You were a bit too preoccupied to tell at the time
Also something we should look into.
Birth shouldn't be that hard for superhumanly strong people.
Even just learning about cesarean cut should do wonders for patients with more than 1 endurance when someone who knows time heals all wounds is available.
(Unless the issues that come with giving birth are seen as the price for the power to bring new healthy live into the world... Huh, could make sense that they aren't doing it better)

Really? Even after the childbirth? Hm.
Well, even in the best of cases Halla would be preoccupied with loving her new child, I'd presume.
We could ask Blackhand to take a look. He may be less distracted when the time comes.
 
(Unless the issues that come with giving birth are seen as the price for the power to bring new healthy live into the world... Huh, could make sense that they aren't doing it better)

I believe Imperial said Halla has long passed the point where childbirth was of any real risk to her. However I imagine childbirth still isn't easy... especially with giantblooded children, considering Halla is not giantblooded herself.
 
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Really? Even after the childbirth? Hm.
You had a few much more important things to focus on at the time

0~0~0

Anyways, now ready to rock and roll
Scheduled vote count started by Imperial Fister on Jul 29, 2023 at 10:32 PM, finished with 113 posts and 16 votes.

  • [X] Plan: FUCK 'EM UP!
    -[X] Slipstream and EWC active, as per usual (-14 Orthstirr)
    -[X] Dart in with a 35x Sharpened, Lightning-Powered Flashfire Cleave with Puncture (30d6 + 70d6 (35x Sharpens) + 1d6 (Skyfire), total of 101d6 + 5 (Frenzy) 67 Orthstirr cost total) Attempt to land behind him while he's stuck to the ground by the glue
    -[X] Then, use our Folded, Punctured IAT on him from that position, to keep him in place (26d6+5 x3, total of 27 Orthstirr)
    -[X] Finally, deliver a Palm-Crush Trick with Puncture (30d6 + 50d6 Extra Orthstirr, total of 80d6+5 for 56 Orthstirr), on the moment of contact, unleash the Folded Sparkbombs from our Fast directly into him through that palm strike, each enhanced with Puncture (70d6+5 x3 for a total of 27 extra Orthstirr)
    -[X] Use Perfect Defenses as necessary to defend ourselves, whatever is most appropriate for what we're trying to do. It's not like he can do anything about them! Draw on Sagaseeker's Aspects and our Armor's reserves as required.
    -[X] If he's still alive after this and manages to take a swipe at us, use Contested Movement boosted by all three activations of Fight of your Life and any remaining Stoked Dice (3 Orthstirr) in order to nail him with a Punctured, Knee-Groin Trick enhanced with Firebomb Strike to ruin his life and also hurl him into something scary if we can. (13 Orthstirr total, auto-hits)
    [X] Plan: Nuclear Neutering
    -[X] Slipstream and EWC active, as per usual (-14 Orthstirr)
    -[X] Dart in with a 35x Sharpened, Lightning-Powered Flashfire Cleave with Puncture (30d6 + 70d6 (35x Sharpens) + 1d6 (Skyfire), total of 101d6 + 5 (Frenzy) 67 Orthstirr cost total) Attempt to land behind him while he's stuck to the ground by the glue
    -[X] Then, use our Folded, Punctured IAT on him from that position, to keep him in place (26d6+5 x3, total of 27 Orthstirr)
    -[X] Finally, deliver a Knee-Groin Trick with Puncture (30d6 + 50d6 Extra Orthstirr, total of 80d6+5 for 56 Orthstirr), on the moment of contact, unleash the Folded Sparkbombs from our Fast directly into him through that knee strike, each enhanced with Puncture (70d6+5 x3 for a total of 27 extra Orthstirr)
    -[X] Use Perfect Defenses as necessary to defend ourselves, whatever is most appropriate for what we're trying to do. It's not like he can do anything about them! Draw on Sagaseeker's Aspects and our Armor's reserves as required.
    -[X] If he's still alive after this and manages to take a swipe at us, use Contested Movement boosted by all three activations of Fight of your Life and any remaining Stoked Dice (3 Orthstirr) in order to nail him with a Punctured, Honed, Palm-Crush Trick enhanced with Firebomb Strike to ruin his life and also hurl him into something scary if we can. (14 Orthstirr total, auto-hits)
    [X] Plan Get Him!
    -[X] 156d6 Attack (156d6 tricks)
    -[X] 0d6 Defense (0d6 tricks)
    -[X] 0d6 Intercept
    -[X] Activate Slipstream (-8 Orthstirr) and Ember-Wing Cloak (-6 Orthstirr, all attacks and defenses have the Skyfire bonus) and stay as far out of its reach as we can arrange.
    -[X] Start with a 100d6+5 (w/Hugareida) 3Fold Sparkbomb attack from our Fast w/Puncture (-27 Orthstirr) and follow it up with a 40d6+5 3Fold Kindle Spinner from our Fast w/Puncture (-27 Orthstirr), and then two 40d6 (w/Hugareida) Orthstirr-Enhanced x28 Sparkbombs w/Puncture (-52 Orthstirr each).
    -[X] Just use Halting Vortex (-4 Orthstirr) against anything he throws at us, or, if that isn't viable, Sidestep (-2 Orthstirr), or Backstep for an AoE (-6 Orthstirr). Don't even use our Sword Guards for this unless something somehow gets by the Perfects
    -[X] Burn a Calm Charge and stoke Frami again if we go below 100 Orthstirr (+202 Orthstirr), and do so again to stoke Virthing if it happens again (+201 Orthstirr).
    -[X] Tactics – Rely on our Perfect defenses against him, attack with our biggest attacks early and often. He's trapped, so even Sparkbomb ought to be able to hit pretty readily, and I see no reason we shouldn't take advantage of that or take risks.
 
