Mmm, in that case we could wait till after birth and try it for our Vengeance Quest, was thinking the childbirth would be a good smokescreen.
You find a worthy sacrifice, prepare it, and then sacrifice it. Whether that sacrifice is an object, food, an animal, or even in the most extreme of scenarios; a person. If it has value, it can be sacrificed.
Blots are generally considered background elements for the purposes of not bogging down the pace too much.
Also, don't forget that the Murderkittens Emerge next turn, so that'll be fun.
Winter/Turn 2 <Last turn
Yes, and also you can now teach people things that you know... save for hugareida and the like.Related note, what does having the Teaching Trick actually do? Does it mean Halla's giving out a hell of a lot more Training Dice to people working with her now?
Not how Zeal works, by the way.Also, holy Fuck, Zeal is apparently a straight up "Whatever I'm doing, I Succeed by way of a Fucking Miracle." Definitely don't want to back Knights into a corner then if they can start whipping Zeal empowered moves out.
Yes, and also you can now teach people things that you know... save for hugareida and the like.
Not how Zeal works, by the way.
It's more the specific act he was doing, which isn't something that can be done in battle.
You can if you share it.Huh, we can't even teach Hugareida that we share? We should be able to teach Campfire at least, right?
You can if you share it.
And you never did find out what Drifa's is.
No such thing (save for Ilmarinen's, but that's different on a fundamental level)
That is how I die. This kills the Imp.Though obviously it's not abstracted that way, that would be a pain.
No such thing (save for Ilmarinen's, but that's different on a fundamental level)
You could unlock Firestorm before Wildfire or Ignition. You could unlock Forgefire without ever having learned Campfire.
That is how I die. This kills the Imp.
Sorry! Not at all my intention. >.<
I think the way Alloying works, at least for Hugareida in the 'same' family, is thay you're altering the 'Intensity' of the Hugareida.Huh, how weird.
Alloying then, I guess it lets you initiate into a new Hugareida without needing a Muna for it?
Is it possible to Alloy an Alloy? Or do you have to develop a Muna for that Alloy first to do so?
Also doesn't require CapacityAlloying then, I guess it lets you initiate into a new Hugareida without needing a Muna for it?
Yes!
No worries, I was joking around. I am struggling with keeping up with training stuff, though, which is why things are taking longer than they used to.
I typically consider 6 dice to be the breakpoint. At that point, the odds are unlikely enough that I'm okay with doubling it.Incidentally, is there like, a breakpoint for where after enough training dice the 'Max Success doubles the result' comes into play?
Probably not.Will there be ways to alter the training dice results, in the sense of like, making 2s or even 1s give 0 Successes instead of 1 failure, for example, as right now training dice are equivalent to d3 of (-1,+1,+2). Being able to change that to say (0,+1,+2) would be great.
Currently the issue with training dice is that we're incentivized to spend 1d because that has the best returns on training dice, even though it's logistically annoying.No worries, I was joking around. I am struggling with keeping up with training stuff, though, which is why things are taking longer than they used to.
Okay. @DeadmanwalkingXI I would be willing to throw a reward die towards performing a blot (whatever the best single animal we can spare) for the dual purpose of blessing our childbirth and also examining the event for interactions with cultivation (not necessarily going into our soul scape, just feeling for resonance, comparing the blot energy to odr and so on).
No worries, I was joking around. I am struggling with keeping up with training stuff, though, which is why things are taking longer than they used to.
Clearly, he was Taking 20 on his Disarm Traps skill checkYes, and also you can now teach people things that you know... save for hugareida and the like.
Not how Zeal works, by the way.
It's more the specific act he was doing, which isn't something that can be done in battle.
Here's my anydice program on training dice, at any rate: AnyDice
1d : 1
2d: 1.78
3d: 2.33
4d: 2.94
5d: 3.58
6d: 4.2 (and the 0.14% chance of critting)
As far as odds go, 1 extra success every 3 dice after the first would make it roughly on par with 1 dice. I think. (So on the 4th/7th/10th.. etc dice)
I'd say that "Steady but unexciting growth across the board" is kind of boring on the whole though compared to major spikes in smaller fields that open up New Options.
In terms of player involvement it would probably be better to get awesomething 1 on turn 1, awesomething 2 on turn 2, etc, than a hypothetical awesomething 1 & 2 on turn 2.
@Imperial Fister, our char sheet doesnt have the mention of the Taming the Freedfire Alt muna.