That's just me screwing up, I'll fix it. And FBS already works as the the blade makes contact. I don't think doing it later would actually help? I could be wrong, but the idea being aimed for here we know works if we can do it.

Well, my thought is that if the explosion goes off a split second later, then there's time for actual cutting/piercing to take place before the explosion is released into the area of contact with the blade, which should make it possible to gain the benefits of Sharpen. Especially as we've perfected Firebomb-Strike now, it feels reasonable to me that we should have that level of control over it.

This seems more intuitive to me than using an explosion to propel our blade... but if Fister has already confirmed that then well, fair enough honestly.

Hmmm. Looking it up, silver was at least as common (probably more so due to being cheaper, honestly), but it is a display of wealth, you're right...I'm gonna go with braided silver and gold (half and half) because that sounds cooler looking.

Oooh, that does sound cool!

Maybe make it so they look like two intertwined snakes or dragons?

Or a dragon intertwined around a tree branch/root, sort of Nidhoggr vibes.
 
This seems more intuitive to me than using an explosion to propel our blade... but if Fister has already confirmed that then well, fair enough honestly.

Well, he hasn't confirmed we can do it with Firebomb Strike, Hal just demonstrated it existed as a thing you can do. I'll add trying the other option as well.

Oooh, that does sound cool!

Maybe make it so they look like two intertwined snakes or dragons?

Definitely dragons if we do one of them. I'll add that as well.

Or a dragon intertwined around a tree branch/root, sort of Nidhoggr vibes.

Oh, that's good too. Now I'm torn...
 
Last edited:
Voting is now closed
Scheduled vote count started by Imperial Fister on Oct 3, 2023 at 7:17 PM, finished with 87 posts and 7 votes.

