Deadman thought our Frami was setting our other two Aspects on fire and destroying them,

To be clear, this isn't quite correct, my impression was that the lack of stability in all three Aspects woven together was due to Frami somehow messing with the structural stability of the other two, not literally 'setting them on fire'. That's maybe an overly pedantic distinction, but it was based on the three not being stable together, not on any fire motifs. That instability is actually due to the fact that the three together bring Odr into the equation, which certainly makes sense, but the fire thing was never part of my logic.
 
While the Seeress's face is like stone, her tone steadily gains heat with every spoken word, "It's what you deserve for doing something so foolish as to fully open the Gate, let alone with needlebinding!" She sighs and shakes her head, "It is good to see that you're not any worse for wear, though, if it had tasted good then we'd have had problems."
What
(Blackhand is missing and, with the sudden loss of a previously integral part of you, you now are able to capture Experiences. However, thanks to Skippy having pre-emptively spent a Reward Dice, you-the-players know that he'll be back, eventually)
(Your first death. You have ? left)
the
--[X] Try and use needlebinding when cultivating to reinforce the weaving to the best of the ability, and potentially use strings of Orthstirr to do so as well, and see if it improves how much Odr we can gain – 1 Research, adding one Reward die courtesy of [@Skippy](https://forums.sufficientvelocity.com/members/166/) if any rolls or needed or it would otherwise help.
fuck?

Why did we needlebind in our cultivation without being specific about what we do. Without being specific to only bind 1 or 2 aspects?! (Or any other precautions)

Like... take the "we need to stop in time or we get killed" thing and combine it with the "more stable, VERY tedious (=long time) to undo" thing?


We are so lucky IF isn't the "actions have consequences" kind of qm.
 
Like... take the "we need to stop in time or we get killed" thing and combine it with the "more stable, VERY tedious (=long time) to undo" thing?

To be clear on the logic, several of us were under the impression that the Odr would just inherently erode even needlebinding. This was wrong, but that was the line of thought...see Skippy's discussion about lots of people visualizing cultivation very differently as to why we thought that.

We are so lucky IF isn't the "actions have consequences" kind of qm.

I mean, we literally died. And lost an important advisor for a while. I'm not sure what worse consequences you have in mind? He's mentioned previously we have a specific number of deaths we get before it's permanent...this was one of them.
 
I mean, we literally died. And lost an important advisor for a while. I'm not sure what worse consequences you have in mind? He's mentioned previously we have a specific number of deaths we get before it's permanent...this was one of them.
We lost one from an unknown counter.
Realistically?
We could have lost Blackhand. Without the "for a while" bit. (Though, to be fair he is authors voice, making His Löss unlikely)

Theoretically?
Get soul killed -> Quest over (see: Eitr) (don't see IF throwing away Norsequest, so very unlikely (though Norsequest2 could be another descendant of Blackhand if IF is feeling attached to the setting).
Cause a situation leading to the death of a well liked side-character. (Dunno, we attracted a spirit predator, manage to fight it of, but by the time we regain conciousness it has attacked one of our friends. Or we accidentally release all our Odr, the 100+ Odr had a reaction that most of our present (/passing by) friends survived through getting ressurected, except for one friend who had their final day.
 
I believe you're ready to figure it out on your own. However, in the interest of not sending you off on a wild goose chase, I shall give you the three most necessary components: a bridge, a burl, and a location."


though I've fought a couple [of Abysslings] that slipped through some poorly warded bridges."

She takes a long draught of tea before reaching into the bag and pulling out a cut off burl. It alone is about a third of the sack and with its departure the sack has fallen in on itself. "This is a burl, you can use them to warp from one bridge to another."

It's mid-day when you meet the Seeress on the wooden surface of the nearest bridge. She's a bit frumpy, like she hasn't had much sleep as of late.

Comedic breaks aside," the Seeress says as she retrieves a second burl from the sack and tosses it to you, "you'll need that burl to get back. Break the center while standing on a bridge and you'll warp back, I've already done all the preparations necessary to set the destination.
Got it," you nod as she tosses the first your way as well, "break this one," you wiggle the first — having set the faering down to catch the burls, "to go and then this one," you wiggle the second, "to return. Right?"

When you've found it, you turn the burl into a bracelet.

Wood splinters fly every which way and your world turns rainbow.
Soo since we've got homework from Solrun I went back and reread the Aki rescue arc to see what I could pick out.

The burl is single use. If you want to come back, that's a second burl.

I think there needs to be a bridge at your destination. Mostly because that's a fun thematic restriction that still leaves it an extremely useful spell. Vibes

I think what's happening is that bridges physically enabling travel and/or the Bifrost lets the spell narratively enable travel between worlds to another bridge. I'm unclear if Abysslings can show up on bridges because they usually live in water or because bridges let them creep through from other worlds.

I suspect we need an Expirience of a rainbow to put in the burl, to invoke Bifrost.

Given that the burls were assigned to specific destinations, you need to do that somehow. I think an Experience of the destination, carved into or painted onto the burl. Probably not Runes since you activate the spell by breaking the burl.
 
