He stores the boulder in his Fylgja, we carry him, we let loose, he unstores the boulder and drops with it.
Issue is, as Deadman said: Not pure fire damage and possibly too much fire damage.

If we made an explosive pottery ball containing superheated oil on the other hand, that would be mostly heat damage and less than Abjorns DR explosive damage...
Here's an idea inspired by the legendary Peasant Railgun.

Halla flies really high up and throws her fylgja, which unstores and throws Abjorn's fylgja, which unstores the Sunstone (patent pending) and throws Abjorn so he can slamdunk an explosive boulder onto whichever clueless fool pissed off the Owl Witch and the Papa Bear.
 
Halla flies really high up and throws her fylgja, which unstores and throws Abjorn's fylgja, which unstores the Sunstone (patent pending) and throws Abjorn so he can slamdunk an explosive boulder onto whichever clueless fool pissed off the Owl Witch and the Papa Bear.
To the best of our current knowledge, you can't Fylgja store living beings. Probably includes living Fylgjas.
 
Aku loyality and maybe
"long ago in a distant land I Aku shapeshifting master of darkness unleashed an unspeakable evil but a foolish Viking warrior wilding a magical atgeir steeped forth to oppose me… before the final blow was struck I tore open a portal in time and flung her into the future where my evil is law, now the fool seeks to return to the past and undo the future that is Aku."

🎶 got to get back, back to the past Viking hella 🎶

I don't think we want to get Aku loyalty he seems more like the evil we need to stop Afterall. :V
 
Did it sidestep or did it overcome?

The superheated oil overcame our Fire Resistance (FR: 2*).

We do not have Fire Immunity.

*Prior to the Cindersoot Owl bumping up our FR again.
Yeah, my bad on the wording, but it does not overcome, it sidesteps.
The first is that the oil actually absorbs heat quite well and, likewise, it retains it just as effectively. So when you take glowing iron to it, you're left with a jug of extremely hot oil. Steam doesn't escape it nor does it show any outward signs of being hot—which is why you stuck your finger in it, like a fool.

Turns out, your fire resistance doesn't protect you from having your finger's flesh burnt off by a pot of stupidly hot oil. As a side-note, Time Heals All Wounds is a good spell.
At least, the Family Bloodline does not protect from every heat source. Hence the idea to use boiling liquids against fire resistant enemies.
Now, that i checked the charsheet though (discord had no WoG on it), i can agree we have a better chances against the oil... and we will also know just how hot it will be, at least.

It is an important difference though, that the owl specifically called out heat separately in its boon.
-Cindersoot Owl - Forging things just comes easier now. You can tell exact temperature at a glance, even when it's stopped glowing, which allows you to complete projects quicker and more efficiently. You also have a greater resistance to heat and flames and can eat coal and/or coke for sustenance.
while Born of fire only mentions fire.
-Born of Fire - A trait guaranteed to be passed down to your children. You are resistant to fire and find it far easier to develop fire-based hugareida (+1 Success to Training Fire-Based Hugareida), but take additional damage from water-based hugareida.
So, yes, the oil sidestepped our resistance, not overcame it.

Halla doesn't seem like to be the person to complete that boon, especially with all the crafting that we all do and the amount of time we spend at the farm. Crafting boons seem to be really hard to get.
Guess that's one of the benefits of apprenticeships.
After all, it IS memorable when your teacher/master praises your works for the first time. not to mention fulfilling challenges that just so happen to grant a boon, like learning how to make forged iron, i guess.
 
while Born of fire only mentions fire

This seems semantic? Well, that's what I can tell at the very least, given that in previous updates Halla has mentioned resistance to the Summer heat, and the oil was mentioned to overcome our fire resistance, not bypass it.

Although, it could be flavour text. Don't see why flavour text like that would exist if she didn't have resistance to heat, though.
 
