, that aside, I think we're definitely looking at a major Hugr push in the upcoming turns, while splitting off to pick up some more Craft tricks and otherwise raising our Social Skills up to scratch and getting our new Tricks to a usable level. There's apparently no longer a risk of Complications due to being Hamr 6 now when the babies come, so we can afford to spend our available Reward Dice to supplement our training and research, or High Risk Events.

Hugr 7 unlocks Alloys, and it also boosts our Social Skills by extension by giving them more dice. It also helps our Craft Skills--though we need to develop Tricks now before we can properly make use of them.

We also might want to consider trying to get our Ignition Tricks up to Mastered by spending more than just 1 die per turn on them. Since Mastered Ember-Winged Cloak and Mastered Firebomb-Strike could very nicely combine with our two Full Offense Tricks to create some really powerful unique moves.
 
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[X] A pouch of unknown seeds bristling with dangerous potential.

instead of planting them in our soul, w ecould plant them in the ground and you know, cultivate them the mundane way.
 
More likely to be poisonous, rather than cursed, which means they're more likely to be useful if we're careful about it, though probably primarily as trading fodder.
Yeah, I see we getting more use out of some demonic plant or bloodthirsty sword than a cursed statue. Considering how common 'sealing evil spirit in statues' is in chinese media that's what I would bet on and that seems not really applicable to our current situation.

Cursed sword might give insight in steel and its curse. Demonic seeds might be able to teach us a bit about more mystic flora and this seems like a important topic for norse cultivation. Cursed statue on the other hand seems more like to give insight on evil spirits or possession, which would be more interesting if we hadn't already dealt with the curse on our lands.
 
Yeah, I see we getting more use out of some demonic plant or bloodthirsty sword than a cursed statue. Considering how common 'sealing evil spirit in statues' is in chinese media that's what I would bet on and that seems not really applicable to our current situation.

Cursed sword might give insight in steel and its curse. Demonic seeds might be able to teach us a bit about more mystic flora and this seems like a important topic for norse cultivation. Cursed statue on the other hand seems more like to give insight on evil spirits or possession, which would be more interesting if we hadn't already dealt with the curse on our lands.

Honestly, Cursed Sword might not be Steel, it might just be an overeager puppy or some ghost that was used to bring life to iron or something using a Shady Demonic Magic Spell.

Still a problem, but a problem that we can solve with Talking. Most of the problem with Demonic Stuff after all is that they're used for asshole reasons.
 
Anyway, that aside, I think we're definitely looking at a major Hugr push in the upcoming turns, while splitting off to pick up some more Craft tricks and otherwise raising our Social Skills up to scratch and getting our new Tricks to a usable level. There's apparently no longer a risk of Complications due to being Hamr 6 now when the babies come, so we can afford to spend our available Reward Dice to supplement our training and research.

I still think additional combat pool dice are good if they can be picked up cheaply. Like, I believe with a sax we now have a Cut weapon and can get Cut 2 and +3 Combat Pool for only 3 successes on the Training Dice. That's worth it, as is going for Farmwork 2 for a single extra Management Die. Of course, that's maybe 3 dice per turn in Hamr stuff and 1 in Fylgja, with the rest in Hugr and Tricks.

Our next 'big' investment that I have planned is something like 6d6 in Tracking so we can get it as soon as possible...the overflow of a high success would increase Wildcraft, which we also want, and we want it ASAP to stalk Horra with.

Hugr 7 unlocks Alloys, and it also boosts our Social Skills by extension by giving them more dice. It also helps our Craft Skills--though we need to develop Tricks now before we can properly make use of them.

It's 30 successes away which is...rough. Not impossible, but rough. We want it, obviously, but we might need to rely on lower hanging fruit in the conflict with Horra, depending on how imminent that is.

We also might want to consider trying to get our Ignition Tricks up to Mastered by spending more than just 1 die per turn on them. Since Mastered Ember-Winged Cloak and Mastered Firebomb-Strike could very nicely combine with our two Full Offense Tricks to create some really powerful unique moves.

The issue is that putting 1d6 in remains a lot more efficient on these. We'll have them all mastered with, like, 9-10 more turns (even before the two year deadline) at 1d6 invested per turn...if we tried to do EWC immediately, we'd need something like 16d6 invested to succeed on average (and yes, I mean invested...it needs 32d6 actually rolled). That's...not undoable by any means, but it's a lot less efficient and likely means we can't put the same kind of investment into Hugr we'd need in order to raise it in the same timeframe. There's some tricky tradeoffs there.

Sorry, poor choice of words on my part

I meant 'FUCKING EVIL'. Of the insidious kind.

