- Pronouns
- She/Her
I say we recruit the spy. Whether we feed him false info, recruit him to our side, or just keep him close and monitored, there's plenty of benefits. Unless we think he's willing to go full Nid and like, assassinate our children I don't think the risk is too big.
I assume we aren't telling each and every person in our employ that Dorri was involved in Steinnar's death, though I'm not certain on exactly who knows and who doesn't. As long as it's with a relatively few people, I think we are safe to recruit.
The worst he could really report on is how strong everyone is, but... we aren't exactly holding back on power, ever.
Edit: Decided to list some short term long term pros I see of recruiting.
Short Term Mechanical
More work dice for the farm - lets us make improvements to our workshop, create our tournament grounds, build our training yard, etc that much faster.
More xp - by incorporating him into our training regimen (as we do all our followers with time, and intend to do when we get home AFAIK), we gain more XP every season. More XP = stronger for the inevitable fight.
Long Term Story
Provides us a direct means to observe and find dirt on Dorri - if he's working for Dorri or Drysalt directly, we will have our enemy close, without him knowing we know. This helps us with building evidence potentially.
Potential to turn traitor - Halla is an excellent person to work under. She rewards well, builds insanely good weapons and armor, and we strike it rich every single time we set out to sea. There's good potential for her to win him over.
Long Term Mechanical
Jarlsoul - if we can get him into our hird properly, that's another step towards Jarlsoul, which still seems like the easiest way we can increase our personal power in the moment to me.
I assume we aren't telling each and every person in our employ that Dorri was involved in Steinnar's death, though I'm not certain on exactly who knows and who doesn't. As long as it's with a relatively few people, I think we are safe to recruit.
The worst he could really report on is how strong everyone is, but... we aren't exactly holding back on power, ever.
Edit: Decided to list some short term long term pros I see of recruiting.
Short Term Mechanical
More work dice for the farm - lets us make improvements to our workshop, create our tournament grounds, build our training yard, etc that much faster.
More xp - by incorporating him into our training regimen (as we do all our followers with time, and intend to do when we get home AFAIK), we gain more XP every season. More XP = stronger for the inevitable fight.
Long Term Story
Provides us a direct means to observe and find dirt on Dorri - if he's working for Dorri or Drysalt directly, we will have our enemy close, without him knowing we know. This helps us with building evidence potentially.
Potential to turn traitor - Halla is an excellent person to work under. She rewards well, builds insanely good weapons and armor, and we strike it rich every single time we set out to sea. There's good potential for her to win him over.
Long Term Mechanical
Jarlsoul - if we can get him into our hird properly, that's another step towards Jarlsoul, which still seems like the easiest way we can increase our personal power in the moment to me.
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