It would just be a normal dwarf negotiations thing, except that you get access to the Headsman's supply of goods and the like. As for crafting, it's 1 work dice per quality level per item, I'll say. You can also use your normal actions to craft for the Headsman.

Cool. That works.

Anything that includes sailing beyond Scandinavia is going to be more of a story then just popping on down to Denmark or something. It also depends greatly on the specific location you're shooting for as well as if it is the first or subsequent visits.

That makes sense, yeah. I think that means we skip it this year, but it should be fine in future years, at least IMO.

Physically preparing a site would be something Work Dice could be used for, that works. I'll say it costs 9 dice for an action's worth.

How many actions could we replace that way, of the 12?
 
To be clear, I don't think there's any reason we have to go all the way to Wessex?

There's a lot of other locations for a smaller-scale trading trip. We could sail around the Baltic and trade soapstone and tar for amber, that sounds fine to me.
You can also go to Finland/Finmark for some funny magical items
 
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All but 2—sending out invitations and the actual tournament

Sweet. We definitely want to do that, then.

To be clear, I don't think there's any reason we have to go all the way to Wessex?

There's a lot of other locations for a smaller-scale trading trip. We could sail around the Baltic and trade soapstone and tar for amber, that sounds fine to me.

Fair enough. I'm probably cool with a shorter trading trip if we can work out a profitable one.
 
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A mendicant baptized the weapon - I could be overthinking this, but could this mendicant be the same one who was captured and enthralled by Steinarr? I forget his name. He had major "I'm a powerful old monster who's only letting himself get enthralled to gain knowledge about heathen beliefs so I can figure out how best to convert them" vibes.
 
A mendicant baptized the weapon - I could be overthinking this, but could this mendicant be the same one who was captured and enthralled by Steinarr? I forget his name. He had major "I'm a powerful old monster who's only letting himself get enthralled to gain knowledge about heathen beliefs so I can figure out how best to convert them" vibes.

As fearsome hill notes, his name is Jerasmus. And it's not impossible, he does indeed have that vibe.
 
You can also go to Finland/Finmark for some funny magical items
Fair enough. I'm probably cool with a shorter trading trip if we can work out a profitable one.

The best places to buy amber are in southern Sweden or northern Germany, so if we do a sort of... circuit around, we could hit up Finmark on the far leg and then come home?

Whetstones, tar and soapstone are going to be more expensive in the amber-producing regions than they are here, and amber will probably sell for a profit here, so we aren't going to make a shedload of money like we might if we took it down to Wessex, but we should break even.

Honestly it would be useful to know where the good places are to buy amber before we try something more ambitious like taking it further afield into Christian Europe, so probably useful as a trial run?
 
The best places to buy amber are in southern Sweden or northern Germany, so if we do a sort of... circuit around, we could hit up Finmark on the far leg and then come home?
For the record, Finmark is at the very tippy-top of Norway. If you want to get funny magical items, then Kvenland or Finland will likely be your best bet.
Honestly it would be useful to know where the good places are to buy amber before we try something more ambitious like taking it further afield into Christian Europe, so probably useful as a trial run?
Baltic Time
 
Whetstones, tar and soapstone are going to be more expensive in the amber-producing regions than they are here, and amber will probably sell for a profit here, so we aren't going to make a shedload of money like we might if we took it down to Wessex, but we should break even.

Could we not just buy the tar + soapstones in Jurgdby/Asvir?
 
Summer 10/Rest of Turn 2
[X] Give the figure the hoe

-[X] [Social] (Personal) Spend time with...
--[X] Eric
--[X] Ask again about what's going on with the Kyrsvikingar
--[X] Use the opportunity to put the word out that we're planning an expedition in a couple of months. Nothing epic, just a trading mission.

[X] Training
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the spells for traveling to Ginnungagap and finding a specific soul there (like those used to rescue Aki)...we have a lot of relatives with fylgja and would like to be able to save them at need.
--[X] Ask Solrun what she knows about Aspects and how they work
--[X] Ask Solrun where she goes for the winter, and invite her to stay with us if she'd prefer that.

