Pricey as all hell but you wont better bodyguards.
Imagine a terminator disguised as C3P0, with crushgaunts for hands, Mandalorian iron for armor, and programmed to fight well enough that Mandalorians are as impressed by them as everyone else is by how useful the R2 units are. It's called a Centurion, and it's an old Mandalorian design.

Edit: BL-series Battle Legionnaire
 
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Well, what would make it special? There's certainly plenty of ships in the galaxy that have lasers and wings. If you want to get the design through, there's gotta be a proper pitch for it.
As far as I understood (partial X-wing counterpart):
fighter-interceptors with in-build hyperspace engines. Optimised for speed, has targeting jamming, 3 different types of weapon.
 
Frankly, I also think we should spend a Personal Action on training those Luka Sene techniques for ourselves as well.

I could be misremembering, but don't we automatically learn whatever techniques we have our agents learn without having to dedicate another action?

Okay. I was mostly asking if this would be a one-and-done upgrade (like our current properties on Dantooine or Neimoidia) or if there would be other upgrades possible in the future (for instance, installing wiretaps to gain 'Information' income on various clients). Or would that happen automatically when we build the casino or nightclub in the first place?

How big exactly is our base there, and if it's not tiny (which seems unlikely) shouldn't we be able to build both?
 
I could be misremembering, but don't we automatically learn whatever techniques we have our agents learn without having to dedicate another action?

That's for techniques you develop in-house. If you study techniques from outside you're going to need another action.

How big exactly is our base there, and if it's not tiny (which seems unlikely) shouldn't we be able to build both?

Big enough.

As for the earlier question which I overlooked there are certainly further upgrades that would be unlocked after initial construction.
 
Well first you're going to have to get Dathomir in the CNS, then you're going to have to learn that the thing exists, then you're going to have to convince the locals that they don't need it. So uh...it's going to take a lot of work.
Works for me. 3 Actions over 3 turns -- let's do this!

EDIT: on the other hand...
then you're going to have to learn that the thing exists
Does this mean we'd need to design/produce that 'Scout Ship' so we can send it to explore our new CNS holdings next turn? What specific action would we need to take to figure out that the Chu'unthor exists?

Did you have any thoughts about the rest of my Muunilist post -- about the fact that they're prime targets for CNS Recruitment, or the fact that we've probably had a presence on the planet for several turns at this point (via our Humanitarian org)? More possibilities below:


I have a few more detailed write-ins for @Dr. Snark:

Martial write-ins:
[] Senatorial Protection: provide official security for multiple anti-Palpatine politicians -- not just Bail Organa, but also Onaconda Farr, Padme Amidala, Mon Mothma, Garm Ben Iblis, etc. Two possibilities: a) charge a small amount, just enough to cover costs of (seen) bodyguards and (unseen) surveillance teams -- so no upkeep and no income; or b) offer security free of charge, justifying the discount as free advertising/word-of-mouth for our new Security Company --small upfront cost but +5 or +10 (Protection) income for base upgrade.

[] Extended CNS Patrols: offer protection for Maridun system (home to pacifist refugees from Mygeeto and site of major battle between Republic & Separatist forces) and Lucasez (homeworld of pacifist Force faction). Extended patrols to defend those planets leads to de facto extension of 'Neutral Space' to cover the Nuiri and Rollion sectors.

(EDIT: or this action might focus solely on the Maridun system and the Rollion sector, and leave Lucazec/Nuiri for future patrols)

[] Let's Vary Piracy, With A Little Burglary: targeted Black Oops to destabilize shipping in Separatist systems near Neutral Space, to increase dissatisfaction with the CIS and make them more amenable to CNS Recruitment in future turns.
-[] Serenno: the neighboring D'Astan sector not only includes Count Dooku's homeworld of Serenno, but also the bustling (and hyper-corrupt) ecumenopolis of Axxila, and the trade world of Celano along a major hyperlane Spur.

(Yep, that's a Pirates of Penzance reference)


Diplomacy write-ins:
[] Between the Light and Dark: (Force User recruitment)
-[] Fallanassi: a pacifist Light-side Force faction that specializes in illusions and 'Force immersion' (basically 'Buried Presence' but even better) locatedon the Lucazec sector (basically next-door to CNS borders)

[] CNS Recruitment:
-[] Lucazec: the homeworld of the Force-wielding Fallanassi, who favor Light-Sided techniques and would be displeased to learn the Separatists are led by a Sith Lord. The same can be said for nearby systems like Maridun, making the whole region ripe for 'Neutral' recruitment.

