@Imperial Fister, since we've learnt that it will require an ongoing sacrifice/some really larger sacrifice to the Norse Gods if we want to go the "Saga" route for powering our armour, I am feeling less enthused about it, and wanted to check some basic things.

If we go the Flygiur Actualisation route for our armour:
(1) Can we still make Fasts/Armoury Pockets keep working in the way we've been used to using them whilst we're in armour, if our Flygia Actualisation is the Norse Armour? People have been assuming these will stop working, but actually on consideration IDK why it would, unless the Flygiur Actualisation into a pair of glasses will stop them working too.

(2) How destroyed would our armour have to get to have a risk of it counting as "killing" our Flygia and therefore killing us in combat? This is also a claim which has been made. Or would our Flygiur just retreat from the armour if it got too damaged?
 
Last edited:
(1) Can we still make Fasts/Armoury Pockets work if our Flygia Actualisation a suit of armour? People have been assuming these will stop working, but actually on consideration IDK why it would, unless the Flygiur Actualisation into a pair of glasses will stop them working too.

To be clear this is not what we're assuming. The thing we're assuming is that the Fylgja needs to be in our soulscape to feed things from its Capacity into the Armory Pocket, which is how our bootleg infini-shields work. If that still works when it's armor, that's great, but that's actually a completely different question from whether Fasts or Armory Pockets work.
 
To be clear this is not what we're assuming. The thing we're assuming is that the Fylgja needs to be in our soulscape to feed things from its Capacity into the Armory Pocket, which is how our bootleg infini-shields work. If that still works when it's armor, that's great, but that's actually a completely different question from whether Fasts or Armory Pockets work.

By "work" I thought it was fairly plain I meant "keep working when we are actually using the armour", since this is obviously the sticking point, so to speak, but apologies for the miscommunication.
 
Well, the issue with 'Norse knightly armor' was predictable, given the theological gap. Still, it shouldn't be 'that' hard to figure out the right way to jury-rig godly support, so we're still on track.
 
Minor comment on like, cultural stability and such and all, but, uhhh, oddly enough the way to do it is actually built into the culture and specifically the cultivation already.

Norse culture and cultivation are built to make Heroes who Go Out and Do Shit, the way you make things more stable is by making success stories and making it easier to climb each tier, so that every village has That One Guy in living memory to idolize and try to be, and for the kids to succeed at becoming such consistently that every generation has someone to point to.

Have Halla write more books laying shit out as much as we can and there you go. Set up schools, try to get the Jarl to establish training camps for the youth in his district, get people to Git Gud by whatever means necessary.
 
Last edited:
Honestly I think sacrificing a portion of our Orthstirr gains is fine. More Orthstirr is always nice but we have a healthy amount already and the armor will let us get away with bigger and better adventures.
 
@Imperial Fister, since we've learnt that it will require an ongoing sacrifice/some really larger sacrifice to the Norse Gods if we want to go the "Saga" route for powering our armour, I am feeling less enthused about it, and wanted to check some basic things.

If we go the Flygiur Actualisation route for our armour:
(1) Can we still make Fasts/Armoury Pockets keep working in the way we've been used to using them whilst we're in armour, if our Flygia Actualisation is the Norse Armour? People have been assuming these will stop working, but actually on consideration IDK why it would, unless the Flygiur Actualisation into a pair of glasses will stop them working too.

(2) How destroyed would our armour have to get to have a risk of it counting as "killing" our Flygia and therefore killing us in combat? This is also a claim which has been made. Or would our Flygiur just retreat from the armour if it got too damaged?

So, to summarise the answers (from Discord) to the above questions:

(1) Armoury Pockets work, but not in the way we use them for our quick shield-swapping trick. Fasts can still store Frenzy, but we can't pull Tricks or Items from them.

(2) Whether our Flygia is becoming armour or inhabiting a pre-existing suit of armour, there's apparently not risk of us dying if it gets broken/destroyed.

Fister has addtionally said that neither the Saga/Divine route or the Flygia route for armour are necessarily superior, they just have different tradeoffs.



I think the next thing to start clarifying (since losing Fasts is kind of a bugger) is what sacrifices specifically might work for the Saga/Divine armour. On that note...

@Imperial Fister, could we use Odr to fuel the armour? What about a permanent sacrifice that is thematically appropriate, for example an eye for Odin?
 
Minor comment on like, cultural stability and such and all, but, uhhh, oddly enough the way to do it is actually built into the culture and specifically the cultivation already.

Norse culture and cultivation are built to make Heroes who Go Out and Do Shit, the way you make things more stable is by making success stories and making it easier to climb each tier, so that every village has That One Guy in living memory to idolize and try to be, and for the kids to succeed at becoming such consistently that every generation has someone to point to.

Have Halla write more books laying shit out as much as we can and there you go. Set up schools, try to get the Jarl to establish training camps for the youth in his district, get people to Git Gud by whatever means necessary.