Ground isn't solid enough

and he definitelly has enough to tear out and draw the piece he is on with him.

Sure. But it'll probably take him a moment, and then we follow via EWC. Seems perfectly workable.

Birth shouldn't be that hard for superhumanly strong people.

Remember, most Norsewomen don't have a lot of Hamr. Specifically, they tend to be in, like, the 3-4 range when having their first kids, and seldom ever get over 5. Pregnancy still seems a bit riskier than it should be as a matter of pure averages, maybe, but not by a lot...also bear in mind Fated Days. Women only die in childbirth when it's their Fated Day. Well, only die permanently, anyway.

The baby's in a lot more danger...Giant Blooded aside, babies have Hamr 1 and are more or less as fragile as real babies. Which is pretty fragile given the nature of the world as presented.

I mean the first pregnancy was Giantblooded triplets. I think IF said they were like 14 pounds each at birth? 42 pounds of baby is a supernaturally difficult pregnancy, and Hammr (5 or 6) was enough that we didn't even roll for it.

It was Hamr 6 IIRC, but yeah, that first set of births was extremely difficult by all reasonable standards. Later ones have been easier and our Hamr's been better.
 
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The fight with the Fenrirkin gave me an inspiration for a question to Blackhand.

"Hey Blackhand! What is the biggest and strongest Monster you have ever seen? Have you ever seen a Dragon?"
 
Remember, most Norsewomen don't have a lot of Hamr. Specifically, they tend to be in, like, the 3-4 range when having their first kids, and seldom ever get over 5. Pregnancy still seems a bit riskier than it should be as a matter of pure averages, maybe, but not by a lot...also bear in mind Fated Days. Women only die in childbirth when it's their Fated Day. Well, only die permanently, anyway.

The baby's in a lot more danger...Giant Blooded aside, babies have Hamr 1 and are more or less as fragile as real babies. Which is pretty fragile given the nature of the world as presented.
Yeah, but:
If they did a cesarean cut (as a refined trick, or even higher) and then "time heals all wounds" directly after, how much endurance damage would they take? How stress/painful would that be compared to a normal birth? How risky to the baby?