[] CNS Recruitment:
-[] Muunilist: a former headquarters of the IGBC, most of the native population did not want to break with the Republic, and invited the GAR to secure the planet against Separatist influences. The siege and battle was devastating, and resulted in a planetary recession that might have lasted another another decade. Ciarian's humanitarian organization got started immediately, and with her help, the planet is already improving and looks to make a full recovery in a few years. In addition, while the planet is officially in Republic space, the IGBC remnant on the planet has walked a tightrope by backing the currency for both the Republic and CIS, making Muunilist 'Neutral' in everything but name.


Stewardship write-ins:
[] Invest in Muunilist Recovery: thanks to Ciaran's Humanitarian organization, we already have a presence on this planet and a positive reputation for helping the system recover from the earlier siege and battle. Now it's time to double-down and help Muunilist get back to work -- reopening mines, rebuilding infrastructure, restoring various businesses, adjudicating insurance claims, all that. And if, at the end of the day, the Abyss Watchers end up with partial or full ownership of a bunch of Muunilist assets, who would complain?

[] Starship Distribution Contract: thanks to the war, it's pretty difficult for any Republic-aligned manufacturing company to sell its wares to the general public in the Separatist systems. Fortunately, Ciaran is officially Neutral, and the Abyss Watchers have a presence in Republic and Separatist systems across the galaxy. Make a deal to sell (civilian-only) starships on the manufacturer's behalf to people on the other side of the warzone.
-[] Sienar: you have a good relationship with Raith Sienar, so work with him to make a deal.

(Making a deal to distribute on Incom's or Kuat's behalf would require making contact with them first).


Lord Write-in:
[] Research Alternative Force Schools:
-[] Fallanassi: A group of pacifist Force users that specialize in 'Force immersion', which makes them effectively undetectable even to physical sight.
 
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[] Senatorial Protection: provide official security for multiple anti-Palpatine politicians -- not just Bail Organa, but also Onaconda Farr, Padme Amidala, Mon Mothma, Garm Ben Iblis, etc. Two possibilities: a) charge a small amount, just enough to cover costs of (seen) bodyguards and (unseen) surveillance teams -- so no upkeep and no income; or b) offer security free of charge, justifying the discount as free advertising/word-of-mouth for our new Security Company --small upfront cost but +5 or +10 (Protection) income for base upgrade.

That's probably going to be an action for next turn anyway.

[] Extended CNS Patrols: offer protection for Maridun system (home to pacifist refugees from Mygeeto and site of major battle between Republic & Separatist forces) and Lucasez (homeworld of pacifist Force faction). Extended patrols to defend those planets leads to de facto extension of 'Neutral Space' to cover the Nuiri and Rollion sectors.

This will only pop up if you recruit the planets mentioned in the description.

[] Let's Vary Piracy, With A Little Burglary: targeted Black Oops to destabilize shipping in Separatist systems near Neutral Space, to increase dissatisfaction with the CIS and make them more amenable to CNS Recruitment in future turns.
-[] Serenno: the neighboring D'Astan sector not only includes Count Dooku's homeworld of Serenno, but also the bustling (and hyper-corrupt) ecumenopolis of Axxila, and the trade world of Celano along a major hyperlane Spur.

Hilarious as this is, I will point out that Dooku obviously will not be happy with his homeworld joining the CNS. The action is certainly viable, but I'm just pointing that out.

[] CNS Recruitment:
-[] Lucasez: the homeworld of the Force-wielding Fallanassi, who favor Light-Sided techniques and would be displeased to learn the Separatists are led by a Sith Lord. The same can be said for nearby systems like Maridun, making the whole region ripe for 'Neutral' recruitment.

Hmm...seems legit, along with the rest of the Fallanassi-related actions, though I will be rewording them slightly.

-[] Muunilist: a former headquarters of the IGBC, most of the native population did not want to break with the Republic, and invited the GAR to secure the planet against Separatist influences. The siege and battle was devastating, and resulted in a planetary recession that might have lasted another another decade. Ciarian's humanitarian organization got started immediately, and with her help, the planet is already improving and looks to make a full recovery in a few years. In addition, while the planet is officially in Republic space, the IGBC remnant on the planet has walked a tightrope by backing the currency for both the Republic and CIS, making Muunilist 'Neutral' in everything but name.

This seems fine, though I'm going to say that you'd have to purchase the base on Munnilist before you can take the recovery Stewardship action.

[] Starship Distribution Contract: thanks to the war, it's pretty difficult for any Republic-aligned manufacturing company to sell its wares to the general public in the Separatist systems. Fortunately, Ciaran is officially Neutral, and the Abyss Watchers have a presence in Republic and Separatist systems across the galaxy. Make a deal to sell (civilian-only) starships on the manufacturer's behalf to people on the other side of the warzone.
-[] Sienar: you have a good relationship with Raith Sienar, so work with him to make a deal.

