Yeah, I think we eat the heart to empower the new baby.

@Imperial Fister does the bottled lightning in fact give us an extra crafting action? And if so can we use that crafting action to do smithing projects? Because if it gives an extra action we probably want to use one right now. Maybe even two...get more presents done for Yule and all.
 
@Imperial Fister does the bottled lightning in fact give us an extra crafting action? And if so can we use that crafting action to do smithing projects? Because if it gives an extra action we probably want to use one right now. Maybe even two...get more presents done for Yule and all.
It does, correct
Do we have to specify that we're eating a heart with the goal of empowering the baby?
You do not
 
I've given up on getting the system into my brain to participate more (i like complex systems, but this one just didn't hit the rng of my brain right i guess :p), but for whoever is competing for plans, any chance of there being room in the Plan(TM) to use the inspiration from abjorn vs the bear? iirc his main weakness was low orthstirr, right? also just want him to have more Nice Things :p

Quick Edit: also i think there was discussion a while back of trying adding odr to inspiration working, and i dont remember if that ever got done, or if this would be a chance to test that as well?
 
You spot another patch of cold clay, but that's about it. Nothing new in this part of the hills.

Maybe you'll have to go further away to find anything of value?

This is why I pencilled in exploring the coastline in my last plan. We live really close to the sea, but we never go there, so there might be all sorts of interesting coves, sea-caves, or flotsam and jetsam lying around.
 
[X] Eat it yourself!

As discussed, this probably winds up very cool.

Okay, so, plan. The basic idea here is that we burn two of our bottled lightning to clear out our crafting queue by a lot and make presents for everyone one way or another...this is extravagant for our retainers, but that's fine and good, IMO. We save the third bottled lightning for emergencies. We also go and serve a Troll an eviction notice...maybe see if we can get some information out of them regarding Drysalt and/or any other interesting stuff that it might know.

We also cultivate and break through to the Second Realm this turn. If we need an actual action to prep for that we can skip the Troll for a turn and use that action for that instead, but I don't think we do? I'm not sure how to write the prep for that, but I'll add it in if someone has a good idea for that. We might want to add another plant to our soulscape, but I'm not sure which. Suggestions are welcome, and we could burn 9 Odr (though not 18) and get it going and still break through.

[X] Plan We Are Related To Santa
-[X] (Crafting) Try to make something (1)
--[X] Various Small Items As Gifts for Family (Toys, Tools, Combs, etc.)(+15 successes from Tools/Workshop)
--[X] Something for the whole family and our friends other than our retainers.
--[X] Spend 1 Bottled Lightning on this

-[X] (Crafting) Try to make something (2 & 3)
--[X] Reforge Tryggr and Trausti's Helms and create Forged Iron Mail for the two of them (+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil
--[X] Spend 3 Odr on each project (6 total)
--[X] Spend 1 Bottled Lightning on this

-[X] (Crafting) Try to make something (4)
--[X] Reforge Vagn''s Armor and Helm (make the Helm Mail-Necked if needed)(+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil
-[X] (Crafting) Try to make something (5)
--[X] Reforge Stigmar's Armor and Helm (make the Helm Mail-Necked ifneeded) (+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil

-[X] (Crafting) Try to make something (6)
--[X] Reforge the Axe we made for Trausti (+15 successes from Tools/Workshop)
--[X] Keeping the same basic runes, being careful not to damage the spirit of the item
-[X] (Crafting) Try to make something (7)
--[X] Forged Iron Mail-Necked Helm for Abjorn, well, for Shadeclaw really(+15 successes from Tools/Workshop)
--[X] Using bear bone ash
--[X] Quench in Hearthroot oil

-[X] [Social] (Personal) Spend time with...
--[X] Our Family and Retainers for Yule
--[X] Ask our retainers if they have any women they are interested in, marriage-wise
--[X] Invite those women's families for Yule
--[X] Spend Food as needed to make a good impression (basically, this is a Feast for the people we're inviting on our retainers behalf, but exact numbers are unknown and thus so is the exact number of Food needed)
--[X] Invite Lidrun to come to Yule if she wants, we can't promise excitement, but interesting things have been known to happen. This is a casual invite, not the main point of the action.