Irl that is hard to do without risk to the mother (requiring modern medicine), but in setting that would be a lot easier, wouldn't it?
And having a local seeress ( or the wandering midwife in lieu of a seeress) capable of doing that sounds very plausible, imho.
 
"Hey Blackhand! What is the biggest and strongest Monster you have ever seen? Have you ever seen a Dragon?"
'The biggest and strongest monster? I suppose it depends on what you qualify as a monster. In Gotland, the lands of the Geats, and Svealand, a monster is a creature whose frenzy has overtaken its senses. Here and in Denmark, a monster is any creature with frenzy. In Christian lands, a monster is a creature sent by their God to enact divine punishment or to serve as some manner of trial. So, it is difficult to say.

I believe I have encountered a dragon before, potentially multiple, but I am having trouble recalling much about that.'
 
'The biggest and strongest monster? I suppose it depends on what you qualify as a monster. In Gotland, the lands of the Geats, and Svealand, a monster is a creature whose frenzy has overtaken its senses. Here and in Denmark, a monster is any creature with frenzy. In Christian lands, a monster is a creature sent by their God to enact divine punishment or to serve as some manner of trial. So, it is difficult to say.

I believe I have encountered a dragon before, potentially multiple, but I am having trouble recalling much about that.'
Hey Blackhand, do people in Gotland and Svealand have a term for creatures who control their frenzy?
 
His sheet was just missing things we're pretty much certain he has, though. Like, he definitely has Stoker State because of the heartbeat thing but it's not on his sheet. I think the sheet only showed stuff he demonstrated during the fight. Steinarr probably has some Glima as well, he just didn't use it so it's not on the sheet.



So far, we have only been able to put Odr into the same things we can put Orthstirr into. We've tried other stuff and it hasn't worked super well. We can try again, but it's not a priority.



We've fiddled around with minor shapeshifting, but Tricks in that vein seem to be Hamr Tricks (look at Magnify Sight)...do you have some specific one in mind?
fair enough. even so, I still hold to the fact his Hamr and Hugr weren't much higher than ours

I don't have anything specific yet but some vague ideas yeah. changing shapeshifting mid fight, trying to "overload" the shapeshifting changes to increase the benefits for limited time, maybe tinkering a bit with using shapeshifting as a combat method.

shapecrafting is a form of Seidr using orthstirr no? perhaps this can allow us to invest odr into shapeshifting? using shapecrafting techniques(even without doing actual shapecrafting)

and we can put orthstirr into stoker state no? why not odr?

I also have the sense we might be missing something with the soulscape. building farms is nice, but it seems rather strange for the focus of norse cultivation to mostly let you grow stuff in your mind. like, not saying its not useful. but I feel there has to be something... more? I guess
can we try build stuff around the gate? I guess a pump is too much to hope for. but maybe expand it in a way?
perhaps we can create a ranch there, with captured spirits rather than livestock?
also, what happens if we try to make our Fylgja slip into the spirit world while in the soulscape? what happens if we try use our hugareida there? what happens if we try shapeshifting?
can our cloak there do more then store stuff? maybe it can be used for defense? perhaps against magical/mental attacks?

can we put Odr into our farm/land? like, leak it out, in a very careful and controlled measure and tiny amounts?

I think we tried infusing skills with odr right?
 
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It's step one, Food, Shelter, Protection, and Water, the four ingredients that allow for life to exist.
 
'Hey, Blackhand? Have you ever heard of, or even obtained a Sun-themed hugareida?'

I hope if we do get a Sun hugareida eventually, it's one Blackhand hasn't heard about or at least something he didn't obtain in life. If we got it from this fight, or in the near future, it'd be great if it did what Firestorm did or better, considering we need AoE rn.