Hrrmm...I would point out that there's definitely precedent for civilian ships being quickly converted into military ones both in Star Wars and in reality. You could do this but it might end up benefiting the Seps more than you. Still, if you insist on it I'll put it in there.
 
Probably a little late to ask, but what exactly are the 'basic's for a Force Organization?
a understanding of the light and dark side mostly.
the jedi scorn the dark and overuse the light.
the sith do the same but to many assholes see "emotions" and see anger and hate instead of joy or love or something witch is perfectly viable
the original sect the two come from vied having a balance to be a needed thing(rightly) then a war happened and almost all of them died
the current jedi go about trying to distance them selve from emotion for some reason, forgetting that the guy who rit those down was a literal telepath and they meant something different.
it would also be what there good at.
a jedi is a better healer and defender.
in contrast a sith has dark side alchemy and much better as a agresor
the witch's are all about witch stuff
if we made are own little sect then i can see us being all about shadows and being unseen. the fact that we developed a ability that literally make's us invisible to other force users. is a start. also there a ability that let's you be invisible with the force.
it doesn't even need anything religious. more along the line that the force is a tool, but like all tools you need to understand it and respect it, less it leap from your hands and stab you in the face.
also if we can get more light foils and start teaching our force adepts in our favored form of dueling and gun we could have a lovely little start to a shadowy assassin/thief guild for our selves
 
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Last questions (mainly focused on our Stewardship actions this turn):

@Dr. Snark, I've been worried about the "Hey Trade Federation!" action for several turns now, but I'd kinda like confirmation I wasn't just psyching myself out. Can you confirm or deny if there any hidden drawbacks (to our reputation, to our friendship with Padme, to the blackmail potential of Dooku) of reaching out to trade with the Trade Federation?
[] Hey, Trade Federation! Do what you do best!: With that you don't mean trying to ruin themselves or being someones pawn but to let some of your partner companies trade with them or at least let their traders join their trade convoys. After all, trading is what the Federation does... official. Chance of Success: 70% Cost: 100 Reward: Trade/Investment Income penalty reduced by 10% from its current amount (Takes 2 turns)
If there are no hidden costs, then despite the 2 turns, I might be willing to select this and add another 114 credits/turn to our income.


Separate question: what practical effect (on the quest story or mechanics) would the Sienar Custom Vessels have if we selected them?
-[] Scout Vessel: Another relatively cut and dry suggestion; these would be ships specifically geared toward surveying. For once there's really no other subtext here. Cost: 100 Reward: Advanced Scout Ships designed/produced
Do we need this Scout Vessel in order to survey our new holdings and discover the location of the Chu'unthor praxeum ship on Dathomir, or to learn of the presence of ysalamiri on Myrkr? If it is necessary, then picking this is an absolutely obvious choice. If not, then what would we gain from producing such ships?

-[] Personalized Courier Ships: Unlike the rest of the designs you've suggested these are fairly straightforward: extremely fast ships that can be personalized before their completion by their prospective owner. They'd certainly be nice gifts to your high-ranking members. Cost: 150 Reward: Personalized Courier ships designed/selectively produced
Likewise, I came up with the 'Personalized Courier' ship idea, but besides serving as a reward for our Hero units, what benefit would we (and they) gain for having such ships available?

-[] "Diplomatic" Ships: The CNS could stand to have more official diplomatic vessels to help them get to negotiations faster. The fact that they would be heavily armed, armored, fast, and contain a shroud to negate tractor beams is because sometimes negotiations can get...aggressive. Cost: 150 Reward: Diplomatic Cruiser designed/produced
Could we purchase & produce this 'Diplomatic' design to gain +1 Diplomacy Action (by offering it to Satine for her use as the public face of the CNS) instead of paying for a Coruscant Embassy?
 
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@Dr. Snark, I've been worried about the "Hey Trade Federation!" action for several turns now, but I'd kinda like confirmation I wasn't just psyching myself out. Can you confirm or deny if there any hidden drawbacks (to our reputation, to our friendship with Padme, to the blackmail potential of Dooku) of reaching out to trade with the Trade Federation?

No. Discretion is something Ciaran handles very well.

Separate question: what practical effect (on the quest story or mechanics) would the Sienar Custom Vessels have if we selected them?

In general they'll provide some bonus related to their purpose; for example the stealth vessels will add on Intrigue, the gunships Martial, and so on.