-[X] (Exploration) Go on a walk through...
--[X] Your Soulscape!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
0~0~0
Give the figure the hoe
With narrowed eyes, you hesitantly offer the straw-stuffed sack-man the hoe. It practically skips forward to eagerly take it off your hands, only to freeze in place as its four spike-hands come into view.

It seems to crumple in on itself, its arms falling to its side. Despite lacking any form of face—beyond the glyph painted upon its head—the quite clearly embarrassed strawman slinks back off towards the house.

Shrugging to yourself, you return back to your fieldwork. While nothing overt seems to have happened, you can't shake the feeling that your actions had something of an effect on the strawman regardless.

Only time will tell if you made the right choice or not.

In the meantime, you've got a trip to Asvir to see-through! It'll be nice to catch up with Eric after these last few months!

0~0~0
Talking to Eric (Silver-Tongue: 17+1(Friendly)) 18 Successes.
"Halla?" Eric arches a brow as he beholds you in his doorway, having just opened it to answer your knocking, "Is there something wrong?"

"Nah," you shake your head as you look past him into the place he now calls home, where little Leif seems to be getting into the paints, "just came by to see how you're doing..." A frown passes across your face as you think over his words, of how he immediately jumped to something being wrong. Something is up, that's clear as day. "Is there something going on?"

Eric's lips thin as he looks over your shoulder and, after finding it clear, invites you inside. Stepping over the jar of spilled paint—which draws a long-suffering sigh from Eric—you take the seat to the left of the high chair. The door shuts with a click and Eric soon joins you on your right.

"Alright, look," his voice is quiet as he sits with elbows on his knees, "things aren't going well in the Kyrsvikingar."

You snort and lean back in your chair, your arms folded before your chest, "That's not much of a surprise."

Eric huffs and rolls his eyes, "There are two factions in the Kyrsvikingar, the Old Shields," he jerks a finger in the direction of the Headsman's hall, "and the Fresh Blades," he waves a hand in the direction of the Kyrsviking hall to the east. "Eventually, tensions will boil over and there's going to be blood."

"Okay," you arch a brow, "why?"

"The Old Shields, primarily the older Kyrsvikingar, want things to stay the same, like they were before Jarl Erikaer became Steelfather. The Fresh Blades, made up of the younger warriors, want things to change to better fit the Steelfather's desires."

"And which side are you on?" You narrow your eyes, a flicker of fear wiggling in your chest.

"Neither, at the moment," he sighs as he runs a hand through his hair. "I don't know what I'll do, but I'll have to pick a side eventually."

"Well," you decide to change the subject, "I've got an idea for a trading expedition sometime soon-ish. Nothing major, to be clear, just a trading voyage."

Eric arches both brows, "And last time you said it would be nothing more then a trading expedition, we nearly battled," he starts counting on his fingers, "a pack of raiders, actually did fight a bunch of thanes and knights, and then a damned Jotun decided to drop by."

"It turned out okay!"

Eric stares at you, "Halla, there was a Jotun."

"And we were fine."

He blinks, slowly and purposefully, "Halla."

"What?"

"There was a Jotun."

You throw up your hands in mock surrender, "Fine, fine! Be a buzzkill, why dontcha!"

Eric snorts and shakes his head.

0~0~0
Seeress Time
Stopping by the Seeress' tent, you settle in for a number of lessons regarding travel and searching for souls.

The Seeress is unamused with your latter question. "Halla," she stirs a single circle into her teacup, the single word setting you squirming in your chair, "do you really need me to answer that for you?"

"Well I," you cut yourself off with a scowl, "...the fylgjukona is the answer, isn't it?"

The Seeress nods as she sips, repeating your words back, "The fylgjukona is the answer."

"Gods dammit!"

