And with that and @DeadmanwalkingXI 's contribution, I have a nonet.

Imperial Fister, with the power of Nine Reward Dice! How can we use what we have discovered and have access to to maximize our chances of Successful Disclosure to the characters of our Household!
 
Imperial Fister, with the power of Nine Reward Dice! How can we use what we have discovered and have access to to maximize our chances of Successful Disclosure to the characters of our Household!
Because I want to give you exactly what you want, I'm going to have to ask a couple questions.

1. What does a 'Successful Disclosure' really mean? Is it a disclosure that you don't die during? Is it a disclosure that you actually manage to successfully pass the information on with (which isn't an actual problem)
2... Actually, it's just the first question.
 
Because I want to give you exactly what you want, I'm going to have to ask a couple questions.

1. What does a 'Successful Disclosure' really mean? Is it a disclosure that you don't die during? Is it a disclosure that you actually manage to successfully pass the information on with (which isn't an actual problem)
2... Actually, it's just the first question.

In the sense of "How exactly, do we need to rig for the boss fight, since there's infinite possibilities on hand to hedge against but a finite amount of time to do it in if we want things to be useful." I guess a stretch goal on if BOOK would also help limit the Enemy's ability to interfere with future informing within the context of our Household/Proto-Sect as well if we can squeeze that in, or if that's actually part of it.

You've implied we have all the pieces we need to use, but figuring out which of our hundred-odd pieces are actually what we need feels important.
 
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Awesome! That Dramatis Personae is great. A couple of minor critiques/comments:

Asveig Rovisdottir: Mother, very traditional, had something of a fraught relationship with Halla, though things started smoothing out in later years. Died from childbirth at the end of Summer 5/Turn 2

She technically didn't die in childbirth. She recovered from that partially then died later...her cause of death is ambiguous, but it took several months after the birth.

Leif Ericsson: Nephew, Either a very cheeky reference or exactly who we think he is, currently still just an inquisitive child.

IF has confirmed it's just a reference.

Stigandr Kersson: Childhood Friend, called Stigr by most, had a spot of depression for a while brought on by spooky ghosts, but got better. Skilled archer and a wanderer, also very Lucky

Has gained the kenning Safety-Bringer, which you might want to add.

Gautrekr Klippsson: Participated in Halla's First Raid, Hates boats, decides to go on them anyway, ???

Gautrekr is true dead.

Idonea Hemmingasdottir: The mother of the Stigs, living up in Jurgdby.

Almost certainly back from Jurgdby with Eric and his family since she moved there to live with them.
 
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Almost certainly back from Jurgdby with Eric and his family.
Remarried in Jurgdby, actually

In the sense of "How exactly, do we need to rig for the boss fight, since there's infinite possibilities on hand to hedge against but a finite amount of time to do it in if we want things to be useful." I guess a stretch goal on if BOOK would also help limit the Enemy's ability to interfere with future informing within the context of our Household/Proto-Sect as well if we can squeeze that in, or if that's actually part of it.

You've implied we have all the pieces we need to us, but figuring out which of our hundred-odd pieces are actually what we need feels important.
Instead of telling you exactly what you'll need, why don't I tell you of the enemies you'll be facing? Does that sound fair?
 
You know what? That'll do.

Do I have enough flex to at least get the Y/N about whether BOOK will make slipping Disclosure through easier in the future as well?
 
You know what? That'll do.

Do I have enough flex to at least get the Y/N about whether BOOK will make slipping Disclosure through easier in the future as well?
The Book, as it is, will make Disclosure easier in the future.

0~0~0

When you Disclose, you will face a myriad of foes.

The first will be Foemen. You can safely assume that you will be massively outnumbered with 3–9 Foemen for every rank of Infusion you have.
The second will be Spirited Foemen, which are Foemen that are enhanced by spirits of the Dark Forest via posession. You will encounter these at a rate of 1–3 per Infusion Rank.
The third will be draugar drawn from the region. Improperly buried dead and currently active draugar will be drawn to fight you. The number of these depends entirely on the local region.
The fourth will be trolls, if available. Trolls will only appear if the Disclosure is done at night. Numbers depend on local environment.
The fifth will be giants drawn from the region. Giants are stronger then trolls, posses shapeshifting abilities, are very smart, and, worst of all, are immune to sunlight.
The sixth will be a Pursuer.
If the local spirits are hostile, then locally sourced monsters may be added to the mix as well.

