Iron's a gigantic bottleneck, and it's hard to get it in large quantities without spending actions. So armor's not really in the cards outside of Abjorn.
Even Abjorn, it's largely only working because we're using a lot of resonant materials in it too, which should hopefully let him extend some of his DR to his armor layer.
It doesn't necessarily have to be armour, we could do something like a helmet with runes on it or a sword, it depends on what they've got currently. Although IIRC, didn't we get an agreement to buy iron from the dwarves at relatively cheap prices at the conclusion of our mercenary contract?
I recall that was part of Deadman's plan.
I think it'd be cool if we aimed for one crafting project a turn, and made items for the whole "squad" over the next year or so. Obviously we're doing Abjorn's armour, but we could think of stuff for the rest of the gang.
Which I guess means to start with, @Imperial Fister, what arms and armour do Stigr, Stigandr, Tryygr and Trausti all own at the moment?
Abjorn - Sword (Avow) and shield, no armor as of yet, no idea if he has backup weapons, Leverage Hugareida,
Stigr - Archer, good gambeson armor, has a sword (Wanderlust), and sometimes a shield or spear, no known Hugareida
Stigmar - Sword, shield, and mail armor, has a sax as a backup weapon, no known Hugareida
Tryggr - Dual wields saxes, good gambeson armor, no idea if he has a backup weapon, Gale Hugareida
Trausti - Very Large Axe, good gambeson armor, no idea if he has a backup weapon, some kind of Ice Hugareida
Gabriel - Sword and Knightly Armor, some sort of Stealth-based magic plus a lot of unknowns,
Aki - Axe and shield but usually fights with his Fylgja (a Sword Raven), no known Hugareida but has seersight,
Eric - Dual wields a sword and axe, mail armor, no idea if he has a backup weapon, Gale Hugareida, Fire Hugareida of some sort likely but unproven,
Sten - Uses a sword and either a shield or leave his hand free for Hugareida, ridiculous mail armor, can conjure backup weapons, Forgefire, Ironbloom, and Ignition Hugareida plus some unknown ones and Finnish magic.
Steinarr - Wields Crowfeeder alone with his other hand free, probably mail armor, no idea if he has backup weapons, Sword and Wildfire Hugareida at really high levels, Plant Hugareida. Utterly terrifying.
We definitely need to make Abjorn's armor somehow share his DR, otherwise it basically doesn't do anything, relative to it's price.
Disclosure should be a mid term goal, not a short term one. We know we are still sorely lacking in combat multipliers and allies to survive Disclosure.
Ehehehe, whoops. At least she doesn't seem to blame us, but Aki better have got everything sorted by the time we show up or he's going to have one peeved Seeress to answer to."It would seem," she begins with a reserved tone that cracks the longer she talks, "that Kolla has decided to elope. When you go to Vestfold, I will be accompanying you."
We can cheese the Disclosure Scaling Difficulty by having Aki do the disclosure if he's figured out the Riddle, can't he? We can also cheese it via Ginnunagagap, and there's probably other methods too. Hallr did trust other people with The Secret, multiple times even.Then we should start trying to make some now.
The longer we wait, the harder Disclosure is going to be. We've already taken a step to prep a battlefield by the best engineers we have access to, and we're upgrading our gear to the highest standard available without unrealistically long investments. Steinarr's still around for now but probably isn't going to last much longer before his Fated Day, which means we've got him as a panic button if things get really spicy.
But just taking no serious steps towards it because "It's too far away" means we'll never get there, and it was ultimately Hallr's greatest folly to trust basically nobody with the Secret. Communities are one of the few things we have as hedges against the Enemy's nonsense, and he kept it all to himself. Sure he was an absolute beast, but that didn't help him when the chips were down.
Hell, maybe start inviting Folkmarr and company over, that's a connection to tug on now that the Horra thing is sorted out, and pre-Drysalt preparation is going to be good for everyone involved. If we can get that relationship up a bit more, that might be another batch of allies we can bring in.
Well, my point is that even tons of preparations would put even a successful Disclosure quite a few years away. Enough that you can't and shouldn't call it a 'short term goal'.
We've got a modest drip, but making Mail for Giant-Blooded is way beyond the level of 'A Modest Drip'
We actually have a bunch of projects we need to do for ourself as well (all our weapons other than Sagaseeker need to be updated, we need a new Wood Axe, more Training Items, which are good for everyone, would be nice...). Helmets for us and ideally Abjorn would also be on the itinerary. I suspect we're gonna be doing at least 2 crafting projects every turn for the rest of the year.
All of which is not to disagree with the idea of arming up our huskarls, though as Alectai said we're not gonna be making them mail (Too. Much. Iron.). New weapons, on the other hand, are very possible.
The Enemy isn't 'forbidden' to like send enough forces to kill us from my understanding. It is, however, limited by the number of actual forces it has available to kill us. So it will pragmatically allocate what it believes should be 'enough' to guarantee success in killing everyone*, drawing down from it's reserves and other fronts as needed.We're already a good way through the prep for disclosure anyway, with the promise of Dwarf aid to set up the battlefield. However I don't think we're ever going to be able to make it anything close to safe or a sure thing. The Enemy might not be allowed to make it impossible to survive, but they can make it improbable to do so.
Please, please god, no, don't just spent 2 actions crafting for the next year in game, I don't mind doing one per turn, but that's just too many when we've got other things we could be doing, like refurbishing the Underhouse and following up on the Heart of the Hading Quest.
And all that dismisses setting things up for Disclosure, which should be our biggest short-term priority.
I think training items are probably likely to hit diminishing returns pretty quickly once we go past the stat-boosting ones, and also it feels a bit munchkiny to me. Don't disagree with updating our weapons, helmets for everyone sound good. Another thing I wondered is if for certain kinds of items, we could use one action slot to make a batch of the same thing at once.
The issue is that Ginnungagap isn't free, that particular part of it is, and it's not exactly a safe place to go to either. We were allowed there because we had fair business, but I imagine she'd be oathbound to give us a hard time if we were just trying to take advantage.
I just went back to look at the update where we asked about that, and that's not my reading of the answer? It seems like anywhere on the Gjoll and near Niflheim would work. Which is... potentially a lot of places, it's a big river. It's dangerous, sure, but apparently not dangerous enough that Halla was not able to sail up and down it completely alone and return unscathed. And it's not as if regular Disclosure isn't insanely dangerous as well.
But also my primary point was that... there was no discussion of this at all apart from me joking about it at the time. People weren't coming up with hare-brained schemes or plans to take advantage of it. (For example, just do the entire thing on a boat, without setting foot on the bridge.) There's been more inventive plans proposed of how to mess around with crafting than there have for taking advantage of this massive gap in the Enemy's ability to do Disclosure.
So it's hard to see any real sense of urgency from the playerbase on this topic - the same as with everything related to Odr Cultivation in general.