"Language," Solrun chides, though her voice lacks any real heat as she continues, "as for your first question, I believe you're ready to figure it out on your own. However, in the interest of not sending you off on a wild goose chase, I shall give you the three most necessary components: a bridge, a burl, and a location."

You frown at that, but you can't deny that the prospect of learning-by-doing is appealing... Eventually, you'll have to decipher rituals and magic like this on your own anyways, so you might as well get a leg up now! Divining some mysterious concept's aspects will go far in proving yourself as a Seeress in your own right!

Say... Speaking of Aspects, does Solrun know anything about them that you don't?

"Before I get started on that, what do you know of Aspects?"

The wrinkled corners of Solrun's mouth twist down into a frown as she stirs her tea, "I can't imagine I know more then yo—" Something scratches against the western tent wall in a three-times repeating pattern of one-two-pause-three.
Event Roll: 9 out of 20. (Intensity: 11)
The Seeress' eyes blaze with power as her might leaks from the corners. Her Seersight flashes with far-seeing strength as she turns her gaze in the direction of the scritch-scratching. A deep frown creases her face as her forehead wrinkles even more then it already was.

"Is there something wrong?" You're getting a little anxious, you're strong enough to admit that.

The Seeress stays quiet for a long moment before eventually answering, "It seems that we're going to be visited by some men of Rogaland in the near-future, if the conversation I'm seeing has any legs."

"Wha-what?" You lean in, heart kicking it up a notch.

"I'm having trouble reading their lips," she frowns, "but there's mention of 'the Hading seeing much trade-profit'. I expect that we'll see around two or three ships, given the quality of dress compared to the number of beached ships. Likely no more then a hundred warriors." She calmly sets aside her teacup and stands up. "If you'll excuse me," she says as she smooths out her dress and adjusts her hair, "I have a message to pass on to the Headsman."

She leaves you stunned and silent.

'Well,' Blackhand starts for you.

"Shit," you finish for him.

(Sometime next turn, a raid shall visit your shores.)
(You have been tasked with figuring out how to travel via bridging burls)
0~0~0
Exploring the Soulscape
Your soulscape stretches for a hundred miles in every direction. It's full of rolling hills, verdant grasslands, and thick forests as it brushes up against the mountains surrounding every side. As your owl soars high over it all, despite the level of life before your eyes, you can't help but note how empty it is, like it's missing a key something.

As your owl strays beyond the mountains and you peer into the great beyond, you're treated to an empty expanse of possibility stretching on for forever. It strikes you, then, that your valley of a soulscape seems oddly familiar—like you'd lived in it your whole life.

Maybe because you have.

