I suspect Son 1 and our Daughter will fight a lot. But, like, hopefully in a friendly way...sparring is a great way to keep their Bloodlust in check. In theory. I envision Son 2 playing referee quite a lot.
I suspect Son 1 and our Daughter will fight a lot. But, like, hopefully in a friendly way...sparring is a great way to keep their Bloodlust in check. In theory. I envision Son 2 playing referee quite a lot.
I hope Horra doesn't try to do some shit. We really should get to work on getting rid of him when we finish raiding. I know he wasn't the one that killed Halla's baby brother, but I don't doubt that he'd try and emulate it.
I hope Horra doesn't try to do some shit. We really should get to work on getting rid of him when we finish raiding. I know he wasn't the one that killed Halla's baby brother, but I don't doubt that he'd try and emulate it.
We actually don't know that he wasn't the one that sent a creature, though looking back it was actually our sister who a creature took. I still think it's likely he was, to be honest, with the Nisse an escalation intended to kill everyone.
Yeah, we need to start taking steps to delete him soon.
The thing I'm worried about is even if he's a squirrely bastard, he's a squirrely bastard who's survived Steinarr for a good portion of his life. I don't think fighting him head on is going to work too great.
The hint we got is that he'll be hoist by his own petard, but we might need to help that along.
Yeah, we need to start taking steps to delete him soon.
The thing I'm worried about is even if he's a squirrely bastard, he's a squirrely bastard who's survived Steinarr for a good portion of his life. I don't think fighting him head on is going to work too great.
The hint we got is that he'll be hoist by his own petard, but we might need to help that along.
I think we need more info. I say we load up our fylgja with defensive Tricks and send it to scout out Horra either this Winter or next Summer and see what there is to see. Ideally, we'd then, the next season, gather together all our allies (including Steinarr, if he can come according to prophecy) and murder the crap out of them...I doubt it'll be quite that simple but we need the scouting to get the information to see what the complications are.
Should we maybe ask Folkmarrs opinion in the upcoming turns?
He could have hints on how to properly organize a group to attack a squirrely bastard capable of escaping Steinarrs wrath.
If we are lucky he might even offer help.
Should we maybe ask Folkmarrs opinion in the upcoming turns?
He could have hints on how to properly organize a group to attack a squirrely bastard capable of escaping Steinarrs wrath.
If we are lucky he might even offer help.
Plausibly, yeah. Depends on how many additional raid turns we actually get to some degree. We may well only have one more after this since, if we succeed here, we'll have then filled the ship with loot and also have gotten our Heat sky-high. Going home at that point would make sense, and give us time to build things to store our Food/Fodder before Winter (like a barn and a storehouse).
We probably do want to prioritize talking to Folkmarr even with only one turn, but without more time to butter him up first I dunno if he's gonna offer as much advice or help.
Huh, I think I might actually be misremembering, sorry. Could've sworn Imperial said something along those lines when we were discussing if Horra was behind his death.
Although I'm still inclined to believe it wasn't Horra, given Imperial said that he would be very surprised if we ran into whatever killed our sister with Halla, and that it'd be much easier for one of our descendants to find what killed him. Which means that whatever it is, it'll outlive Horra most likely, which leads me to believe it wasn't him that did it.
With that set of traits, though, they're going to have kind of ridiculous stat advantages over their peers. Like, they're going to get into a bunch of fights, sure... but they're also going to win a bunch of fights.
Yeah, we need to start taking steps to delete him soon.
The thing I'm worried about is even if he's a squirrely bastard, he's a squirrely bastard who's survived Steinarr for a good portion of his life. I don't think fighting him head on is going to work too great.
Well, that was Stienarr as a younger man. Back then he wasn't as freaky-strong as he is now. Admittedly, that's not saying but so much. Also, Horra has also had some years to pick up training.
Now. The child vote is done. Huzzah! We kind of have the "where do you fight?" vote to go.
