So, for how much metal to buy, we have 30 "slots" of gear to fill. the plan says to lean it towards armour, so I'm mainly pull the numbers for that.
Each Balance point of metal is 12oz, so we need:
Short Mail (200oz) - 16.666 Balance per - 500 Balance for all 30 slots
Full Mail (250oz) - 18.833 Balance per - 625 Balance for all 30 slots
Helm (30oz) - 2.5 Balance per - 75 Balance for all 30 slots
Mail-Necked Helm (45oz) - 3.75 Balance per - 112.5 Balance for all 30 slots
Swords (18oz) - 1.5 Balance per - 45 Balance for all 30 slots

Overall I don't see an issue with buying the metal for 30 full mails, hes got 2035 Balance to spend

If we also buy the Iron for the separate crafting job that is Dorri's Hird, he probably wants Sword/Full Mail/Full Helm for each guy so were looking at 313oz per guy (not including if any of them are giant-blooded) so thats 26.0833 Balance for a fully equipped guy.
@Imperial Fister does Dorri want us to grab the metal for his Hird now as well, and if so, how many are there, are any giantblooded, and do any of them want different from Sword/Full Mail/Full Helm?
I think dorri wants all of his stuff spent on his own Hird? Like... that's why he's paying for it?
 
The budget he's given you is to be used entirely. He just wants material

Holy shit. Well then. Here's the plan for just buying material goods. In quantity.

[] Plan Buy Everything
-[] Give the dwarves 300 Food, 702 Goods (2 of them from us), and 1,502 in Dwarf-Coins (+2,036 Balance)
-[] Receive 21,240 oz Forged Iron (-1770 Balance)
-[] Receive 1,152 oz of various magical metals (192 oz each of Molten, Ripple, Muddy, Icy, Drafty, and Storm Iron) (-192 Balance)
-[] Receive 73 Socket Stones (-73 Balance)

The extra 2 Goods tilt the deal in the dwarves favor very slightly and thus buy us goodwill, that's worth 2 Goods.

But I'm...not sure that's entirely necessary? That's a lot. Like, a lot a lot.

@Imperial Fister what does Dorri say when we bring up the potential issues of giving the dwarves too much Food? Is that accounted for in his plans? He'd presumably be the guy to know?

EDIT: Actually, thinking about it, that's 'only' Mail and Mail-Necked Helmets for 72 warriors, plus magical metal weapons for them (with socket stones) and maybe a bit left over. Yeah, that's reasonable.

Ditching the Socket Stones would get three more warriors armored...maybe that's right?

[] Plan Only Iron
-[] Give the dwarves 300 Food, 702 Goods (2 of them from us), and 1,502 in Dwarf-Coins (+2,036 Balance)
-[] Receive 22,116 oz Forged Iron (-1843 Balance)
-[] Receive 1,152 oz of various magical metals (192 oz each of Molten, Ripple, Muddy, Icy, Drafty, and Storm Iron) (-192 Balance)

That'd look like this and equip more like 75 warriors.
 
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There's more than just those four, hang on.

Here's the full list.

Molten Iron (Fire)
Storm Iron (Lightning)
Icicle Iron (Ice)
Muddy Iron (Presumably Earth?)
Ripple Iron (Presumably Water?)
Drafty Iron (Wind)
 
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Check. I'll fiddle, I couldn't find the list.

Honestly, I don't think we need to micro this, we can just put in "1,200 oz of Magical Iron" and we'll presumably just acquire a variety. I imagine that Dorri gave us a List of the specific requirements of everyone who's getting something.

I do imagine that the Senior Guys are proabably getting work from Sten, while we're covering for the less senior guys of Dorri's hird and any volunteers. It's still a pretty significant influence on the Valley's battle readiness though.
 
Honestly, I don't think we need to micro this, we can just put in "1,200 oz of Magical Iron" and we'll presumably just acquire a variety. I imagine that Dorri gave us a List of the specific requirements of everyone who's getting something.