0~0~0
Personal (Pick 2/3, if no Exploration is picked. 1 Free Social):
[ ] (Underhouse) What would you like to use the Underhouse for?
-[ ] Search the empty bedroom for the ledger
-[ ] A hideout!
-[ ] Write in
[ ] (Playdates) Set up a playdate between one/multiple of your kids and one/multiple of other kids. (Write in)
[ ] (Violent) Pick a fight or spar with... (Sparring with people reveals a summery of their character sheets)
-[ ] Spar with Abjorn, your husband
--[ ] (Optional) With armor
-[ ] Spar with Stigmar
-[ ] Someone else (Write in)
[ ] (Personal) Spend time with... (Write in)
[ ] (Shopping) Ask Abjorn to buy something for you (Write in) (Can only be used to buy or sell things you are already aware of and cannot haggle)
[ ] (Court) Send Abjorn to make a case at the Thing (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
-[ ] (Optional) Focus on repairing something (Write in)
[ ] (Poetry) Try to realize an Inspiration (Write in one of your Inspirations)
0~0~0
Exploration/Travel (Pick 1 or none):
[ ] (Visit) Go visit... (1 Left)
-[ ] The Witch... even though she's dead
-[ ] Asvir!
--[ ] (Optional) Attend the Thing
-[ ] Vidby, Vidar's Farm
-[ ] Buriby, Osborn's Farm
-[ ] Glebby, Sverre's Farm
-[ ] Hasviby, Hasvir's Farm
-[ ] Halfdanby, Halfdan's Farm
-[ ] Jurgen's Cave
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
-[ ] The Hading!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
--[ ] (Optional) Try to find the Heart of the Hading
-[ ] The hills!
--[ ] (Optional) Send your fylgja in your place (Does not cost an action)
--[ ] (Optional) Range further from your home
--[ ] Try and find the skogtatt
0~0~0
Training: You have 69 XP to spend as you see fit.
[ ] (Research) Try to figure out how things work (Write in)
[ ] (Seeress) Learn seidr with the Seeress (Only available during Summer)
-[ ] Write in up to 3 things to request of her
[ ] (Drifa) Teach Drifa some of your tricks (Write in)
[ ] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
[ ] (Training) Hamr (255 XP to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (207 XP to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (102 XP to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
0~0~0
Orthstirr Available: 899
How do you want to use your orthstirr? You can turn on passive tricks here. (Leaving this blank is assumed to be boosting all your stats to max)
[ ] (Orthstirr Usage) (Write in) (Optional)
0~0~0
Fylgja Capacity: 13/13
Do you want to withdraw or deposit anything in your fylgja?
[ ] Write in (Optional)
0~0~0
Equipment/Capacity/Shapeshifting/Alloy/Pocket/Whatever Management
What do you want to have equipped on your person, in your capacity, or for your shapeshifting? Leaving this blank means that no changes are made.
[ ] Write in (Optional)
0~0~0
Property Management: You have 96 Work Dice Available
How do you want to use them? (Leaving this blank is assumed to be the same as last turn)
[ ] Write in (Optional)
0~0~0

AN: ;)

Well, looks like you've got a fun turn coming up.

25-minute moratorium.
 
Eric arches both brows, "And last time you said it would be nothing more then a trading expedition, we nearly battled," he starts counting on his fingers, "a pack of raiders, actually did fight a bunch of thanes and knights, and then a damned Jotun decided to drop by."
Ah, yes. The hazards of being narratively significant. Other narratively significant things tend to happen while you're around.
 
Exploring the Soulscape
Your soulscape stretches for a hundred miles in every direction. It's full of rolling hills, verdant grasslands, and thick forests as it brushes up against the mountains surrounding every side. As your owl soars high over it all, despite the level of life before your eyes, you can't help but note how empty it is, like it's missing a key something.
My guess is that we need to add some animals but I could definitely be wrong.
 
Well, that was less helpful than I thought it would be.

Well, anyway, that's okay, it's a good chance to become a pillar of the community no doubt. Still, getting what's largely a blank page to work on Saga Expansion is a bit of a bummer.
 
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Okay, so, here's a plan. If it weren't for the looming raid, I'd be down to go trading and put off the Underhouse a turn, but with looming raiders that doesn't seem like an option. I also have very little idea what to ask Solrun about beyond reprising our interrupted invitation to stay with us if she likes, ideas on that would be good.

Training-wise, this should get us to Hugr 10 next turn no matter what and clears up a lot of the remaining half-done stuff. Which seems correct to me.

[X]Plan The Quest For Hugr (Part 1)

-[X] Organize the deal between Dorri and the Dwarves
--[X] Make it clear to the dwarves that we are not in charge of Dorri, we're just playing intermediary
--[X] Also discuss with Dorri preparations for the Rogaland raid, if he's amenable, make sure to suggest signal fires along the coast as that seems useful for Firestorm as well as its normal purpose

-[X] (Crafting) Try to make something
--[X] In preparation for the raid, make 30 Tier 4 sets of weapons and/or armor (whatever we can make, with a preference for armor if possible) for the people of the Hading as part of our deal with Dorri (27 Work dice from this action +63 from Work dice below, all upgraded by Born With A Hammer In Hand), using metal from the above Dwarven Trade Deal. Noting to Dorri that this is the rushed quality level...we'll be making smaller numbers of better items going forward.
--[X] Use Bottled Lighting for a bonus Crafting Action.