  • [X]Plan The Quest For Hugr (Part 1)
    -[X] Organize the deal between Dorri and the Dwarves
    --[X] Make it clear to the dwarves that we are not in charge of Dorri, we're just playing intermediary
    --[X] Also discuss with Dorri preparations for the Rogaland raid, if he's amenable, make sure to suggest signal fires along the coast as that seems useful for Firestorm as well as its normal purpose
    -[X] (Crafting) Try to make something
    --[X] In preparation for the raid, make 30 Tier 4 sets of weapons and/or armor (whatever we can make, with a preference for armor if possible) for the people of the Hading as part of our deal with Dorri (27 Work dice from this action +63 from Work dice below, all upgraded by Born With A Hammer In Hand), using metal from the above Dwarven Trade Deal. Noting to Dorri that this is the rushed quality level...we'll be making smaller numbers of better items going forward.
    --[X] Use Bottled Lighting for a bonus Crafting Action.
    -[X](Crafting) Try to make something (1)
    --[X] Make and Inscribe a matching pair of braided half-silver and half-gold Arm-Rings (+15 successes from Tools/Workshop)
    --[X] One has runes saying "This arm-snake grants the might of the forest's lord to the atgeir's homestead."(= Grant the strength of a mighty tree to the arm [of the wearer]). Hopefully duplicating Dense Muscles when active.
    --[X] The other one has runes saying "This limb-fire lends speed like the thoughts of Odin." (= Grant the wearer speed). Hopefully duplicating High-Twitch Muscles when active.
    --[X] Use the Stoking on the runes rather than the arm-rings themselves
    --[X] Foring the strength one in the form of a dragon wrapped around a tree, and the speed one a dragon wrapped around a spear
    -[X] (Crafting) Try to make something (2)
    --[X] Reforge Ashen Kiss, Forge a matching Sword to go with it, also made of Molten Iron (+15 successes from Tools/Workshop)
    --[X] Adding Crowfeeder's Runes to both of them, while maintaining Ashen Kiss's existing Runes
    --[X] Also adding Runes to the sword saying "May my foe's armor part for me like butter for a hot knife." for penetrating armor
    --[X] Adding wolf bone ash to the pair of them, hopefully making them hit harder.
    --[X] Name the sword "Burning Caress"
    -[X] (Underhouse) What would you like to use the Underhouse for?
    --[X] Set it up as a hideout
    --[X] If there's time, search the empty bedroom for the ledger
    --[X] If he's willing to come, bring Seeingsnow and ask him if his abilities can reveal anything about what happened there
    -[X] (Personal)Spend time with...
    --[X] Steinarr, Sten, and the whole rest of our family and retainers
    --[X] Discuss the forthcoming attack, suggest sending all noncombatants to the Underhouse once we have it prepped and make other plans as needed. If this happens after the raid, do an after-action report and discuss this in a 'next time' kind of way.
    --[X] Ask Steinarr if he has any recommendations other than 'just hit harder' for dealing with someone with a lot of damage reduction. Is there a Stoker State Trick that reduces DR per hit or some other solution he's familiar with? And get his advice on mass combat in general, since he clearly has experience and it seems likely to be relevant. Also, briefly tell everyone about some of our Alloying discoveries in a general way (not necessarily too much specific stuff, but that you can alloy just about anything).
    -[X] (Exploration) Go on a walk through...
    --[X] Our Soulscape!
    ---[X] (Optional) Send your fylgja in your place (Does not cost an action)
    -[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
    --[X] For metal items have Heat Hold available just in case
    --[X] Using Sundersight (+1d3 Successes)
    --[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
    -[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
    --[X] Learn the seidr area for combat spells useful when dealing with other humans, whatever ones Solrun knows anyway
    --[X] Reprise our question about where she stays in the winter and invitation to stay with us if she would prefer
    --[X] Ask about the early warning she got last time, see how that worked and if duplicating it might be possible
    -[X] (Research)
    --[X] Continue reading up on Frisian cultivation – 1 Research
    --[X] Try and use needlebinding when cultivating to reinforce the weaving to the best of the ability, and potentially use strings of Orthstirr to do so as well, and see if it improves how much Odr we can gain – 1 Research, adding one Reward die courtesy of @Skippy if any rolls or needed or it would otherwise help.
    ---[X] Take the standard precaution of having people around us watching over us
    --[X] Try and Alloy Forgefire and Fylgja – 1 Research
    ---[X] Use anything productive gained by this in our mass creation of items this turn
    --[X] Try and Alloy Contested Movement and Stoker State, see if that allows Stoked Dice to be used in a less all-or-nothing way with Contested Movement – 1 Research
    --[X] Try Alloying Devouring Blaze and Heated Shroud, see if the resulting Trick can destroy hostile Guard effects as an aura – 1 Research
    --[X] Experiment with Firebomb Strike, see if now that we've Perfected it we can reverse it, using the explosion to propel the blade like Hal did or if we can delay the explosion so it goes off after we've hit and penetrated the enemy (the hope either way is that the precision of Perfected allows this to make Sharpen work with this without needing a new Trick) – 1 Research
    --[X] Try to uncover the root Style of Time Stands Still, experiment with trying to create a more limited version of the underlying effect, focussing on our breath the whole time and how we can use it more sparingly. Experiment with inverting our Slowing Slog to slow rather than stop the rest of the universe around us, using the experience of Time Stands Still and our newfound comprehension of Slowing Slog as a guide, and powering the technique with our breath as we do with TSS. – 1 Reward Die courtesy of @Skippy
    -[X] (Training) Hamr (255 successes to rank up)
    --[X] Train Flame-Tending Blade 16xp (8xp)
    --[X] Train Fang 14xp (7xp)
    -[X] (Training) Hugr (207 successes to rank up)
    --[X] Train Hugr 92xp (46xp)
    --[X] Train Armorcraft 8xp (4xp)
    --[X] Train 'Ranged' Weaponcraft Skill-Trick 2xp (1xp)
    --[X] Train 'Spear' Weaponcraft Skill-Trick 2xp (1xp)
    -[X] (Work Dice Usage)
    --[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 5 Workshop (14 Total)
    --[X] Resources: 6 Quality, 0 Food,0 Goods, 0 Silver (6 Total)
    --[X] Livestock: 5 Quality, 0 Food, 0 Goods, 0 Silver (5 Total)
    --[X] Crafting: Spend 63 Work Dice on this (see action above)
    --[X] Conversion: Spend for 4 Research Dice (8 Total)
    -[X] (Incidentals)
    --[X] Assign 36 Odr to Hamr, 2 Odr to Tactics, and 2 Odr to Strategy.
    --[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
    --[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
    -[X] (Alloy Slots)
    --[X] Unassign Stoked Snare, assign Stoked Ignition
    -[X] (Capacity Slots)
    --[X] Assign Time Stands Still, Semi-Halting Vortex, and Scouring Cleanse
    -[X] (Shapeshifting Slots)
    --[X] Assign new slot to High-Twitch Reflexes
    -[X] (Fylgja Capacity)
    --[X] Assign Flap Away to the empty slot if necessary to use that Trick, if it's not necessary assign a shield instead.
    -[X] (Fylgja Alloy/Shapeshifting Slots)
    --[X] Remove the single Kindle Spinner, replace it with a single Sparkbomb. Up the Folded Sparkbomb to 3Fold and Orthstirr-Enhancedx10.
    -[X] (Standing Orders)
    --[X] Reassign the slots for replacing the single Kindle-Spinner and Sparkbomb to replace the two Sparkbomb slots with copies of their initial uses.
 
