Just poking this one for a moment:
1) Infusing one of our Hugareida Shroud with Odr, see what happens (test with Clearwater since it has the least potential for Bad Things)
2) Try inverting Hugareidas other than Standstill and see if we can get an interesting result. Test the 'inverted' Hugareida away from us while our Shapeshifts are on full DR since it's probably going to yield dangerous stuff of some kind. Ignition -> Icy Implosion??? Campfire -> Chill????
3) Try seeing if Alloying an Inverted Hugareida outputs a different result from alloying a non-inverted Hugareida.
4) Alloying Punching Up and Against the Odds. Low odds of something useful, but might yield something interesting.
5) Try Alloying Fight of Your Life with the Stoker State. If Stoker Dice can recharge Fight of Our Life that would be great. Low odds since FoYL is an emotion-type Hugareida and Stoker state is a momentum-based Martial Art but worth a shot.
6) Try Alloying our Fylgja with our Hamr. Potentially dangerous but also potentially very useful.
7) Try Alloying Minds Eye Blink with Banish the Night - Potentially always on anti-illusion effect?
8) Test out the effects of Odr on Mire Ward (More slowingness???), Contested Movement (Bonus dice????), Fortify (overlayed over the Orthstirr - More DR?)
9) Probably good idea to test out what Perfected EWF (can we use EWF to disengage as well?) and Kindle Spinner (can we shoot out variant kindle spinners that have bigger AOE but less damage, no AOE but more damage, etc) do.
10) Alloy Tenderizing Roast with Housecraft and see if it makes us an amazing cook, Alloy Forgefire with Armor/Weaponcraft and see if it makes us a better smith (unlikely but worth a shot IMO)