-[X](Crafting) Try to make something (1)
--[X] Make and Inscribe a matching pair of braided half-silver and half-gold Arm-Rings (+15 successes from Tools/Workshop)
--[X] One has runes saying "This arm-snake grants the might of the forest's lord to the atgeir's homestead."(= Grant the strength of a mighty tree to the arm [of the wearer]). Hopefully duplicating Dense Muscles when active.
--[X] The other one has runes saying "This limb-fire lends speed like the thoughts of Odin." (= Grant the wearer speed). Hopefully duplicating High-Twitch Muscles when active.
--[X] Use the Stoking on the runes rather than the arm-rings themselves
--[X] Foring the strength one in the form of a dragon wrapped around a tree, and the speed one a dragon wrapped around a spear
-[X] (Crafting) Try to make something (2)
--[X] Reforge Ashen Kiss, Forge a matching Sword to go with it, also made of Molten Iron (+15 successes from Tools/Workshop)
--[X] Adding Crowfeeder's Runes to both of them, while maintaining Ashen Kiss's existing Runes
--[X] Also adding Runes to the sword saying "May my foe's armor part for me like butter for a hot knife." for penetrating armor
--[X] Adding wolf bone ash to the pair of them, hopefully making them hit harder.
--[X] Name the sword "Burning Caress"

-[X] (Underhouse) What would you like to use the Underhouse for?
--[X] Set it up as a hideout
--[X] If there's time, search the empty bedroom for the ledger
--[X] If he's willing to come, bring Seeingsnow and ask him if his abilities can reveal anything about what happened there

-[X] (Personal)Spend time with...
--[X] Steinarr, Sten, and the whole rest of our family and retainers
--[X] Discuss the forthcoming attack, suggest sending all noncombatants to the Underhouse once we have it prepped and make other plans as needed. If this happens after the raid, do an after-action report and discuss this in a 'next time' kind of way.
--[X] Ask Steinarr if he has any recommendations other than 'just hit harder' for dealing with someone with a lot of damage reduction. Is there a Stoker State Trick that reduces DR per hit or some other solution he's familiar with? And get his advice on mass combat in general, since he clearly has experience and it seems likely to be relevant. Also, briefly tell everyone about some of our Alloying discoveries in a general way (not necessarily too much specific stuff, but that you can alloy just about anything).

-[X] (Exploration) Go on a walk through...
--[X] Our Soulscape!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)

-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process


Training:

-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the seidr area for combat spells useful when dealing with other humans, whatever ones Solrun knows anyway
--[X] Reprise our question about where she stays in the winter and invitation to stay with us if she would prefer
--[X] Ask about the early warning she got last time, see how that worked and if duplicating it might be possible

-[X] (Research)
--[X] Continue reading up on Frisian cultivation – 1 Research
--[X] Try and use needlebinding when cultivating to reinforce the weaving to the best of the ability, and potentially use strings of Orthstirr to do so as well, and see if it improves how much Odr we can gain – 1 Research, adding one Reward die courtesy of @Skippy if any rolls or needed or it would otherwise help.
---[X] Take the standard precaution of having people around us watching over us
--[X] Try and Alloy Forgefire and Fylgja – 1 Research
---[X] Use anything productive gained by this in our mass creation of items this turn
--[X] Try and Alloy Contested Movement and Stoker State, see if that allows Stoked Dice to be used in a less all-or-nothing way with Contested Movement – 1 Research
--[X] Try Alloying Devouring Blaze and Heated Shroud, see if the resulting Trick can destroy hostile Guard effects as an aura – 1 Research
--[X] Experiment with Firebomb Strike, see if now that we've Perfected it we can reverse it, using the explosion to propel the blade like Hal did or if we can delay the explosion so it goes off after we've hit and penetrated the enemy (the hope either way is that the precision of Perfected allows this to make Sharpen work with this without needing a new Trick) – 1 Research
--[X] Try to uncover the root Style of Time Stands Still, experiment with trying to create a more limited version of the underlying effect, focussing on our breath the whole time and how we can use it more sparingly. Experiment with inverting our Slowing Slog to slow rather than stop the rest of the universe around us, using the experience of Time Stands Still and our newfound comprehension of Slowing Slog as a guide, and powering the technique with our breath as we do with TSS. – 1 Reward Die courtesy of @Skippy

