[X] Give the figure the hoe

So not a demon sword. It's a Nordic Sword, forged by dwarves, which was subsequently baptized...That's somehow even funnier than what I originally thought.

We've got to be extra careful about Baptism. No fake conversion for anyone. Why? Because it sounds similar to Buddhist pathbreaking in some Xianxia (like Defiance of the Fall). If you're of weak mind/will you will get subsumed into it.
 
[x] Give the figure the hoe

So it looks like baptism is a bit more of a commitment than it is IRL at least for non humans and it's still probably a big deal for your cultivation

I sort of figured that was the case considering that Priests can throw fire balls and stuff but still very good to know
 
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[X] Give the figure the hoe

...and now I find that I'm tempted to trade that sword back to the English at some point. Probably check in with it first, though. We did say that we weren't intending to take it anywhere, and we'd hate to make a liar of ourselves.
 

No, for that you need to keep Abjorn, Stigr, Gabriel and Aki's Relationship Meters all within +/-1 of each other without marrying any of them, then get "Blackhand's Pimping Lecture" after completing the Horra sidequest and going to see Solrun.

On Any% All Husbandos speedruns, this actually requires you to do quite a difficult strat in the Threaded Elephant boss fight where you need to perform a tricky Kindle Spinner bomb jump or you get locked into the Aki death cutscene. Ember Winged Cloak would make that fairly easy of course, but no one goes for that on Any% anymore since the Japanese NorseQuest speedrunning community shared their Kindle Spinner techs. There's also the Threaded Elephant Quick Kill, which saves over a minute, but that requires getting an early Time Stands Still and near frame-perfect timing, and is infamous for being a run-ender if you fuck it up.
 
Alright, voting is now closed
Scheduled vote count started by Imperial Fister on Oct 2, 2023 at 5:08 PM, finished with 30 posts and 23 votes.
 
Alright, voting is now closed

Okay, so, there are a few structural questions that are really relevant to what actions we want to take going forward. These got asked previously, but you seem to have missed them and they drastically effect upcoming turn plans, hence this. But anyway, here they are:

1– What do we need to do to follow up with Dorri on his business offer, in a mechanics sense? For that matter, what would we need to do to actually provide the crafting he asks for, again in a mechanics sense? Would negotiations be an action, and if so what kind? Would crafting for him take an action commitment or Work Dice or what?

2– Is it possible to take a trading trip to Wessex that we ensure is less narratively heavy than the previous one? Like, we don't want to have something quite that effort intensive for both us and you and eventful right now, but if we could take a more 'routine' trip (more on par with a standard Visit plus a couple of encounter rolls) we might want to. My own suspicion is that there's no way to ensure a trip is low impact like that, but we need an actual answer, I think.

3– Much less important than the other two, but you said that prepping for a tournament would be 12 actions max to make it as good as possible. Could a couple of those be replaced with Work Dice? Obviously, some of them would be things work dice wouldn't cover but it seems like actually physically preparing a site would be part of that and something Work Dice could be used for.
 
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1– What do we need to do to follow up with Dorri on his business offer, in a mechanics sense? For that matter, what would we need to do to actually provide the crafting he asks for, again in a mechanics sense? Would negotiations be an action, and if so what kind? Would crafting for him take an action commitment or Work Dice or what?
It would just be a normal dwarf negotiations thing, except that you get access to the Headsman's supply of goods and the like. As for crafting, it's 1 work dice per quality level per item, I'll say. You can also use your normal actions to craft for the Headsman.
2– Is it possible to take a trading trip to Wessex that we ensure is less narratively heavy than the previous one? Like, we don't want to have something quite that effort intensive for both us and you and eventful right now, but if we could take a more 'routine' trip (more on par with a standard Visit plus a couple of encounter rolls) we might want to. My own suspicion is that there's no way to ensure a trip is low impact like that, but we need an actual answer, I think.
Anything that includes sailing beyond Scandinavia is going to be more of a story then just popping on down to Denmark or something. It also depends greatly on the specific location you're shooting for as well as if it is the first or subsequent visits.
3– Much less important than the other two, but you said that prepping for a tournament would be 12 actions max to make it as good as possible. Could a couple of those be replaced with Work Dice? Obviously, some of them would be things work dice wouldn't cover but it seems like actually physically preparing a site would be part of that and something Work Dice could be used for.
Physically preparing a site would be something Work Dice could be used for, that works. I'll say it costs 9 dice for an action's worth.
 
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