(In story, this is an instance of Odin appearing and giving you required intel)
 
... What the fuck is a Pursuer?

Also, that is an absolutely horrifying spread of Problems there, we're going to need Gabriel's help for sure.
 
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Honestly this just makes me even more happy we got Horra beforehand, could you imagine the Enemy's glee if we Disclosed with all those Draugr bombs still in place? Our farm would end up Dawn of the Living Dead in seconds.
 
I'm guessing we don't want to find out.

I wonder if Disclosure opposition will become weaker or different as more people do it and the enemy has to stretch it's attention and minions thinner.

The Enemy, notably, can only magic the Foemen into place, everything else has to be sourced on site.

So the first and most important thing any would-be Norse Sect needs to do is Tame their Environment
 
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So the first and most important thing any would-be Norse Sect needs to do is Tame their Environment
That made me think of the "all Norsemen are farmers" and really what is a farm, if not a tamed stretch of land, so that really fits.

Edit: Has anyone brought up that farms are the basis of all civilization? It's funny that it's one of the first ways to stop the Enemy's reach.
 
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The Enemy, notably, can only magic the Foemen into place, everything else has to be sourced on-site.

So the first and most important thing any would-be Norse Sect needs to do is Tame their Environment

I wonder what happens if you perform Disclosure in the middle of the ocean?

Sea-serpents, obviously. But do the Foenen just not appear? Or do you get Deep-Ones clambering up the side of your ship?
 
1 for a spooky descriptor and 3 for some vague details. I won't be revealing exactly what one is until you have to fight one

Hah

Damn, I wish I knew that you had Disclosure and Initiation as two completely separate things in your head when I thought they were one and the same.

How much for how to put the pieces together for Initiation then?
 
When you Disclose, you will face a myriad of foes.

The first will be Foemen. You can safely assume that you will be massively outnumbered with 3–9 Foemen for every rank of Infusion you have.
The second will be Spirited Foemen, which are Foemen that are enhanced by spirits of the Dark Forest via posession. You will encounter these at a rate of 1–3 per Infusion Rank.
The third will be draugar drawn from the region. Improperly buried dead and currently active draugar will be drawn to fight you. The number of these depends entirely on the local region.
The fourth will be trolls, if available. Trolls will only appear if the Disclosure is done at night. Numbers depend on local environment.
The fifth will be giants drawn from the region. Giants are stronger then trolls, posses shapeshifting abilities, are very smart, and, worst of all, are immune to sunlight.
The sixth will be a Pursuer.
If the local spirits are hostile, then locally sourced monsters may be added to the mix as well.

(In story, this is an instance of Odin appearing and giving you required intel)
  1. Foemen. 3-9 per Infusion.
  2. Spirited Foement. 1-3 per Infusion.
  3. local Draugar (region)
  4. local Trolls (if at night)
  5. local giants (region)
  6. a Pursuer
  7. local monsters (if local spirits are hostile)
1 + 2 can be gamed by having no Infusion levels.
3 + 4 + 5 are local issues. Respawning based on ecology, so repeat disclosure would mean the enemy drawing blanks.
6 would presumably be an issue, would need to meet a Pursuer to know what they are/do.
7 well, make sure local spirits aren't hostile.

The Enemy, notably, can only magic the Foemen into place, everything else has to be sourced on sight.

So the first and most important thing any would-be Norse Sect needs to do is Tame their Environment
And (1,2) scale scale off of discloser, (3,4,5,7) scale off of environment (what is available for the enemy to use), (6) is ???.

So we should screw the traditional Xianxia trope of secret Sects and get any and all trustworthy people involved.
And cooperate for disclosure.
Also:
Ideally have someone on hand who hasn't done any infusions. People who have the knowledge, but do not use it for power (at least not in that specific way) would handily beat (1). Leaving all locally sourced Dreng vs (6).
 
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