-[X] (Training) Hamr (255 successes to rank up)
--[X] Train Flame-Tending Blade 16xp (8xp)
--[X] Train Fang 14xp (7xp)

-[X] (Training) Hugr (207 successes to rank up)
--[X] Train Hugr 92xp (46xp)
--[X] Train Armorcraft 8xp (4xp)
--[X] Train 'Ranged' Weaponcraft Skill-Trick 2xp (1xp)
--[X] Train 'Spear' Weaponcraft Skill-Trick 2xp (1xp)

-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 5 Workshop (14 Total)
--[X] Resources: 6 Quality, 0 Food,0 Goods, 0 Silver (6 Total)
--[X] Livestock: 5 Quality, 0 Food, 0 Goods, 0 Silver (5 Total)
--[X] Crafting: Spend 63 Work Dice on this (see action above)
--[X] Conversion: Spend for 4 Research Dice (8 Total)

-[X] (Incidentals)
--[X] Assign 36 Odr to Hamr, 2 Odr to Tactics, and 2 Odr to Strategy.
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron

Alloys:
-[X] (Alloy Slots)
--[X] Unassign Stoked Snare, assign Stoked Ignition

Capacity:
-[X] (Capacity Slots)
--[X] Assign Time Stands Still, Semi-Halting Vortex, and Scouring Cleanse

Shapeshifting:
-[X] (Shapeshifting Slots)
--[X] Assign new slot to High-Twitch Reflexes

Fylgja:
-[X] (Fylgja Capacity)
--[X] Assign Flap Away to the empty slot if necessary to use that Trick, if it's not necessary assign a shield instead.
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove the single Kindle Spinner, replace it with a single Sparkbomb. Up the Folded Sparkbomb to 3Fold and Orthstirr-Enhancedx10.
-[X] (Standing Orders)
--[X] Reassign the slots for replacing the single Kindle-Spinner and Sparkbomb to replace the two Sparkbomb slots with copies of their initial uses.

EDIT: Swapped Crafting action and a bunch of Work Dice to meaningfully improve the Hading Valley's state of readiness. Edited research options slightly. Added third topic for seeress stuff.

Added our Bottled Lightning to make some personal combat items and swapped our social for having a family meeting on the subject of the attack and asking Steinarr a few questions. We'll do the playdate next turn.
 
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"Halla, there was a Jotun!"
Halla does not comprehend why this would be a reason NOT to go on another trading voyage.
Eric.exe crashes to Desktop. Please restart. ^___^

I need some clarification: these people from Rogaland are coming to raid US? Or is this a raid group on the way to somewhere else just doing a stop over here?

Also: weren't going to visit our friend who went back to Daneland with his dad and the Seeress eloped daughter sometime soon?
 
who and where are these rogaland folk from?

The kingdom that's been threatening war with ours for a while. Hooknails and the bandits we fought where we recruited Tryggr and Trausti were from Rogaland.

I need some clarification: these people from Rogaland are coming to raid US? Or is this a raid group on the way to somewhere else just doing a stop over here?

They're coming for us, yeah.

Also: weren't going to visit our friend who went back to Daneland with his dad and the Seeress eloped daughter sometime soon?

We were, though they went to Vestfold, not the Danelaw. Not this year, though...next year at the earliest, probably the year after next at the latest.
 
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