Can I say, I don't remember who exactly remembered and suggested Scouring Cleanse for the Hooknails fight, but whoever did—Chef's Kiss.
 
Can I say, I don't remember who exactly remembered and suggested Scouring Cleanse for the Hooknails fight, but whoever did—Chef's Kiss.

That was me, actually. The Scouring Cleanse thing on runes had been in the back of my mind for a while.

And thanks, I'm quite proud of that one, largely because that kind of thing is not usually my forte. I'm not usually great at outside the box combat tactics, especially at the spur of the moment, but I had time to think on that one and planned it out. I think basically every other clever tactic in that fight was someone else (a lot of them Alectai specifically), but I'm very happy my own pet project actually worked.
 
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Oh speaking of that raid I think we should make a stoker state trick that lets us destroy our body when we die

I don't want our Heirs to be crippled by the shame of Thralldom if a raid goes wrong
 
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Oh speaking of that raid I think we should make a stoker state trick that lets us destroy our body after death

Hmmm. I'm not sure we need one, to be honest. A better idea of how thrall-manacles work would be good, but if they just block all Orthstirr use that's barely a problem for us. We can burn a bit of Odr and just get out in one of a number of ways...heck, even if Odr use doesn't work, we have 8d in Hamr from Infusion alone...breaking out of them via main strength seems potentially viable.
 
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Hmmm. I'm not sure we need one, to be honest. A better idea of how thrall-manacles work would be good, but if they just block all Orthstirr use that's barely a problem for us. We can burn a bit of Odr and just get out in one of a number of ways...heck, even if Odr use doesn't work, we have 8d in Hamr from Infusion alone...breaking out of them via main strength seems potentially viable.
I was under the impression that Thralldom would permanently damage our orthstirr cultivation?

Also it would still be a good trick to teach the children anyway since Disclosure for them is a long way off.
 
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I was under the impression that Thralldom would permanently damage our cultivation?

Also it would still be a good trick to teach the children anyway since Disclosure is a long way off.

My impression is that being a thrall will permanently damage your cultivation, yeah. Having the manacles slapped on doesn't do it in 5 minutes, though, I don't think, it takes a bit more time than that. And if Odr still works we can break out and very plausibly escape entirely quite rapidly. That's not certain, though, which is why I wanted to know more about how the manacles worked.

Fair enough on the kids, but they can probably come up with that on their own, to be honest.
 
I think getting locked in manacles is like, turbo Nid, but it is possible that it is reversible through the typical loophole of beating the shit out of whoever put them on you.
 
I'm not willing to bet on that considering very few or none of the Raiders who attacked the valley seem to have done something like it

I mean, Stoker State is particularly well suited to doing that. Someone with, like, Earth and Sword Hugareida and a Martial Style based on double-taps isn't gonna have the options someone with a Fire Hugareida and Stoker State does for exploding themselves.

I think getting locked in manacles is like, turbo Nid, but it is possible that it is reversible through the typical loophole of beating the shit out of whoever put them on you.

I'm not sure them doing it while you're dead would even be nid. Nobody expects you to be able to defend yourself while you're dead. Of course, not escaping immediately would be nid once you're alive again.
 
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I mean, Stoker State is particularly well suited to doing that. Someone with, like, Earth and Sword Hugareida and a Martial Style based on double-taps isn't gonna have the options someone with a Fire Hugareida and Stoker State does for exploding themselves.
It's not that hard to plan for even without Stoker State (you could probably do something similar with runes) they just seemingly didn't think of it and to be frank I don't very many people playing this quest thought of that threat either.

Edit: As a matter of fact Steinarr also hadn't thought of it or at least didn't think it was trick worth teaching
 
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Re: the distinction between banditry and raiding, I guess that makes sense. It still feels weird that Halla had such a "hoe dare Horra support Banditry" and then we are just besties with the bandit, but I suppose he's not a uniquely terrible person. Just an average level of terrible.

And if Odr still works we can break out and very plausibly escape entirely quite rapidly. That's not certain, though, which is why I wanted to know more about how the manacles worked.

I'd assume that since they seemed to work on Zeal, they probably work on Odr? I don't exactly think Gabriel was lying low and refusing to escape with his Zeal, I think he was just weakened enough to not have it.
 
I'd assume that since they seemed to work on Zeal, they probably work on Odr? I don't exactly think Gabriel was lying low and refusing to escape with his Zeal, I think he was just weakened enough to not have
That's a good point but remember that the Norse wilderness is an extremely deadly place and he was incredibly weak, it might have been an issue of not getting eaten by a bear.
 
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Re: the distinction between banditry and raiding, I guess that makes sense. It still feels weird that Halla had such a "hoe dare Horra support Banditry" and then we are just besties with the bandit, but I suppose he's not a uniquely terrible person. Just an average level of terrible.

He's terrible for supporting foreign enemies to prey on his own people. 'Banditry' is what you call other people raiding you, after all. There's an in-group/out-group thing going on there in regards to his awfulness. I compared it to treason because it pretty much is.

Tryggr and Trausti were foreign mercenaries hired to fight against strangers...Horra was a local who gave aid and comfort to the enemy in exchange for cold hard cash. I think I'm actually entirely with Halla on the latter being a lot worse.

I'd assume that since they seemed to work on Zeal, they probably work on Odr? I don't exactly think Gabriel was lying low and refusing to escape with his Zeal, I think he was just weakened enough to not have it.

I don't think they did prevent Zeal use, actually. They prevented Zeal acquisition, which is a whole different ball game.
 
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Remember, Gabriel could have broken out from his shackles, he just didn't. Presumably he could have used Zeal to do it.
 
If Norse cultivation is about telling a story then maybe the manacles are like if you tore a thread while making a tapestry or ripping blank pages out of a book. If you act quickly enough you might be able to repair it in such a way that outside observers might never be able to tell there was damage in the first place. But you would always know. You'd always be able to feel that bump or see that small bit of loose glue. You'd forever have this tiny difficulty in working your orthstirr.

To stretch the metaphor further, if you had to wait years or even decades before you could make the repair the issues you'd run into would be even more stark. You might not even be able to source the same materials, it would be like starting with silk or vellum and finishing with coarse wool or paper napkins. There's be this spiritual dissonance that I'm not sure could ever be fixed.
 
If Norse cultivation is about telling a story then maybe the manacles are like if you tore a thread while making a tapestry or ripping blank pages out of a book. If you act quickly enough you might be able to repair it in such a way that outside observers might never be able to tell there was damage in the first place. But you would always know. You'd always be able to feel that bump or see that small bit of loose glue. You'd forever have this tiny difficulty in working your orthstirr.

This seems wrong. The story of escaping from thralldom seems extremely powerful and easily enough to counterbalance any minor losses from a few minutes of damage. Not nearly enough to make up for years of being a thrall or something like that, but it would almost have to be enough to more than make up for a brief period like a few minutes.
 
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