You are not. You only had, like, 3% chance to actually die of it anyways.

Great!

So, Hamr 6 is good enough that we shouldn't need to keep a reserve in mind because Halla is hilariously superhuman. Great news.

EDIT:

Further Question to you @Imperial Fister ! I came up with this last night but didn't ask it at the time.

What are the requirements to start integrating Hugareida stuff directly into Tricks? I remember the whole "Using Ember-Winged Cloak to mitigate Leaping Cleave's downsides", but that it triggered a cost inflation on the Hugareida Trick part because we were combining tricks ad-hoc.

Is there anything we can do to just directly combine those effects into something unique and powerful? An upgraded Leaping-Cleave that inherently takes advantage of Ember-Winged Cloak's effects to improve on it? Hell, our new Skewer-Flick being enhanced with Firebomb-Strike to increase the explosive power of the 'Flick' portion and increase damage?
 
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"Indeed! Thankfully, the Old Testament isn't something we as Christians have to follow." He laughs, fingering his smock and the clothes underneath it. "I do rather enjoy the mixing of cloth."

It... It feels as though you're on the right path... but you're not there yet. Maybe you're skipping a step? Maybe there's something you're missing? Something with things unraveling? Maybe both are true? Or maybe you only need one?
The former feels like a hint.

Maybe we can weave one rope out of each combination of two aspects, then weave them together into one? Was I right that we're missing an entire fourth aspect? Can we weave raw orthstirr in with the aspects? I still don't really understand the distinction between orthstirr and aspects tbh. Add seidr? Something with runes?

At least the watering definitely worked.

[x] A small green figurine of some kind of cat. It has a mischievous look on its face.

I don't know what this is, but I'm curious.
 
Further Question to you @Imperial Fister ! I came up with this last night but didn't ask it at the time.

What are the requirements to start integrating Hugareida stuff directly into Tricks? I remember the whole "Using Ember-Winged Cloak to mitigate Leaping Cleave's downsides", but that it triggered a cost inflation on the Hugareida Trick part.

Is there anything we can do to just directly combine those effects into something unique and powerful? An upgraded Leaping-Cleave that inherently takes advantage of Ember-Winged Cloak's effects to improve on it? Hell, our new Skewer-Flick being enhanced with Firebomb-Strike to increase the explosive power of the 'Flick' portion and increase damage?
In order to do things like that, you're gonna have to have Mastered one of the two base tricks and at least Refined the other.
I think it's a Lucky Cat--does it have anything that looks like a coin on it?
It does not
 
[X] A small green figurine of some kind of cat. It has a mischievous look on its face.

The Least Auspicious, but the most interesting.

A Gift from Freya, perhaps?
 
That's not what lover's touch is implying. I'll say that much on the matter.

...

Huh, interesting.

I guess all of these are pretty crazy things, huh? They're all valuable enough that the owner wants them back, but not so valuable that they'll delegate to someone actually important or get it themselves (And the implication is the owner is moderately beefy as well)
 
The Seeds have the obvious synergy with Norse Cultivation, as well as not necessarily being the most obvious thing to pick if we didn't know that (Which was very much not on the table except how we Galaxy Brained this shit) but the other treasures look like they could be formidable as well. Hrm.

A magic sword would be cool, but we already have good weapons. The statue though... What the fuck is it representing? I thought it was a Lucky Cat at first, but those have coins with them, and apparently there's none of that.

Unrelated note, it's good to figure out what we need to create Merged Tricks though. Skyfire-Cleave Trick and Explosive-Skewer Trick would be very cool names, and our learning boost on Fire Hugareida make them obvious choices to be the 'Mastered Trick' involved with creating such elevated moves.
 
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Interesting...all very interesting. For the vote...I'm torn but probably going with the seeds. For one thing, once we figure out how to help others cultivate properly we can split them, which is only fair given how many people were involved in this endeavor (Aki in particular was vital and I'd feel bad if he got nothing from it directly). Nothing for Gabriel, sadly, but at least something for everyone else.

[X] A pouch of unknown seeds bristling with dangerous potential.
 
The statue though... What the fuck is it representing? I thought it was a Lucky Cat at first, but those have coins with them, and apparently there's none of that.
I admit, I have no real theory, but that's part of what appeals to me. The seeds have obvious utility, but as a counterpoint, it feels like we don't need more stuff to soul-cultivate until we crack how to get more odr.
 
The Seeds have the obvious synergy with Norse Cultivation, as well as not necessarily being the most obvious thing to pick if we didn't know that (Which was very much not on the table except how we Galaxy Brained this shit) but the other treasures look like they could be formidable as well. Hrm.
I do wonder if Halla can take things out of her soulscape after growing them there. (like Fylgja capacity)
Or if what is grown in the soul must be used in the soul.

If we can take things out again we can pass on the seed from fully grown plants.
Like if our firebush has berries and we can barf them up, we could give some to all we taught how to unlock this step.
 
I'll say one last thing; none of these items are wholesome in nature.

Please keep this in mind going forwards

...

WELP

[X] A small green figurine of some kind of cat. It has a mischievous look on its face.

Don't want any spooky shit in our soul, and potentially cursed swords are bad juju, though at least bad juju we understand. At least having a shitty cat means it'll sometimes bring you random dead things that would otherwise cause you Problems.

Anyway, preliminary assessment on our training plans.

Weaponcraft has room to improve in the near future, but Armorcraft'll require some focused investment. It's probably time to start working on Tricks for both of them so we can properly make use of those skills.

We definitely are going to need more Hugr and Social Skills, if we're going to win the trial. Definitely want some kind of goading trick for Barb-Tongue as well, to bait someone into overextending themselves. I think we're about finished with our Low Hanging Fruits though in our current state.
 
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[X] A pouch of unknown seeds bristling with dangerous potential.

Frankly... even if we can't use them for soul cultivation, they're still more appealing to me than a weapon or statue that "aren't wholesome in nature". More likely to be poisonous, rather than cursed, which means they're more likely to be useful if we're careful about it, though probably primarily as trading fodder.
 
Actually, huh, on further thought.

[X] A sword like a lover's touch, bundled away in cloth.

We have cultural experience dealing with Cursed Weapons, and we also have a master smith right here who can do a preliminary assessment. The other things are Problems that we might not understand until they activate due to them being of an alien paradigm. "Everything" here is apparently somewhat questionable in origin, but this is the one that we're most likely to discover the Catch to quickly, due to falling in our cultural skillset and the skillset of our group.

Given how this is at the tail end of a Quest that's been going on for much of the game and all--at the worst, we can hand it to one of our kids even if it's not especially useful to us, and if it's not made of Steel, we can at least figure out how to purify it, or make it less-bad or something.
 
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...

WELP

[X] A small green figurine of some kind of cat. It has a mischievous look on its face.

Don't want any spooky shit in our soul, and potentially cursed swords are bad juju. At least having a shitty cat means it'll sometimes bring you random dead things that would otherwise cause you Problems.
Or it is a cursed artefact used for nid-y actions. Meaning a cursed artefact that is also useless to us. (unless we give up norse way / use it extremely rarely where we can take the hit that is nid)
 
[X] A small green figurine of some kind of cat. It has a mischievous look on its face.
[X] A sword like a lover's touch, bundled away in cloth.

We can do approval voting in this quest, right? It feels a little silly just voting against the seeds but I'm in a rebellious mood. :V
 
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