I think it's more "They're cheesing the mechanic that's supposed to make taking that last action in town a risk"

The QM is naturally irritated by it, they might have allowed it once, but that doesn't mean it invalidates the entire mechanic and therefore can be done every time without consequence.

That's fair, there just wasn't any indication of that last time, so it didn't seem like an issue to me. If it is an issue (as it seems to be), we'll just avoid doing it going forward.
 
That's fair, there just wasn't any indication of that last time, so it didn't seem like an issue to me. If it is an issue (as it seems to be), we'll just avoid doing it going forward.

Common sense does apply mate, if a mechanic exists, it's probably not something that can be trivially ignored with One Neat Trick.

Just because you can mechanically do something, doesn't mean that you should. You made the same mistake with the negotiation earlier. "Oh we can just ask and if he refuses we can just take the deal"
 
We'll avoid doing it again if you want, it just didn't seem to be a problem last time? Sorry if it's an issue.
Nah, it's not an issue, I'm just poking fun ;P

But seriously, though, you folks should keep in mind that this setting runs on narrative rules. Avoiding the price by some clever thinking is smart and is rewarded by you not having to pay the price right that moment.

You'll still have to pay it eventually, though, the Norns will have it no other way.
 
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Common sense does apply mate, if a mechanic exists, it's probably not something that can be trivially ignored with One Neat Trick.

I mean, my general thought was that it sharply limited our final actions and we can't do it all the time or Eric will get annoyed...but this is the second time ever, so it seemed like it'd probably be fine. Okay to use a couple of times but not overuse, y'know?

Nah, it's not an issue, I'm just poking fun ;P

But seriously, though, you folks should keep in mind that this setting runs on narrative rules. Avoiding the price by some clever thinking is smart and is rewarded by you not having to pay the price right that moment.

You'll still have to pay it eventually, the Norns demand it.

Fair enough. Still a solid reason to cut back going forward.
 
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Nah, it's not an issue, I'm just poking fun ;P

But seriously, though, you folks should keep in mind that this setting runs on narrative rules. Avoiding the price by some clever thinking is smart and is rewarded by you not having to pay the price right that moment.

You'll have to pay it eventually. Nothing is free, after all.
Ok, so we owe Eric a favour or something. Maybe craft him something when we aren't in quite so much crafting AP hell?
 
We've still got a second silver armband lying around from making the Horra Arc anti-spirit armband, we could craft something generally useful and combat applicable and just give it to him, as by then we've already crafted the gift and are giving it to him, and its a bunch ruder to turn down a gift when someone has put a bunch of work into it vs them offering to make you something.
 
Ok, so we owe Eric a favour or something.
Well, the price you would've had to pay was the risk of getting jumped by some monster, and while his eating habits could be considered rather monstrous, Eric doesn't want you harmed anymore then siblings naturally do. The price remains the same regardless of how you get around it.


You know, that would be an interesting mechanic for a quest to be based around. You have the option of pushing back the consequences—until you very suddenly don't. I assume it would be something to do with summoning demons or djinn or something, each exacting a price, which you can pay then or later.
 
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We've still got a second silver armband lying around from making the Horra Arc anti-spirit armband, we could craft something generally useful and combat applicable and just give it to him, as by then we've already crafted the gift and are giving it to him, and its a bunch ruder to turn down a gift when someone has put a bunch of work into it vs them offering to make you something.

True. Though honestly we'd probably just make an armband along with the runework on it if we were gonna do that specific example. We've hit the point where the armbands we make are better than that one by a fair bit.

Well, the price you would've had to pay was the risk of getting jumped by some monster, and while his eating habits could be considered rather monstrous, Eric doesn't want you harmed anymore then siblings naturally do. The price remains the same regardless of how you get around it.

Fair enough. Though having Eric to go to isn't exactly free...arguably, he's the main reason we're gonna have to stick around for the War Arc rather than leaving. Still, some monster fights in the future are likely fair enough anyway.
 
Winter 9/Asvir Visit 8.5
[X] Go meet with the Headsman for some purpose or another
-[X] See about changing our dwarf coins for silver and buying some more land
-[X] Send our people home (except Abjorn if he's needed for the above)
-[X] Stay the night at Eric's place and fly back in the morning
0~0~0

You catch the Headsman just as he's getting ready to stoke the fires one last time before turning in. He eyes you with heavy bags under sunken eyes. His hair sports a lot more gray then before, some of it even stark white.

He's been under a lot of stress lately, that much is clear.

He clears his throat, "Can I help you?"

You blink as you realize you were staring, "Oh, uh, yeah." You slip the satchel of dwarf coins free from your belt and offer them to him, "I've got some dwarf coins, sixty in total, and I was looking to exchange them for silver."

The Headsman nods and shuffles over to a small chest sitting on a tall and skinny, foot-wide table. Pressing his hand to the surface, light glows from the seams and it unclasps as if by some unseen hand. Lifting it gingerly, he plunges his hand inside—all the way up to his shoulder.

Pulling back, you find a sack of coins in his hands. Offering it to you, he says, "Ninety coins, one-and-a-half ounces for every dwarf coin."

You narrow your eyes, knowing full well that some of those coins were worth far more—but on the other hand, some were worth far less, so you suppose it evens out. "Fair enough," you say as you exchange bags and find yourself ninety ounces of silver richer.

"Anything else?"

"I was looking to buy some land..." You trail off as he grimaces.

"My nephew, the Jarl of Jurgdby, has restricted my ability to sell off land." He's clearly rather upset by this, if the way his teeth grind together and hate sparks in his eyes is anything to go off of.

You scowl, but leave it alone. It wouldn't do to piss the local Jarl off anymore then you need to.

Regardless, it's late.

Would you like to spend the night at Eric's house?

Or go it alone at night?

[ ] Spend the night at Eric's house and push back the consequences
or
[ ] Go home. Alone. At night.

0~0~0

AN: Because you didn't know, I'll give you an opportunity to decide once and for all if you want to spend the night or go home.

No moratorium, but this is the last update for today, to be clear.
 
[X] Go home. Alone. At night.

I'm a bit ambivalent but this is probably fine. For one thing, we can fly. That should help, honestly. Either in avoiding enemies or dealing with them. We also have sunlight available at need.
 
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[X] Go home. Alone. At night.

Don't want to worry anyone. I don't know about norse sagas, but greek epics are full of people who got delayed getting home and caused their relatives to do something drastic.
 
You know, that would be an interesting mechanic for a quest to be based around. You have the option of pushing back the consequences—until you very suddenly don't. I assume it would be something to do with summoning demons or djinn or something, each exacting a price, which you can pay then or later.

So clearly, we need to introduce the infernal realms to the concept of credit default swaps and mortgage backed securities-

Or go it alone at night?

[ ] Spend the night at Eric's house and push back the consequences
or
[ ] Go home. Alone. At night.

[X] 1695086846227.png
 
[X] Go home. Alone. At night.

We have the sun on speed dial, and if needed can even make Sunfire. The night will have a much harder time with us.
 
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