Not really? Cultivation stems from culture, and I'd say that the Norse are are farmers as much as they are raiders/warriors... I'd probably say even more so. Their cultivation reflecting that isn't all that strange as a result. Not to mention that it is the First Realm, and as such I don't think we should expect much from it - and that's saying something, because the things it has granted us already are great. If anything, I'd say that the stuff it's granted us so far have more use in combat than anything else - Frenzy, hamr infusions, hugr infusions, etc. - so I wouldn't say that the warrior side of Norse cultivation is neglected either. But I imagine the stuff we get in the next Realm (well, more like the Realm after it, as I don't actually expect much from Second Realm) will have more use.
 
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Yeah, but:
If they did a cesarean cut (as a refined trick, or even higher) and then "time heals all wounds" directly after, how much endurance damage would they take? How stress/painful would that be compared to a normal birth? How risky to the baby?

Irl that is hard to do without risk to the mother (requiring modern medicine), but in setting that would be a lot easier, wouldn't it?
And having a local seeress ( or the wandering midwife in lieu of a seeress) capable of doing that sounds very plausible, imho.

Oh, if you have someone like that, yeah, the risk is minimal to nonexistent. I just think that having someone like that is a bit of an assumption. The Midwife in the Hading probably qualifies and, well, nobody who lives here has died in childbirth that we've heard of...not while they were here, anyway. But I'm not at all sure they have one of those everywhere.

fair enough. even so, I still hold to the fact his Hamr and Hugr weren't much higher than ours

No, they weren't. However, his main strength isn't stats, it's magic.

I don't have anything specific yet but some vague ideas yeah. changing shapeshifting mid fight, trying to "overload" the shapeshifting changes to increase the benefits for limited time, maybe tinkering a bit with using shapeshifting as a combat method.

That sounds like instant shapeshifting stuff, which requires higher Hamr than we have (either 10 or 13, it wasn't clear). I doubt we can get insta-shifting early, it's too powerful.

shapecrafting is a form of Seidr using orthstirr no? perhaps this can allow us to invest odr into shapeshifting? using shapecrafting techniques(even without doing actual shapecrafting)

It is, but it doesn't put Odr into shapeshifting...not in the sense we put Odr into our stats and skills, anyway. There are definitely things we can do with Odr to our body, but 'invest it in shapeshifting' seems unlikely to be one of them. We can try, but I'm dubious.

and we can put orthstirr into stoker state no? why not odr?

We can spend Orthstirr mid-fight for effects from Stoker State. We could likely spend Odr mid-fight to increase those bonuses (ie: activate Stage 3 Stoker State for 9 Orthstirr and spend 1 Odr to upgrade its effects for that turn...maybe gain more Stoker dice per basic attack, maybe gain them for non-basic attacks, something like that anyway). What we likely can't do is invest Orthstirr into Stoker State the way we can into Hamr or Chop, which means we likely can't infuse it with Odr and gain a permanent bump. We can try, and probably should, but I hold no great hopes for success.

also have the sense we might be missing something with the soulscape. building farms is nice, but it seems rather strange for the focus of norse cultivation to mostly let you grow stuff in your mind. like, not saying its not useful. but I feel there has to be something... more? I guess
can we try build stuff around the gate? I guess a pump is too much to hope for. but maybe expand it in a way?

I mean, we're at the First Realm. I'm sure there's a lot more we do beyond build a farm, but building a farm is Stage 1, and the point of the First Realm. Other stuff comes later in the process.

can we try build stuff around the gate? I guess a pump is too much to hope for. but maybe expand it in a way?
perhaps we can create a ranch there, with captured spirits rather than livestock?

In theory, but we have no real avenues to expand the gate or get spirits as livestock available right now. We might eventually as our cultivation rises, though. As for building stuff near our Gate...we built a Fence, so we did that.

also, what happens if we try to make our Fylgja slip into the spirit world while in the soulscape? what happens if we try use our hugareida there? what happens if we try shapeshifting?