-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
---[X] (Optional) Range further from your home

-[X] (Battle) Go and attack somewhere...
--[X] The troll cave in the hills surrounding your property

-[X] (Optional Write in) What gifts would you like to give?
--[X] The intent is weapons and armor for all our retainers, a helmet for Abjorn, and then smaller presents from the dedicated crafting action for everyone else. Also, pluck seeds from Sealwood and Hearthroot before the year turns and give them to Steinarr, along with one seed each of the three new magic plants.

-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process


Training:

-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the seidr area for domestic matters, the kind of house seidr most women know, hopefully including fertility stuff
--[X] Learn additional Fylgja-related seidr stuff, specifically the ritualto reveal them and the necessary stuff to retrieve the soul of the bodily dead whose fylgja died (the ones that were used to rescue Aki).
--[X] Learn seidr area to better commune with spirits for information orfavors

-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Campfire 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Flamecalling 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Unleash Inferno 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
--[X] Train Slowing Slog 31d6 (Doubled and then +1 Success Training Items)

-[X] (Research)
--[X] Before we cultivate, plant a Falling Moss seed in our Soulscape and feed it 9 Odr
--[X] Leave out bowl for a Nisse on Yule hoping to attract one, as was planned previously
--[X] Try making a Runestone poem in our soulscape commemorating our first kiss and the Muna it gave us 3d6
---[X] Do this before we cultivate and break through. We will also give birth and have our Yule Party before doing any cultivating.
---[X] Stoking all Aspects on Poem quality (+3 successes), spending 1 Odr to enhance it, and adding 1 Reward Die courtesy of @AeonIlluminate
--[X] Do not break through to the Second Realm until after Yule. When we do, call in the Dwarven Favor to prepare a battlefield and make sure we have all our retainers (and Abjorn) with us, and do so during the day starting in the morning. Warn them we don't know what will happen here, but it could be violent, depending.
--[X] Continue reading up on Frisian cultivation 1d6
--[X] Try and Alloy Chop + Stoker State and see what happens 1d6
--[X] Try and Alloy Hamr + Standstill and see what happens 1d6
--[X] Try and Alloy Frenzy + Standstill and see what happens 1d6 (Refunded from last turn)
---[X] Take all our standard precautions we do when raising Hugr Infusion
--[X] Try and investigate the more magical side of how knightly armor works 3d6
--[X] Study Bjorney and what's going on with him after the Odr consumption - 1 Reward Die courtesy of @fearsome hill

-[X] (Blackhand's Training) Try to develop old/train new hugareida trick
--[X] Train Scouring Cleanse 1d6
--[X] Train Time Stands Still 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Contested Movement 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Semi-Halting Vortex 1d6 (Doubled and then +1 Success Training Items)

-[X] (Training) Martial Style
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Threadcutter 1d6 (+1 Success from Born of Fire)
--[X] Train Weapon-Grapple Reversal 1d6 (+1 Success from Training Item)
--[X] Train Double-Leg Takedown 1d6 (+1 Success from Training Item)
--[X] Train Tight Squeeze Trick 1d6 (+1 Success from Training Item)
--[X] Train Knee-Drop Back Breaker 1d6 (+1 Success from Training Item)
--[X] Train Fang 1d6 (+1 Success from Training Item)
--[X] Train Glima 1d6 (+1 Success from Training Item)

-[X] (Training) Hamr (2 successes to rank up)
--[X] Train Hamr Itself 1d6 (Doubled and then +1 Success Training Items)
--[X] Train Chop 1d6 (+1 Success Training Item)
--[X] Train Throw 1d6

-[X] (Training) Hugr (209 successes to rank up)
--[X] Talk to Sten about how to make ranged weapons and spears
--[X] Train Hugr itself 1d6 (Doubled successes from Training Item)
--[X] Train Effort Gauge 1d6 (Doubled successes from Training Item)
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Composure 1d6
--[X] Train 'Ranged' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Spear' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)

