I think we should be able to skip the safety net as long as we have Steinarr or if we call in that Wolfwind favor
or someone else of similar power
 
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Nah, I've given up on that myself, especially after IF let slip that it's designed that Disclosure in one life is virtually impossible (Because the Enemy's set things up that the more you know, the worse it gets, but our ability to push the reset button while retaining knowledge means that the best time to do Disclosure is right after we change characters, because that takes everything off the table except the Pursuer--which will probably be as weak as it possibly can be)
I saw IF tell us the enemies we face get increased depending on our Infusion ranks, but was it ever confirmed that not having Odr Cultivation lets you skip all the enemies except the Pursuer? Like, is there not a lower floor to how many Foemen get sent, "you will always face at least 3" or whatever?

Also, while we don't know what a Pursuer is I don't think, considering it seems to be the big boss fight of Disclosure, I wouldn't assume it's the sort of thing that will ever be easy, especially if you're weakened by a lack of Odr.
 
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just a reminder that neither we nor our descendants need to get married to pass on charred soul.
Sigurdr is probably gonna be the ship war generator, all things considered. He's literally the male lead in a romance novel, complete with the more or less superficial 'flaw' to show that he's not 100% perfect!

Cycling on back to the Varangian discussion for a second, if you went as Sigurdr there's nothing stopping you from finding a wife in Constantinople. You don't need to be married to pass on Charred Soul, for the record.

But having a clear line of succession via marriage provides a lot more advantages than ending up as a bastard son.... at least, less loop to jump through to get access to both the family connections and stuff we prepared in a previous life.

Edit: whoops, forgot i had this quoted as well...
(Vagn Wheel-Rider has sworn himself to your service! His expertise in driving sleds and wagons allows you an additional Visit opportunity every year)
It says a lot that we needed someone specialized in transport to get a second visit.... would it mean if we had roads like in Rome we would get another visit?)

Also, kinda curious why Vagn looked at Abjorn before he answered....
 
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I think we should be able to skip the safety net as long as we have Steinarr or if we call in that Wolfwind favor

If we're doing it as Sigurdr, both of them are likely to be dead. Like, we're hoping Halla survives to see her kids grow up, and Steinarr's in his 50s, as is Wolfwind. 15 years from now I suspect they will not be alive. Even if Halla dies, we start playing our heir at 16, so that's 12 years from now no matter what.

I saw IF tell us the enemies we face get increased depending on our Infusion ranks, but was it ever confirmed that not having Odr Cultivation lets you skip all the enemies except the Pursuer? Like, is there not a lower floor to how many Foemen get sent, "you will always face at least 3" or whatever?

Also, while we don't know what a Pursuer is I don't think, considering it seems to be the big boss fight of Disclosure, I wouldn't assume it's the sort of thing that will ever be easy, especially if you're weakened by a lack of Odr.

There's no bottom number of Foemen. 9 Reward Dice were spent to get an accurate count of what we fight on Disclosure, so what we got was accurate. Now, even without Foemen it still attracts all nearby Draugr, Trolls, and Giants, plus the Pursuer. So...not easy by any means, but if you have powerful allies, it's doable.

But having a clear line of succession via marriage provides a lot more advantages than ending up as a bastard son.... at least, less loop to jump through to get access to both the family connections and stuff we prepared in a previous life.

I mean, we're gonna acknowledge and take care of any kids we have. Period. That and being married are just different things.

Also, kinda curious why Vagn looked at Abjorn before he answered....

He did flirt with Halla when they first met. Checking that Abjorn's okay with this does make sense...he might also have a crush. We might want to see about arranging courting opportunities for our retainers. They should really probably be getting married some time soon...
 
i brought that up in case Sigurd will follow Blackhand's "a kid in every capital" habit... at least, before inheriting Charred Soul.

Blackhand actually didn't do this, not based on what we know of him anyway. Blackhand was promiscuous, but near as I can tell he did exactly what I'm suggesting: Said the kids were his, dropped in regularly to see them, and provided emotional and material support while he was there. We have no evidence he was an absentee parent. He traveled, but he didn't desert them.
 
Blackhand actually didn't do this, not based on what we know of him anyway. Blackhand was promiscuous, but near as I can tell he did exactly what I'm suggesting: Said the kids were his, dropped in regularly to see them, and provided emotional and material support while he was there. We have no evidence he was an absentee parent. He traveled, but he didn't desert them.
i never said he did in the first place though?
 
i never said he did in the first place though?

That's sort of the implication of the phrase. It's also probably not technically accurate either...I think Blackhand only had kids with 3-4 women that we know of? And the kids seem to have mostly lived together.

Like he has a first crop of kids when he was younger, who were all raised together, then a second crop with Solrun and whoever Steinarr's mother was, who were again raised together.
 