Could we purchase & produce this 'Diplomatic' design to gain +1 Diplomacy Action (by offering it to Satine for her use as the public face of the CNS) instead of paying for a Coruscant Embassy?

I'd like to point out that the Embassy is going for the same rates that the Support Fleet for the Oracle did. Just saying.
 
No. Discretion is something Ciaran handles very well.



In general they'll provide some bonus related to their purpose; for example the stealth vessels will add on Intrigue, the gunships Martial, and so on.



I'd like to point out that the Embassy is going for the same rates that the Support Fleet for the Oracle did. Just saying.
is it possible to make our own little force faction/sect? like would that be a learning option or a personal option.
i just want to freak out the jedi when they eventually learn we have force adepts. i want something to call them besides agents is all. maby this could make them super good assassins. given the fact we can mask our presence and have ventress teaching them.
 
is it possible to make our own little force faction/sect? like would that be a learning option or a personal option.
i just want to freak out the jedi when they eventually learn we have force adepts. i want something to call them besides agents is all. maby this could make them super good assassins. given the fact we can mask our presence and have ventress teaching them.

Okay, I want to make something clear about that: right now that's not possible because no one in the Watchers really wants the very intense scrutiny that would come from the Jedi Order if that happened. Not to mention that there's really not much of a drive within the organization to actually do it; so far your prospective leaders would be Ciaran, Tyro, and Ventress...none of them who are really philosophical types by any stretch of the imagination.
 
Okay, I want to make something clear about that: right now that's not possible because no one in the Watchers really wants the very intense scrutiny that would come from the Jedi Order if that happened. Not to mention that there's really not much of a drive within the organization to actually do it; so far your prospective leaders would be Ciaran, Tyro, and Ventress...none of them who are really philosophical types by any stretch of the imagination.
Gotcha. On the other hand, if we start recruiting a whole bunch of non-Jedi Force users, and then recover the Chu'unthor praxeum ship to serve as our mobile Force Academy, life becomes considerably more interesting...:D

I actually had one last question for @Dr. Snark, related to our Learning action.
[] Under The Knife: The Arkanians are now able and very willing to begin genemodding on new volunteers at your facilities should they ask for it. Chance of Success: 70% Cost: 100 Reward: Selected Hero Unit genemodded
Does the '+5 Biotech' default bonus apply here or not? I know it's not cybernetics, so that bonus wouldn't apply, but genemodding does sound like biotech....
 
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I'm pretty sure Ciaran's force school of thought is "This force thing sure is nifty," "Don't let yourself get eaten by the dark side, since you'll go crazy and make bad business decisions," and "Don't be some weirdo slave to the supposed will of the force either."
 
Does the '+5 Biotech' default bonus apply here or not? I know it's not cybernetics, so that bonus wouldn't apply, but genemodding does sound like biotech....

Seems legit.

I'm pretty sure Ciaran's force school of thought is "This force thing sure is nifty," "Don't let yourself get eaten by the dark side, since you'll go crazy and make bad business decisions," and "Don't be some weirdo slave to the supposed will of the force either."

Pretty much; there's really no other unifying features of the Abyss Watchers Agents aside from them stealing integrating some of the more esoteric techniques from minor Force schools.
 
Hmm...I like the idea but I'll need a bit more clarification for it:
-Are we talking fighter-sized, or Scimitar-sized?
-When you say "sturdy bruiser," are you referring to the fact that it is heavily armored/shielded, but relatively slow?

First I was thinking of Fighter, and yeah heavy armored/shielded. Shaped a bit diamond/kunai/spearhead-like.
"Official" the heavy defense is to make em good escorts, in functioning like "bodyguards" for VIP ships, up to the size of the Scimitar. Being able to take a hit or tow to let the VIP get away before following.
Having some weapons, but these are mainly focused on taking out small ships, like fighters and bombers.
And yeah, speed will be its dog-fighting weakness. Enough mobility for a trained pilot to avoid turrets and someone like Ventress/Anakin to doge most things.

These guys can fake being loosing control from a hit and "crash" into capital ships.

In a space battle I'm thinking:
Random Pilot:
- Pri 1. Escort duty on Bombers.
- Pri 2. Interceptor duty, fighting enemy fighters and bombers

Ciaran, Martial Hero unit or a forceuser:
- Insert directly into enemy capital ship's bridge.(Preferably more than one for backup and increased chance of having a way out as Dart may be damaged during or before impact).
- Take control of the ships.
-- Set course to ram closest enemy capital ship.
--- Re- enter Dart.
--Or vent the ship of as many enemies as possible, before cleaning up.
--- Park it next to the scimitar and add it to the collection.