I do imagine that the Senior Guys are proabably getting work from Sten, while we're covering for the less senior guys of Dorri's hird and any volunteers. It's still a pretty significant influence on the Valley's battle readiness though.

That's probably fair. I tried to micromanage it a little to get exact numbers of warriors equipped, but that's probably not necessary per se.

Do magic metals do anything impressive with armor?

They make you immune or at least resistant to the element, from what we heard. Not usually worth it. The weapon effect is great, though.
 
Holy shit!

Well, Mission Accomplished in terms of needlebinding clearly being integral to advanced Odr cultivation, but also...

...fuck not something to mess around with. I would have liked to include something along the lines of "obviously start small at first and try to set up some kind of failsafe system", but I guess I'd assumed that wasn't needed. Damn.

0~0~0

AN: So, your cultivation mishap turning out this way was the culmination of a lot of things lining up all at once.

I can't say much more then that.

That's fine, but would it be possible to give us a more detailed breakdown of Halla's recollections of what she did? Nothing that she wouldn't remember, but it might be helpful to try and isolate what the key thing we did wrong (or right?) was.

Especially because the research action was phrased sorta generally with the intent that we'd try a few different things and see what stuck, it makes it hard to pin down. Were we trying to needlebind our Aspects as if they were strings? Use "thread" made of Orthstirr or Odr.

A very clear visual picture of exactly what Halla did, step by step, would be really helpful here.
 
...fuck not something to mess around with. I would have liked to include something along the lines of "obviously start small at first and try to set up some kind of failsafe system", but I guess I'd assumed that wasn't needed. Damn.

This was also my assumption, for the record. My bad for not being more explicit, though it might not have helped.
 
A very clear visual picture of exactly what Halla did, step by step, would be really helpful here.
Sure!

>Halla sits down to cultivate like normal
>This time, she decides to needlebind her Aspects rather then her normal weaving
>The Gate opens like normal
>Something is forced through the moment the Gate opens, like it'd been waiting
>
>Halla wakes up
 
... Ahh, something bushwhacked us in a stretch where we couldn't quickly shut the Gate.
 
Sure!

>Halla sits down to cultivate like normal
>This time, she decides to needlebind her Aspects rather then her normal weaving
>The Gate opens like normal
>Something is forced through the moment the Gate opens, like it'd been waiting
>
>Halla wakes up

Huh. That's...huh. I wish In could add a ? response to that post.

... Ahh, something bushwhacked us in a stretch where we couldn't quickly shut the Gate.

Probably, yeah. But what? And what was the opening provided...just the Gate being open longer than usual?
 
Huh. That's...huh. I wish In could add a ? response to that post.



Probably, yeah. But what? And what was the opening provided...just the Gate being open longer than usual?

The fact the Gate wouldn't close, and we couldn't commit our Orthstirr to resisting because it was all tied up.

This does suggest that whatever did it can look into Soulscapes though. Since it never tried when we opened the Gate normally.
 
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[X] Plan Only Iron
-[X] Give the dwarves 300 Food, 702 Goods (2 of them from us), and 1,502 in Dwarf-Coins (+2,036 Balance)
-[X] Receive 22,116 oz Forged Iron (-1843 Balance)
-[X] Receive 1,152 oz of various magical metals (192 oz each of Molten, Ripple, Muddy, Icy, Drafty, and Storm Iron) (-192 Balance)

I don't think Dorri is looking for Socket Stones, upon reflection. So this. Probably a little fiddly, but should allow for equipping just about 75 people fully.
 
Sure!

>Halla sits down to cultivate like normal
>This time, she decides to needlebind her Aspects rather then her normal weaving
>The Gate opens like normal
>Something is forced through the moment the Gate opens, like it'd been waiting
>
>Halla wakes up

Ah, so the "unfortunate combination of events" thing here really was the kicker.