So one question to consider, what arms are we making as part of Plan Arsenal of Freedoms?

The most impactful thing would be mail + helmets, but that's also a ton of metal. The Dwarves do have a ton of metal, but IDK if we can negotiate for that much in one go.

Mail can be made out of bog iron for minimal loss in functionality. 30 sets of Fine Bog Iron Mail with Fine Forged Iron Mail-Necked Helms would be +22 Endurance, +5 Defense for all who wore them (only +14 Endurance over good Gambesons, but still).

Heck, 30 Fine Forged Iron Mail-Necked Helms alone combined with Good Gambesons is +16 Endurance, +3 Defense (only +8 Endurance over what they would've had with the gambesons alone, but that's still a whole lot).
 
Last edited:
Summer 10/Turn 3
(+108 Odr)
[X]Plan The Quest For Hugr (Part 1)

1

-[X] Organize the deal between Dorri and the Dwarves
--[X] Make it clear to the dwarves that we are not in charge of Dorri, we're just playing intermediary
--[X] Also discuss with Dorri preparations for the Rogaland raid, if he's amenable, make sure to suggest signal fires along the coast as that seems useful for Firestorm as well as its normal purpose

2

-[X] (Crafting) Try to make something
--[X] In preparation for the raid, make 30 Tier 4 sets of weapons and/or armor (whatever we can make, with a preference for armor if possible) for the people of the Hading as part of our deal with Dorri (27 Work dice from this action +63 from Work dice below, all upgraded by Born With A Hammer In Hand), using metal from the above Dwarven Trade Deal. Noting to Dorri that this is the rushed quality level...we'll be making smaller numbers of better items going forward.
--[X] Use Bottled Lighting for a bonus Crafting Action.
-[X](Crafting) Try to make something (1)
--[X] Make and Inscribe a matching pair of braided half-silver and half-gold Arm-Rings (+15 successes from Tools/Workshop)
--[X] One has runes saying "This arm-snake grants the might of the forest's lord to the atgeir's homestead."(= Grant the strength of a mighty tree to the arm [of the wearer]). Hopefully duplicating Dense Muscles when active.
--[X] The other one has runes saying "This limb-fire lends speed like the thoughts of Odin." (= Grant the wearer speed). Hopefully duplicating High-Twitch Muscles when active.
--[X] Use the Stoking on the runes rather than the arm-rings themselves
--[X] Foring the strength one in the form of a dragon wrapped around a tree, and the speed one a dragon wrapped around a spear
-[X] (Crafting) Try to make something (2)
--[X] Reforge Ashen Kiss, Forge a matching Sword to go with it, also made of Molten Iron (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes to both of them, while maintaining Ashen Kiss's existing Runes
--[X] Also adding Runes to the sword saying "May my foe's armor part for me like butter for a hot knife." for penetrating armor
--[X] Adding wolf bone ash to the pair of them, hopefully making them hit harder.
--[X] Name the sword "Burning Caress"

3

-[X] (Underhouse) What would you like to use the Underhouse for?
--[X] Set it up as a hideout
--[X] If there's time, search the empty bedroom for the ledger
--[X] If he's willing to come, bring Seeingsnow and ask him if his abilities can reveal anything about what happened there

4

-[X] (Personal)Spend time with...
--[X] Steinarr, Sten, and the whole rest of our family and retainers
--[X] Discuss the forthcoming attack, suggest sending all noncombatants to the Underhouse once we have it prepped and make other plans as needed. If this happens after the raid, do an after-action report and discuss this in a 'next time' kind of way.
--[X] Ask Steinarr if he has any recommendations other than 'just hit harder' for dealing with someone with a lot of damage reduction. Is there a Stoker State Trick that reduces DR per hit or some other solution he's familiar with? And get his advice on mass combat in general, since he clearly has experience and it seems likely to be relevant. Also, briefly tell everyone about some of our Alloying discoveries in a general way (not necessarily too much specific stuff, but that you can alloy just about anything).