Although making it fashionable would be a great help, I think it's a little easier said than done to have great champions be omnipresent in our life... if champions are defined as being extraordinary, after all, I'm... not entirely certain if raising the baseline helps you.
 
I will admit that, given how the Norse have been characterised in this story, an armor that calls on the power of a nearly external entity (their pantheon, or even just ancient heroes) feels... off.

Going back to this for a moment:

On the subject of cultural change, I don't think I buy the idea that making people more inclined to ask the Gods for favor will somehow make them more likely to convert. That's certainly not the case with other faiths that regularly call on their God or Gods for aid like Islam or Hinduism. Conversion is easier if you're not devout than if you are, historically.

Also, I don't think that, ideologically, what we're doing is actually that similar to Knightly Armor. We're doing Sagas, not Prayers, and that's a huge difference...we're telling a story of the prowess of someone and making a bargain to borrow some of it, not praying to someone categorically greater to give us a blessing free of charge. That's a huge ideological difference that should not be underestimated.

I suspect our soulscape needs some wild animals

Yeah, probably. We'll keep working on it.
 
Going back to this for a moment:

On the subject of cultural change, I don't think I buy the idea that making people more inclined to ask the Gods for favor will somehow make them more likely to convert. That's certainly not the case with other faiths that regularly call on their God or Gods for aid like Islam or Hinduism. Conversion is easier if you're not devout than if you are, historically.

Also, I don't think that, ideologically, what we're doing is actually that similar to Knightly Armor. We're doing Sagas, not Prayers, and that's a huge difference...we're telling a story of the prowess of someone and making a bargain to borrow some of it, not praying to someone categorically greater to give us a blessing free of charge. That's a huge ideological difference that should not be underestimated.



Yeah, probably. We'll keep working on it.

Yes, more devout people are less likely to convert.

The armour in and of itself does not make people more devoted, though. It's a tool that turns piety into protection; and, by word of QM, not necessarily piety to our icons as well.

It's true that, over a few generations, a new selective pressure towards religiosity may make the average Norse more devout, but in doing so you also create a new path within society to attain fame and power- the Christian virtues match poorly to Glory or Inspiration, but are very capable of transforming zealotry to strength.

IRL, a big obstacle to conversion was that the martial Norse saw the white cross as the patron of slaves and outcasts; a disdain they were dispelled of when their Christian enemies/ targets very sharply proved their might. Is it entirely wise to create such a foothold ourselves, if we wish to conserve our native culture?

As for the latter point… I can't really comment, but if you believe so, I trust your judgement.
 
Last edited:
Yes, more devout people are less likely to convert.

The armour in and of itself does not make people more devoted, though. It's a tool that turns piety into protection; and, by word of QM, not necessarily piety to our icons as well.

It's true that, over a few generations, a new selective pressure towards religiosity may make the average Norse more devout, but in doing so you also create a new path within society to attain fame and power- the Christian virtues match poorly to Glory or Inspiration, but are very capable of transforming zealotry to strength.

IRL, a big obstacle to conversion was that the martial Norse saw the white cross as the patron of slaves and outcasts; a disdain they were dispelled of when their Christian enemies/ targets very sharply proved their might. Is it entirely wise to create such a foothold ourselves, if we wish to conserve our native culture?

As for the latter point… I can't really comment, but if you believe so, I trust your judgement.

People generally want things they do not already have, assuming they can get them without giving things up. It's hard for 'have the strength of Faith on your side' to be used as a selling point if they already have that with their current setup. But, as I said, I don't think that the version we're proposing really does exactly that anyway.
 
The Norse were converted from the top-down. Knightly Armor that needs Norse gods to work should make the Norse more resistant to conversion because the people at the top would already have a relationship to the Norse Gods giving them real and tangible power.
 

What effects do the Buck and Magpie Fylgja have?

I suppose fhe Buck might have effects on speed, charging or maybe defense.

But i don't know abaout the Magpie. The effects of the Wizard Owl feel more fitting for the Magpie than anything else.

Sheep, cows, and chickens now wander your soulscape, but you imagine it'll take more than that to get it feeling right.

Still, you're absolutely on the right track here. There's no doubt about it.

I knew it! I was right!

Now we need to add even more variety i suppose? Fishes in the water, deers and wolves in the wilds, birds in the skies.

Then maybe we can try and recruit some of the spirits? Make them our vassals.

Or we need to assign them a piece of land to do it? Make them proper landowning Karls?
 
But i don't know abaout the Magpie. The effects of the Wizard Owl feel more fitting for the Magpie than anything else.

It's possible that it does do that. Moving in on other fylgja's base abilities with the advancing abilities of your fylgja is definitely possible from what we've seen and heard...like, evolving a Hound in a Wolf-ish direction is very possible and might well get you that sweet doubled damage.
 
Magpies are famous for their singing, though they do collect things. Alvis is a Skald, so it might be the singing bit really.
 
Back
Top