So me and Deadman were probably correct in our belieft that needlebinding our Aspects just makes the "thread" last longer before it dissolves, which is not inherently dangerous...

...unless our Gate being more open gives an opportunity to something which is waiting to jump us on the other side.

Could you provide a bit more detail on what the needlebinding actually comprised of? Was it that we were taking our Aspects, making them into thread and kinda knitting them together, or were we using orthstirr/odr threads like sewing two pieces of fabric together?
 
Could you provide a bit more detail on what the needlebinding actually comprised of? Was it that we were taking our Aspects, making them into thread and kinda knitting them together, or were we using orthstirr/odr threads like sewing two pieces of fabric together?
The former

So me and Deadman were probably correct in our belieft that needlebinding our Aspects just makes the "thread" last longer before it dissolves, which is not inherently dangerous...
Also, the 'dissolves' thing is something I have no idea how you landed on
 
So me and Deadman were probably correct in our belieft that needlebinding our Aspects just makes the "thread" last longer before it dissolves, which is not inherently dangerous...

After Discord discussions with Alectai and going over it, I think that's wrong. I think we'd need to manually undo it...which is time consuming. But if there was nothing waiting to bushwhack us it'd be survivable, just annoying and risking taking in more Odr than we can handle while we did it. It won't ever dissolve on its own, it unravels on its own, but needlebinding can't unravel.
 
Hmm.. did we just accidentally repeated the mistake we did during our first pocket binding by not specifying that were not using the full amount?

I had thought we wouldn't need to do that given the conditional nature of the action, but maybe. Regardless, the actual problem seems to have been being ambushed more than anything else, we just provided an opening. Which still means no doing that any more any time soon...ambushes are always possible.
 
Also, the 'dissolves' thing is something I have no idea how you landed on

I think because that's how I was interpreting it in the first instance where we cultivated:
Even the name of it almost thrums with power. Merely speaking it brings visions of might and power, of conquest and bloodshed, of manic insanity deciding the next course of action.

"Where did it come from?"

'The Gate. It opened when your frami touched the woven strand and through it flowed odr. After some time, the thread began to unravel and... well,'

You know what happened after that. It's the reason why you're in your husband's arms.

Looking at it though, the word used is "unravel" rather than "dissolve", although in my defence I will say that both mean the thread deteriorates after a period of time.

Honestly, it's kind of notable and weird that Odr cultivation is like, one of the most important things in the quest, and basically no one as a clear mental image of how it works. Most of the thread I think has not even looked back on the updates where we first did it since they happened, Deadman thought our Frami was setting our other two Aspects on fire and destroying them, I thought for a while that our Aspects were getting woven into a giant net which we put in front of the gate...

After Discord discussions with Alectai and going over it, I think that's wrong. I think we'd need to manually undo it...which is time consuming. But if there was nothing waiting to bushwhack us it'd be survivable, just annoying and risking taking in more Odr than we can handle while we did it. It won't ever dissolve on its own, it unravels on its own, but needlebinding can't unravel.

Yeah that would make sense. "Unravelling" rather than a more generalised kind of erosion or physical deterioration would imply that knotting or stitching tightly enough would mean they can't unravel naturally.

Perhaps using needlebinding safely requires some kind of a failsafe, like some sort of emergency "cut thread in case of emergency" type thing.
 
Hmm.. did we just accidentally repeated the mistake we did during our first pocket binding by not specifying that were not using the full amount?

APparently no, the problem was that something wrecked our face when they noticed we weren't able to Close the Gate on command.
 
Hmm.. did we just accidentally repeated the mistake we did during our first pocket binding by not specifying that were not using the full amount?

Actually, we didn't use any of our Orthstirr at all for the needlebinding, going by Fister's answer. We never even got to experiment with that.

It's more like, uh, rather than loosely braiding three lengths of cord into a rope, we decided to use a more elaborate kind of sailor's knot which is really strong and tight. Except in this analogy the three cords are our Aspects.
 
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