5

-[X] (Exploration) Go on a walk through...
--[X] Our Soulscape!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process

6

-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the seidr area for combat spells useful when dealing with other humans, whatever ones Solrun knows anyway
--[X] Reprise our question about where she stays in the winter and invitation to stay with us if she would prefer
--[X] Ask about the early warning she got last time, see how that worked and if duplicating it might be possible

7

-[X] (Research)
--[X] Continue reading up on Frisian cultivation – 1 Research
--[X] Try and use needlebinding when cultivating to reinforce the weaving to the best of the ability, and potentially use strings of Orthstirr to do so as well, and see if it improves how much Odr we can gain – 1 Research, adding one Reward die courtesy of [@Skippy](https://forums.sufficientvelocity.com/members/166/) if any rolls or needed or it would otherwise help.
---[X] Take the standard precaution of having people around us watching over us
--[X] Try and Alloy Forgefire and Fylgja – 1 Research
---[X] Use anything productive gained by this in our mass creation of items this turn
--[X] Try and Alloy Contested Movement and Stoker State, see if that allows Stoked Dice to be used in a less all-or-nothing way with Contested Movement – 1 Research
--[X] Try Alloying Devouring Blaze and Heated Shroud, see if the resulting Trick can destroy hostile Guard effects as an aura – 1 Research
--[X] Experiment with Firebomb Strike, see if now that we've Perfected it we can reverse it, using the explosion to propel the blade like Hal did or if we can delay the explosion so it goes off after we've hit and penetrated the enemy (the hope either way is that the precision of Perfected allows this to make Sharpen work with this without needing a new Trick) – 1 Research
--[X] Try to uncover the root Style of _Time Stands Still_, experiment with trying to create a more limited version of the underlying effect, focussing on our breath the whole time and how we can use it more sparingly. Experiment with inverting our Slowing Slog to slow rather than stop the rest of the universe around us, using the experience of Time Stands Still and our newfound comprehension of Slowing Slog as a guide, and powering the technique with our breath as we do with TSS. – 1 Reward Die courtesy of [@Skippy](https://forums.sufficientvelocity.com/members/166/)


-[X] (Training) Hamr (255 successes to rank up)
--[X] Train Flame-Tending Blade 16xp (8xp)
--[X] Train Fang 14xp (7xp)
-[X] (Training) Hugr (207 successes to rank up)
--[X] Train Hugr 92xp (46xp)
--[X] Train Armorcraft 8xp (4xp)
--[X] Train 'Ranged' Weaponcraft Skill-Trick 2xp (1xp)
--[X] Train 'Spear' Weaponcraft Skill-Trick 2xp (1xp)
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 5 Workshop (14 Total)
--[X] Resources: 6 Quality, 0 Food,0 Goods, 0 Silver (6 Total)
--[X] Livestock: 5 Quality, 0 Food, 0 Goods, 0 Silver (5 Total)
--[X] Crafting: Spend 63 Work Dice on this (see action above)
--[X] Conversion: Spend for 4 Research Dice (8 Total)
-[X] (Incidentals)
--[X] Assign **36 Odr** to Hamr, **2 Odr** to Tactics, and **2 Odr** to Strategy.
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
-[X] (Alloy Slots)
--[X] Unassign Stoked Snare, assign Stoked Ignition
-[X] (Capacity Slots)
--[X] Assign Time Stands Still, Semi-Halting Vortex, and Scouring Cleanse
-[X] (Shapeshifting Slots)
--[X] Assign new slot to High-Twitch Reflexes
-[X] (Fylgja Capacity)
--[X] Assign Flap Away to the empty slot if necessary to use that Trick, if it's not necessary assign a shield instead.
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove the single Kindle Spinner, replace it with a single Sparkbomb. Up the Folded Sparkbomb to 3Fold and Orthstirr-Enhancedx10.
-[X] (Standing Orders)
--[X] Reassign the slots for replacing the single Kindle-Spinner and Sparkbomb to replace the two Sparkbomb slots with copies of their initial uses.
0~0~0
Flame Tending Blade (Refined-Mastered)
Fang (5-6)
Armorcraft (4-5)
Ranged and Spear Weaponcraft Skill Tricks (Completed)
Frisian Work
Thank you for reading my work. If you'd like further details on Frisian Cultivation, please seek out the book 'Deep Dive: Frisians'.