We've done these, except the Fylgja one. They seemed to work normally? Or at least, all our capabilities we've tried to use functioned normally in soulspace. I dunno about the Fylgja thing, that probably just doesn't work.

can our cloak there do more then store stuff? maybe it can be used for defense? perhaps against magical/mental attacks?

Probably. We dunno what, though. And protecting against magical/mental attack is very specifically what we were told the Fence did, so I doubt other stuff primarily does the same thing.

can we put Odr into our farm/land? like, leak it out, in a very careful and controlled measure and tiny amounts?

Maybe. We can experiment on that when we have a little more Odr. Maybe if clearing the Underhouse ups our per-turn gains sufficiently.
 
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It is, but it doesn't put Odr into shapeshifting...not in the sense we put Odr into our stats and skills, anyway. There are definitely things we can do with Odr to our body, but 'invest it in shapeshifting' seems unlikely to be one of them. We can try, but I'm dubious.
I agree there, the thing is shapecrafting seems more permanent then other Seidr stuff, like most our spells. its less infusing shapeshifting the way we do Hamr or Chop, and more in the way we invest it in crafting a sword
That sounds like instant shapeshifting stuff, which requires higher Hamr than we have (either 10 or 13, it wasn't clear). I doubt we can get insta-shifting early, it's too powerful.
makes sense. perhaps there might be other possibilities though.
I mean, we're at the First Realm. I'm sure there's a lot more we do beyond build a farm, but building a farm is Stage 1, and the point of the First Realm. Other stuff comes later in the process.
do we know how one advances?
also, the first realm is called establishment of Saga. seems strange cultivation of that saga is by building a farm.
which gives me an idea. can Odr interact with feats? or maybe the soulscape? it kinda makes sense given Odr cultivators have that spotlight thing
In theory, but we have no real avenues to expand the gate or get spirits as livestock available right now. We might eventually as our cultivation rises, though. As for building stuff near our Gate...we built a Fence, so we did that.
oh I know, thats what gave me the ideas
maybe channel Odr could flow more safely and smoothly through to enhance cultivation? or maybe even irrigation channels?
there are all sorts of stuff that can work there
I dunno about the Fylgja thing, that probably just doesn't work.
on the one hand I see your point. on the other... the gate is a path to the world of spirits. perhaps it can slip through the gate? or something? it might have potential
Probably. We dunno what, though. And protecting against magical/mental attack is very specifically what we were told the Fence did, so I doubt other stuff primarily does the same thing.
we can try like, manifesting it in the real world or something? like we stoke our aspects maybe?
Maybe. We can experiment on that when we have a little more Odr. Maybe if clearing the Underhouse ups our per-turn gains sufficiently.
that makes sense. when we have a surplus big enough we might also be able to use it for runes?
I should clarify- not to boost rune crafting by boosting the roll/skill. but we use our blood and the magic in it to power runes, right? what if we tried channeling Odr through it when infusing the runes with our blood?

I know we have lots of stuff to do with Odr and to try generally. sorry if I ask and suggest too much. I am kinda new and just have ton of ideas
 
