Any room for Knee-Groin-Trick?
We could use a kill or two with that.
I honestly forgot. Changing it now after so many votes seems inappropriate...but saving that for whoever is lying in wait also seems reasonable.
Eh, it's not so much that I expect the to be a threat. It's just that I think it'd be waaaay too easy if we kill one guy and win the raid. Especially since Folkmarr seemed pretty sure of there being a good for glory during this raid. Beating a buncha mortals that can barely hurt us doesn't seem very glorious.
As other note there's the guy upstairs and whatever he's planning, and the suspicion that he's a cultivator, so there's that.
But also, near as I can tell, mortals in numbers are actually pretty dangerous if they focus and coordinate just due to how the system works. We don't actually know the rules for mortals in detail, but we know that they theoretically max out at the equivalent of Hamr 2...if their combat skills are similar, well, bear in mind that weapons provide dice. If it's as simple as 'max stats and skills at 2, no tricks' for mortal stats then each spearman likely has something around 6-7 dice total including their equipment (and better equipped and trained mortals may have as many as 10-14 in theory, again, including equipment). Way less than Halla, sure, and with no tricks, but if you get attacked by 10 of them with 4-5 dice each that's 40-50 attacks and actually a serious threat to many cultivators (us included), as the cultivator dies a death of 1000 cuts. Even if they only get one die plus weapon dice, that's likely 3 dice each and 30 attacks for ten spearmen if they go full offense.
Now, the plan here involves not getting attacked by a full 10 spearman by ourself (they only outnumber us 3 to 1, so avoiding that is quite doable, I think)...we can handle something like 20 attacks pretty readily with the plan I posted. 30 with difficulty. But more than that? Starts being an issue. And due to our cheap Reinforce Shield (and that just being a great trick vs. mooks) we're actually quite durable to swarms of basic attacks compared to many Norsemen...less so than those with Shapeshifting (who can become basically immune if they have the -1 damage thing), but tougher than most, meaning that surviving even 20 attacks basically unscathed is a glory-worthy feat since it's unusual and impressive. To say nothing of leaping over their lines blazing with power and chopping their leader in half.
Basically, we're gonna win this fight, but if they coordinated perfectly and picked their targets, I actually think they could inflict casualties on us with a little luck. 30-40 attacks at each of our two or three weakest members and I think we'd very plausibly lose some people. Avoiding that is worthwhile and impressive and worthy of at least a bit of orthstirr in its own right.
I'm actually slightly regretting not putting more orthstirr into Reinforce Shield as insurance against this sort of thing this turn the more I think about it, and will likely throw in more next turn if there are still significant mooks about.