You scowl and toss the book aside. That sure was a waste of time!

0~0~0
Alloy research
Alloying Forgefire and your fylgja allows your fylgja to use your Forgefire tricks without having to have them 'accessible.' However, you can't use them while it has Forgefire.

Alloying Contested Movement and Stoker State does nothing.

Alloying Devouring Blaze and Heated Shroud does nothing.

0~0~0
Firebomb Strike Experimenting
Perfecting Firebomb Strike allows you to;
-Reverse it
-Delay the explosion
-Extend the explosion
-And more

0~0~0
Experimenting with Time Stands Still
After some experimentation with Time Stands Still, you discover that;
-Using your breath sparingly causes the Time Stands Still effect to 'stutter'. This feels important.
-Doing that with an inverted Slowing Slog makes attacks aimed towards you faster, except for when you hold your breath.
0~0~0
Needlebinding experimentation with cultivation
You gasp awake like a drowning woman given air as sensation returns to your fingers and toes. What happened?! What's going on?! And why can't you remember the last...?

Well, you don't know how long, now that you think about. One moment, you were kneeling down to cultivate with a new technique and, the moment you started and the Gate opened, something was forced throu... Oh, well, yeah. That would probably explain it, actually.

"You're awake," the voice of a very unamused Seeress draws you from your groggy thoughts. She sits down next to the bed you know realize you're in and places a warm cup of some steaming liquid against your lips, "Drink, you'll feel better."

Following her advice, you tilt your head back and immediately feel regret as the rancid liquid pours down your throat. Flailing wildly, you throw yourself to the floor and scramble to your feet, retching all the way. "By the Gods, woman!" You screech as you paw at your tongue, tears welling in your eyes, "What is that?!"

While the Seeress's face is like stone, her tone steadily gains heat with every spoken word, "It's what you deserve for doing something so foolish as to fully open the Gate, let alone with needlebinding!" She sighs and shakes her head, "It is good to see that you're not any worse for wear, though, if it had tasted good then we'd have had problems."

Your eyes narrow as any protests die on your lips, "What... Do you mean?"

Her mouth twists into a deep frown, "You died, Halla, and I wanted to make sure you were still human and not some creature masquerading as you."

"I," you blink, not quite getting it, "I what?"

"The odr, as it always does, overwhelmed your soul." A frown twitches on your face as you hear that, "It was only thanks to your quick-thinking friends as well as the unusual strength of your soulscape that I was able to halt the flow before it washed you beyond reach."

You swallow, your mouth suddenly dry. "I... I see."

She stares at you for a long while, but says nothing. After all, making you promise not to do it again is a losing battle! Right, Blackhand?

...Blackhand?

There's no answer, you suddenly feel very alone.

(Blackhand is missing and, with the sudden loss of a previously integral part of you, you now are able to capture Experiences. However, thanks to Skippy having pre-emptively spent a Reward Dice, you-the-players know that he'll be back, eventually)
(Your first death. You have ? left)
0~0~0
Dwarf Time
About a week after the incident with your cultivation, you find yourself once more atop a dwarven underhouse. Only this time, you're not here to cultivate but to trade. And it's not the same place, but that's just semantics.

After going through the motions of opening the tree-lock and descending the stairs, you arrive again before the dwarves' front door. A trio of knocks sees the door swing open to reveal Toki's smiling face.

"Halla!" He exclaims as he invites you into his home. A serving dwarf swiftly approaches with a beetle husk and stone-carved mug laden tray, both of which Toki accepts and offers to you. When you simply stare at it, he blinks and explains, "Oh, yes, you wouldn't know." Clearing his throat with a cough, he continues, "This is a recent invention after an incident involving a doppleganger. Simply gargle this," he gestures to the mug, "and spit in the beetle and we'll see if you are who you say you are."

Squinting, you hesitantly lift the mug to your lips and accept it into your mouth.

For the second time that week, you immediately regret putting something in your mouth. It tastes like the slime at the bottom of the lake—don't ask—if it were somehow more gunky and greasy and impossibly dry all at the same time. It sloshes around your mouth in a great lump of solid-yet-equally-mushy pseudo-liquid. Gargling it is a struggle, but a struggle you muddle through.

