Yup.
Thats why it would be a equivalent to a person being dropped off.
Also can you imagine if Halla immediately ressurected the person? Waking up again in someone elses bedroom, naked Seeress talking to you and her facepalming husband in the background.

I feel like Halla would get dressed. Waking up in some random woman's house would still be really weird, though.
 
Random Woman Resurrected: Who are you?! Where i am!? How much i have drinked last night!? Why is there a bear in your bed?!

Halla: That is my husband, say hello Abjorn!

Abjorn: Growl!
 
The Boulderbomb does fire damage right? And Abjorn is immune to fire damage, right?
Great minds think alike.

I like your way of thinking, go on.
He stores the boulder in his Fylgja, we carry him, we let loose, he unstores the boulder and drops with it.
Issue is, as Deadman said: Not pure fire damage and possibly too much fire damage.

If we made an explosive pottery ball containing superheated oil on the other hand, that would be mostly heat damage and less than Abjorns DR explosive damage...
 
Understood.

Another thing, when will we forge an Helm for Halla? The same turn we reforge her Armor?

Probably. I have both of those penciled in for next turn, at the moment.

If we made an explosive pottery ball containing superheated oil on the other hand, that would be mostly heat damage and less than Abjorns DR explosive damage...

We'd need more specific numbers on this, but maybe.
 
Good, what runes can we put on the helm?

Well, my immediate thought is something to aid perception or duplicate the Target-Tracking Eyes shapeshift. That makes sense with a helmet, IMO. Something to defend against mental attack also seems viable. I don't have any specific wording at the moment.

For the Armor I'm thinking we don't Realize it right now (with the ability to craft two things with one action we can better afford to come back later for that if needed), but do add our remaining Socket Stone and thus a rune sequence...probably more speed? I'm not sure of the specific wording there either.
 
Well, my immediate thought is something to aid perception or duplicate the Target-Tracking Eyes shapeshift. That makes sense with a helmet, IMO. Something to defend against mental attack also seems viable. I don't have any specific wording at the moment.

For the Armor I'm thinking we don't Realize it right now (with the ability to craft two things with one action we can better afford to come back later for that if needed), but do add our remaining Socket Stone and thus a rune sequence...probably more speed? I'm not sure of the specific wording there either.

If we can replicate the effects of Target-Tracking Eyes, then we can dedicate its Shapeshifting slot to something else.

Maybe we could add a war mask to our helm? Something crafted like an Owl or a Wolf, so make it more unique to Halla (the wolf mask ita related to the Fenrirkin pelt we would wear).

Instead of more speed, maybe we should add more defense to the armor. Right now Halla its a glass cannon, she is sttong and fast. But a few good hits could be her end.
 
If we can replicate the effects of Target-Tracking Eyes, then we can dedicate its Shapeshifting slot to something else.
Well, we don't walk around wearing the helmet, and I think we'd rather have +1 more damage on ranged attacks, to be honest...but in theory and depending on circumstances, yeah.

Maybe we could add a war mask to our helm? Something crafted like an Owl or a Wolf, so make it more unique to Halla (the wolf mask ita related to the Fenrirkin pelt we would wear).

It's a full face-ish helmet, so we could do something like this if we wanted, yes.

Instead of more speed, maybe we should add more defense to the armor. Right now Halla its a glass cannon, she is sttong and fast. But a few good hits could be her end.

So, That's not super true, IMO. Or not compared to most other people, anyway. Like, Halla hits hard enough that she couldn't take a whole lot of her own hits, but that's because she hits real hard, not because she's fragile, and the armor + helm will already help with this to boot. But, more importantly (since more durability is good even if we're doing okay already), how would it achieve this? Runes tend to cap out at one Shapeshift worth of stuff if going for straight numbers rather than something clever, and -1 damage isn't as good as +1 Speed, IMO, so we'd need something clever...do you have something in mind?

Actually. Hmmm. I may have just come up with an idea. What if we converted any damage dealt to us to Fire Damage? Combine that with quenching the armor in Hearthroot Oil and we wind up really durable. I'm not sure if that's viable, but it'd be real good if it was. I don't think I can come up with a wording for all damage to have that effect, but maybe all physical damage or damage from metal weapons? Metal weapons we could maybe make a forge reference?

EDIT: "May the slaughter-reeds born of the forge strike at me and my wearer as if they were instead the flames within it." = May forged weapons count as fire damage for the armor and its wearer.

That seems really good if it works. There are some pretty strict limits (doesn't work on Hugareida conjured weapons, non-metal weapons, elemental attacks...lots of stuff, honestly), but I'm not coming up with anything broader? And IF has noted that narrower stuff is more powerful within its area.
 
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Actually. Hmmm. I may have just come up with an idea. What if we converted any damage dealt to us to Fire Damage? Combine that with quenching the armor in Hearthroot Oil and we wind up really durable. I'm not sure if that's viable, but it'd be real good if it was. I don't think I can come up with a wording for all damage to have that effect, but maybe all physical damage or damage from metal weapons? Metal weapons we could maybe make a forge reference?

EDIT: "May the slaughter-reeds born of the forge strike at me and my wearer as if they were instead the flames within it." = May forged weapons count as fire damage for the wearer and their armor.

That seems really good if it works. There are some pretty strict limits, but I'm not coming up with anything broader?

This looks like a geat idea to me, maybe instead of flames within it you could add something like more esoteric. Like "Blackhand fires" or "The forge within Fafnirsbane bloodline" as a reference to our Born from Fire trait.

And since we are talking abaout armor, have we teached Drifa the Reinforce-Shield Trick? That is a really useful Trick for an inexperienced warrior. Or for somebody who realies heavly on defense, we should teach it to Abjorn too if he wants and dosen't know it already.
 
Instead of referencing the forge directly should we invoke the Norse god of the Forge instead?
This looks like a geat idea to me, maybe instead of flames within it you could add something like more esoteric. Like "Blackhand fires" or "The forge within Fafnirsbane bloodline" as a reference to our Born from Fire trait.

I worry that talking about especially impressive forges will actually power up the attacks, which is the opposite of what we want. Like, I'd want to reference a crappy forge if I was gonna do a specific one. Or maybe the embers. Oooh. That's better:

"May the slaughter-reeds born of the forge strike at me and my wearer as if they were instead the embers within it." = May forged weapons count as fire damage for the armor and its wearer.

And since we are talking abaout armor, have we teached Drifa the Reinforce-Shield Trick? That is a really useful Trick for an inexperienced warrior. Or for somebody who realies heavly on defense, we should teach it to Abjorn too if he wants and dosen't know it already.

Drifa has it, and I have it on the agenda to teach Abjorn and Shadeclaw next turn.

We should also probably learn the next step up in the reinforce tree if only to have it.

We don't know how. We'd need to experiment around or see someone use it. I don't think it's ridiculously urgent, to be honest. We want it eventually, but can afford not to have it immediately.
 
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