The Knight is on the other side of the manor.Well. We're fucked. We can't fight a hobelar without closing, and if we try to close that means we're fighting a knight.
You can
So it goes.
Fortunately, we've got a pretty good combo for advancing as a unit on him, Standstill is great at creating Obstructions against mounted charges. Have Abjorn take point, with Halla backing him up with IAT to help him out? He's our designated Shield Guy, and if we can team up with our ranged defense, we should be able to maintain our numerical advantage.
You would be able to defend yourself and one other person, but you would have trouble defending against anything outside of you two@Imperial Fister can we use HV to block the Squire's spears? Or would nearsightedness make that impossible?
So, what does everyone think: How well do Xianxia Squire horses deal with suddenly being on fire?You do catch an odd sound in the distance, something that sounds like a horse's whinny. That's when it hits you — Knights and Squires are mounted combatants primarily. Which means that you're going to
He's going to keep throwing high powered spears at you. Abjorn says he has three more, besides the one he's aiming now. Get too close and he's going to engage you on horseback, which is going to be really screwy — you just know it.
You would be able to defend yourself and one other person, but you would have trouble defending against anything outside of you two
God damn it the non violent kid got near sighted, like that's the worse combat debuff on their except the recessive traits like stinkyBoy 2:
Locked In:
-Godly Luck
-Snake's Tongue
-The Bloody Basics (Auto-Locked)
-Born of Fire (Auto-Locked)
Rolled For:
-Giant's Strength (Reward Dice)
-Friendly
-Stoic Silence
-Bold
-Nearsighted
-Handsome
-Seeing Eyes
-Wanderlust
HV will stop it, but you don't know on IAT@Imperial Fister do we have any idea how one of those spears would fair against a Halting Vortex or a Inertia-Catching Throw?
Uh, I'd rather not bring out our fylgja. One hit from a javelin and that's a game-over. Can't we just use HV?
It's in the middle of our shieldwall, protected by several layers of defense. If he can snipe our Fylgja and one-shot it in spite of all of those layers of defenses, we were fucked either way.
God damn it the non violent kid got near sighted, like that's the worse combat debuff on their except the recessive traits like stinky
[ ] Plan: Shield Wall
-[ ] Tap Frami (+39 Orthstirr)
-[ ] (18) Defense
-[ ] (19) (Inertia Arresting Throw x4) (24 Orthstirr) + 3 Orthstirr on Reinforce Shield (6 layers)
-[ ] Bring up a shieldwall and advance as a unit, Abjorn taking point. Bring out Halla's Fylgja and keep it with her to play spotter, attempt to intercept incoming Javelin throws with Inertia Arresting Throw to support the defense. Be ready to bring out Halting Vortex as a last line of defense if Halla herself is targetted. Stay together at all costs. Fylgja is to be veiled again when the range closes.
This is the general outline I'm looking at, though someone else is free to clean it up. He has a finite number of javelins though, and the key is avoiding us from taking unneccessary damage or expenses on the way in.
It's really not that bad. We're midway through learning a trick to entirely counteract it, too.
Generally good outline, yeah. Personally, I'd add in 9 dice of offense, and make sure to specify we'll use Halting Vortex to protect the Fylgja. Without that specification you're risking too much, I think.
Also, those 18 defensive dice aren't very useful unless put into Tricks, since they are used in 1 die increments and that...probably not gonna come up much. My plan will probably be based on this with a few changes based on these points.
We need the sight and it only has 1 less health than us, Though we do have armor i doubt he has to get through all 8 hit points, maybe just 1 and the rest goes to us. If he can kill he can fyljga in on hit? good chance he can kill us in 1 hit.Uh, I'd rather not bring out our fylgja. One hit from a javelin and that's a game-over. Can't we just use HV?
How would it be able to act as an effective spotter in the middle of our shield wall? And uh, well, after Imperial's clarification I'd rather not use IAT, given it might not even work on these javelins.
Fair enough, set them up as Intercepts then using IAT, and defend against personal attacks with Halting Vortex instead?