Hallbjorn
-Animal Lover
-Considerate
<3
Hallbjorn is best Boy!
Talking to the Seeress + Introducing Aki to Kolla (How well did they hit it off? 94+6(Reward Dice, curtesy of Toboe)=100, lmao)
Very satisfying.
Almost immediately after showing up to the Seeress' tent with Aki in tow, Kolla emerged from her shadow-cloaked corner of the tent—nothing you or the Seeress did ever managed to get Kolla to lighten up a little bit—took one look at Aki, thought for a moment, and then nodded to herself.
Aki barely had time to yelp as Kolla was already dragging him from the tent.
The Seeress watches her daughter leave with Aki in tow, a slight frown on her face. She clicks her tongue against her teeth as her furrowing brows add more wrinkles to her face, "Kolla is getting to be about that age..."
The Halla school of dating. (well, after the initial awkwardness for Halla)
Also, one of two ways how I Imagine Drifas lovelife will go when she is old. "Yeah, He will be my Abjorn!*yoinks him by the arm*"
Pebbles crunch underfoot as the Seeress appears at your side. Her eyes glow with the power of her Sight, her gaze fixed to that dot in the distance.
"It would seem," she begins with a reserved tone that cracks the longer she talks, "that Kolla has decided to elope. When you go to Vestfold, I will be accompanying you."
She pivots on the spot and marches off to her tent.
'Well,'
Shit, you finish for Blackhand.
Aww, puppy love.
Also, Aki will probably have use for both effects of the horn before we visit. lol
Also also: Ally for Vestfold expedition received!
HAHAHAHA
OKAY!
I guess we got Aki a cute waifu! Mission Successful.
Anyway, I really don't want a fight right now. We've had one virtually every turn for a while. So I'm not keen on double-tapping this right now, unless it's weak enough to be facerolled without a combat sequence anyway.
[X] That it comes to life, but does nothing
Nah, a cute waifu got Aki. But agreed that
Mission Successful.
It helps that Aki's a very thoughtful boy... Which honestly might be exactly why Kolla went. "Mine", if she's completely exhausted of the usual Norse Bravado nonsense.
Very understandable of her.
Also looking forward to hearing from her when we reconnect with Aki.
Undoubtedly.
We can probably be more than a speedbump to him. Not in a fight, obviously, but reintroducing him to his old friend Blackhand in the head of Steinarr's daughter sounds extremely distracting.
Blackhand to Bram (via Eyetalk): Bro!
Bram to Blackhand: Bro?! *gives Blackhand/Halla a brotherly hug*
Bram, talking to Blackhand while nodding to Aki: Bro?
Blackhand (&Halla): Bro!
Bram, now giving Aki a friendly/family hug: Bro!
Everyone except Bram Blackhand and Halla: Whut?
I don't think High Seidr can be taught without being Initiated, so I doubt that'll work. Low Seidr works because it's ultimately an Orthstirr weaving that generates the trace amounts of Odr needed to fuel it, High Seidr directly involves using Odr to bribe biddable Spirits that you've beckoned to you through one method or another.
If we look at the tracking via strand of hair ritual we used, the spirit bribed itself with the fraction of an Odr generated when it enters through the gate.
So that for example should still work. Non-Odr initiated just would fully understand how/why.
The Trial of Contest:
All Norse must have the strength to defend their homes, be it from Troll, Beast, or Foe. Strengthen the Body, Sharpen the Mind, and Enrich the Spirit--when the time comes, one must march out into the world and overcome a Worthy Opponent in fair, honorable contest. Only once one has shown the ability to defend the Home can one be called a proper Adult
TL;DR: The Trial of Contest is how we gate the minimum Orthstirr needed to make much progress in Odr Cultivation in the first place. You will note that it's ambiguous about what form that Contest takes, only that it be fair and honorable against a Worthy Opponent (So that you don't pick a fight with a Troll Man or a random Christian peasant and call yourself a badass). This is equally satisfied by killing a Troll as it is seeking out a renowned gamesmaster and defeating them in a public match. The point is getting out in the world and having your Name be heard, which generates the Orthstirr you need to get much use out of this. It doesn't need to be to the Death either, just that you challenged a worthy opponent in your field and came out on top.
Or require 3^3*3= 81 Orth and 3 Drengskapr (net).
(Could be the Trial of Character)
Gets the Orth and prevents Horra deciding to do one honourable thing in his life to get that power.
The Trial of Learning:
All Norse are Cultivators, this is a truth that all hear, but not all understand. One must familiarize themselves with the arts of the homestead, the crafts of the household, and know how they all come together in the carving of Civilization from the Wilds. To this end, one must study the Blackhand Codex, and glean from it the secrets held within. Only one who can derive enlightenment from even the simplest of tasks can earn the right to compose their own Saga.
TL;DR: This is the purpose of BOOK, to effectively hide the steps of Cultivation into a book filled with wisdom on farming, the maintenance of a household, and the proper role that Norse Folk should take to live a good life. Only someone who can Read Underneath the Underneath has much of a chance of getting very far.
Cool, alternate name for the codex: The Black Page Codex.
Could have the gimmick of black pages, pages singed so you need an eyesight trick to be able to read. (Said trick being part of the normal contents, of course)
The Trial of Courage:
All Norse must have the courage to face death, for it walks hand in hand with us at all times. When one has shown themselves to be a defender of their home, and mastered all of the steps to make it thrive--one must be willing to bet their life to take the First Step to our birthright. To risk everything they have earned for the mere possibility of greater power. For to seek to awaken and take their First Step is to court death, and one who is not willing to offer their life as collateral to the Nornir will go no further.
TL;DR: The actual Initiation, which as we know, is doing something incredibly fucking dumb by common knowledge--but if you understand enough, and have learned well the secrets of the prior step, then you can survive the Initial Opening, and become initiated as a Saga Establishment Cultivator. This is basically just formalizing what we already knows happens when you Open the Gate.
Could also be Trial of Risk (like a sacrifices value can be from value (give something expensive/emotionally meaningful), effort (in Game: AP/trainingdice), skill (the sacrifice is an action requiring skills), or the name of this step: Risk)
That trying it could kill you adds value to the action.
All the preparation you did to not get ganked adds value.
All the skills you learned to do it add value.
And with the sum of that value you buy power.
All things considered, I think this is a fairly good format of what we need to set up a Formal Cultivation Initiation System. It's not mandatory and you can step off at any point and still benefit from going through the steps, but you can't take that final step unless you're willing to bet your life for even the possibility of greater potential. Which is true, because even if you succeed, you're now part of the Shadow War by definition.
What do you all think of this as a framework?
Also General note, getting Seers into true cultivation and passing the secret along to their apprentices and few warriors (and other professions) they deem worthy would be insanely valuable. Spreading the knowledge to make it harder in the enemy. Spreading it sparsely so it is in many places but nowhere (yet) with great concentration -> No chokepoints for the enemy to nuke.
Sweet. We definitely want to do that for him, then. Probably as a Yule present next Yule, so not for a bit, but a pair of Drafty Iron Saxes seems like it'd be sweet for him.
We'll also want to pass on the 'channel trick through weapon' knowledge (and for that: Recall trick) when we start arming our Huskarls with special material weapons.