First, I think this is pretty obviously Folkmarr hoping to get lucky. He's sending Abjorn in with a small band, and figuring that if the knight walks out the back, then there's a good chance he dies... and it won't be Folkmarr's fault! So no reason he can't try to comfort the grieving widow, right? It probably won't work out that way, but a guy can dream, right?
Second, backing out is the fail plan and I refuse to be part of it. Just saying.
Third, right now it's seven to three, and we have control of two. Making it nine to three really swings the chances against Abjorn if the knight does show up in the back. Making it seven to five makes things... weirdly close, especially with both Halla and Abjorn on the same side. The problem is that we can't trust Folkmarr's take on things... at all. Like, if one group starts hammering in one side of the manor while the other group whales on the other side, then why not send the knight and squire out to murder the ones in the back and then come murder the ones in the front? We aren't dealing with vikings here. They don't have the same ideas of honor.
On the whole... I guess I feel like it's about risk mitigation right now.
[x] The Smaller
I don't want Abjorn to die... and if the Knight decides to go after him, and he only has two other guys there, there's a decent chance he'll die.
[x] Steinarr squints at his daughter's shenanigans
[x] Abjorn on his Sword Quest
[x] Folkmarr at the trials
Aight what should we train to improve our ability to wrangle the kids once they have their first taste of violence milk? Personally I think our Fylgja is excellent here since it lets us have 2 sets of eyes, maybe teach it how to restrain them. We will need to find someone who knows Fylgja tricks since they all have one.
Plausibly, yeah. Depends on how many additional raid turns we actually get to some degree. We may well only have one more after this since, if we succeed here, we'll have then filled the ship with loot and also have gotten our Heat sky-high. Going home at that point would make sense, and give us time to build things to store our Food/Fodder before Winter (like a barn and a storehouse).
We probably do want to prioritize talking to Folkmarr even with only one turn, but without more time to butter him up first I dunno if he's gonna offer as much advice or help.
So keep buttering him up and last before we leave we ask? Sounds good.
Also, to our butter status:
He is currently at 7/10.
Putting him between 8/10 Stig and 6/10 Aki. So he is already quite buttered (but has some room for more).
One thing i wonder:
How well known is Horra? He could be a famous outlaw, considering he managed to survive Steinarr wanting him dead for a long time. Which could make him interesting quarry for Folkmarr.
Yeah, we need to start taking steps to delete him soon.
The thing I'm worried about is even if he's a squirrely bastard, he's a squirrely bastard who's survived Steinarr for a good portion of his life. I don't think fighting him head on is going to work too great.
The hint we got is that he'll be hoist by his own petard, but we might need to help that along.
I mean its also possible he has Nid based on how he is described by other people. Nid is not fast acting, he might be weaker than ever but has some strong allies right now.
These were part of the same vote post, which, I believe, means this vote is over. 'The Smaller' won, along with the three interludes you mention plus the post-post apocalyptic one (well, assuming we get both on ties anyway).
So keep buttering him up and last before we leave we ask? Sounds good.
Also, to our butter status:
He is currently at 7/10.
Putting him between 8/10 Stig and 6/10 Aki. So he is already quite buttered (but has some room for more).
One thing i wonder:
How well known is Horra? He could be a famous outlaw, considering he managed to survive Steinarr wanting him dead for a long time. Which could make him interesting quarry for Folkmarr.
This is an excellent and interesting point. We should definitely tell Folkmarr what we know of Horra and his likely necromantic practices...even if he isn't an outlaw per se, that's probably illegal meaning that Folkmarr could get credit for stopping it if he were involved. That's likely enough to bring him in...he is ambitious, after all. We may need more proof of that, though...
As far as we know, this is not actually a thing. Fylgja have Capacity, and you put your existing Tricks into them, which they can then use. As far as we know 'fylgja tricks' do not exist.
The percentage of people with a fylgja unlocked is also quite low...like, 5% of the populace low. I'd be honestly surprised if anyone else in the Felag even has it unlocked.