Hunting the Hunters 6
**[X] Plan: FUCK 'EM UP!**
-[X] Slipstream and EWC active, as per usual (-14 Orthstirr)
-[X] Dart in with a 35x Sharpened, Lightning-Powered Flashfire Cleave with Puncture (30d6 + 70d6 (35x Sharpens) + 1d6 (Skyfire), total of 101d6 + 5 (Frenzy) 67 Orthstirr cost total) Attempt to land behind him while he's stuck to the ground by the glue
-[X] Then, use our Folded, Punctured IAT on him from that position, to keep him in place (26d6+5 x3, total of 27 Orthstirr)
-[X] Finally, deliver a Palm-Crush Trick with Puncture (30d6 + 50d6 Extra Orthstirr, total of 80d6+5 for 56 Orthstirr), on the moment of contact, unleash the Folded Sparkbombs from our Fast directly into him through that palm strike, each enhanced with Puncture (70d6+5 x3 for a total of 27 extra Orthstirr)
-[X] Use Perfect Defenses as necessary to defend ourselves, whatever is most appropriate for what we're trying to do. It's not like he can do anything about them! Draw on Sagaseeker's Aspects and our Armor's reserves as required.
-[X] If he's still alive after this and manages to take a swipe at us, use Contested Movement boosted by all three activations of Fight of your Life and any remaining Stoked Dice (3 Orthstirr) in order to nail him with a Punctured, Knee-Groin Trick enhanced with Firebomb Strike to ruin his life and also hurl him into something scary if we can. (13 Orthstirr total, auto-hits)
0~0~0
(Punctured. 5 Armor Damage)
Skoll, being the fastest in the hunting party by way of an acceleration hugareida, was the first to deliver a blow upon the wolf. His arrow streaks furiously across the killing field as if with wings of its own. Soft-blue power hums in its iron crown as it punches through Moonless Night's armored fur, letting the thirsty grass drink deep of his blood.

The Fenriskin throws his head back and howls unfamiliar pain to the heavens. Skoll's arrow may very well have been the first injury Moonless Night had ever experienced, but you're already aiming to give him his second.

As he looks to the heavens, it's not the sun, or moon, or even the pale blue sky that he first spies. No, the first things he sees are a pair of shining crimson rings floating on a sea of polished steel. Still riding the wave of odr that broke the wolf's spell, your eyes have yet to return to normality.

Sagaseeker purrs as his aspects spring to life around him. The spectral, ghostly outline of a cat surrounds the weapon's body as you bring his lightning-shrouded blade down on the Fenriskin's head.
(Punctured. 4 Armor Damage. Armor Pierced. 1+2+1+1+4=9 Damage!)
As blood and bone spray out, the force of the blow drives the Fenriskin's snout into the dirt. Riding the recoil, you flip over the stun-locked wolf, twist around while mid-air, and land behind him.

With his head in the ground and his rear in the air, you're given an entirely unwanted look at his unmentionables. But as you lay eyes on his underside, a truly wicked thought floats through your mind.

Your immediate reaction is to discard it out of hand. After all, it's unlikely that a foe of this strength wouldn't have some kind of damage reduction abilities. As you think that, though, another thought springs to mind.

Is it really all that likely for Moonless Night, somebody who assumed that having a perfect defense made him invincible, to have thought about reducing damage taken? Even if he did, why would he bother learning such things when he thought himself invulnerable?

A bloody grin stretches your face as your leg erupts with crimson might. No, it is not very likely that Moonless Night can resist damage.

Sparks spray from your knee in a crimson shower as you kick off the ground. A flap of your wings grants you greater velocity as your grin widens yet further. The ground rumbles and the air quakes at your passage.

Moments before impact, you pull your shoulders back as your leg swings up to bear.

Hard, orthstirr-enhanced bone meets something soft, delicate, and ever-so vulnerable.

The sharp crunch brings silence to the battlefield, stopping almost every man in his tracks. Horror and sympathetic agony play across their faces as they shudder and wince. Some even go as far as crossing their legs.

And then your knee explodes and poor Vagn lets out a yelp of fright. The force sends a pain-frozen Moonless Night spinning head-over-heels into the air.

Heima Smiles—the only man still in motion—falls from the sky with saxes in hand and the faintest flicker of glee on his face. It's only as he swings that you realize you didn't actually see him leap or fly up at all.

His saxes make contact with the Fenriskin's neck and their edges bite true. Where once was one mostly-whole wolf, there now is very little of one and most of another.

With their lord defeated and humiliated, the surrounding wolves turn tail and flee. You don't bother with hunting them down, as they'll be mopped up by the trappers and riders—if they don't run into another hunter team first, of course.

In the meantime, you can get to looting!

After skinning the three wolves you killed for their furs and depositing the meat off with the Headsman, you find yourself and the rest of the group gathered around the corpse of Moonless Night.