Because of the impact it can normally only ram once before it needs repairs.

Could also make a bigger version of the Escorts/Boarding ships the same size as the scimitar protecting bigger ships, and carrying a team 10-15 persons.
 
I think Ciaran would need to do a lot more study before she decided to settle on an actual philosophy for the Force.

If anything in the nearest timeframe the only thing I could see Ciaran really working on would be expanding Vectivus' teachings and ideas given how closely they align with her goals.

Ciaran, Sith'ari, destroyer of the Sith Order and founder of the Sith Megacorp!

Or, more likely she'll keep treating the Force like a nifty tool and keep on enjoying her gleeful hedonism whilst making oodles of cash and being thanked for ripping people off.
 
First I was thinking of Fighter, and yeah heavy armored/shielded. Shaped a bit diamond/kunai/spearhead-like.
"Official" the heavy defense is to make em good escorts, in functioning like "bodyguards" for VIP ships, up to the size of the Scimitar. Being able to take a hit or tow to let the VIP get away before following.
Having some weapons, but these are mainly focused on taking out small ships, like fighters and bombers.
And yeah, speed will be its dog-fighting weakness. Enough mobility for a trained pilot to avoid turrets and someone like Ventress/Anakin to doge most things.

These guys can fake being loosing control from a hit and "crash" into capital ships.

In a space battle I'm thinking:
Random Pilot:
- Pri 1. Escort duty on Bombers.
- Pri 2. Interceptor duty, fighting enemy fighters and bombers

Ciaran, Martial Hero unit or a forceuser:
- Insert directly into enemy capital ship's bridge.(Preferably more than one for backup and increased chance of having a way out as Dart may be damaged during or before impact).
- Take control of the ships.
-- Set course to ram closest enemy capital ship.
--- Re- enter Dart.
--Or vent the ship of as many enemies as possible, before cleaning up.
--- Park it next to the scimitar and add it to the collection.

Because of the impact it can normally only ram once before it needs repairs.

Could also make a bigger version of the Escorts/Boarding ships the same size as the scimitar protecting bigger ships, and carrying a team 10-15 persons.

Okay, that is a crazy idea and I'm going to allow it on two conditions:
1. This vessel will be dubbed the "Shoni," after the Kaleesh spear because of the next point:
2. It will have been proposed by Grievous, because no one else in the Abyss Watchers would be crazy enough to think of the strategies you're suggesting. Except maybe the Silencer, but he never says anything.

Sound good?
 
Okay, that is a crazy idea and I'm going to allow it on two conditions:
1. This vessel will be dubbed the "Shoni," after the Kaleesh spear because of the next point:
2. It will have been proposed by Grievous, because no one else in the Abyss Watchers would be crazy enough to think of the strategies you're suggesting. Except maybe the Silencer, but he never says anything.

Sound good?

Might I suggest we package it under VIP Extraction instead of escort? What use would an escort have for boarding? It makes more sense for such an action to be used in some sort of rescue operation, not an escort.
 
Okay, that is a crazy idea and I'm going to allow it on two conditions:
1. This vessel will be dubbed the "Shoni," after the Kaleesh spear because of the next point:
2. It will have been proposed by Grievous, because no one else in the Abyss Watchers would be crazy enough to think of the strategies you're suggesting. Except maybe the Silencer, but he never says anything.

Sound good?

Yay :cool:

Edit:
Don't forget droids.
Eventually we can genetically engineer someone to be :ninja:.
If I don't remember wrong the CIS recently used similar tactics. Put droids every- and anywhere, like hiding em in debris of destroyed cruisers to attack the surface unnoticed.

Might I suggest we package it under VIP Extraction instead of escort? What use would an escort have for boarding? It makes more sense for such an action to be used in some sort of rescue operation, not an escort.

Yeah, with Dr. Snarks limitations its no escort ship anymore... more like Grievous' ultimate ship: its durable, involves smashing and shortcuts to the up-close fighting.
 
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Might I suggest we package it under VIP Extraction instead of escort? What use would an escort have for boarding? It makes more sense for such an action to be used in some sort of rescue operation, not an escort.

Well to be fair I'm imagining that the main pilots of this ship will be Grevious and his Kaleesh warriors (also the Silencer on occasion), the only mofos crazy enough to try ramming things. More to the point, Crabs' suggestion for the design also has enough armor and weapons that it can double as a heavy fighter.

That being said, it's not like you can't use the thing for VIP extraction. You just need to make sure you aren't aiming directly at the prison bays.

Will it have a beskar-armored hull?

Once you get the mine lease then yes. That will be the Mk. II version of the ship.
 
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