Alright, so, tentative plan:
[X] Plan This Is Our Kenning, How Do You Like It?
-[X] Unassign Firebomb Strike and assign Sailwind before the fight. Also reassign Chuck from our Fylgja.
-[X] Invest 2 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting (-11 Orthstirr)
-[X] 79d6 Attack (79d6 tricks)
-[X] 25d6 Defense (25d6 tricks)
-[X] 0d6 Intercept
-[X] Put 4 Orthstirr into 8 layers of Reinforce Shield before the combat begins (-4 Orthstirr) and add Explosive-Reactive Armor (-9 Orthstirr) to it
-[X] Activate Slipstream (-8 Orthstirr), and Ember-Wing Cloak (-6 Orthstirr) as combat begins and take to the air and stay there (all attacks and defenses below include +1d6 from Skyfire).
-[X] Put up a 170d6+9 (w/Hugareida) Sword Guard defenses (-174 Orthstirr), a 2d6+9 (w/Hugareida) Sword Guard (-6 Orthstirr), and a 2d6+9 (w/Hugareida) Atgeir Guard (-15 Orthstirr). The latter two will not defend against anything the first one does.
-[X] Open up with a 100d6+5 (w/Hugareida) Orthstirr-Enhancedx61 use of our 3Fold Kindle Spinner from our Fast w/Puncture (-70 Orthstirr) followed by a 100d6+5 (w/Hugareida) Orthstirr-Enhancedx66 3Fold Inetia-Arresting Throw from our Fast w/Puncture (-75 Orthstirr), if he gets caught by that, use the opportunity for a 7d6+5 (w/Hugarieda) Sharpenedx2 Lightning-Enhanced Flashfire Cleave w/Puncture (-18 Orthstirr) and a 6d6+5 (w/Hugareida) Orthstirr-Enhancedx3 Sparkbomb w/Puncture (-27 Orthstirr) while he's trapped and if he's still up after that retreat back to the sky with EWC (-6 Orthstirr if needed). At that point, whether he was trapped or not, if he doesn't have a Guard type ongoing defense and the first Kindle Spinners weren't completely useless after hitting him, hit him again with another eight 6d6+5 (w/Hugareida) Orthstirr-Enhancedx3 Kindle Spinners (-5 Orthstirr each), adding Puncture to the first one (-9 Orthstirr each) if he actually got caught by the IAT so they are sure to hit.
-[X] Against the first melee attack using Puncture we use a Contested Movement adding all our Stoker State dice and one use of Fight of Our Life (-3 Orthstirr, 30d6+5) and counterattack with a Sparkbomb w/Puncture (-24 Orthstirr)
-[X] By default use Halting Vortex (-4 Orthstirr) or another perfect defense as appropriate against anything without Puncture (or something else that makes them unusable) targeting either us or or primary Sword Guard. Against attacks with Puncture or other methods of avoiding our Perfects (other than the one melee one mentioned above), use our largest Sword Guard to defend against everything. In response to anything with Puncture (or other ways of getting past perfects) that gets through the first Sword Guard and is still coming rely on our Reinforce Shield to take the blow. If the big Sword Guard goes down and more attacks are incoming thereafter, first use the other Sword Guard and the Atgeir Guard as ablative defenses if possible and then use up to five 75d6+9 Reinforced x69 Hefty-Halter-Chop defenses (-72 Orthstirr each)
-[X] If our Orthstirr drops below 100 or so, stoke an Aspect, do this again as needed if it happens again, though we will not use Calm Charges on this.
-[X] Tactics – Fly out of his reach and try and nova him down with fire attacks immediately is the basic plan here. If he weathers those and there's no round break, we try and whittle down his defenses a little with relatively cheap attacks.
[X] Abjorn
This is basically an alpha-strike plan. Will it work? No idea, but it should be flashy and cool and make him spend resources stopping it, I think. Also, it's emblematic of the way Halla fights without giving away too many secrets (it reveals our ability to store Tricks in Fasts, but people already know that's a thing in general, even if not specifically about us), I don't think. We'll get trickier next turn once we see more of his kit...unless this works, of course, in which case we won't need to.
EDIT: Added a Flashfire Cleave and a Sparkbomb if he gets caught in the IAT.
EDIT2: Added emergency Contested Movement and ablative Guard effects.