[X] Plan Welcome Gifts
-[X] [Social] (Personal)
--[X] Aki and Kolla
--[X] Specifically, we're trying to use our Calling For Congress to talk to Kolla and inform her of her mother's death and that we swore to look out for her and she can call us for anything she needs. We know she probably doesn't need our help, but we promised Solrun. We'd also, after ensuring security, tell her the truth of how and why her mother died, and if she or Aki wants to get involved in accomplishing the task her mother died for, ask for help contacting Veny.
--[X] We may not be able to call her, but we should be able to get in contact with Aki and he can either pass the message along or put us through to her. We'd also like to talk to him, see how he's doing.
--[X] In both cases they'd be welcome to come back to the Hading and stay with us, if they want (if Kolla wants to collect her inheritance for instance, or be more involved in the Drysalt matter).
-[X] Dwarf Trading
--[X] We have various stuff we'd like to purchase
--[X] We can also pick up the decoded 'ledger'
-[X] (Crafting) Try to make something (1)
--[X] Ice Iron Sword for Trygve (+17 successes from Tools/Workshop)
--[X] Add Crowfeeder's runes and a copy of the same speed-increasing runes we put on Sagaseeker
--[X] Add wolf bone ash
--[X] Add three Experiences to the forging (see Experiences below under Work Dice...the three that aren't the Bridge + Burl thing)
--[X] See what effect the Experiences have on the final product
--[X] Combine
1 Odr and reassigning Aspect use to make for +2 successes each on the crafting and runes
-[X] (Crafting) Try to make something (2)
--[X] Drafty Iron Sword for Eyesteinn (17 successes from Tools/Workshop)
--[X] Add the same Experiences as above if they worked on the sword for Trygve
-[X] (Crafting) Try to make something (3)
--[X] Storm Iron Sword for Hakon (+17 successes from Tools/Workshop)
-[X] (Crafting) Try to make something (4)
--[X] Reforge Trausti's Axe (+17 successes from Tools/Workshop)
--[X] Being careful to leave the intent of the runes unaffected
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unlessotherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Burning Frami, Virthing, and Saemd (for +1 Success each, +3 successestotal) to enhance the crafting process
-[X] (Research)
--[X] Our remaining retainers should have their Fylgja revealed by now, I think. What are they?
--[X] See if we can follow Brimir's instructions on Sword Stepping(attempting with both sword and atgeir) – 1 Research
--[X] Continue our Slavic Language Lessons (and reciprocal Norse ones) – 2 Research
--[X] Get information on Hakon Thunderclap – 1 Research
--[X] Get information about how Logi Firehair fights – 1 Research
--[X] Attempt to duplicate the seeming intent of the prayers on Knightly Armor with our own Gods and system of cultivation, effectively writing a saga upon it focused on the glories of a God. For this first test, specifically aim for talking about Odin. – 1 Research
--[X] Start adding more mundane animals to our soulscape to establish an ecosystem – 1 Research
-[X] (Training) Hamr (511 xp to rank up)
--[X] Train Stoking Cleave 6xp (3xp)
--[X] Train a Tactics or Glima or Fang Trick to accurately judge people's wrestling prowess specifically 4xp (2xp)
-[X] (Training) Hugr (255 xp to rank up)
--[X] Train Hugr itself 72xp (36xp)
--[X] Train Atgeir Strike 6xp
--[X] Train Vortex Gathering 6xp
--[X] Train Traps Skill-Trick 6xp (3xp)
--[X] Train Stutter Step 36 xp (18 xp)
--[X] Train a Campfire Trick for resisting cold and water-based damage 4xp (1xp)
--[X] Train a Campfire Trick to project a comforting warmth around ourself 4xp (1xp)
--[X] Train a Firestorm Trick to create small motes of flame across the battlefield that project harmless effects like our auras and provide fire for other Tricks without harming anyone directly 4xp (1xp)
--[X] Train Slow Time, Neutralize Poison, and Mind/Soul Shroud (as invented by
@Shard here) 18xp
-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: 7 Quality, 1 Storage, 2 Resources Goods, otherwise maxed out (66 Total)
--[X] Crafting: Create Grand Silver Arm-Rings for 7 Retainers (including 3 Giant-Blooded), and 5 Superior Gambesons for Retainers we have not given armor (60 Total)
---[X] Hand out arm-rings now that we have one for everyone.
--[X] Construction: Complete a level of Building Quality 64 (64 total)
--[X] Seidr: Capture 4 Experiences - Bridge + Burl Method Experience, then "The glint of a sword as it is sharpened " (using our magic whetstone), "The feel of a sword being unsheathed." and "The sounds of battle." (36 Total)
--[X] Conversion: Spend for 6 Research Dice (12 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Eyvor, Asgeirr,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Icy Iron
-[X] (Fylgja Capacity)
--[X] Put a Restful Clay Cup in our new Capacity
-[X] (Capacity Slots)
--[X] Unassign Fireside Barrage, Unleash Inferno, Flamecalling, and Identify Concept. Assign new Experiences.