Actually, yeah, that's a super relevant question:

Hey Blackhand, who was Steinarr's mother, Halla's grandmother? What happened there? She doesn't get discussed much. What was the situation with her and Solrun?
 
can we try alloying stuff with skills? Hugareida with skills to give them magical aspects according to Hugareida, or Muna/twists with skills to give them more applications or abilities.

and another question, it was probably asked but on the off chance it wasn't, can we try burn Odr on training? like we do when crafting? basically boosting our learning capacity? Odr is concetrated creativity, in a way. so it might be possible.
 
can we try alloying stuff with skills? Hugareida with skills to give them magical aspects according to Hugareida, or Muna/twists with skills to give them more applications or abilities.

Sure. I suspect it won't work but we can give it a shot.

and another question, it was probably asked but on the off chance it wasn't, can we try burn Odr on training? like we do when crafting? basically boosting our learning capacity? Odr is concetrated creativity, in a way. so it might be possible.

I have asked. We cannot.
 
Would the Ducklings sell us nicely-squared-off blocks of good stone?

(transport would normally be an issue given it has to come up out of the tunnels, except we can go down there and load it directly into our construction site)
 
Probably, but we need to not overdo it on dealing with them...I'd rather pursue other avenues.
We don't have to trade in only food, that's just what gives us the good exchange rate. Cloth is probably another good trade good, it uses materials that are harder to procure for them and is labour-intensive to produce so probably relatively similar in value between men and dwarves. Possibly furs and feathers too - they might not need them for warmth but they can make much comfier beds if they have them.

We also programmed that experiment of infusing Odr into an animal to see what happens.

Strongly suspect that it is not good for the animal.
 
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I think Odr into animal isn't a needed test with the reward dice spent so far.

Instead the actual experimentation is filtering Odr into an animal as part of Seidr refining to get it to the point where you can infuse a soul with Odr to get the soul used to Odr without making them explode.
 
The flyting of Horra Hasvison:

Horra Hasvison, coward and criminal
took the routing route trough life
took down a father's brothers
with poison finished few brave men
their souls took from valhalla's halls
to ever linger in the lands of life
Horra Hasvison
corpsefucker with sons and a daughter
his crime? taking good men's lives
his life? a waste and a shame
his death? a joy that came too late

I want you to know that I mentally read this with Tryggr and Trausti beatboxing whilst Halla dropped some bars.

Sick.

  • Vague:
    Slowing-Slog: A Standstill trick that slows incoming attacks, robbing them of their lethality. This is a very difficult trick to maintain and, as such, cannot be done simultaneously to other tricks. (Rough: 2/3)
    Time Stands Still: ??? (Rough: 0/3)

1721865567781.png
 
We don't have to trade in only food, that's just what gives us the good exchange rate. Cloth is probably another good trade good, it uses materials that are harder to procure for them and is labour-intensive to produce so probably relatively similar in value between men and dwarves. Possibly furs and feathers too - they might not need them for warmth but they can make much comfier beds if they have them.

Trading Goods does indeed work (and what we're likely gonna trade with them next turn, in fact), but we only have a limited amount and want to use what we have on magical Iron for our retainers weapons.

Strongly suspect that it is not good for the animal.

We're trying it on a chicken. I agree it likely won't work out but we'll manage with one less chicken if it goes badly (which, in fairness, it may).

what about watering our physical fields with Odr?

We can try watering something physical but I suspect this would take such huge amounts of Odr it's not viable.
 
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I would rather not give an animal Odr, because I think it's likely to kill the animal or grant it sapience

Killing it is very possible but, like, so what? And 1 Odr granting sapience seems highly unlikely.

On another note, some other notable Trick related stuff that happened this turn:

-We can now actually use Veto Motion. It's a tad expensive, but we can do it. Very cool.
-Fortify is...interesting. It's only one use per defense, but is +3d6 and -1 damage for 1 Orthstirr which is a very solid rate of return. I think, at least for people who can burn for a lot of Sharpen this leaves the die advantage in offense's court, but it's still really good.
-Heavy Arrow Trick explicitly does 1/3 of its damage right through shields as well as breaking them, so we have an actual anti-shield Trick.
 
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-Fortify is...interesting. It's only one use per defense, but is +3d6 and -1 damage for 1 Orthstirr which is a very solid rate of return. I think, at least for people who can burn for a lot of Sharpen this leaves the die advantage in offense's court, but it's still really good.

We could teach it to Abjorn, his fighting style seems very much based on low mobility, defense and damage reduction. Fortify could be really useful to him.
 
I kind of want feeding a rooster Odr to go hilariously wrong. Like it awakens as a Gullinkambiblooded cultivator, escapes, and goes on to serve as a herald of doom. Are rooster Fylgja possible? And if so what type of bonus might they provide?
 
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