- Pronouns
- He/Him
If you go to Bornholm, you won't be meeting Ironjaw—as he won't be there. Nobody meets with Ironjaw, he meets with you.
If we're aware of this IC there's no real reason to go.
If you go to Bornholm, you won't be meeting Ironjaw—as he won't be there. Nobody meets with Ironjaw, he meets with you.
Going to Bornholm has value to you, even if Ironjaw isn't there.
Going to Bornholm has value to you, even if Ironjaw isn't there.
Whether you go or don't is up to you
Well, 'Finland' is specifically mentioned as a place in Egils Saga alongside Kvenland. Kvenland was the area of modern day Finland that was ruled by the Norse.
From Chapter 14 - Thorolf again in Finmark (Bolded by me):
"Finmark is a wide tract; it is bounded westwards by the sea, wherefrom large firths run in; by sea also northwards and round to the east; but southwards lies Norway; and Finmark stretches along nearly all the inland region to the south, as also does Halogaland outside. But eastwards from Naumdale is Jamtaland, then Helsingjaland and Kvenland, then Finland, then Kirialaland; along all these lands to the north lies Finmark, and there are wide inhabited fell-districts, some in dales, some by lakes. The lakes of Finmark are wonderfully large, and by the lakes there are extensive forests. But high fells lie behind from end to end of the Mark, and this ridge is called Keels."
If you go to Bornholm, you won't be meeting Ironjaw—as he won't be there. Nobody meets with Ironjaw, he meets with you.
Ironjaw has to be introduced in a very specific way, I'm afraid.
Idea for an Overland/Hamr training item it/when we get a chance for it. Iron ball and chains attached to the ankle via cuffs, or maybe just special boots if the cuffs are a no-go. With runes that say "May this burden I bear make whoever wears me strong and swift" or something along those lines. Maybe bear bone ash both for the pun and as a compounding effect? Bears are strong and way faster than you'd expect.
This item isn't a huge priority obviously but it might be worth making eventually.
I dunno how I'd word it, but I just wanna introduce ourselves and our party, say we are here to pay respects to the Jarl and his hard, and then note that we are on a mission of trade alongside being a funerary procession for Steinnar once known as Freedfire.
This is thematically cool...but we can fly. Our Overland gets rolled almost never...I highly suspect we will never increase it again. We probably want one of these for the kids eventually but, well, 'eventually'.
Yeah I kinda figured that would be the case. But who knows there's always the possibility of flying not being an option or not being feasible. Like if Halla needs to traverse the Metal Mountain and there's an explicit no flying clause or something.
For the record, it was my intention that this be included in my plan/suggestion. It says we tell him why we're here and this is why were here.
Oh, we may yet need to make Overland checks, and there's even an Overland Trick I'd like us to get at Rough...but they're not common enough that a Training Item is gonna be worth it.
Every training item we make is one our kids can make use of in time. So there's some value in it. I could see value in making an item for every single skill we know of, over time.
This is certainly true to some degree. That said, it's a long term thing rather than an immediate term one, and NQ2 is gonna revamp the system with a shorter skill list as well, so I'd say skills we're likely never raising remain lower priority. I'd vote for a bunch of skills over Overland if we were doing additional Training Items. Starting with a plow to help train Farmwork, as that's essential and also gives us Work Dice.
Fair, I would like items for our crafts and design skills and our labor and farmwork too, for sure. Setting aside an action every other turn or so to make another new training tool seems reasonable, though I guess with there being no downtime it can be hard to justify. Always something more important to do.