-[X] (Training) Fylgja (104 successes to rank up)
--[X] Train Fylgja itself 1d6 (Doubled successes from Training Item)
--[X] Train Flap Away 1d6

-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 5Storage, 5 Workshop (17 Total)
--[X] Resources: 6 Quality, 8 Food, 7 Goods, 5 Silver (26 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X] Crafting: Making 1 Glue Bomb, 2 Explosive Charms, and 5 Meat-Keeping Sticks (18 Total)
--[X] Conversion: Spend for 9 Research Dice (18 Total)

-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron

Orthstirr:
-[X] (Orthstirr Usage)
--[X] 36 Odr and 1 Orthstirr to Hamr (Note: Done after cultivating and breaking through to the Second Realm)
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4 Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X] 3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 5 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (63 total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 704 free for tricks

EDIT: Added description of prep for breakthrough, Sword Diplomacy is an action rather than research so replaced that research. Added inviting Lidrun to Yule. Added planting a Falling Moss seed in our soulscape.
 
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Not sure if this has been answered before: What will eating the heart do for someone? Can it be used to craft something, like a potion?

We have no idea of the details but it provides permanent bonuses. We have been told that if we eat it while pregnant our current baby will get better bonuses than Asgeirr would if he ate it. That may or may not be combined with some sort of bonus for Halla personally.
 
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[X]DeadmanWalkingXI

I'd like to put 1 of my Reward Dice towards the Muna Poem, just for the hell of it. Still gonna keep the last one for panic stuff tho
 
I'd also like to take a moment and note that if we go with my plan above, my intent is that we cut way down on crafting actions after that. We might spend two crafting next turn as well (though actually, looking at it, probably not)...but never again after that barring weird unforeseen emergencies. One action crafting at most from then on.

It probably will be one action per turn for a while, but no more.
 
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--[X] Invite those women's families for Yule
i dont feel like this is the best idea. we do not know these womens families so it would be a bit weird to invite them to celebrate yule. i mean, how would you feel if a woman you didnt know that well invited your family to celebrate christmas with hers?
of course if there is some precedent for inviting families you aren't that close to to celebrate yule with you then that changes things but from my understanding that isnt a thing.
 
i dont feel like this is the best idea. we do not know these womens families so it would be a bit weird to invite them to celebrate yule. i mean, how would you feel if a woman you didnt know that well invited your family to celebrate christmas with hers?
of course if there is some precedent for inviting families you aren't that close to to celebrate yule with you then that changes things but from my understanding that isnt a thing.

I mean, the hope is that if our Huscarls are interested in these women, their families are vaguely aware of the fact, and will understand that this is a socially acceptable way to invite everyone around and get to know each other. Acceptable in a way that inviting the women alone would most definitely not be.

If IF says that doesn't work, then it doesn't work, but our reputation is good enough that I'd think that sort of thing would generally be acceptable and even welcomed. Especially since another part of the action is throwing a feast for them.
 
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You should specify we're bringing everyone to our breakthrough @DeadmanwalkingXI , and we're cashing in on the Battleground Favor to prepare for it. Things might go perfectly fine... Or we might get jumped by a bunch of mooks, either way, we want to be prepared for any eventuality.

And we bring our entire group of retainers with us to it. This should be kept in house I think.
 
You should specify we're bringing everyone to our breakthrough @DeadmanwalkingXI , and we're cashing in on the Battleground Favor to prepare for it. Things might go perfectly fine... Or we might get jumped by a bunch of mooks, either way, we want to be prepared for any eventuality.

And we bring our entire group of retainers with us to it. This should be kept in house I think.

That's fair. Hopefully that won't cost an action. I'll add the specification.
 
You should specify we're bringing everyone to our breakthrough @DeadmanwalkingXI , and we're cashing in on the Battleground Favor to prepare for it. Things might go perfectly fine... Or we might get jumped by a bunch of mooks, either way, we want to be prepared for any eventuality.

And we bring our entire group of retainers with us to it. This should be kept in house I think.
Yeah we need to pull out all the stops for this
 
Yeah, if prepping the battlefield costs an Action, we do that instead of the Troll Problem.
 
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