[X]Plan The Quest For Hugr (Part 1)
-[X] Organize the deal between Dorri and the Dwarves
--[X] Make it clear to the dwarves that we are not in charge of Dorri, we're just playing intermediary
--[X] Also discuss with Dorri preparations for the Rogaland raid, if he's amenable, make sure to suggest signal fires along the coast as that seems useful for Firestorm as well as its normal purpose
-[X] (Crafting) Try to make something
--[X] In preparation for the raid, make 30 Tier 4 sets of weapons and/or armor (whatever we can make, with a preference for armor if possible) for the people of the Hading as part of our deal with Dorri (27 Work dice from this action +63 from Work dice below, all upgraded by Born With A Hammer In Hand), using metal from the above Dwarven Trade Deal. Noting to Dorri that this is the rushed quality level...we'll be making smaller numbers of better items going forward.
--[X] Use Bottled Lighting for a bonus Crafting Action.
-[X](Crafting) Try to make something (1)
--[X] Make and Inscribe a matching pair of braided half-silver and half-gold Arm-Rings (+15 successes from Tools/Workshop)
--[X] One has runes saying "This arm-snake grants the might of the forest's lord to the atgeir's homestead."(= Grant the strength of a mighty tree to the arm [of the wearer]). Hopefully duplicating Dense Muscles when active.
--[X] The other one has runes saying "This limb-fire lends speed like the thoughts of Odin." (= Grant the wearer speed). Hopefully duplicating High-Twitch Muscles when active.
--[X] Use the Stoking on the runes rather than the arm-rings themselves
--[X] Foring the strength one in the form of a dragon wrapped around a tree, and the speed one a dragon wrapped around a spear
-[X] (Crafting) Try to make something (2)
--[X] Reforge Ashen Kiss, Forge a matching Sword to go with it, also made of Molten Iron (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes to both of them, while maintaining Ashen Kiss's existing Runes
--[X] Also adding Runes to the sword saying "May my foe's armor part for me like butter for a hot knife." for penetrating armor
--[X] Adding wolf bone ash to the pair of them, hopefully making them hit harder.
--[X] Name the sword "Burning Caress"
-[X] (Underhouse) What would you like to use the Underhouse for?
--[X] Set it up as a hideout
--[X] If there's time, search the empty bedroom for the ledger
--[X] If he's willing to come, bring Seeingsnow and ask him if his abilities can reveal anything about what happened there
-[X] (Personal)Spend time with...
--[X] Steinarr, Sten, and the whole rest of our family and retainers
--[X] Discuss the forthcoming attack, suggest sending all noncombatants to the Underhouse once we have it prepped and make other plans as needed. If this happens after the raid, do an after-action report and discuss this in a 'next time' kind of way.
--[X] Ask Steinarr if he has any recommendations other than 'just hit harder' for dealing with someone with a lot of damage reduction. Is there a Stoker State Trick that reduces DR per hit or some other solution he's familiar with? And get his advice on mass combat in general, since he clearly has experience and it seems likely to be relevant. Also, briefly tell everyone about some of our Alloying discoveries in a general way (not necessarily too much specific stuff, but that you can alloy just about anything).
-[X] (Exploration) Go on a walk through...
--[X] Our Soulscape!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the seidr area for combat spells useful when dealing with other humans, whatever ones Solrun knows anyway
--[X] Reprise our question about where she stays in the winter and invitation to stay with us if she would prefer
--[X] Ask about the early warning she got last time, see how that worked and if duplicating it might be possible
-[X] (Research)
--[X] Continue reading up on Frisian cultivation – 1 Research
--[X] Try and use needlebinding when cultivating to reinforce the weaving to the best of the ability, and potentially use strings of Orthstirr to do so as well, and see if it improves how much Odr we can gain – 1 Research, adding one Reward die courtesy of
@Skippy if any rolls or needed or it would otherwise help.
---[X] Take the standard precaution of having people around us watching over us
--[X] Try and Alloy Forgefire and Fylgja – 1 Research
---[X] Use anything productive gained by this in our mass creation of items this turn
--[X] Try and Alloy Contested Movement and Stoker State, see if that allows Stoked Dice to be used in a less all-or-nothing way with Contested Movement – 1 Research
--[X] Try Alloying Devouring Blaze and Heated Shroud, see if the resulting Trick can destroy hostile Guard effects as an aura – 1 Research
--[X] Experiment with Firebomb Strike, see if now that we've Perfected it we can reverse it, using the explosion to propel the blade like Hal did or if we can delay the explosion so it goes off after we've hit and penetrated the enemy (the hope either way is that the precision of Perfected allows this to make Sharpen work with this without needing a new Trick) – 1 Research
--[X] Try to uncover the root Style of
Time Stands Still, experiment with trying to create a more limited version of the underlying effect, focussing on our breath the whole time and how we can use it more sparingly. Experiment with inverting our Slowing Slog to slow rather than stop the rest of the universe around us, using the experience of Time Stands Still and our newfound comprehension of Slowing Slog as a guide, and powering the technique with our breath as we do with TSS. – 1 Reward Die courtesy of
@Skippy
-[X] (Training) Hamr (255 successes to rank up)
--[X] Train Flame-Tending Blade 16xp (8xp)
--[X] Train Fang 14xp (7xp)
-[X] (Training) Hugr (207 successes to rank up)
--[X] Train Hugr 92xp (46xp)
--[X] Train Armorcraft 8xp (4xp)
--[X] Train 'Ranged' Weaponcraft Skill-Trick 2xp (1xp)
--[X] Train 'Spear' Weaponcraft Skill-Trick 2xp (1xp)
-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 5 Workshop (14 Total)
--[X] Resources: 6 Quality, 0 Food,0 Goods, 0 Silver (6 Total)
--[X] Livestock: 5 Quality, 0 Food, 0 Goods, 0 Silver (5 Total)
--[X] Crafting: Spend 63 Work Dice on this (see action above)
--[X] Conversion: Spend for 4 Research Dice (8 Total)
-[X] (Incidentals)
--[X] Assign
36 Odr to Hamr,
2 Odr to Tactics, and
2 Odr to Strategy.
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
-[X] (Alloy Slots)
--[X] Unassign Stoked Snare, assign Stoked Ignition
-[X] (Capacity Slots)
--[X] Assign Time Stands Still, Semi-Halting Vortex, and Scouring Cleanse
-[X] (Shapeshifting Slots)
--[X] Assign new slot to High-Twitch Reflexes
-[X] (Fylgja Capacity)
--[X] Assign Flap Away to the empty slot if necessary to use that Trick, if it's not necessary assign a shield instead.
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove the single Kindle Spinner, replace it with a single Sparkbomb. Up the Folded Sparkbomb to 3Fold and Orthstirr-Enhancedx10.
-[X] (Standing Orders)
--[X] Reassign the slots for replacing the single Kindle-Spinner and Sparkbomb to replace the two Sparkbomb slots with copies of their initial uses.