Oh wait, I originally took 'turns out your fire resistance cant protect you from sticking your finger into a pot of stupidly hot oil' to mean that it was so hot it overcame our FR, but I see what Count means when they say our FR doesn't extend to other forms of heat that aren't fire. Huh. I'm not so sure now.
 
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Turns out, your fire resistance doesn't protect you from having your finger's flesh burnt off by a pot of stupidly hot oil. As a side-note, Time Heals All Wounds is a good spell.
@Imperial Fister
Can we get a Word of God in this:
Does this part mean the oil sidestepped the fire resistance (resistance does nothing) or did it overcome it (the resistance works against hot oil, this hot oil just was so extremely hot that it still hurt)?
 
@Imperial Fister
Can we get a Word of God in this:
Does this part mean the oil sidestepped the fire resistance (resistance does nothing) or did it overcome it (the resistance works against hot oil, this hot oil just was so extremely hot that it still hurt)?
It's just really stupidly hot. Your hand is hundreds of degrees cooler. When your hand breaches the surface, all that heat comes rushing in all at once
 
Yeah.
Still, its a good thing to keep in mind, when fighting fire resistant enemies.
Hm... would we need to pack Heatshroud full of Odr for it to have the same effect? (ofc, only do that when we know out FR can tank more than the opponent's FR)
 
Idea for a speed boost runework that we could throw on the Helm
"Skyfire flies as fast as the Skyflame's sight travels"
Halla flies as fast as the Sun's Light travels

Thinking this as light is bloody fast, and its connected Kennings
Yeah it buggers up passing it to kids when we kick the bucket, but its not a massive metal investment and they can just carve a different set of runes in it

If we wanted to go with a Helm that fixes our Near-sighted thingy, then we could do
"Forge-owl sees as night-hawk does"
Halla sees as an owl [owls have frankly terrifyingly good vision]

Wording feels clunky, and some help with improving both/whichever buff we wanted from the helm wouldn't hurt. Also, the second one would go really nice if we went with an owl warmask on the Helm as was suggested earlier
 
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Our next crafting project should probably be Ashclothes really.

I mean, it likely will be. But we can do that and other stuff.

Also ugh, discord is already splitting the discussion.

I've been trying hard to keep that from happening on stuff like this, but some is inevitable.

Does anybody think we will be able to complete this before we die? And if we do, will the Boon be passed to our successor, to all our children or only to the children we have after we gain the Boon?

Maybe. Depends heavily on how the war goes, if we save some people's lives, things like that. We're not 100% clear on the latter.

To the best of our current knowledge, you can't Fylgja store living beings. Probably includes living Fylgjas.

IF noted (again on Discord) that we might want to redo some experiments now that our fylgja was at 7. He did not specify which, but this one seems like a good candidate.

Idea for a speed boost runework that we could throw on the Helm
"Skyfire flies as fast as the Skyflame's sight travels"
Halla flies as fast as the Sun's Light travels

Thinking this as light is bloody fast, and its connected Kennings
Yeah it buggers up passing it to kids when we kick the bucket, but its not a massive metal investment and they can just carve a different set of runes in it

Speed on the helmet is maybe a good idea, though I'd need to think about the wording...and a helm is 45 oz. of Forged Iron which is kind of a lot.
 
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Just worked out the numbers, and with Good Quality Fields in our Soulscape, we can hypothetically generate 23 Food per turn if we commit our entire Odr income to it.

Which means we've hit Food Security as long as we're willing to stop our cultivation for it. Now, that's not ideal, but in terms of keeping our people alive, that's fantastic.
 
Just worked out the numbers, and with Good Quality Fields in our Soulscape, we can hypothetically generate 23 Food per turn if we commit our entire Odr income to it.

Which means we've hit Food Security as long as we're willing to stop our cultivation for it. Now, that's not ideal, but in terms of keeping our people alive, that's fantastic.
Et cetera censeo, we should try setting up one field of perennial food plants (berry bushes, fruit trees) in our soul.
We also should plant the fireberry and the glue tree seeds in our soul, to see if they respawn.
 
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