Well that's...concerning. I think the plants are probably best, then, with the sword a close second and the cat a distant third.
 
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Honestly, Cursed Sword might not be Steel
Yeah, I was just assuming that since both steel and (assuming) the sword are cursed things made out of metals our resident master smith might be able to draw some parallels? But that's stretching things a bit.

We might also be jumping to conclusions a bit with the "unwholesome" part. After all, even a normal sword isn't exactly wholesome and poisonous plants aren't either. Honestly, the statue is the only thing that a can't find a way to make not wholesome without appealing to things like curses and evil spirits.

Edit:
Sorry, poor choice of words on my part

I meant 'FUCKING EVIL'. Of the insidious kind.
Well shit, forget everything I said. Lets just assume the worst.
 
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..

I THOUGHT THIS WAS A GOOD LUCK ROLL!

Why, why would you do this to us? :(

Make us go through a big-ass questline only to give us a prize that leaves us worse off than we were.
None of these items will leave you worse off, not by something as simple of a choice like this. They all require certain things to actually cause bad things to happen to you. All of these items can be used to benefit you.

They're all of evil nature, but then again, some may say the same of the Norse.

I just don't want you guys to walk into this situation unprepared. Which is why I keep walking back and clarifying more, because I really don't want you guys to go into this blind.
 
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None of these items will leave you worse off, not by something as simple of a choice like this. They all require certain things to actually cause bad things to happen to you. All of these items can be used to benefit you.

They're all of evil nature, but then again, some may say the same of the Norse.

I just don't want you guys to walk into this situation unprepared.

Ahhhh.

So, it's very much a "They can cause serious fucking problems if used improperly, but can be turned to a righteous cause if you can figure out their deal and use them appropriately?" Like a sword that must draw blood every time it's drawn before it will be returned can be mitigated by just... Not using it unless things have devolved to that level?

Just that, well, their origins are fucking evil regardless and we need to keep that in mind at all times?

Well, Sword is definitely not Steel then, given how Steel is hella cursed and will inevitably bring ruin even if it might serve you well for a bit. And we most definitely were not the ones intended to wield this thing.

Might be Actually Haunted though. Or forged using the Soul of a Forsaken Child or something. But is that necessarily a bad thing for our kids to have more playmates? Just because you're a ghost doesn't mean you can't be a person too.

Seeds are probably hella-poison though, but even poison can become medicine in the right dosage and against the right targets.
 
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Sooooo, the sword is totally cursed lets not touch it.
Seeds probably won't start shit unless we plant it (I hope)
Statue??? Just don't bring it into anyones house just in case
 
two of every animal plus multiple animals to slaughter to feed everything and everyone on the arc. fun fact this myth is common through almost all ancient civilizations in some form or another

Not everywhere. They're widespread, but really only common in areas with, well, frequent flooding (or at least, that were flooded when the Ice Ages ended). India, the Middle East, and the Mediterranean most notably, plus parts of North America...but the Norse, for example, had no such myth.
 
India, the Middle East, and the Mediterranean most notably, plus parts of North America...but the Norse, for example, had no such myth.
Some aboriginal cultures of south america and indonesia too! But really it is hard to know what really came from that culture and what was a result of christian influence. Priest were good at preaching and spreading their beliefs, I know how surprising
 
Just the one

Funny that you mention Tyrfing, given your... well, that's a bit of spoilers ;P

Right.

It's... Definitely a cat, right? We're sure it's a Cat?

I can't think of any single-tailed cat creature that might have a statue made of it except the Zodiac Cat, which hates water and rats alike because the Rat dunked it in the river when the race to decide who the Zodiac Animals would be and it drowned there. Most of the other ghost cats either have multiple tails or, uh, don't really resemble cats very much at all, and are noble to boot.

The Lucky Cat too, but it would have a coin in that case if it was a Lucky Cat, so...

Ugh, I dunno then.

I kind of want to get the sword on the off-chance it's a living sword with a sad history and then we give it a family to belong to and make it into a good sword, and also like I said a playmate to our kids if that's the case because that kind of fluff rules my soul, but I don't think it goes that way.

Seeds have obvious application, but given the implication, they're probably hella poison, which is just a no-go and is going to be a gigantic research pit in order to figure out an application of it that isn't Nid.
 
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Not everywhere. They're widespread, but really only common in areas with, well, frequent flooding (or at least, that were flooded when the Ice Ages ended). India, the Middle East, and the Mediterranean most notably, plus parts of North America...but the Norse, for example, had no such myth.
most likely because the norse came from an ancient people who were in the steps of western Russia. fun fact I thought initially that the cultivation would be something like what you hear about in this video when we found our dog as a sort of hold over from an older cultivation technique
 
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