Alectai
Speaks Words of Wisdom... On occasion
Likely Working as Intended.
Also something we should look into.
Well, even in the best of cases Halla would be preoccupied with loving her new child, I'd presume.
(Unless the issues that come with giving birth are seen as the price for the power to bring new healthy live into the world... Huh, could make sense that they aren't doing it better)
Ground isn't solid enoughI mean, it's glued to the ground and this whole plan is very fast, using some of our fastest attacks, and we're already using EWC, one presumes we'd use it to keep up with it if it tears itself free.
and he definitelly has enough to tear out and draw the piece he is on with him.Very good question! The ground is dirt and grass, not very solid
You had a few much more important things to focus on at the time
I mean the first pregnancy was Giantblooded triplets. I think IF said they were like 14 pounds each at birth? 42 pounds of baby is a supernaturally difficult pregnancy, and Hammr (5 or 6) was enough that we didn't even roll for it.
You had a few much more important things to focus on at the time
Ground isn't solid enough
and he definitelly has enough to tear out and draw the piece he is on with him.
I mean the first pregnancy was Giantblooded triplets. I think IF said they were like 14 pounds each at birth? 42 pounds of baby is a supernaturally difficult pregnancy, and Hammr (5 or 6) was enough that we didn't even roll for it.
fair enough
Yeah, but:Remember, most Norsewomen don't have a lot of Hamr. Specifically, they tend to be in, like, the 3-4 range when having their first kids, and seldom ever get over 5. Pregnancy still seems a bit riskier than it should be as a matter of pure averages, maybe, but not by a lot...also bear in mind Fated Days. Women only die in childbirth when it's their Fated Day. Well, only die permanently, anyway.
The baby's in a lot more danger...Giant Blooded aside, babies have Hamr 1 and are more or less as fragile as real babies. Which is pretty fragile given the nature of the world as presented.
'The biggest and strongest monster? I suppose it depends on what you qualify as a monster. In Gotland, the lands of the Geats, and Svealand, a monster is a creature whose frenzy has overtaken its senses. Here and in Denmark, a monster is any creature with frenzy. In Christian lands, a monster is a creature sent by their God to enact divine punishment or to serve as some manner of trial. So, it is difficult to say."Hey Blackhand! What is the biggest and strongest Monster you have ever seen? Have you ever seen a Dragon?"
Hey Blackhand, do people in Gotland and Svealand have a term for creatures who control their frenzy?'The biggest and strongest monster? I suppose it depends on what you qualify as a monster. In Gotland, the lands of the Geats, and Svealand, a monster is a creature whose frenzy has overtaken its senses. Here and in Denmark, a monster is any creature with frenzy. In Christian lands, a monster is a creature sent by their God to enact divine punishment or to serve as some manner of trial. So, it is difficult to say.
I believe I have encountered a dragon before, potentially multiple, but I am having trouble recalling much about that.'
'Not that I can recall. We just called them animals or beasts or creatures until they became monsters.'Hey Blackhand, do people in Gotland and Svealand have a term for creatures who control their frenzy?
fair enough. even so, I still hold to the fact his Hamr and Hugr weren't much higher than oursHis sheet was just missing things we're pretty much certain he has, though. Like, he definitely has Stoker State because of the heartbeat thing but it's not on his sheet. I think the sheet only showed stuff he demonstrated during the fight. Steinarr probably has some Glima as well, he just didn't use it so it's not on the sheet.
So far, we have only been able to put Odr into the same things we can put Orthstirr into. We've tried other stuff and it hasn't worked super well. We can try again, but it's not a priority.
We've fiddled around with minor shapeshifting, but Tricks in that vein seem to be Hamr Tricks (look at Magnify Sight)...do you have some specific one in mind?
Yeah, but:
If they did a cesarean cut (as a refined trick, or even higher) and then "time heals all wounds" directly after, how much endurance damage would they take? How stress/painful would that be compared to a normal birth? How risky to the baby?
Irl that is hard to do without risk to the mother (requiring modern medicine), but in setting that would be a lot easier, wouldn't it?
