Cool. We should definitely give that a shot. How much Orthstirr do people think we should spend on this? How much Odr?

A good amount of it, certainly. I'd say at least 9 Odr as well to give it as much metaphysical 'Punch' as we can.

Given the possibility of this straight up ending the fight if it works, we shouldn't be too stingy.
 
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Christian Land also means Christian Monsters. Possessing demons are a thing, and Hell was thought of as Cold for at least a bit before Dantes Inferno changed popular depictions and conception of Hell in the 1400s, iirc?

Could be the squire fell to a more literal heart demon and got meat suited
While I agree possession is likely, I don't think it's a demon per se. I'm not exactly an expert on the subject, but from what I understand, possessing demons aren't really a thing during the medieval period. Back then demons were feared for their ability to tempt mortals into sin. Wearing a Squire like a meat suit wouldn't corrupt his soul, since he isn't the one sinning.

I'd say it's more likely to be some dead infernalist involved here. Like you said, the imagery is very evocative of hell, and I can easily see someone who sold his soul to the devil binding it to his blade in a vain attempt to escape eternal damnation. Alternatively, a corrupt priest might have raised a cursed soul from Hell or maybe Limbo (if busting out of Hell itself was too difficult) and bound it to the blade.
Could it be a more active version of what we have with Hallr?
Still benign and he paniced and had his 'Ancestor' and/or 'Saint' use his body as a conduit?
Rather doubtful imo. The Squire is a Christian cultivator, so the trappings of any Hallr-style acts would go through that lens. We'd be seeing heavenly light, holy flames, perhaps even angelic figures whispering in Thomas's ears. Basically, stuff that puts butts in pews.
 
A good amount of it, certainly. I'd say at least 9 Odr as well to give it as much metaphysical 'Punch' as we can.

Given the possibility of this straight up ending the fight if it works, we shouldn't be too stingy.

I'd much rather go with, like, 3 Odr but a lot more Orthstirr...it's so much more replaceable. 3 is also a significant milestone and should trigger any 'only if you do Odr' stuff.
 
No, we still need our Orthstirr since we're not out of the woods yet, but 9 Odr will be recouped and then some on the return trip. Odr right now is less valuable to us than Orthstirr, and is our big stick that we can use to overcome any Bullshit.
 
No, we still need our Orthstirr since we're not out of the woods yet, but 9 Odr will be recouped and then some on the return trip. Odr right now is less valuable to us than Orthstirr, and is our big stick that we can use to overcome any Bullshit.

I strongly disagree based on the information we have right now. However, there's a way to check this:

@Imperial Fister I'd like to spend a Reward Die to know what Orthstirr and Odr respectively actually do on this Banishing Rebuke roll and the rough amount of both we likely need to succeed (like we did for knowing we needed how much to spend on the Moonless Night thing). We probably can't get exact numbers, but a rough number should be available, right?
 
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And there's the fact that the king sent us here very specifically in the first place. He wants us to Deal With It without news spreading the way it would if he used his own troops.

(this is ofc only phase 1 of It)
 
Odin also pointed us into this whole thing, and while the contact with another Heir of Blackhand might be it, he'd hit multiple targets with one stone if he could.
 
Okay, so, we are definitely unsure on exact numbers for the Banishing Rebuke, and these are both very much at the low end on both Odr and Orthstirr (and will likely go up a lot), but I thought I should post the general plan, those numbers aside. Numbers on the Rebuke will be adjusted as per what IF says in response to my Reward Die.

[X] Plan I Think You Need An Exorcism
-[X] Stoke Frami (+220 Orthstirr)
-[X] 46d6 Attack (34d6 tricks)
-[X] 65d6 Defense (65d6 tricks)
-[X] 0d6 Intercept
-[X] Sling our Bolt Thrower, pull Sagaseeker and move into melee
-[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream (-8 Orthstirr), and Ember-Wing Cloak (-6 Orthstirr) as combat begins (all subsequent attacks and defenses benefit from Skyfire).
-[X] Use Identify Concept on the sword Thomas is holding (-3 Orthstirr)
-[X] Once we've used Hefty-Halter Chop (whether it works or not), use Orthstirr Enhanced x126 Banishing Rebuke adding 3 Odr (-150 Orthstirr, -3 Odr) to attempt to free him from whatever spirit has entered his body.
-[X] If the fight is still going after the exorcism make a total of two 60d6+5 Sharpenedx21 Lightning-Charged Flashfire Cleave attacks w/Puncture (-36 Orthstirr each), followed by twelve 12d6+5 Sharpened x5 Lightning-Charged Basic Attacks (-6 Orthstirr each), trying not to kill him unless necessary in all cases
-[X] Against his first attack use a 65d6+9 Reinforcedx17 Hefty-Halter Chop (-20 Orthstirr) to hopefully disarm him. Do this even before the Semi-Halting Vortex gets a chance to work.
-[X] Against the next three attacks use Contested Movement (again even before our Semi-Halting Vortex) with one use of Fight Of Our Life each (-3 Orthstirr, 15d6+5) and counterattack with Lightning-Charged combo attacks with Firebomb Strike + Shatter Wrist Trick w/Puncture (-14 Orthstirr each). If that fails to work we'll use a Shield from our Fylgja if possible (-1 Shield) and Focus Guard (-7 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate if not.
-[X] After that, by default use our Semi-Halting Vortex to defend against everything. In response to anything without the ability to go through Perfects that gets through Semi-Halting Vortex use Halting Vortex (-4 Orthstirr) if possible and Focus Guard (-7 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate if not, and if something somehow gets through that use up to three 60d6+9 Reinforcedx53 Sway defenses (-55 Orthstirr each), while if something looks like it ignore Perfects we'll just use a Quickdrawn Shield from our Fylgja (-1 Shield)
-[X] If, at any point, we drop below 100 Orthstirr stoke Virthing (+220 Orthstirr)
-[X] Tactics – So, he's clearly possessed, maybe by that weird sword. We're going to try and analyze the sword, ideally disarm him of it, and kick out the evil spirit. From there, if he's still fighting, we use Flashfire Cleaves, Contested Movement, and Shatter Wrist Trick + Firebomb Strike combos to deal with him in a straight fight, is the plan.

EDIT: Replaced counterattacks with Shatter-Wrist uses.
 
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@Imperial Fister I'd like to spend a Reward Die to know what Orthstirr and Odr respectively actually do on this Banishing Rebuke roll and the rough amount of both we likely need to succeed (like we did for knowing we needed how much to spend on the Moonless Night thing). We probably can't get exact numbers, but a rough number should be available, right?
I'll give you the first part for the Reward Dice, though the second part will cost another. Orthstirr provides structure and power, while odr provides the raw creative might to overcome the enemy.

Mechanically, 1 Odr = 9 Orthstirr in terms of seid
 
I'll give you the first part for the Reward Dice, though the second part will cost another. Orthstirr provides structure and power, while odr provides the raw creative might to overcome the enemy.

Mechanically, 1 Odr = 9 Orthstirr in terms of seid

So...I'm actually really unclear, does Odr do something unique, or is it 'just' the equivalent of 9 Orthstirr each? Because those are very different things.
 
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