[X] The Smaller
[X] Plan The Best For Our Children
-[X] Boy #1
--[X] Lock In Godly Luck with Vows of Love
--[X] Lock In Giant's Strength with Hamingja
-[X] Boy #2
--[X] Lock In Godly Luck with Vows of Love (again)
--[X] Lock In Snake's Tongue with Hamingja
-[X] Girl #1
--[X] Lock In Godly Luck with Vows of Love (and one more time)
--[X] Lock In Snake's Tongue with Hamingja (again)
[X] Steinarr squints at his daughter's shenanigans
[X] Folkmarr at the trials
[X] Abjorn on his Sword Quest
[X] The Greaser, the Cyborg, and the Slave (A sneak peak at a future Post-Post-Apocalypse Cultivation Quest)
0~0~0
(Simply because I feel like it would just be a lot of needless chaff, I'm not going to include the rolling here)
Boy 1:
Locked In:
-Godly Luck
-Giant's Strength
-The Bloody Basics (Auto-Locked)
-Born of Fire (Auto-Locked)
Rolled For:
-Snake's Tongue (Reward Dice)
-Bloodlust
-Wrathful
-Wolf's Nose
-Stubborn
-Bold
-Low Self-Control
-Seeing Eyes
Girl:
Locked In:
-Godly Luck
-Snake's Tongue
-The Bloody Basics (Auto-Locked)
-Born of Fire (Auto-Locked)
-A Woman in a Man's World (Auto-Locked)
Rolled For:
-Giant's Strength (Reward Dice)
-Bloodlust (Improved!)
-Beautiful
-Bearheaded
-The Terror-Bear's Loyalty
-Wrathful
-Seeing Eyes
-Prosperous
0~0~0 (Does the Knight and Squire split up? Heads) Yes. (Which group does the Knight go after? 5) He's going after the larger group.
"Knights are extremely dangerous," Audrikr's words trail behind him as he leads the way — spear in hand and helmet on head, "but their Squires should not be underestimated."
Stigmar grimaces as he adjusts his gambeson. "My brother, Stigulf, was on a raid a few years back," that's the raid that Steinarr went on, "and he and his felag ran into a Knight. There were thirty-four vikingar there — all of them veteran warriors — and only eighteen came back. It was only thanks to Halla's father," he nods towards you, "being there that they made it back at all."
"How strong was this Knight? Do you know?" Fabvir asks as he runs a polishing cloth over his sword.
Stigmar bites his lip. "Eh... Ninth, Tenth Decade maybe? Stigulf didn't say much about that."
"More than a match for us, then" Audrikr scowls and tightens his grip on his spear, "let's hope the Knight here isn't that strong. I've been on two other raids and I've only ever seen a Knight once... and that was at a distance. I did fight a Squire, though, but that was a younger one."
You take a deep breath and settle your roiling stomach. "How should we fight the Squire? Anything stand out?" (Hugr (Scouting): 3, 4, 4, 6, 5, 2, 4, 6, 2, 5) 10 Successes
Just as Audrikr turns to answer, a sharp, whistling noise reaches your ears. What is that sound?
'Spear!'
Eyes snapping wide, you catch the glare of iron in the sunlight. It's high in the sky, but even from here you can tell its brimming with power.
Quickly calculating the trajectory, you pivot on your heel and shove Audrikr with all your might. He goes sprawling and lands several yards away.
"What the fuck is wro-" He's cut off as something lands between you and throws up a giant plume of dirt and grass.
As it clears, he's left staring wide-eyed at the spear quivering in the dirt. Swallowing a gulp, he shakily nods his thanks. "I... I owe you for that."
"Pay me back later," you say, hauling him to his feet before shouting at the group, "Did anyone catch where that came from?"
It's Abjorn who answers, a finger pointing to the manor. "The Squire threw it. He's readying another one. We should move."