I had thought we wouldn't need to do that given the conditional nature of the action, but maybe. Regardless, the actual problem seems to have been being ambushed more than anything else, we just provided an opening. Which still means no doing that any more any time soon...ambushes are always possible.
I mean, its kinda seems worthwhile to find a way to guard against ambushes and to prevent the other risks, than try doing that again, this time with some backup. the Odr gain IS massive and it might lead to other stuff later as well
 
The reason we went for experimenting with needlebinding wasn't just some random idea, it was IF mentioning that he'd tried dropping the hint multiple times and was surprised we hadn't picked up on it. It was implied to be important once you get past the early phases of Odr cultivation. Given the way the cost of Infusions and for reaching subsequent cultivation stages looks set to increase, finding some method of increasing our Odr income seems like an unavoidable requirement.

Don't get me wrong, this was pretty bad, we got hit by an unlucky set of circumstances we did not see coming. But ultimately... this tripled our Odr income despite the fact that it went wrong almost immediately. However disastrous it was in one sense, terms of demonstrating that needlebinding is clearly important to Odr cultivation, I think we now know that it is.

The trick is finding a way to do it which does not leave us vulnerable to another situation like this. Perhaps some kind of emergency shutoff valve, or the equivalent of special knot that allows us to unravel the binding with a sharp tug? Is it possible to build some sort of defensive structure around our Gate which will let through Odr but traps spirits? That's probably something worth discussing.




[X] Plan Only Iron

My only thought with this plan is whether we want to try and trade for some knowledge. I don't know what exactly, but maybe we could ask one of the dwarves to be a consultant when we go and look at the Underhouse?
 
Well, we did knew that needlebinding would keep the gate open, but the ambush was unexpected.
Sure!

>Halla sits down to cultivate like normal
>This time, she decides to needlebind her Aspects rather then her normal weaving
>The Gate opens like normal
>Something is forced through the moment the Gate opens, like it'd been waiting
>
>Halla wakes up
....
Wait....
Did... Did we never warded our soul with the defensive spells we know?
Oh my gods....
Can we ward our soul next turn? Also, search if anything else has sneaked in, not just the gut punch.

Good to know we are not entirely fucked on the true death side of things though, but let's not die before our time again... And it should be well after we killed swordfury.

Blackhand getting beaten out of us is scary though.... Hope he hadn't lost anything more.
 
I'm not sure how we ward a soul, but we can give it a shot. And yeah, we can look around for infiltrators, though it was probably just the one enemy.
Use the defenses we got, like that glowstone Spirit Trap thing.

The reason we went for experimenting with needlebinding wasn't just some random idea, it was IF mentioning that he'd tried dropping the hint multiple times and was surprised we hadn't picked up on it.
Its not the experimenting itself that left me flabbergasted.
Its the lack of precautions.
The lack of scaling up from lesser experiments to the full deal.
The lack of specificity.
 
I'm not sure how we ward a soul, but we can give it a shot. And yeah, we can look around for infiltrators, though it was probably just the one enemy.
I don't think we even need to ward the Soul specifically, just the Gate. And we have a spell for that.

Barricade Ward: A spell that places a barrier around the doorway. When hostile spirits approach, they will find the door locked and barred even if otherwise appearing open.
 
Looking more on our Seidr, and, while I'm not sure if it'd work like this, we could even potentially use a Backlash Seal to cast Banishing Rebuke if something got past Barricade Ward.
 
Why didn't we do the dangerous Odr cultivation experiment inside our farn with the fence anyway?

Are we ever going to try infusing our Hugareida with Odr?
 
Looking more on our Seidr, and, while I'm not sure if it'd work like this, we could even potentially use a Backlash Seal to cast Banishing Rebuke if something got past Barricade Ward.
And maybe a Glowstone trap for things attracted by Odr/ things that like to hush through opened doors uninvited.
-Glowstone Spirit Trap: For this, you will need a chunk of glowstone, which serves as the anchor by which you bind a spiritual predator. By placing items that correspond with desired attributes next to the stone, you will then expose yourself to the Dark Forest. However, when a spirit matching those attributes approaches to take advantage of your apparent weakness, it will instead be sucked into the glowstone, as you will have carved and colored runes into the stone. When hostile spirits next approach your house, they will be attracted to the glow of the stone and will be sucked in as well. Either the original spirit will win the ensuing brawl, or you will have a new occupant in the stone. Only works on one spirit at a time.
 
I thought of something

we saw that now after breakthrough, we are able to control our Odr, make it change its viscosity, taste, color, etc. really just shape it as we want.

and IF said the area outside of our mountains should be seen as a canvas for us to paint.

perhaps we need to 'paint' it with Odr given certain properties? or even 'colored'/infused with certain ideas, experiences, Hugareida or Muna?

on a completely different note should we try contact our Fylgjaskuna?

and perhaps we can try coax info from Sten on Finnish cultivation? inner cultivation? we might find out something relevant to Odr
 
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on a completely different note should we try contact our Fylgjaskuna?
I'm still interested in growing and Odr watering an ash and an elm in our Soulscape. (Because of the creation of humanity symbolism and the Seer Warrior symbolism)
We could see if twigs n stuff (If harvestable without harming the tree) from those have any effect when used for the tree.
 
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