Black gunk splatters across the beetle shell and, as nothing happens, you find yourself greeted by an even happier Toki.

"Halla, it is you!" He shouts with glee as he wraps you in a hug, his seemingly ever-thicker beard feels rather itchy to the touch—does the size of a dwarf's beard somehow convey importance? As he pulls away, he offers a slight bow as a greedy gleam enters his beady eye, "Have you come seeking further trade?"

"In a manner of speaking, yes," the smile on Toki's face broadens ever-further as he claps and leads you to the negotiations chamber.

There, you undergo the customary rites and drinking of poison before beginning.

Goodwill: 7
Current Balance: +6

Dorri's Holdings:
300 Food) 1 Food = +1 Balance
700 Goods) 3 Goods = +1 Balance
1,502 Balance-worth of Dwarf Coins

Their Holdings:
Resources:
Forged Iron) 12oz = -1 Balance
Magical Metal) 6oz (Write In) = -1 Balance
Socket Stones) 1 Stone = -1 Balance
Precious Gemstones) 1oz = -1 Balance
Semi-Precious Gemstones) 2oz = -1 Balance
(Others determined via thread discussion)

Knowledge:
(Determined via thread discussion)

Services:
(Determined via thread discussion)

How do you wish to proceed?
[ ] Write in

0~0~0

AN: So, your cultivation mishap turning out this way was the culmination of a lot of things lining up all at once.

I can't say much more then that.

I'll do the owl gatcha at the end of the turn.

15-minute moratorium, only update for today.
 
Last edited:
Blech.

"Tripled your Odr Income, but you also died", not really a great trade off, but I got my initial freak out done when I first read the finalized plans and immediately realized we effectively committed creative suicide through a later add on after my initial pass on it.

At least we got the Experiences part unlocked, though I wouldn't call it a great trade with everything else involved.
 
Last edited:
Well. That didn't go very well cultivation-wise. That's unfortunate and should not be repeated. I'm glad Blackhand will be back eventually, at least, and that we got the Experiences thing.

For the deal... @Imperial Fister what did Dorri say he wanted? Presumably a whole lot of Iron, but what else and what quantities are we talking about?
 
Okay so, it seems to me like we need to find a way to automatically close the gate. Or to get a spirit to close the gate. Or some other such similar thing to make it so that we can keep using our fancy new way to drastically improve Odr generation whilst also not killing ourselves.
 
Anyway, while my head's cooled, I want to put my mind on other things, and I still have some reward dice.

What sort of cost would I need to pay to get some direction with the Nordic Plate Journal Entry @Imperial Fister ? Is that just impossible to progress in because we don't know Latin? Or can we take what we've already discovered to work something else out?
 
So, for how much metal to buy, we have 30 "slots" of gear to fill. the plan says to lean it towards armour, so I'm mainly pull the numbers for that.
Each Balance point of metal is 12oz, so we need:
Short Mail (200oz) - 16.666 Balance per - 500 Balance for all 30 slots
Full Mail (250oz) - 18.833 Balance per - 625 Balance for all 30 slots
Helm (30oz) - 2.5 Balance per - 75 Balance for all 30 slots
Mail-Necked Helm (45oz) - 3.75 Balance per - 112.5 Balance for all 30 slots
Swords (18oz) - 1.5 Balance per - 45 Balance for all 30 slots

Overall I don't see an issue with buying the metal for 30 full mails, hes got 2035 Balance to spend

If we also buy the Iron for the separate crafting job that is Dorri's Hird, he probably wants Sword/Full Mail/Full Helm for each guy so were looking at 313oz per guy (not including if any of them are giant-blooded) so thats 26.0833 Balance for a fully equipped guy.
@Imperial Fister does Dorri want us to grab the metal for his Hird now as well, and if so, how many are there, are any giantblooded, and do any of them want different from Sword/Full Mail/Full Helm?
 
What sort of cost would I need to pay to get some direction with the Nordic Plate Journal Entry @Imperial Fister ? Is that just impossible to progress in because we don't know Latin? Or can we take what we've already discovered to work something else out?
I'll give it to you for free, you folks have taken enough Ls today.

Essentially, you'll either need to know Latin or figure out what the enchantments do some other way.
 
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