Heima only wanted the head as a trophy and, as nobody else seemed to really care all that much about it, he got it without any trouble.

As you destroyed the spell, Empty Night, it was agreed that you would get the pelt. Which leaves the rest of the body to divvy out. Nokkvi and Nainn, having not actually done all that much to assist in the slaying of the beast, bow out honorably.

Which left Skoll, Vagn, and yourself.

Vagn, having been injured while revealing valuable information about the strength of the wolf, is entitled to something. He wants the frenzy-fast and/or claws. Vagn doesn't seem to really care what he gets, as long as he doesn't go home empty-handed.

Skoll, having actually both landed the first blow and set it up for you and Heima to finish off, is entitled to much more then Vagn. He wants the heart and the bones and he's not budging on either. He also wants the frenzy-fast, but he's seemingly more ambivalent on that front.

What do you want to stake a claim on? (Pick as many as you'd like)
[ ] Heart - Consuming it grants enhancements (Staking a claim here will put you in conflict with Skoll)
[ ] Frenzy-Fast - The organ monsters use to store Frenzy (Vagn has a flexible claim on it, as does Skoll)
[ ] Bones - Can be used as decoration, as material for runes, or as bone-ash (Staking a claim here will put you in conflict with Skoll)
[ ] Claws - Can be used as decoration or as material for runes (Vagn has a flexible claim here)
[ ] Nothing

(If Vagn does not get any of his flexible claims, then you and Skoll will both be in conflict with him)
(If you stake a claim on Skoll's main claims, then you and he will be in conflict)
(Being in conflict with someone means that the matter will either be settled out of court via mediation or holmgang, or it will be settled in court. If relations degenerate between you and the person you're in conflict with, then you may end up in a feud)

0~0~0

AN: You'll get your rewards after you decide on what to stake a claim, if anything.

No moratorium, very short vote
 
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do we know how one advances?

Advancing to the Second Realm involves building a Fence, a Farm, and a House and then hitting 81 Odr.

also, the first realm is called establishment of Saga. seems strange cultivation of that saga is by building a farm.
which gives me an idea. can Odr interact with feats? or maybe the soulscape? it kinda makes sense given Odr cultivators have that spotlight thing

Every Saga needs somewhere to begin. They may end on the battlefield, but as the story of a life, they almost certainly begin at a farmhouse. And Feats aren't a thing we can effect, exactly, they're a mechanical representation of our reputation. As for the soulscape, we can add Odr to stuff, yeah...we've added it to our magic plants for instance. When added to our fields it just grew normal food, though, which was a lot less impressive.

oh I know, thats what gave me the ideas
maybe channel Odr could flow more safely and smoothly through to enhance cultivation? or maybe even irrigation channels?
there are all sorts of stuff that can work there

Irrigation is presumably part of the 'setting up farm plots' we've already done...at least to the extent the Norse practiced irrigation (which is fairly small scale, I believe).

on the one hand I see your point. on the other... the gate is a path to the world of spirits. perhaps it can slip through the gate? or something? it might have potential

They Fylgja can and does leave our soulscape and go to the world of spirits through the gate. Regularly.

we can try like, manifesting it in the real world or something? like we stoke our aspects maybe?

We could try this at some point, yeah.

that makes sense. when we have a surplus big enough we might also be able to use it for runes?
I should clarify- not to boost rune crafting by boosting the roll/skill. but we use our blood and the magic in it to power runes, right? what if we tried channeling Odr through it when infusing the runes with our blood?

We've done this. It's how the bomb Boulders work. The more powerful a substance is, the shorter a time it lasts, so Odr provides immense power but only for, like, a single second. Good for explosions, less useful for most other uses we have for Runes.

I know we have lots of stuff to do with Odr and to try generally. sorry if I ask and suggest too much. I am kinda new and just have ton of ideas

No worries. More ideas is better.
 
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