Alright, voting is now closed
Okay, so, there are a few structural questions that are really relevant to what actions we want to take going forward. These got asked previously, but you seem to have missed them and they
drastically effect upcoming turn plans, hence this. But anyway, here they are:
1– What do we need to do to follow up with Dorri on his business offer, in a mechanics sense? For that matter, what would we need to do to actually provide the crafting he asks for, again in a mechanics sense? Would negotiations be an action, and if so what kind? Would crafting for him take an action commitment or Work Dice or what?
2– Is it possible to take a trading trip to Wessex that we ensure is less narratively heavy than the previous one? Like, we don't want to have something quite that effort intensive for both us and you and eventful right now, but if we could take a more 'routine' trip (more on par with a standard Visit plus a couple of encounter rolls) we might want to. My own suspicion is that there's no way to ensure a trip is low impact like that, but we need an actual answer, I think.
3– Much less important than the other two, but you said that prepping for a tournament would be 12 actions max to make it as good as possible. Could a couple of those be replaced with Work Dice? Obviously, some of them would be things work dice wouldn't cover but it seems like actually physically preparing a site would be part of that and something Work Dice could be used for.