And having a local seeress ( or the wandering midwife in lieu of a seeress) capable of doing that sounds very plausible, imho.
fair enough. even so, I still hold to the fact his Hamr and Hugr weren't much higher than ours
I don't have anything specific yet but some vague ideas yeah. changing shapeshifting mid fight, trying to "overload" the shapeshifting changes to increase the benefits for limited time, maybe tinkering a bit with using shapeshifting as a combat method.
shapecrafting is a form of Seidr using orthstirr no? perhaps this can allow us to invest odr into shapeshifting? using shapecrafting techniques(even without doing actual shapecrafting)
also have the sense we might be missing something with the soulscape. building farms is nice, but it seems rather strange for the focus of norse cultivation to mostly let you grow stuff in your mind. like, not saying its not useful. but I feel there has to be something... more? I guess
can we try build stuff around the gate? I guess a pump is too much to hope for. but maybe expand it in a way?
can we try build stuff around the gate? I guess a pump is too much to hope for. but maybe expand it in a way?
perhaps we can create a ranch there, with captured spirits rather than livestock?
also, what happens if we try to make our Fylgja slip into the spirit world while in the soulscape? what happens if we try use our hugareida there? what happens if we try shapeshifting?
can our cloak there do more then store stuff? maybe it can be used for defense? perhaps against magical/mental attacks?
can we put Odr into our farm/land? like, leak it out, in a very careful and controlled measure and tiny amounts?
'I didn't, though I believe that Careful-Stepper has one, as did one of the Jomsvikingar Steelfathers—before I killed him, of course.''Hey, Blackhand? Have you ever heard of, or even obtained a Sun-themed hugareida?'
I agree there, the thing is shapecrafting seems more permanent then other Seidr stuff, like most our spells. its less infusing shapeshifting the way we do Hamr or Chop, and more in the way we invest it in crafting a swordIt is, but it doesn't put Odr into shapeshifting...not in the sense we put Odr into our stats and skills, anyway. There are definitely things we can do with Odr to our body, but 'invest it in shapeshifting' seems unlikely to be one of them. We can try, but I'm dubious.
makes sense. perhaps there might be other possibilities though.That sounds like instant shapeshifting stuff, which requires higher Hamr than we have (either 10 or 13, it wasn't clear). I doubt we can get insta-shifting early, it's too powerful.
do we know how one advances?I mean, we're at the First Realm. I'm sure there's a lot more we do beyond build a farm, but building a farm is Stage 1, and the point of the First Realm. Other stuff comes later in the process.
oh I know, thats what gave me the ideasIn theory, but we have no real avenues to expand the gate or get spirits as livestock available right now. We might eventually as our cultivation rises, though. As for building stuff near our Gate...we built a Fence, so we did that.
on the one hand I see your point. on the other... the gate is a path to the world of spirits. perhaps it can slip through the gate? or something? it might have potentialI dunno about the Fylgja thing, that probably just doesn't work.
we can try like, manifesting it in the real world or something? like we stoke our aspects maybe?Probably. We dunno what, though. And protecting against magical/mental attack is very specifically what we were told the Fence did, so I doubt other stuff primarily does the same thing.
that makes sense. when we have a surplus big enough we might also be able to use it for runes?Maybe. We can experiment on that when we have a little more Odr. Maybe if clearing the Underhouse ups our per-turn gains sufficiently.
Nothing wrong with having ideas or being new! In fact, I'd be rather cross if anyone tried to tell you it wasknow we have lots of stuff to do with Odr and to try generally. sorry if I ask and suggest too much. I am kinda new and just have ton of ideas
also, the first realm is called establishment of Saga. seems strange cultivation of that saga is by building a farm.
which gives me an idea. can Odr interact with feats? or maybe the soulscape? it kinda makes sense given Odr cultivators have that spotlight thing
oh I know, thats what gave me the ideas
maybe channel Odr could flow more safely and smoothly through to enhance cultivation? or maybe even irrigation channels?
there are all sorts of stuff that can work there
on the one hand I see your point. on the other... the gate is a path to the world of spirits. perhaps it can slip through the gate? or something? it might have potential
we can try like, manifesting it in the real world or something? like we stoke our aspects maybe?
that makes sense. when we have a surplus big enough we might also be able to use it for runes?
I should clarify- not to boost rune crafting by boosting the roll/skill. but we use our blood and the magic in it to power runes, right? what if we tried channeling Odr through it when infusing the runes with our blood?
I know we have lots of stuff to do with Odr and to try generally. sorry if I ask and suggest too much. I am kinda new and just have ton of ideas