"Lets!", Audrikr grunts as he clenches his jaw — clearly suffering from rather high stress.
With that, you start to move.
0~0~0
(Hugr (Tactics): 6, 5, 3, 6, 6, 5, 6, 3, 1, 6) 15 Successes, hot damn! Unfortunate, really, that it's rendered more or less useless by your Nearsightedness.
The Squire... you can't see him, he's little more than a blurry-if-shiny blob in the distance. At least, that's what you think is him, from where Abjorn was pointing.
You do catch an odd sound in the distance, something that sounds like a horse's whinny. That's when it hits you — Knights and Squires are mounted combatants primarily.
He's going to keep throwing high powered spears at you. Abjorn says he has three more, besides the one he's aiming now. Get too close and he's going to engage you on horseback, which is going to be really screwy — you just know it.
Unfortunately, there isn't any cover between the tree line and the manor — nothing but open ground. And, of course, it's up hill. Great, wonderful, you wouldn't have it any other way.
Sigh.
Oh well, at least this won't be as disappointing as the town — you hope.
You have 5/5 Endurance | 8/8 Armor | N/A Shield
You have 59/127 orthstirr in reserve, your Frami (43), Virthing (42), and Saemd (42) are untapped.
Sagaseeker has 8 orthstirr in its reservoir
You can put 0 more points of orthstirr into your Combat Pool.
You have 37d6 in your Combat Pool
What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in
0~0~0
AN: Alrighty, looks like it's time for violence! I'm not sure I got all the math right, so if someone could double check that would be great, thanks!
25-minute moratorium. I was intending to get a second update out today, but... Unfortunately, I need to be conservative with my medication as I need them for work and I'm not getting a refill until Tuesday. Sorry everyone!
if each turn is 2 months then we have 4-5 turn until the terrible three. Luckily they shouldn't be violent/bloodlusty right away. rememe=ber we were bloodlust our whole lives only got our first kill at 12. I think it takes some time for the violence milk to fully get to their brain. probably will be satisfied with play fighting for many years, like beating their siblings in a wood chopping contest we made up to trick them into doing chores
As far as we know, this is not actually a thing. Fylgja have Capacity, and you put your existing Tricks into them, which they can then use. As far as we know 'fylgja tricks' do not exist.
The percentage of people with a fylgja unlocked is also quite low...like, 5% of the populace low. I'd be honestly surprised if anyone else in the Felag even has it unlocked.
Oh Boy, this is going to get exciting in a hurry. BOSS FIGHT BOSS FIGHT.
The good news of course is that we're actually pretty well suited to help counter this kind of ranged bombardment. The problem is that this doesn't actually help us much either, and we really don't want to be facing him in an open field either.
Hoo boy, this'll be a treat. I hope the other side's going to be better off than this, given we've risked someone getting hurt in the opening exchange of the fight. We also don't want to run in solo either or we risk getting picked apart.
Well. We're fucked. We can't fight a hobelar without closing, and if we try to close that means we're fighting a knight. We need to try and separate the pair, and that'll probably mean closing for a bit. I really hope Audikr has some good shit up his sleeves, because we're in trouble.
if each turn is 2 months then we have 4-5 turn until the terrible three. Luckily they shouldn't be violent/bloodlusty right away. rememe=ber we were bloodlust our whole lives only got our first kill at 12. I think it takes some time for the violence milk to fully get to their brain. probably will be satisfied with play fighting for many years, like beating their siblings in a wood chopping contest we made up to trick them into doing chores
Bruh. And we don't have Magnify-Sight either. Can we use EWC to get close to him? I'd rather not try and approach the spear-throwing Squire with our nearsightedness hampering us. But I don't want to fight him all on our lonesome either.
Well. We're fucked. We can't fight a hobelar without closing, and if we try to close that means we're fighting a knight. We need to try and separate the pair, and that'll probably mean closing for a bit. I really hope Audikr has some good shit up his sleeves, because we're in trouble.