Kind of unfortunate that two sections of magic are inaccessible because they cause insanity and inability to unrhyme, unmaking any protaganist potential.

I miss Aki and his sassiness. I wonder if he has some new brothers and sisters now.
 
Kind of unfortunate that two sections of magic are inaccessible because they cause insanity and inability to unrhyme, unmaking any protaganist potential.

I think we could play a skald. Either by doubling down and being mute most of the time, or having our dialogue described rather than written out.

I miss Aki and his sassiness. I wonder if he has some new brothers and sisters now.

I also miss Aki. Hopefully we'll see him soon. And it depends on whether his dad has gotten remarried...could go either way, really.
 
While Halla probably wouldn't, it's possible that the charred soul mechanic could allow for ancestor body jacking. Halla would be completely intact unlike Blackhand, so the range of her influence might increase as well.
That would be a way around the shapecrafter problem; just have Halla do all the living by possession, and the shaper free to create abominations at night. They might even like spending effectively 100 percent of their time shapecrafting. If they are too broken to live normally, letting them live vicariously through a relatively stable person would almost be a kindness.
Again, probably not. Neat idea though
 
That would be a way around the shapecrafter problem; just have Halla do all the living by possession, and the shaper free to create abominations at night. They might even like spending effectively 100 percent of their time shapecrafting. If they are too broken to live normally, letting them live vicariously through a relatively stable person would almost be a kindness.

I'm pretty sure both Halla and Blackhand would be utterly horrified by this whole idea and deeply unhappy about it even being suggested let alone tried. I also highly doubt the shapecrafter would go along willingly. Which is all to say that I think you could technically do this but I don't think any of the people in question would do so.
 
Yeah, I figured.
Although that does raise a few interesting questions: what if the next character was already a shapecrafter, or indeed any undesirable mindset and profession? Would Halla intervene if the next character was an active danger to the family? What would she do if her grandchild was a dishonorable killer, or otherwise extremely different from Halla? Would she forcefully prevent a suicide?
There's a lot of things to consider about the charred soul mechanic. To what extent should previous characters step aside for the current one?
 
1) How does she know who to choose? Does she choose? How does the transfer even work? It's unsatisfying to handwave it like that.
2) What about the next character? Suppose they only had one kid before they die or get imprisoned for a long time? Suppose a tragedy nabs some kids? Might not always have that choice.
3) Even if we choose a solid character, that doesn't mean they'll stay that way. There's still that defining question of "what's the line before differences grow too great to bear?"

There's just a lot of uncertainty on how the charred soul mechanic will actually work
 
1) How does she know who to choose? Does she choose? How does the transfer even work? It's unsatisfying to handwave it like that.
2) What about the next character? Suppose they only had one kid before they die or get imprisoned for a long time? Suppose a tragedy nabs some kids? Might not always have that choice.
3) Even if we choose a solid character, that doesn't mean they'll stay that way. There's still that defining question of "what's the line before differences grow too great to bear?"

There's just a lot of uncertainty on how the charred soul mechanic will actually work

We don't know #1 yet in universe, but we the players get to choose in reality, so it's either decided by Halla or the Nornir. For #2, we're definitely gonna work to avoid that, so it's more a fail state than anything. And for #3, we're the ones playing them, so while they might be different, they'll only be so in debilitating or shameful ways if we play them like that...so we should try to avoid doing so.

Basically this whole conversation is about a really severe fail state that we can probably avoid. Let's focus on the 'avoiding it' part.
 
Ok.

Returning to shapecrafter loop arounds, maybe have a character learn it right before they die? Have the ancestor learn and improve the art while playing the next character. Have the body jacking be uncommon and consensual only for shapecrafter experimentation.
 
Ok.

Returning to shapecrafter loop arounds, maybe have a character learn it right before they die? Have the ancestor learn and improve the art while playing the next character. Have the body jacking be uncommon and consensual only for shapecrafter experimentation.

I'm still pretty against this...having a crazy person in your head does not sound good. I'm less against it than some alternatives proposed, but I still basically think we should investigate if there's a way around the down side before anything else, and would argue against learning shapecrafting at all if there isn't one.
 
An important thing to note is that if sane shapecrafters were something easy they would have been developed centuries ago by generations of cultivators who also wanted the power without going mad.
 
Could just be Odr. We can make Twists without being a Skald.

In theory. It's a powerful capability we haven't made any sort of exploring into.
 
It's also possible that if we started making them the down side would kick in. We just don't know.

And I'd be happy to explore making Twists if we had an idea where to start.

I mean, the "Don't kill someone unless you mean it" one is almost universal, that seems like one of the easiest Twists to develop from whole cloth as a result.
 
Don't most Norsemen have Bloodlust preventing them from earning said twist?

Nah, as Alectai says, most Norsemen do not have Bloodlust. A disproportionate number of serious badasses, however, do.

Bloodlust isn't actually that common, among the actual badasses, yes, even other elites sometimes don't have it--case in point, Steinarr.

We actually don't know if Steinarr had Bloodlust, though I admit it's unlikely.
 
It's also possible that if we started making them the down side would kick in. We just don't know.

And I'd be happy to explore making Twists if we had an idea where to start.
Twists seem related to great tales and moments, ie Muna. Maybe mix Muna with Odr and something else?
Might also require captured experiences, or creation of a poem or a story. This makes sense in a certain way with what happened with the poem in our soul. While it did nothing it was described as something rather major achieved. As if we were on the right track but missing something.
Alloying Muna to something else might also be related. Also do we plan on doing anything with the secret we got from Corpsemaker?
 
I think creating a Twist is a process of:

1) Get a basis for the Twist (Whatever the Twist does must be congruent with the basis)
2) Create a structure for that Twist via Poetry. Skaldic Rules must be followed (IC at least). You will need to express the story in a true way but in a different way (the different way is how the Twist works).
3) Color the Twist with Odr. Fascinatingly, one of the things we got with our Stage 2 Breakthrough was the ability to change the flavor and color or our Odr..
 
Twists seem related to great tales and moments, ie Muna. Maybe mix Muna with Odr and something else?
Might also require captured experiences, or creation of a poem or a story. This makes sense in a certain way with what happened with the poem in our soul. While it did nothing it was described as something rather major achieved. As if we were on the right track but missing something.
Alloying Muna to something else might also be related.

Hmmm. Maybe. Just shoving Odr into Muna seems dangerous...we should probably talk with Alvis, who is an aspiring skald after all, before trying that.

Also do we plan on doing anything with the secret we got from Corpsemaker?

We do if we run into anything with appropriately powerful blood.

I think creating a Twist is a process of:

1) Get a basis for the Twist (Whatever the Twist does must be congruent with the basis)
2) Create a structure for that Twist via Poetry. Skaldic Rules must be followed (IC at least). You will need to express the story in a true way but in a different way (the different way is how the Twist works).
3) Color the Twist with Odr. Fascinatingly, one of the things we got with our Stage 2 Breakthrough was the ability to change the flavor and color or our Odr..

That's possible, yeah. Again, I'd like to talk with a skald and see how they do it and we do have one right on hand.
 
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